// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

A new patch update for Call of Duty: Black Ops 3 is now live on PlayStation 4 and Xbox One. The new update is a 2.9GB update.

PATCH NOTES:

MULTIPLAYER:

General:

  • Ongoing improvements to overall game stability and network performance:
    • Identified and eliminated various behind-the-scenes errors which contributed to in-game hitching.
    • Streamlined the way textures load into the match to improve streaming performance and reduce hitching.
    • Added additional logging to assist with debugging difficult-to-reproduce hitching reported by community members.
  • [XBOX ONE] Added DLC4 maps to all Core and Hardcore playlists.
  • [XBOX ONE] Added Rupture to the Ground War playlist.
  • [XBOX ONE] Added Salvation Playlist to the Bonus Category.

In-Game Store:

  • [XBOX ONE] Added DLC4 to the In-Game Store.

Black Market:

  • Addressed an issue where certain promotional pop-ups incorrectly appeared.

Maps:

  • Rupture:
    • Wraith Scorestreaks will properly target enemy Manticores.

ZOMBIES:

General:

  • Fixed a rare bug where players would spawn into a Zombies match with a white screen.
  • Fixed a bug which caused a promotional banner to stretch across a large portion of the screen in Dr. Monty’s Factory.
  • DLC1 GobbleGums will function as intended for players who purchased the Call of Duty: Black Ops 3 – Gold Edition.

Revelations:

  • Improved stability with splitscreen matches on Revelations.
  • Addressed an issue which caused a fatal error at high rounds.
  • Fixed a fatal error associated with the Lightning Dark Arena challenge.
  • Fixed an issue where players were unable to interact with the Keeper Protector Altar.
  • Resolved issues where players would die when standing in specific locations in the map.
  • Fixed various map exploits associated with the low gravity section in the Undercroft.
  • Fixed an issue where the DG-4 would fail to recharge.
  • Fixed an issue with picking up the Summoning Key while a Pack-a-Punched weapon is equipped.

SOURCE: Activision: PS4 // Xbox One

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