A new patch update for Call of Duty: Black Ops 3 is now live on PS4, Xbox One, and PC. The update is version number 1.11.
This patch brings support for Contracts and Blackjacks, which will be available in-game starting June 14.
- Our Black Market vendor sits on the sidelines no more – Blackjack is making his Multiplayer debut! Blackjack is now available for mercenary work.
- Complete both Weekly Contracts and you will be rewarded with a Mercenary Contract that allows you to hire Blackjack for a limited time (60 minutes of game time).*
- Earning, activating and using Blackjack’s Mercenary contract services is the exclusive domain of Public Matches. Blackjack is not available in Custom Games or Arena.
- *When a 60 minute period expires during a game, players will be permitted to finish that game as Blackjack. This increment is a gameplay tunable and is subject to change, if needed for balancing purposes.
- Blackjack’s control of the Black Market provides access to all Specialist Weapons and Abilities and he will utilize his unique talents as a mercenary to acquire them in-game.
- Playing as a Rogue, Blackjack trades kills for power and once powered up, will be able to use the Specialist weapons of his targets.
- The Power Meter functions differently than other Specialists’ meters. Blackjack must get kills to fill the meter. On the kill that gains full power, Blackjack will gain access to the weapon of the Specialist that he killed, and that will become the active weapon in the power meter.
- When Blackjack kills additional Specialists with different weapons, an option to “Flip” the coin to the new weapon will appear and will update with each new kill of a different Specialist, meaning that Blackjack can hunt for weapons. For example, if Blackjack puts down Seraph to earn Rogue, he will receive the Annihilator. If Blackjack then puts down Spectre next, the Ripper appears on the coin, and so on.
- Playing as Gambler, Blackjack overclocks his power systems to earn and activate a random Ability from his Specialist deck at an accelerated rate. Which Ability comes next is in the hands of fate.
- Blackjack is willing to gamble. If you want to take your chances, you can press left on the D-pad to redraw another random ability.
- In the even that you don’t activate Blackjack’s Mercenary Contract before completing your next Weekly Contract, don’t worry. You can stack Mercenary Contracts and activate them whenever you choose.
- Side Bets
- Once you’ve activated a Mercenary Contract, Blackjack will spice things up with a little side bet that challenges you to do your best with Rogue or Gambler. Complete the Side Bet challenge before the Mercenary Contract expires and you will earn a calling card from Blackjack’s hidden contraband.
Daily and Weekly Contracts
- A Daily Contract consists of a single challenge that you must complete before the next day. Complete the Daily contract to get Cryptokey rewards. Daily contracts cycle every 24 hours at 10am Pacific Time.
- A Weekly Contract cycles every 7 days (Monday-to-Monday at 10am Pacific Time) and consists of two separate challenges. Complete both Weekly Contracts during this window of time to reap the rewards – Cryptokeys and a special Mercenary Contract that can be activated to use Blackjack in-game.
- Custom games leaderboards provide a way for players to track stats from Custom Games to see how they are doing over a number of games played. These stats are separate from all online stats and only reflect stats from Custom Games.
- CoDCaster now supports 12 Custom Team Color Variants.
- Updated X-Ray Shader for improved visibility and readability.
- Fix for Custom team identities not appearing properly on the loading screen.
- Updated the indicator for the current round for round-based game modes.
- Capture The Flag, Hardpoint, and Uplink in-game FX now support Custom Team Color Variants.
- Custom Colors currently being used by the other team now appear with a locked icon.
- We now display all attachment info for weapons that have more than 3 attachments.
- Friends and Group Members are now differentiated in the Quick Join List by color.
- Common Groups will display when highlighting a Player in the Quick Join.
- Shared Primary Groups will be denoted by a badge and text.
- Contextual Presence will now display whether a Player is a Friend or Group Member.
- Individual’s joined Groups can now be viewed via inspecting their Player Details.
- Primary Groups are now displayed in both the Player Details screen and Player Identity Screen in Friends/Recent Players
- The Groups tab will now display appropriate messaging when UGC privacy settings restrict use of the feature.
- When inspecting a Player’s Groups, the targeted Player’s Identity, Emblem and Calling Card will appear in the top right-hand corner.
- Addressed an issue where individuals would appear multiple times in the Quick Join if multiple groups were shared between the Players.
- Marking a Group as Primary will now update in the Player’s UI immediately.
- Deleting a group Member will remove them immediately from the Quick Join list.
- Banning members from a Group will now immediately be reflected in-game.
- Addressed issue where Group Leaderboards would only display 101 or 102 players, even if the Group had more members.
- Corrected issue where Groups Leaderboards would start at “2” as opposed to “1.”
- Fixed issue where the success notification for editing a Group Leaderboard would appear blank for a short period of time.
- Resolved a bug where banned players could not be re-invited to a Group.
- Message is now shown when Groups are disabled due to content or chat restriction settings. Previously, the Groups Tab in the Social Menu would be hidden altogether.
- Improved cursor functionality when highlighting ‘Ban Members’ or ‘Showcase Permissions’ under the ‘Admin Settings’ for Groups.
- Eclipse maps added to Core, Hardcore, and Bonus Playlists.
- Awakening Playlist replaced with Eclipse Playlist.
- Eclipse maps are present in the Combat Record/Leaderboards.
- Improved stability when returning to the lobby from a Custom Game.
- Adjusted ordering of options in Player Details view.
- Fix for Calling Cards stopping their animation after they’ve taken focus for a while in the Calling Card menu.
- Implemented Invite Only setting for Party Privacy.
- Music Tracks option in the Options Menu has been enabled.
- Fix for users unable to go online when they had large Black Market inventories and 1,000+ members in a Group. This would result with users receiving an ‘Alphabet Soup’ error after pressing certain button combinations at the Sitting Bull screen.
- Increase the Timeout period when pulling the fastfile/playlist/etc. to 60 seconds.
- Reorder how Groups information is pulled when first logging into the game.
- Localizations added for Custom Game – Hardcore game mode options.
- Marking a Group as a primary will now update immediately.
- Fixed an overlapping text issue in Portuguese after the user purchased the Season Pass.
- Fixed map rotation for Domination in the Mercenary Moshpit Playlist.
- Core Uplink Playlist will now include Eclipse maps, as originally intended.
- Addressed an issue where Challenges completed during a Double-XP promotion would not display the actual XP amount earned in-game and in the After-Action Report. The correct amount of XP was still being awarded to the end user, however.
- Improved dedicated server performance and stability while in-game.
- Locked-on missiles now damage the HATR Scorestreak properly.
- Fixed an issue where EMP Grenades were unintentionally providing a hitmarker or damaging enemies with Hard Wiredequipped.
- Search & Destroy and Demolition bombsite models adjusted to remove line of sight through middle of model.
- Search & Destroy and Demolition bombsite models cover heights adjusted.
- Resolved an issue where intermission camera between rounds would be located outside of the playspace.
- Search & Destroy / Demolition
- Cleaned-up the gameplay and engagements around the bombsite in Search & Destroy and Demolition via the following:
- Closed the center gap between the bomb crates.
- Slightly lowered the lid to help increase target recognition on players standing behind the lid. Note, players will still be safe/not visible when crouching behind the bombsite.
- Increased the emissive lights on the bombsite to make it more visible.
- Cleaned-up the gameplay and engagements around the bombsite in Search & Destroy and Demolition via the following:
- Further improvements to picking up a dropped Satellite Drone.
- Custom Games
- Improved pathing for Bots in Custom Games.
- Official Hardcore Variants added to Custom Games.
- Nomad’s Rejack ability will now properly have a smoke effect when used while a Power Core Scorestreak is in effect.
- Fixed an exploit where Players were able to equip the incorrect perk type into a perk slot and/or could equip the Heat Wave specialist ability as a Secondary Weapon.
- Marshal 16
- Reduced range.
- Marshal 16
- Optics & Grip
- Fixed an issue where Optics and Grip did not stack recoil reduction properly.
- Optics and Grip can now be stacked properly for increased recoil reduction.
- Adjusted Optic recoil reduction values to compensate for this fix.
- Reduced recoil reduction.
- Reduced recoil reduction.
- Reduced recoil reduction.
- Optics & Grip
- Hard Wired
- EMP grenades that detonate within range of an enemy with Hard Wired no longer produce a hit marker.
- Hard Wired
- Fixed an exploit where Ruin was able to use his Overdrive ability to access unintended areas of the map.
- Players are no longer able to use the metal beams on the center bridge as exploitable spots.
- Addressed Talon Scorestreak pathing over the river.
- Improved visuals with the underwater pipe path, leading to the caves in the center of the map.
- Fixed collision issues with the large central bridge.
- Addressed an issue where Players were able to mantle outside of the intended gameplay area.
- Improved spawn locations during Gun Game or Free-For-All matches.
- Improved pathing for Bots in Custom Games, where they would get stuck in areas of the river/stream bank.
- The Southern bridge Hardpoint objective can no longer be captured from the outer side of the Northern walls.
- Fixed an exploit where Players were able to stand on the side of a building on the East section of the map.
- Addressed an issue where Players were able to unintentionally position themselves in a rock pile under one of the bridges.
- Fixed Player collision with the back of the boat, in the South end of the map.
- Fixed Talon Scorestreak pathing in multiple areas of the map.
- Fixed a collision issue with the window of the cargo train.
- Updated bullet collision for mid-section model.
- Improved visuals with the stairsteps on the East platform.
- Fixed a collision issue with the bottom portion of the buildings near the Northern catwalk.
- Players are no longer able to go prone in the corner near the starting area spawn (next to the temple/water area).
- Fixed an issue where Players were able to reach an exploitable area on top of the waterfall.
- Resolved an issue where Players were able to mantle to unintended areas near the cave.
- Players are no longer able to mantle into the ticket booth near the starting spawn location.
- Fixed an issue with Players being able to go over the wall just North of the Palace.
- Addressed a bug where if the User got a final Kill Cam with the bomb explosion on a match of Search and Destroyor Demolition, the Kill Cam screen would appear black until the explosion ended.
- Adjusted Hardpoint objective markers and capture radius for 1st Hardpoint zone.
- Spawn logic improvements.
- Adjusted trees between the driveway and firepit to resolve an unintended line of sight.
- Resolved a bug that prevented Public Matches from posting to the Maps Leaderboards.
- Players are now able to earn weapon XP on permanently unlocked weapons.
- Resolved a bug that blocked players from being able to purchase a fourth perk after being revived by the Phoenix Up GobbleGum.
- The Music Tracks feature now functions in the Zombies menu.
- Fixed a bug that blocked the player from earning weapon XP when using the Bowie Knife.
- On the House GobbleGum is now capable of rewarding any perk found within the current map.
- Fixed a stability issue using the skip forward functionality in Theater mode.
- Added various stability fixes for host migration.
- Danger Closest now protects the player against elemental zombies.
- Addressed a loss of functionality that occurs when players acquire and activate a GobbleGum simultaneously.
- Addressed an issue with the Widow’s Wine perk persisting after being revived.
- Fixed a consistency issue with player identification colors after a player leaves an active game.
- Resolved several player anim bugs with reviving and reloading.
- Fixed several UI bugs in the zombies menu.
Zetsubou No Shima
- Addressed an exploit where Players could become invulnerable if they dropped the lab cage on another Player.
- Fixed an issue where spore effects would permanently stay on screen.
- Addressed an issue where zombies could become invisible.
- Fixed an issue where Players could break progression during the Takeo boss fight.
- Balanced door/barricade costs when playing solo.
- Fixed an issue causing the KT-4/Masamune to consume double the ammo when performing a 3-charge shot.
- Fixed an issue where Players would lose their money and weapons after respawning from a clone plant.
- Addressed an issue where Players could fall through the map if eaten by a Thrasher.
- Balanced Thrasher health during higher rounds.
- Fixed various issues with Spider Bait.
- Fixed an issue where Players could fall out of the map while riding the elevator.
- Fixed an issue where the Lab cage would get stuck when using the Lightning Shield bash.
- Fixed an issue where spiders would get stuck in the trap plant during the Golden Bucket quest
- Addressed exploits related to dropping down ladders with teammates.
- Resolved an issue where spiders could potentially spawn in as a zombie.
- Fixed an exploit where Players were able to significantly reduce the kill requirements needed to charge the Skull of Nan Sapwe.
- Fixed various death barriers around the level.
- Addressed several instances where Players could get outside of the map.
- Resolved an exploit allowing indefinite use of the Ragnarok DG-4.
- Fixed a bug that prevented the electrical trap from dealing damage to the player under certain conditions.
- Addressed a stability issue when activating a Der Wundersphere while getting downed simultaneously.
- Resolved various exploits that allowed the player to exit the playable space.
- Fixed a bug that caused players to spawn inside the Pack-A-Punch chamber when using the Anywhere But Here GobbleGum.
- Addressed an area where players could see outside of the map.
- Resolved an issue with Zombies becoming stuck behind barricades throughout the map.
- Resolved several issues with the DG-2.
Shadows of Evil
- Fixed a bug causing players to be penalized for taking the Apothicon Servant while holding a sword.
- Fixed a rare stability issue that occurs while completing rituals.
- Resolved various exploits that allowed the player to exit the playable space.
- Fixed a death barrier issue that would occasionally occur when entering the Junction.
- The Margwa can now open multiple heads at once.
- Animated Calling Cards will now appear correctly when viewed in the Data Vault.
How much are COD Points? How to buy, price, how to spend & more
COD Points are the currency of Call of Duty. Here’s a guide on their price, how you can buy them, where to spend them, and what you can buy.
COD Points have become an integral part of Call of Duty games as they can buy some great items for you to show off. So here’s a quick guide to tell you how much points cost, how you can buy them, where you can spend them, and what you can get.
The gaming landscape has changed over the years with the incorporation of microtransactions and live-gaming services. Many games offer extra content – with cosmetics being a big proponent of this. Call of Duty offers its own huge palette of extra goodies you can add to your game and requires COD Points to do so.
So with our detailed guide today we’re going to run through the basics of COD Points to help you understand them, tell you what they do, and more.
What is the price of COD Points?
There are different amounts and bundles you can opt for when buying COD Points that are tailored to different needs.
Some players just need to top up their account with a few hundred points to get the latest bundle. Whereas some need a big restock with the intention of spending many points. The more points you want, the bigger the discounts grow.
Here are the different prices for the various COD Points bundles:
- 200 COD Points for $1.99
- 500 COD Points for $4.99
- 1,000 (+100 Bonus) COD Points for $9.99
- 2,000 (+400 Bonus) COD Points for $19.99
- 4,000 (+1,000 Bonus) COD Points for $39.99
- 7,000 (+2,500 Bonus) COD Points for $74.99
- 10,000 (+3,000 Bonus) COD Points for $99.99
How do I buy COD Points?
You can be very flexible with how you buy COD Points as there are a few different ways to do so. To make sure you’re buying them for the right platform, just double-check with our guide on transferring COD Points across platforms.
These are the various ways you can procure COD Points.
This method is only for PC players.
A quick visit to the Battle.net shop will take you to the aforementioned COD Points bundles, and you can take your pick.
This method is only for PlayStation players.
Head to the PlayStation Store either on your PS4, PS5, or on the Official website and you’ll find the same selection of COD Points bundles.
You will be able to purchase them using money or PSN credit.
Xbox Microsoft Store
This method is only for Xbox players.
Head to the Microsoft Store either on your Xbox One, Xbox Series X, Xbox Series S, or on the Official website and you’ll find the same selection of COD Points bundles.
You will be able to purchase them using money or Xbox Gift cards.
Online or select physical retailers will have copious amounts of COD Points vouchers and gift cards for you to purchase. There will be no difference between official sales and retails sales as they will all sell the same bundles.
Where do I spend my COD Points?
Now that you have a nice bundle of COD Points, where do you actually go to spend them? Well, the answer is rather simple: head to the in-game store for the game you’re playing, browse, and buy.
What can I buy with COD Points?
Call of Duty’s currency is used to primarily buy two things: the Battle Pass for the current season and Bundles containing a variety of items.
A Battle Pass is a paid Tier system that allows regular players to earn dozens of extra rewards and cosmetics for essentially playing the game.
Black Ops Cold War and Warzone are currently in Season Two of their respective lifecycles at the moment. Both titles are currently running in tandem with each other and share the same Battle Pass.
It features 100 Tiers for players to smash their way through the course of Season 2, and if players are committed enough, they can actually earn enough COD Points, through leveling up the pass, to get the next one for free.
You can buy the Cold War & Warzone Season 2 Battle Pass via a couple of different methods:
- Purchase it from the Official Call of Duty website
- Buy it from the in-game store on your respective platform
The other main content you can buy is a wide range of Bundles and Operator Bundles. These special bundles vary in price, and each comes with its own unique items.
The collectibles you can expect to find are Calling Cards, Emblems, Operator Skins, Weapon Blueprints, Weapon Charms, and more.
For a full look at every bundle in Black Ops Cold War and Warzone, be sure to check out our detailed guide.
Image credits: Activision
5 best Call of Duty games ever ranked: Full tier list
We’ve gone through every single Call of Duty game ever and created a full tier list of them all, and then ranked our top 5 as well.
We’ve taken the difficult task of sifting through every CoD game ever, and not only are we compiling a full tier list of every game, but we are ranking our top five as well.
It’s been nearly 20 years since Call of Duty released in 2003 and what a journey it has been. The franchise has explored many different eras in history and undergone countless changes. However, when you release so many games, some are bound to become lost, and some become legendary.
So it’s time to dig through a history of Call of Duty games to assign them our verdict and then select the absolute cream of the crop – and rank them.
Also, check out our 10 best guns in Black Ops Cold War: Weapon Tier List
Call of Duty: Best games tier list
So many factors have gone into the decision-making process here such as the game’s respective campaigns, multiplayer, side modes, themes, guns, and a lot more. With all this in mind, we were able to grade each game.
Here is our Official tier list of all of Black Ops Cold War’s weapons:
- S-Tier: CoD 4: Modern Warfare, CoD: World at War, CoD: Modern Warfare 2, CoD: Black Ops, CoD: Modern Warfare (2019)
- A-Tier: CoD: Classic, CoD: Modern Warfare 3, CoD: Black Ops 2
- B-Tier: CoD 2, CoD 3, CoD: Advanced Warfare, CoD: Black Ops 3, CoD: Black Ops 4, CoD: Black Ops Cold War
- C-Tier: CoD: Ghosts, CoD: Infinite Warfare, CoD: WW2
Just to explain the system, our S-Tier games are the must-have, must-have played CoD titles, the A-Tier are superb CoD games that were just missing a certain something, B-Tier games are decent CoD games with some redeeming qualities, and C-Tier Call of Duty games just didn’t cut it for us.
Ranking the Best Call of Duty games of all time
5. Call of Duty: Modern Warfare 2019
Modern Warfare yet again redefined the Call of Duty franchise, giving players one of the most polished and detailed Call of Duty titles ever created. It encompassed all that had made the series great to this point and made it feel as crisp as ever.
The campaign reintroduced classic characters, interspersed with memorable new ones, and a new storyline. The fresh but familiar feeling was sprinkled with an unsettling terrorist attack in Picadilly Circus, fights through a burning mine, and other horrifying scenes.
For multiplayer, animations were fine-tuned and weapons were overhauled to feel powerful in the hands of every player. We got exhilarating new modes such as Cyber Attack and even got the return of the much-loved Spec Ops Mode.
In March of 2020, Activision released Modern Warfare’s Warzone mode, a 150 player battle royale – which was an instant hit. It since become one of the premier experiences for battle royale with Warzone now well into its second season.
4. Call of Duty: World At War
With the evolution of the Call of Duty engine during the development of CoD 4: Modern Warfare, Treyarch had the opportunity to make the most detailed World War 2 shooter experience yet. The first three Call of Duty games are rather unheralded compared to anything post CoD 4, but World at War restored that feeling and improved on it.
World At War delivered a chilling ride across the Pacific Theatre and Russian front. Gore mechanics made the game feel visceral and real, making the experience much more intense and realistic. The game’s fabulous campaign crescendos into an incredible final stretch, storming the Reichstag.
The multiplayer was a great extension of the new formula the series had discovered and transferred all those properties to World at War. The most incredible aspect of World at War though has to be the sleeper-hit, now must-have feature, Nazi Zombies.
The addition of Nacht Der Untoten, a post-campaign mini-game, revolutionized the multiplayer experience even more. The mode received three more maps through DLC and has been continued in every Treyarch Call of Duty game since.
3. Call of Duty: Modern Warfare 2
Needless to say, the anticipation and excitement of a Modern Warfare sequel reached unprecedented heights. The follow-up more than surpassed expectations by delivering another jaw-dropping campaign featuring iconic figures like Captain Price, Commander Shepard, Ghost, and a playable Soap. The game become notorious for its “No Russian” mission and other controversial moments.
The multiplayer formula was in full-swing now and Modern Warfare 2 introduced a brand new set of 15 selectable killstreak rewards – including the game-changing nuke. Maps like Terminal and Rust would go onto be celebrated in CoD folklore, and the era of the 360 no-scope was born.
If all this wasn’t enough, we also got “Special Ops”, a mode for 1-2 players that recreated and expanded upon many scenarios from the first two Modern Warfare games, and challenged the players to get maximum stars.
2. Call of Duty: Black Ops
Instead of doing a direct sequel to World at War like Infinity Ward was doing with Modern Warfare, Treyarch slapped on a new title: “Black Ops”.
In order to bring a unique experience, they set their first Black Ops game during the Vietnam era. In the Campaign, players would be part of an elite squad working alongside the CIA in covert operations around the globe. We got the historic “What do the numbers mean?” and the return of fan-favorite Viktor Reznov – played by Gary Oldman.
Zombies delivered another round, or 100, of intense undead-killing action, and introduced another new concept to the series in the form of Dead Ops. A top-down, arcade twin-stick shooter with power-ups, up to 4 players, and hours of fun.
The multiplayer front continued to deliver months of unforgettable action with a litany of unmistakable maps: including one of the most divisive maps in Call of Duty history – Nuketown.
1. Call of Duty 4: Modern Warfare
The game that started it all and began a revolution in the first-person shooter industry. After years of companies generally churning out different variations of World War games, Infinity Ward ripped up the playbook and started from scratch with a hot new take on the modern-day conflict.
The campaign was one spellbinding encounter after another taking the player on a violent journey of death, destruction, and even nuclear devastation. The one-two salvo of All Ghillied Up and One Shot, One Kill is as good as two missions come in an FPS game, and it all culminates in breathtaking fashion.
Even more remarkable than Soap’s fruit-killing skills is the way in which Infinity Ward single-handedly reshaped online multiplayer as we know it. Seamlessly blending together class systems, satisfying weaponry, all-time great maps, and more.
The game would cement Call of Duty as one of the most successful video game franchises in history and is still hotter than ever thanks to Black Ops Cold War and Warzone.
Every Call of Duty creator code: Streamers, pros, more
Call of Duty’s Support a Creator program allows players to support their favorite content creators and pros, so here’s every code you can use.
Activision is enabling fans to support their favorite Call of Duty pro players and content creators with the ‘Support a Creator’ program, so here’s everyone you can support through the Store.
With some of the biggest names in gaming playing and promoting Call of Duty, Activision has launched the ‘Support a Creator’ program. Here, CDL pro players, streamers, and YouTubers receive a cut of the profits made from purchases in the Call of Duty Store.
Across Modern Warfare, Warzone, and Black Ops Cold War, these creators and pros will receive $5 for every 10,000 CoD Points spent with their code inputted.
How to use CoD Support a Creator code
To support your favorite Call of Duty content creator or pro, you need to enter their code in the Store.
After purchasing CoD Points, make sure you have inputted one of the creator codes below before purchasing any bundles from the Store.
To select a creator to support:
- Launch Modern Warfare, Warzone, or Black Ops Cold War
- Navigate to the Store tab
- Select “Support a Creator”
- Input one of the creator codes below
- Purchase a Bundle or Battle Pass with your CoD Points
- Your selected creator or pro will now receive a portion of the profits from your purchase
These codes will expire after two weeks, so make sure to double-check you have a code inputted before making a purchase.
And as a reminder, enter these creator codes in all caps.
Twitch and YouTuber creator codes
The Support a Creator program was released in August 2020, and as it continues to develop, more and more creators are receiving codes.
Here are the creator codes for some of the biggest and most recognizable names in Call of Duty:
- FaZe Swagg: “SWAGG”
- TimTheTatman: “TIMTHETATMAN”
- TeeP: “TEEP”
- Spratt: “SPRATT”
- Symfuhny: “SYM”
- NuFo: “NUFO”
- NoisyButters: “BUTTERS”
- ShawnJGaming: “SHAWNJ”
- Vikkstar123: “VIKK”
- Michi: “MICHI”
- GoldGloveTV: “GOLDGLOVE”
- NICKMERCS: “MFAM”
- Drfit0r: “DRIFT0R”
- JackFrags: “JACKFRAGS”
- MarleyThirteen: “MARLEY”
- CouRage: “COURAGE”
- Chaos: “CHAOS”
- HusKerrs: “HUSKERRS”
- PrestigeIsKey: “PRESTIGE”
- KRNG Espresso: “ESPRESSO”
- Tejbz: “TEJBZ”
Call of Duty League players creator codes
A selection of “all-star” CDL pros have received creator codes. With the program continuing to develop, expect more players to be added as the 2021 Season develops.
Here is a list of the 2020 and 2021 Season’s CDL pro players creator codes:
- aBeZy: “ABEZY”
- Apathy: “APATHY”
- Arcitys: “ARCITYS”
- Attach: “ATTACH”
- Blazt: “BLAZT”
- Crimsix: “CRIM”
- Cammy: “CAMMY”
- Cellium: “CELLIUM”
- Clayser: “CLAY”
- CleanX: “CLEANX”
- Dashy: “DASHY”
- Denz: “DENZ”
- Enable: “ENABLE”
- Envoy: “ENVOY”
- FormaL: “FORMAL”
- GodRX: “GODRX”
- Huke: “HUKE”
- iLLeY: “ILLEY”
- KiSMET: “KISMET”
- Kuavo: “KUAVO”
- Mack: “MACK”
- Methodz: “METHODZ”
- Octane: “OCTANE”
- Scump: “SCUMP”
- Seany: “SEANY”
- Shotzzy: “SHOTZZY”
- SiLLY: “SILLY”
- Simp: “SIMP”
- Skrapz: “SKRAPZ”
- Skyz: “SKYZ”
- SlasheR: “SLASHER”
- Vivid: “VIVID”
- Owakening: “WAKE”
- Wuskin: “WUSKIN”
- ZooMaa: “ZOOMAA”
If you have a creator code and aren’t included here, please Tweet us @CharlieINTEL, and we’ll be delighted to add you to this list.
Image Credit: Activision / Zippo / Vikkstar / NICKMERCS
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