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Call of Duty: Warzone

New invisibility glitch found in Warzone Season 2

It seems that the invisibility glitch has returned to Warzone, and one player has showcased this in a clip.

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Warzone SEason 2

The invisibility glitch has returned to Call of Duty: Warzone, and is ruining the game for players by making their opponents completely undetectable to the naked eye.

Call of Duty fans have a lot of new content to explore in Warzone Season 2, as the map has gone through a few changes, and we’ve seen the addition of brand new weapons. However, most game updates tend to be plagued with bugs, and this isn’t an exception.

It seems that the infamous invisibility glitch has return to the title yet again, as some fans have reported getting killed by enemies that they couldn’t see. Getting killed by a ghost can be particularly frustrating, and this problem is plaguing a few players.

Warzone Season 2

Warzone invisibility glitch returns

Glitches are often a mixed bag, as they can either be really fun or incredibly irritating. Warzone players mostly experience the latter when dealing with the invisibility bug which makes opponents completely undetectable to the naked eye.

Reddit user unvowed posted a clip showcasing this glitch in the Call of Duty: Warzone subreddit. In this thread, they were on a rooftop with their teammates, when an enemy suddenly started firing at them from the back.

They immediately turned around to face their opponent, only to find that they were completely invisible. The screen indicated that the gunfire was coming from directly where they were facing, but the enemy could not be seen.

Ultimately, there was nothing that the player could do about this, was quickly gunned down. The kill cam then confirmed that the opponent was right behind the player, but they were completely visible in the recap.

This makes it entirely possible that they were unaware that they were invisible. One player noted one major difference between this and the previous invisibility glitch, since the opponent made no noises that telegraphed their presence.

“I think it’s something else because the invisibility glitch made footstep noises” wrote FeelTheToxic72. A few of the commenters confirmed experiencing the same issue after the Warzone Season 2 update, and others theorized about what caused this to happen.

“I think that it may have something to do with the character model not loading in sometimes,” suggested one player. “I have seen this a few times before season 2 but the person will just suddenly pop up after I die.”

Warzone invisibility glitch

When players encounter a repetitive glitch like this, it demotivates them from playing further since there’s no point in performing well in a match if an invisible enemy will immediately take them out. The devs usually take these bugs seriously, but this one seems to keep popping up.

Hopefully, Treyarch and Activision will come up with a permanent fix that prevent this glitch from plaguing any future Warzone updates. We’ll keep you posted about any developments regarding this issue.

Image Credits: Activision/ Treyarch

Call of Duty 2021

CoD devs looking to ensure ‘seamless experience’ between Warzone & premium games

Activision is looking at ensuring there’s a seamless experience between the free to play and premium games going forward.

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Call of Duty’s engine differences between studios has come to the spotlight as Warzone takes center stage for the franchise.

When Call of Duty: Warzone first launched, it was developed by Infinity Ward and Raven Software in a partnership to become the battle royale for Modern Warfare.

With the game launching free to play, it’s taken on a life of its own in terms of success. And, Activision wants to integrate Warzone with their premium releases to provide a seamless Call of Duty experience for players.

However, the launch of Black Ops Cold War brought some challenges. Cold War is built on Treyarch’s own engine, which is different in style, look, and feel to Warzone. The integration of Cold War’s weapons was a rough period as balancing issues amongst other stood out.

Now, Activision’s President has acknowledged in a new interview with VentureBeat that this is something they are looking to avoid in the future.

He says the teams have been “very focused on that in particular.”

Kostich states that one of “the most important concepts” for their teams is “to make sure we limit any friction for our community as we go forward.

The “as we go forward” there is key. Warzone’s success, coupled with Cold War’s development time resulted in differences in engine and game feel. But in the future, that issue should not occur, per Kostich.

“What that means behind the scenes is making sure that from a technology perspective, everything feels seamless to the player. That’s a big focus for us as we move forward, so that as you transition from one experience to the next, as new weapons come in and out of the game, it feels like a solid, continuous play experience that evolves into the future.”

Kostich states that the internal teams now are collaborating more than ever before. These features and enhancements will come “from our development teams working together to make that–as you swap in and out from Warzone or a premium experience in the future, it’s seamless for our community. It’s been another passionate point for our team, to make sure we can provide the best experience possible for our fans as we go forward.”

There are rumors already about the 2021 Call of Duty game, which is set to be developed by Sledgehammer Games. The title is rumored to be called ‘Call of Duty: WWII Vanguard.’ But the important aspect here is that the latest rumors state the game is running on Infinity Ward’s engine, which means it’s the same engine as Warzone.

If that’s the case, then there will be no friction between the experiences as players move between the two games.

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Call of Duty: Black Ops Cold War

CoD: Cold War & Warzone Season 3 Battle Pass overview: All 100 tiers

Here is a complete guide to every item you can earn in the 100 tiers of the Call of Duty: Cold War & Warzone Season 3 Battle Pass.

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cod warzone cold war season 3

It’s time to earn everything in the Season 3 Battle Pass for Call of Duty’s two leading games – Black Ops Cold War and Warzone.

Both of CoD’s leading titles have made some significant changes heading into Season 3. Black Ops Cold War has brought in new maps, a tasty Scorestreak, and re-energized its excellent Outbreak mode.

Whereas Warzone has gone for a complete meta balancing and nuked its map in the process. The one thing that they both have in common, aside from the new PPSH-41 and K31, is the Battle Pass. As with every new season, players can swap between both games and still earn XP towards unlocking everything it has to offer.

But what is in the Season 3 Battle Pass? We have all the information you need below.

Cold War & Warzone Season 3 Battle Pass Tiers

As always, the Battle Pass contains a healthy mix of content to unlock and use in either Call of Duty game.

Here’s the rundown of all the new content in Treyarch’s new Battle Pass for Black Ops Cold War & Warzone Season 3.

Tiers 1 – 5

cod season 3 battle pass 1-5

Tiers 6 – 14

cod season 3 battle pass 6-14

Tiers 15 – 23

cod season 3 battle pass 15-23

Tiers 24 – 32

cod season 3 battle pass 24-32

Tiers 33 – 41

cod season 3 battle pass 33-41

Tiers 42 – 50

cod season 3 battle pass 42-50

Tiers 51 – 59

tiers 51-59

Tiers 60 – 68

tiers 60-68

Tiers 69 – 77

tiers 69-77

Tiers 78 – 86

tiers 78-86

Tiers 87 – 95

tiers 87-95

Tiers 96 – 100

tiers 96-100

How much does the Season 3 Battle Pass cost?

Currently, the Premium Battle Pass is 1,000 CoD Points, or $10.

If you’d like to skip 20 tiers instantly upon purchase, you can grab the Premium Battle Pass bundle in the store for 2,400 CoD points, or $24.

If you have all of your CoD Points saved up from the last Premium Battle Pass, you should have just enough to purchase the base one. If you progress it all the way to Tier 100, you’ll have 1,000 COD points for the Season 4 Battle Pass as well.

Make sure you’re using the fastest ways to level up your Cold War and Warzone Season 3 Battle Pass.

Image Credits: Treyarch

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Call of Duty: Warzone

Activision ‘investing more’ in Warzone anti-cheat, providing better communication

Warzone devs are investing more into anti-cheat & looking to provide regular communication on the game.

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Warzone Shadow Company

Activision Publishing President Rob Kostich spoke with VentureBeat in an interview to talk about all things Call of Duty as Season 3 of Warzone & Black Ops Cold War kicks off.

As part of the interview, VentureBeat’s reporter asked Kostich about some of the hot topics around the Call of Duty: Warzone community. That includes rumors about weapon balancing, anti-cheat, file size of the game, and more.

Kostich provided an answer to the question, stating there was two things they have to do on that: communication and action.

He commits that the team “will continue to do a better and better job of communicating with the community very frequently.

Specifically, on the anti-cheat front, many players in Warzone have been frustrated with the cheating situation. It escalated to the point where BBC News did an article on the situation earlier this year. The company then said they would provide ‘regular’ updates on the situation, and to their credit, the have.

Kostich echos this point in the interview stating they have a “dedicated security team.” He also notes that “any large-scale free-to-play game gets attacked about those not-good actors who are out there.”

Kostich confirms that Activision is “investing more resources there to make sure we provide the best possible experience for our fans” and also focusing on how to communicate about the action that they are taking more frequently.

Another topic around Warzone that caught many people’s attention was the game’s file size. Call of Duty titles over the last year have taken as much as 250GB of space on consoles with the amount of updates.

Here, he reiterates that their goal when the game launch “was to make the best-looking, best-playing battle royale experience on the planet. I think we accomplished that. With that, though, there’s a bit of a file size that we recognize.”

Kostich confirms that they have “a team that’s continuously focused on taking down that footprint for our fans so they can better manage their inventory of games.”

He finishes stating that they have to work “very aggressively on behalf of the community, and we’ll continue to do a better job of communicating with them.”

“We’re excited, and more than anything we’re thankful for our community and their support. We’re more passionate than ever to surprise and delight them in the future.”

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