// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

In the latest Activision Blog Post, there’s a few new tidbits about the game modes available in the Call of Duty: Black Ops 4 beta. As confirmed previously, there are a total of 6 modes that will be available during the course of the beta.

Those modes include Control, Team Deathmatch, Hardpoint, Domination, Kill Confirmed, and Search Destroy.

For Kill Confirmed, in Call of Duty: Black Ops 4, the total points to reach is 75 confirms to win.

In Hardpoint, players will earn bonus XP for staying on the Hardpoint alongside earning points for the team towards the overall objective.

The modes will be placed into four playlists in the beta:

 

  • Control
    • Our signature new game mode designed to bring out the best of tactical Specialist gameplay.
  • Chaos Team Deathmatch
    • A playlist that takes our ever-popular non-objective based game modes and adds a twist. The format here is 6 vs. 6, and allows two of each Specialist per team for chaotic fun. Includes Team Deathmatch and Kill Confirmed*.
  • Capture Moshpit
    • This playlist combines our fast-paced favorite objective modes, Domination and Hardpoint, for palm-sweating action.
  • Search & Destroy*
    • If you’re into slower-paced strategy, this one is for you. With new Specialist weapons and equipment, the tension is palpable.

SOURCE: Activision Blog

 

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