// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

In the latest update post on Reddit, Michael Condrey has shared some new details regarding Ranked Play Season 2 for Call of Duty: WWII. As previously announced, Ranked Play Season 2 will begin on February 1.

Based upon data and feedback from Season 1, Condrey says Ranked Play Season 2 will start off with an even playing field for all — meaning all Ranked Play stats are being reset. The idea behind this is that many players felt cheated out of a proper rank because some wins were being counted as a loss, and this reset will also not allow cheaters that exploited certain glitches from having an advantages.

We’ve taken all of the Season One data, and feedback, to heart. Season Two, with a host of improvements, will begin on Feb 1 as a level playing field for all. Everyone will have the opportunity to play their Season Two placement matches again. This will reset anyone who cheated during Season One, or felt their initial tier was impacted by placement bugs.

In addition, staring with Season 2, players will be able to earn XP while playing Ranked Play.

Finally, in regards to party size, Ranked Play Season 2 will start off with a party size limit of 2 players. Condrey says SHG is still evaluating all of the factors with 4 player parties.

And we’re looking for the right way to bring 4player parties during Season Two. (This is harder to get right than it seems – the last thing we want is for 4p teams to stomp non-partied teams into the dirt in Ranked, or have incredibly long waits to be matched against other 4p teams. Game Battles is a great way for 4p teams to compete against other full teams for bragging rights, in the mean time).

SOURCE: Reddit

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