// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Treyarch has released a new game settings update for Call of Duty: Black Ops 3 on PS4 and Xbox One. The version number is 43.7.27.5.

This new update includes weapon tuning, fixes for issues with Flak Jacket perk, and more.

Vonderhaar has posted on Reddit the changes to the weapons and specialists that were included:

Weapon Tuning:

XR-2

  • Increased ADS aim stability
  • Increased recoil control

ICR

  • Increased ADS aim stability

Sheiva

  • Increased ADS aim stability

All LMGs

  • Increased ADS aim stability

Locus

  • Increased ADS aim stability

KRM-262

  • Increased lethal damage range

Argus

  • Increased lethal damage range

All SMGs

  • Reduced sprint out speed

Specialist Abilities/Weapon Tuning:

Rejack

  • Increased rejack stand up speed

Ripper

  • Reduced leftover Specialist power when dying while active

In addition to those changes, the update also includes:

  • Fixes for Flak Jacket not working
  • GI Unit Path fixes
  • CODCaster Bugs Fixed
  • Collision issues fixed
  • Dark Matter camo can only be applied to Black Market weapons if you have Diamond unlocked for that weapon, BUT you do not need Diamond on Black Market weapons to get Dark Matter.

SOURCE: Reddit and @DavidVonderhaar (1, 2, 3)

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