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New patch for Black Ops 3 (v. 1.09) now live on PS4, includes bug fixes and more

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A new patch for Call of Duty: Black Ops 3 is now live on PlayStation 4. The version number is 1.09, and the update is around 1.07GB.

This update brings support for Eclipse DLC Pack 2, bug fixes, and more. Call of Duty: Black Ops 3 Eclipse DLC Pack 2 will be available to play starting at 12AM Pacific Time, April 19 on PlayStation 4. Unlike Awakening DLC, Eclipse DLC is a separate download from this patch update.

Patch Notes: 

GLOBAL:

Eclipse DLC 2 Map Pack Support

  • Spire: Spire takes Multiplayer combat to a futuristic sub-orbital airport terminal set high in the clouds. Multiple levels and open areas promote intense, mid-range combat around a clean, high-tech civilian environment. Watch your step, because one wrong move could send you plummeting back through the stratosphere.
  • Rift: Head to the core of a harsh futuristic military complex, set high above an active caldera. Rift funnels and forces tight, intense engagements, where the only way through is forward. Utilize the unique core movement opportunities to outsmart and outplay enemies as you traverse the suspended rail system.
  • Knockout: Housed in a traditional Shaolin Temple with a retro twist, Knockout sets the stage for a bloody Kung Fu tournament. This mid-sized map showcases a sharp contrast between the mid-range engagements of the traditional exterior architecture and the tight close-quarters of an eclectic 1970’s styled interior.
  • Verge: In this re-imagination of the classic Call of Duty: World at War map, Banzai, Verge drops Multiplayer combat into the center of a distant post-apocalyptic future, where two warring factions are entrenched in constant battle. Take control of the key bridge, fortresses, tunnel systems and waterfalls as you engage in high-speed action through this medium-sized map.
  • Zetsubou No Shima: Eclipse also sets the stage for Zetsubou No Shima, the highly-anticipated, all-new entry in theCall of Duty: Black Ops III Zombies storyline that spans the four DLC Map Packs for Black Ops III this year. The Originscharacters continue on their mission to stop the zombie apocalypse not only in this universe but in all universes. Our heroes find themselves stranded on a remote Pacific island which is home to the Division 9 facility: a secret biological research lab whose experiments with Element 115 and its effects on human, animal, and plant biology has created horrors beyond belief. Zetsubou No Shima features a foliage rich island map including new terrifying zombie enemies, a variety of innovative transport mechanics, more devastating traps and classic Zombies side quests.

MULTIPLAYER:

General

  • Arena Season Vet Vanquisher Calling Cards should now properly unlock after meeting the required win total.
  • Fixed an issue where the “Rank 1” Calling Card was being awarded again in the After-Action Report after winning an Arena match, despite the user already having the card.
  • Earned Prestige Calling Cards now properly display within the Calling Cards menu.

General Gameplay

  • Resolved issue where grey boxes were appearing in place of the NX ShadowClaw.
  • Addressed exploit where Players were able to gain extra momentum at end of a slide.
  • Added pre-match “Waiting for Players” message when Pre-Match settings are altered in Custom Games.
  • Fixed issue where the HG 40 would appear as a large grey box if Players first entered a Zombies or Campaign game, and then went into Multiplayer.
  • NX Shadowclaw bolts will no longer remain on the map if the Player is killed by explosive-based Scorestreaks.
  • Players will no longer hear the whiz-by sound effect for NX Shadowclaw bolts throughout the map. This will only occur for Players near the bolt.
  • Time window to obtain “Tag and Bag” Medals has been extended, and the Medals are now properly rewarded at the end of the Vision Pulse range.
  • Fixed an error where double Winner’s Circles would appear if the top-scoring Player would quit the match just after the Host ended the game.
  • Fixed issues with the BlackCell projectile not properly impacting UAV’s.
  • Repeatable reload sounds are no longer heard when the NX Shadowclaw bolts hit surfaces near enemy Players.
  • Resolved an issue where spawn trap logic was not being enabled in 2nd and 4th rounds of gameplay.
  • Additional improvements to bot path selection and correction when becoming stuck.
  • Fixed an issue where certain weapons could be fired faster than their intended fire rate.

Black Market

  • Fixed issue where the wrong portrait image was appearing for Battery’s MMA Specialist Theme.
  • Fixed an exploit where Players were able to obtain more Cryptokeys than intended by manipulating game lobbies.

Perks

  • Ante-Up
    • Increased starting Scorestreak amount from 100 to 150.

Specialists

  • General
    • Reduced Specialist earn rate in the Hardpoint Gametype.
  • Reaper
    • Reduced accuracy when firing un-zoomed.
    • Reduced ammo count from 120 to 100.
  • Outrider
    • Increased First Raise speed.
    • Increased ADS speed.
    • Increased sprint recovery speed.
    • Increased ammo count from 8 to 10.
  • Spectre
    • Reduced leftover Power when Spectre is killed while Ripper is Active.
  • Ruin
    • Increased Overdrive earn rate.
  • Nomad
    • Increased Rejack earn rate.
  • Reaper
    • Increased Psychosis earn rate.
  • Firebreak
    • Reduced Heat Wave earn rate.
  • Battery
    • Reduced Kinetic Armor earn rate

Weapons

  • Submachine Guns
    • Kuda
      • Reduced 1-hit kill range in Hardcore Mode.
      • Laser Sight bonus more aligned with bonus received on other SMGs.
      • Reduced ADS movement, but no longer lose speed while firing.
    • VMP
      • Reduced ADS movement, but no longer lose speed while firing.
    • Weevil
      • Removed speed reduction while firing.
      • Increased ADS speed.
      • Increased sprint recovery speed.
      • Increased 5-hit kill range.
    • Vesper
      • Removed speed reduction while firing.
      • Increased ADS speed.
      • Increased sprint recovery speed.
      • Increased ability to control recoil.
    • Pharo
      • Removed speed reduction while firing.
      • Increased ADS speed.
    • Razorback
      • Removed speed reduction while firing.
      • Increased 4-hit kill range.
      • Reduced 1-hit kill range in Hardcore Mode.
    • HG-40
      • Increased 3-hit kill damage range.
  • Assault Rifles
    • HVK-30
      • Increased sprint recovery speed.
      • Increased aim stability.
      • Increased recoil stability.
    • ICR-1
      • Increased recoil stability.
    • Sheiva
      • Increased ADS Speed.
      • Increased flinch stability.
      • Rapid Fire now functions properly.
    • MX Garand
      • Increased fire rate, now performs better with Rapid Fire.
  • Shotguns
    • KRM-262
      • Increased 1-hit kill range potential.
    • Haymayker-12
      • Increased 3-hit kill range.
    • Argus
      • Increased 1-hit kill range potential when hip-firing.
  • Light Machine Guns
    • BRM
      • Increased ADS out speed.
      • Increased recoil stability.
    • Dingo
      • Increased tightness of bullet spread while ADS.
      • Increased hip-fire accuracy.
    • Gorgon
      • Increased ADS out speed.
      • Increased recoil stability.
      • Increased damage through light cover.
    • 48 Dredge
      • Increased Fire Rate.
      • Increased ADS out speed.

Attachments

  • Laser Sight
    • Increased the accuracy bonus received from Laser Sight.
  • Recon
    • Increased recoil stability.
  • BOA
    • Increased recoil stability.
  • Thermal
    • Increased recoil stability.
  • Ballistics CPU
    • Increased recoil stability.

Scorestreaks

  • Rolling Thunder
    • Increased drone count.
    • Increased entry speed.
  • R.A.P.S. Deploy Ship
    • Increased drone count per drop.
  • R.A.P.S. Drones
    • Increased movement speed of drones.

Maps

  • Nuk3town
    • Added additional spawn logic to mitigate spawn trapping.
  • Infection
    • Closed up a line of sight through the wood pile outside of the barn.
    • Fixed an issue where players could reach outside of the intended playspace.

Game Modes

  • Hardcore
    • In Hardcore game modes, fixed an issue where the owner of a Care Package would be killed if a teammate stood under it during the first 15 seconds of a round.
  • Hardpoint
    • Adjusted positioning of objective markers inside of the Hardpoint zone to be more centralized.
  • Uplink
    • Improved the ability to pick up a dropped Satellite Drone.

Challenges

  • The challenge, “Hundred Percenter”, now properly appears when completing all of the Multiplayer challenges listed under Operations.
  • Increased window of time to earn the “Tag and Bag” medal.
  • Fixing an issue where players could earn the “Heat Stroke” medal when killing an enemy stunned by a teammate.

ZOMBIES:

General

  • Blocked an exploit that allowed the players to use the Death Machine indefinitely.
  • Resolved an exploit allowing players to access unintended areas.
  • Fixed a crash that could occur during a host migration while reviving teammates.
  • Fixed an exploit where players would be able to keep their perks after being revived.
  • Resolved an error that occurs when Prestiging in Zombies.
  • Addressed a bug where the Rocket Shield icon wouldn’t disappear after being destroyed.
  • Fixed a bug relating to certain attachments not working correctly with upgraded weapons.
  • Addressed stability issues regarding cross-mode play in split screen.

Shadows of Evil

  • Addressed an issue where players would rarely be killed while riding the train.
  • Fixed several bugs with the Undead Man Walking GobbleGum.

Der Eisendrache

  • Balance improvements for the Kreegakaleet lu Gosata’ahm and Kreeaho’ahm nal Ahmhogaroc bows.
  • Addressed a number of exploits that allow extended use of the Ragnarok DG-4.
  • Resolved a bug where the Ragnarok DG-4 would be put away before expiration.
  • Addressed a variety of exploits where Players were able to exit the playable area.
  • Fixed an issue where skulls would not appear after being collected during the bow upgrade quest.

DOA II

  • Fixed bug where COA’d enemy could persist past round exit and possibly kill player while screen was faded out.
  • Fixed bug where scoreboard on subsequent Redins Rally play through was not completely cleared out.
  • Increased weighting for karma points to determine winner in ROJ event.
  • Fixed bug where a player in last stand could pick items up.
  • Fixed bug where score multiplier got out of sync with multiplier increment bar on players fated with Fortune or Fortitude.
  • Added new reoccurring challenge, Eight before Fate.
  • Round no longer expires if a boss is still alive.
  • Added animations to the Siege Chicken.

SOURCE: Activision Support: PS4

Call of Duty

All Black Ops 4 Prestige emblems & how to get them

Here’s every Black Ops 4 Prestige emblem across multiplayer, Zombies, and Blackout – and how to unlock them to show off your accomplishments.

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Black Ops 4 Prestige Master emblem

Black Ops 4 was the last Call of Duty title to feature a traditional Prestige system, so here are all the emblems and how to get them.

In every Call of Duty game since the original CoD 4: Modern Warfare, players have been able to flex their skill and time put in my Prestiging.

This resets your rank back to level 1, giving you a new grind and rewards to show for it. One of these rewards is a cool-looking new emblem to show everyone in the lobby that you’re a serious competitor.

2018’s Black Ops 4 was the last Call of Duty to feature the classic Prestige system, so we’re taking a look at how to Prestige and every emblem in BO4.

How to Prestige in Black Ops 4

Woods in Black Ops 4's Blackout

To Prestige in Black Ops 4, you need to hit the max level in the game. Once you’ve done that, you can Prestige and start unlocking new items as you continue to do so. And once you’ve Prestiged 10 times, you can hit Prestige Master and get another unique emblem.

The max level in Black Ops 4 is 55 in multiplayer and Zombies and 80 in Blackout, so you need to hit this level 10 times to be Prestige Master.

Here’s a simple guide to Prestiging in Black Ops 4:

  1. Play Black Ops 4 multiplayer, Zombies, or Blackout until you reach max level
  2. Press the ‘menu’ button and you’ll see a prompt saying, “Prestige mode available”
  3. Follow the prompt to the Progress & Unlocks screen
  4. Press ‘Enter Prestige Mode’ in the top right corner of the screen

You’ll have now Prestiged, so keep doing this until you hit Prestige Master!

All Black Ops 4 multiplayer Prestige emblems

There were 10 Prestige levels in Black Ops 4’s multiplayer, with a unique emblem available for players who reached Prestige Master.

Here’s every Black Ops 4 multiplayer Prestige emblem in order.

black ops 4 multiplayer prestige emblems

All Black Ops 4 Zombies Prestige emblems

Black Ops 4 offers separate Prestige emblems for the Zombies grinders. Again, there are 10 Prestige levels to climb through, and a special Prestige Master emblem for those who went above and beyond.

Here are Black Ops 4’s Zombies Prestige emblems.

black ops 4 zombies prestige emblems

Black Ops 4 Blackout Prestige emblems

As part of Operation Grand Heist, Call of Duty 4’s battle royale, Blackout, got its own Prestige system. This acts the same as multiplayer and Zombies, with those hitting level 80 being able to Prestige.

Here are all of Black Ops 4’s Blackout Prestige emblems.

black ops 4 blackout prestige emblems

And those are all of the Prestige emblems in Black Ops 4! For more on this Call of Duty title, check out how many people play it in 2021.

Image Credit:Treyarch / u/Swiiifto via Reddit

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Call of Duty

How many people play Black Ops 4? 2021 player count

Ever wondered how many people are currently playing Black Ops 4? We look at the 2018 Call of Duty title’s 2021 player count.

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Woods in Black Ops 4's Blackout

If you’re looking at picking up Black Ops 4, it’s worth knowing how many people are playing the game. We’re taking a look at how many are still playing 2018’s Call of Duty title in 2021.

Black Ops 4 was the last Call of Duty title to release before Modern Warfare and Black Ops Cold War shook up the formula. It featured the first-ever CoD battle royale, Blackout, which paved the way for Warzone’s incredible success.

The game became free as part of PlayStation Plus in July, but with no joint progression system, there’s less of a reason to go back to it. However, many still prefer the game’s mechanics and maps, so it still has a player base.

Here’s how many people are still playing Black Ops 4 in 2021.

What is Black Ops 4’s player count in 2021?

Call of Duty Black Ops 4 operators

Unfortunately, there’s no precise way to tell how many people are playing Black Ops 4 in 2021. However, we’ve done some digging around various player count tracking websites to come up with a rough estimate.

According to PlayStation tracking website PS-Timetracker, Call of Duty: Black Ops 4 was played by 2,510 of their users in August 2021. Of course, the number is likely much higher because you must sign up to have your stats tracked, and it only takes PlayStation players into account.

Another website, PlayerCounter, says that, at the time of writing, there are roughly 12,000 people playing Call of Duty games released before Modern Warfare (2019). Unfortunately, Black Ops 4 has been included with the other previous CoD games, so there is no precise data.

From this info, we estimate that there is likely somewhere between 5,000-10,000 players playing Black Ops 4 in September 2021.

Black Ops 4 player count comparison

New Warzone Pacific Map

Activision revealed in May that Call of Duty: Warzone has had over 100 million players log in to the battle royale title. According to PlayerCounter, there are 2 million players playing Modern Warfare right now, but this likely takes Warzone into account too.

According to Steam Charts, Black Ops III has 1,300 active users and the rest of the Call of Duty titles on Steam, such as WWII and Advanced Warfare, have player counts only in the hundreds. However, incorporating consoles likely makes the player counts higher.


You can also check out Apex Legends, Fortnite, and Battlefield 4’s player counts for 2021 too!

Image Credit: Activision

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Call of Duty

Black Ops Zombies fans are begging Treyarch for a standalone game

Call of Duty fans are once again calling on Activision to create and develop a massive standalone Zombies game.

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CoD Zombies running towards screen

Zombies is one of the most popular facets of any Call of Duty game, and fans are once again calling for a standalone game to create the biggest Zombies experience ever.

When Zombies was first added to Call of Duty: World at War back in 2008, few could have predicted the juggernaut it would become among fans of the legendary FPS series. Since then, Zombies has been a staple in Treyarch CoD games, while Sledgehammer and Infinity Ward have dabbled in it too.

Black Ops Cold War‘s take on the game is certainly one of the most ambitious, with the open-world Outbreak mode a fan favorite. While Cold War has plenty of undead action, fans are still calling for even more: a standalone Zombies game developed by Treyarch.

Black Ops Cold War character fighting zombies

There’s definitely interest from the community around this idea, with Reddit user ‘shweba16’ posting their idea about how it could work on the CODZombies subreddit, while asking others for their thoughts on whether it was a good idea.

“What would you guys think if Zombies became its own separate game like Warzone with Treyarch [as] developers?” they asked. “What if this game had all the maps, running on BO3 mechanics, while also having the upgradeable features from Cold War?”

“The game gets a constant stream of updates, season after season, with Wonder Weapons and maps being added. I’m only saying this since there’s a huge disparity between how much time I’ve put into Zombies compared to multiplayer this year.”

Zombies fans were definitely into the idea, with some saying they “only play CoD games for Zombies anyway,” while others discussed the possibility that they could turn it into a true campaign too, like other popular horror games such as Resident Evil or Days Gone.

Unfortunately for those who love this idea, it definitely won’t be happening any time soon. Sledgehammer Games have already confirmed that Treyarch have built and developed Vanguard’s Zombies mode, which will continue Cold War’s Dark Aether storyline.

Image Credits: Treyarch / Activision

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