// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Activision has continued to tease the MP mode for Call of Duty: Modern Warfare with a look at the new starting up animation for each MP match.

The video teased a helicopter style entrance for the match and then gets off to join into the countdown. This is not the only entrance style there is in Modern Warfare MP.

Here’s additional info on what this is from Activision Blog:

It is Day 215. You’re nine kilometers outside of Verdansk, Russia. ‘Operation Gun Runner’ is in full swing, as you descend and disembark from a deployment helicopter as part of Warcom’s 23rd Battalion.

Perched on the side of the chopper, you’re listening to radio chatter, sitting next to another member of the Warcom forces; Operator ‘D-Day’, who’s holding an assault rifle (with a short stock). It looks like you’ve chosen an M4A1 (with Long Barrel and Hybrid Scope). As you drop onto the cracked concrete loading dock near this train yard, you fan out; ready to engage Allegiance forces.

What you’ve seen is one of the Call of Duty: Modern Warfare tactical infils (or ‘infiltrations’); this one shows a disembarking into the Multiplayer map currently named ‘Gun Runner”. These infils usually occur between the time you’ve chosen your Multiplayer Loadout and the start of the MP match.

Here’s the video, which reveals Gun Runner as one of the new MP maps in Call of Duty: Modern Warfare:

Tune in August 1 for the full reveal of the Call of Duty: Modern Warfare MP Universe.

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