A brand new leak has revealed some more game modes that might be making their way to Apex Legends in Season 8. This includes the long-awaited Ranked Solos mode and a new version of Kings Canyon.
Apex Legends Season 8 is almost here, which means that there’s a ton of exciting new content to look forward to. We might see a brand new Legend join the roster, some improvements for existing characters, and even new LTMs.
The battle royale has seen its share of different game modes over its Seasons, and the recent Fight Night Collection Event brought the Airdrop Escalation LTM. Now some new leaks are suggesting that the devs are planning to change things up even more.
According to these leaks, Respawn Entertainment will be introducing Ranked Solos and brand new game modes in an upcoming update. Here’s everything we know so far.
Is there a Ranked Solo mode in Apex Legends Season 8?
This leak came from data-miner SomeoneWhoLeaks, who posted images of someone testing out a few new game modes on January 14. These are planned to be revealed to fans when Season 8 of the battle royale goes live.
We see appearances from the Arenas Team Deathmatch mode, along with one titled “Anniversary Event Kings Canyon.” The leak also shows off some game modes called “Locked and Loaded” and “Death Trigger.”
Looking closely, we can also spot a reference to a Ranked Solos mode. This stands out from the others as it is labeled with “#PL_Ranked_Leagues_solo!”
This is something that will greatly please Apex fans since they’ve been asking for a Ranked Solos mode for quite some time now. The devs have made it clear that they don’t consider these to be “healthy” for the game, so they wouldn’t be implementing them anytime soon.
Keep in mind that these are still just rumors that have yet to be confirmed by Respawn themselves, so take them with a grain of salt. They even stood by their position on this topic on January 8, stating that Ranked Solos will not be added to the battle royale.
It’s possible that this mode is just being tested to assess data before releasing the new season. We’ll keep checking for updates, and will update you once we learn more.
Image Credits: Respawn Entertainment
Apex Legends devs confirm more Horizon changes planned after Chaos Theory nerfs
Horizon received a major nerf in the Apex Legends Chaos Theory update, and the devs have a few more plans for her.
The Apex Legends Chaos Theory update nerfed Horizon’s ultimate ability, and it seems that the developers aren’t done yet. Respawn are planning additional changes for her Gravity Lift.
Horizon immediately rose in popularity after her introduction in Apex Legends Season 7. Her abilities have earned her a huge record of wins, which is why she was hit with some nerfs in the Apex Legends Chaos Theory update.
The biggest change was a longer cooldown on her Black Hole ultimate, up from two minutes to three. Now, Apex fans are demanding that Respawn also make some changes to her Gravity Lift. The devs haven’t forgotten this, and have a few more plans for the Legend.
Horizon is leading the Apex Legends meta in Season 8, and Respawn are planning to bring get her back in line through more nerfs. This time, they will focus on on her Gravity Lift tactical ability.
Lead game designer Daniel Klein explained on Reddit that changing her tactical was something they’d considered, but they were unable to do it in the latest update due to time constraints.
“We just didn’t have the time to do what we need to do to her tactical,” said the dev. “[In my opinion] the problem is you can jump in, take a full bat, and strafe while doing so making you almost impossible to punish. That’ll change, but the proper way to do that takes a little time.”
He made it clear that Horizon’s ultimate isn’t her biggest draw, but they were able to prepare the nerf in time for this patch.
“Her ult is definitely not the bigger problem. That was just the change that was ready for 8.1. Her tactical is absolutely the bigger problem, but the nerf for that wasn’t ready in time for this patch,” Klein added.
This means that we can expect more changes for Horizon in Season 9. It’s not clear what exactly these will be but we’ll keep checking for updates. Once we learn something new, we’ll be sure to let you know.
Image Credits: Respawn Entertainment
Apex Legends fans spot new weapon class in dev’s Chaos Theory stream
A live dev stream of Apex Legends Season 8 appeared to reveal a new weapon class that could be headed for the battle royale game.
New evidence from a Respawn Entertainment dev’s stream suggests that Apex Legends could be set to add a new weapon class to the battle royale shooter.
Apex Legends already contains a large pool of weapons, ammo types, and attachments. Now it seems that pool is set to be expanded upon as a new potential class has been spotted in a live stream showcase for the upcoming Chaos Theory Event.
During one point of the stream, observant viewers noticed a “Marksman” tag underneath the 3x HCOG ‘Ranger’ optic. There have been rumors and murmurs about the devs looking to introduce a whole new class to the game that separates itself from anything else, and this could indicate that.
The roster of different weapons in Apex Legends includes: Assault Rifles, Submachine Guns, Light Machine Guns, Shotguns, Pistols, and Sniper Rifles. It’s about as standard and as-to-be-expected as classes come in an FPS game.
However, a new Marksman class seems like it will bridge the gap between Sniper Rifles and any other weapon. It’s also not the first time that the devs have discussed the possibility of new gear, as they recently addressed the possibility of Titanfall weapons coming to Apex Legends.
If you skip ahead to 21:34 in the dev stream video, you will be able to take a glimpse of the possible new class yourself.
Time stamp 21:34
It’s unclear whether or not this was intentional and Respawn Entertainment intended for players to see the Marksman label or not.
The sighting has gained some momentum now as Reddit user Redminn19 was also tuned into the stream, posting the evidence for all to see.
Given that we’re already so far into Apex Legends Season 8, it’s probably safe to assume that we won’t be seeing the Marksman class anytime soon.
It’s likely Respawn has enough on their plate at the moment with testing for the Nintendo Switch version going on.
Image credits: Respawn Entertainment
Apex Legends Chaos Theory Collection Event patch notes
Respawn Entertainment have revealed the full patch notes for the upcoming Chaos Theory Collection Event, launching on March 9.
Apex Legends Season 8’s Chaos Theory Collection Event is almost upon us, and Respawn Entertainment have released the full patch notes for the update.
Caustic has taken over Kings Canyon’s Water Treatment, converting it into a toxic death-trap. There will also be a variety of unique cosmetics to unlock, a new playlist, Ring Fury, and the option to solo queue in the Arena. This Collection Event will last from March 9 until March 23, giving you plenty of time to unlock Bangalore’s kukri knife Heirloom.
Alongside these exciting updates to the game, Respawn Entertainment have revealed they are making some significant changes to Legends and weapons, as well as addressing a myriad of bugs.
Here are the full patch notes for the March 9 update.
- Nox Gas Grenade cooldown increased from 2.5 minutes to 3.5 minutes.
- Nox Gas damages at a flat rate of 5hp per tick instead of ramping up from 6hp → 12hp.
Dev note: Caustic is brutally effective at slowing down engagements. The entirety of his kit revolves around gas with a large area of effect, slow, vision obstruction, and direct health damage. It’s proven to be too oppressive in too many scenarios especially considering teammates can play in gas relatively unimpaired. Significantly reducing gas damage (without taking it away completely or having it affect armor instead) seems like a fair compromise that stays true to the character while making him less oppressive on the receiving end. We will be monitoring the data and gameplay closely. If these changes hit Caustic’s appeal or effectiveness too hard we will revisit accordingly.
- Removed Low Profile
Dev Note:Low Profile has been used as a balancing tool for both mobile and/or small legends. Although Path is still mobile, his hitbox is large. While his overall win rate and encounter win rate is by no means low, it’s hard to justify keeping Low Profile on a hitbox of his size.
- Removed 15% faster heal item usage while in Dome of Protection.
- Increased Black Hole cooldown from 2 minutes to 3 minutes
- Revenant’s Silence now disables Mirage’s cloaked revive & respawn as well as Octane’s Swift Mend.
- Wattson now has passive shield regen at 0.5 hp/s (half of Octane’s current health regen rate).
- Explosives damage Amped Cover normally, instead of inflicting 200 damage.
- Explosives damage Sheila normally, instead of inflicting 175 damage.
Dev Note: Walls should be beefy and powerful once built. Before Rampart shipped, we were worried that her nests would be too oppressive and so we gave enemy players the option to quickly clear them out with grenades. This wasn’t necessary, as it turns out, so we’re removing increased damage from grenades against Amped Cover and Sheila.
- All gold AR and LMG default optics updated to 2x Bruiser.
- Pellet damage decreased from 13 → 11. Fire rate increased from 1.0 → 1.1.
Dev Note: The goal of these changes are to place this weapon’s identity between the fast fire EVA-8 and the heavy hitting Peacekeeper. The Mastiff has consistently been dominant in close quarters combat given its forgiving spread pattern and high damage spikes with each shot. This change reduces that high damage potential in order to limit the amount of two pumps players experience on the receiving end.
- +1 bullet to every magazine size, including base.
- Increased hip-fire spread.
Dev Note: The burst damage from the Hemlok’s hip-fire was feeling a little too consistent for an AR that should excel at medium range. This change mitigates the Hemlok’s close quarters damage spikes that felt bad on the receiving end.
QUALITY OF LIFE CHANGES
- Kings Canyon Loot – we’ve done a pass on the loot to bring up the quality across the map, while also maintaining a certain amount of loot after Mirage Voyage has flown away.
- The wooden shacks across the map should have a few more pieces each, and generally, be a little higher quality.
- Spotted Lake has been reduced to Medium Quality from High.
- Crash Site has redistributed the loot in the area slightly. The amount stays the same, but the higher quality loot should be in the ship.
- Caustic Treatment has more loot than Water Treatment, and it remains Hiqh Quality.
- Locked Weapon Optic Swapping – For guns with fully locked attachment slots, like fully-kitted gold weapons and most crate weapons, you can now remove the optic and replace it with a different sight. This does not apply to the Kraber sniper rifle.
- Assists have been added to the in-game HUD, next to kills. This was already present in Ranked and now has been added to unranked. Assists still don’t contribute to XP. This has replaced the Spectator “eye” icon.
- Assists and Knocks have been added to your squad’s banners and will show at the end of a match.
- Club names now appear on Match Summary and Champion screen if all players are part of the same club.
- Items will no longer “stick” to Crafting Replicator when dropped on the Replicator.
- Badge Progress – for badges that have longer amounts of progress, hovering over the badge will show you more information. For example, if you’re trying to get 50 wins as Lifeline, you’ll now see that you have 45 instead of somewhere between 15 and 50.
- Ping My Deathbox – While respawning on a dropship, you can now ping your own deathbox to help locate it easier.
- Gold Backpack – Players being revived by a gold backpack will have a crackle of energy—based on the tier of armor they wear—while the revive is taking place. They will also display the armor heal FX when the revive is finished. This change should help players prioritize pushing a revive in progress.
- layers on PC can now go back to the title screen from the lobby to allow switching of data centers without restarting the game.
- Added numbers to the Advanced Look Controls. This should help people experiment and easily revert back to their favorite settings.
- When scanning a beacon for Ring 6, you should now be able to see the location where Ring 6 finishes.
- Inspect Weapon – Since the Survival Slot took its button on controller (we only have so many buttons!), Inspect Weapon has been moved to the emote wheel by default. It can be bound to any key on PC.
- Corrected an issue with Gibraltar not getting hit registrations when simultaneously releasing ADS and shooting while his Gun Shield was up
- Wraith players can no longer cancel Into the Void by jumping at a wall
- The New Skydive Emote will now work with Legendary Skins
- Fixed a bug that was causing Nox Gas to flicker for some players affected by it
- Repeatedly using the same jump pad no longer disables double-jumps
- Players are no longer allowed to “glide” along a wall after using the jump pad
- Crypto’s animation to bring out his Drone is no longer skippable by throwing a holospray
- Crypto can no longer teleport to a replicator
- Reloading the Mastiff and 30-30 will no longer be faster while in Crypto’s drone
- Fixed a few areas Loba could teleport into that would get her stuck
- Players can no longer use Sheila to get under the world when placed too close to the Phase Runner in Olympus
- Fixed the Gravity Lift falling through the floor when used on the train tracks in World’s Edge’s Sorting Factory
- Using a zipline after a Gravity Lift will no longer increase accuracy
- Motherload will now damage and destroy jump pads
- When under a small enclosure, players will no longer be pushed out after using Motherload
- Players can no longer double their grenades after looting a dead Fuse’s deathbox
- Dropping and picking up the Mastiff will no longer cause it to be reloaded
- Dropping and picking up the 30-30 will no longer cause it to be reloaded
- 30-30 will now have spread deviation when ADS firing and jumping
- Fixed a bug preventing Steam users from sending friend requests to each other
- Usernames now update when a user swaps between the Origin Client to the Steam Client
- Fixed a bug preventing players from creating or joining clubs due to their EA Account already being associated with another platform
All of these updates and bug fixes will go live with the Chaos Theory Collection Event on March 9.
Image Credit: Respawn Entertainment
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