A new patch update for Call of Duty: Black Ops 3 is now live on PS4, Xbox One, and PC. The update is version number 1.11.
This patch brings support for Contracts and Blackjacks, which will be available in-game starting June 14.
- Our Black Market vendor sits on the sidelines no more – Blackjack is making his Multiplayer debut! Blackjack is now available for mercenary work.
- Complete both Weekly Contracts and you will be rewarded with a Mercenary Contract that allows you to hire Blackjack for a limited time (60 minutes of game time).*
- Earning, activating and using Blackjack’s Mercenary contract services is the exclusive domain of Public Matches. Blackjack is not available in Custom Games or Arena.
- *When a 60 minute period expires during a game, players will be permitted to finish that game as Blackjack. This increment is a gameplay tunable and is subject to change, if needed for balancing purposes.
- Blackjack’s control of the Black Market provides access to all Specialist Weapons and Abilities and he will utilize his unique talents as a mercenary to acquire them in-game.
- Playing as a Rogue, Blackjack trades kills for power and once powered up, will be able to use the Specialist weapons of his targets.
- The Power Meter functions differently than other Specialists’ meters. Blackjack must get kills to fill the meter. On the kill that gains full power, Blackjack will gain access to the weapon of the Specialist that he killed, and that will become the active weapon in the power meter.
- When Blackjack kills additional Specialists with different weapons, an option to “Flip” the coin to the new weapon will appear and will update with each new kill of a different Specialist, meaning that Blackjack can hunt for weapons. For example, if Blackjack puts down Seraph to earn Rogue, he will receive the Annihilator. If Blackjack then puts down Spectre next, the Ripper appears on the coin, and so on.
- Playing as Gambler, Blackjack overclocks his power systems to earn and activate a random Ability from his Specialist deck at an accelerated rate. Which Ability comes next is in the hands of fate.
- Blackjack is willing to gamble. If you want to take your chances, you can press left on the D-pad to redraw another random ability.
- In the even that you don’t activate Blackjack’s Mercenary Contract before completing your next Weekly Contract, don’t worry. You can stack Mercenary Contracts and activate them whenever you choose.
- Side Bets
- Once you’ve activated a Mercenary Contract, Blackjack will spice things up with a little side bet that challenges you to do your best with Rogue or Gambler. Complete the Side Bet challenge before the Mercenary Contract expires and you will earn a calling card from Blackjack’s hidden contraband.
Daily and Weekly Contracts
- A Daily Contract consists of a single challenge that you must complete before the next day. Complete the Daily contract to get Cryptokey rewards. Daily contracts cycle every 24 hours at 10am Pacific Time.
- A Weekly Contract cycles every 7 days (Monday-to-Monday at 10am Pacific Time) and consists of two separate challenges. Complete both Weekly Contracts during this window of time to reap the rewards – Cryptokeys and a special Mercenary Contract that can be activated to use Blackjack in-game.
- Custom games leaderboards provide a way for players to track stats from Custom Games to see how they are doing over a number of games played. These stats are separate from all online stats and only reflect stats from Custom Games.
- CoDCaster now supports 12 Custom Team Color Variants.
- Updated X-Ray Shader for improved visibility and readability.
- Fix for Custom team identities not appearing properly on the loading screen.
- Updated the indicator for the current round for round-based game modes.
- Capture The Flag, Hardpoint, and Uplink in-game FX now support Custom Team Color Variants.
- Custom Colors currently being used by the other team now appear with a locked icon.
- We now display all attachment info for weapons that have more than 3 attachments.
- Friends and Group Members are now differentiated in the Quick Join List by color.
- Common Groups will display when highlighting a Player in the Quick Join.
- Shared Primary Groups will be denoted by a badge and text.
- Contextual Presence will now display whether a Player is a Friend or Group Member.
- Individual’s joined Groups can now be viewed via inspecting their Player Details.
- Primary Groups are now displayed in both the Player Details screen and Player Identity Screen in Friends/Recent Players
- The Groups tab will now display appropriate messaging when UGC privacy settings restrict use of the feature.
- When inspecting a Player’s Groups, the targeted Player’s Identity, Emblem and Calling Card will appear in the top right-hand corner.
- Addressed an issue where individuals would appear multiple times in the Quick Join if multiple groups were shared between the Players.
- Marking a Group as Primary will now update in the Player’s UI immediately.
- Deleting a group Member will remove them immediately from the Quick Join list.
- Banning members from a Group will now immediately be reflected in-game.
- Addressed issue where Group Leaderboards would only display 101 or 102 players, even if the Group had more members.
- Corrected issue where Groups Leaderboards would start at “2” as opposed to “1.”
- Fixed issue where the success notification for editing a Group Leaderboard would appear blank for a short period of time.
- Resolved a bug where banned players could not be re-invited to a Group.
- Message is now shown when Groups are disabled due to content or chat restriction settings. Previously, the Groups Tab in the Social Menu would be hidden altogether.
- Improved cursor functionality when highlighting ‘Ban Members’ or ‘Showcase Permissions’ under the ‘Admin Settings’ for Groups.
- Eclipse maps added to Core, Hardcore, and Bonus Playlists.
- Awakening Playlist replaced with Eclipse Playlist.
- Eclipse maps are present in the Combat Record/Leaderboards.
- Improved stability when returning to the lobby from a Custom Game.
- Adjusted ordering of options in Player Details view.
- Fix for Calling Cards stopping their animation after they’ve taken focus for a while in the Calling Card menu.
- Implemented Invite Only setting for Party Privacy.
- Music Tracks option in the Options Menu has been enabled.
- Fix for users unable to go online when they had large Black Market inventories and 1,000+ members in a Group. This would result with users receiving an ‘Alphabet Soup’ error after pressing certain button combinations at the Sitting Bull screen.
- Increase the Timeout period when pulling the fastfile/playlist/etc. to 60 seconds.
- Reorder how Groups information is pulled when first logging into the game.
- Localizations added for Custom Game – Hardcore game mode options.
- Marking a Group as a primary will now update immediately.
- Fixed an overlapping text issue in Portuguese after the user purchased the Season Pass.
- Fixed map rotation for Domination in the Mercenary Moshpit Playlist.
- Core Uplink Playlist will now include Eclipse maps, as originally intended.
- Addressed an issue where Challenges completed during a Double-XP promotion would not display the actual XP amount earned in-game and in the After-Action Report. The correct amount of XP was still being awarded to the end user, however.
- Improved dedicated server performance and stability while in-game.
- Locked-on missiles now damage the HATR Scorestreak properly.
- Fixed an issue where EMP Grenades were unintentionally providing a hitmarker or damaging enemies with Hard Wiredequipped.
- Search & Destroy and Demolition bombsite models adjusted to remove line of sight through middle of model.
- Search & Destroy and Demolition bombsite models cover heights adjusted.
- Resolved an issue where intermission camera between rounds would be located outside of the playspace.
- Search & Destroy / Demolition
- Cleaned-up the gameplay and engagements around the bombsite in Search & Destroy and Demolition via the following:
- Closed the center gap between the bomb crates.
- Slightly lowered the lid to help increase target recognition on players standing behind the lid. Note, players will still be safe/not visible when crouching behind the bombsite.
- Increased the emissive lights on the bombsite to make it more visible.
- Cleaned-up the gameplay and engagements around the bombsite in Search & Destroy and Demolition via the following:
- Further improvements to picking up a dropped Satellite Drone.
- Custom Games
- Improved pathing for Bots in Custom Games.
- Official Hardcore Variants added to Custom Games.
- Nomad’s Rejack ability will now properly have a smoke effect when used while a Power Core Scorestreak is in effect.
- Fixed an exploit where Players were able to equip the incorrect perk type into a perk slot and/or could equip the Heat Wave specialist ability as a Secondary Weapon.
- Marshal 16
- Reduced range.
- Marshal 16
- Optics & Grip
- Fixed an issue where Optics and Grip did not stack recoil reduction properly.
- Optics and Grip can now be stacked properly for increased recoil reduction.
- Adjusted Optic recoil reduction values to compensate for this fix.
- Reduced recoil reduction.
- Reduced recoil reduction.
- Reduced recoil reduction.
- Optics & Grip
- Hard Wired
- EMP grenades that detonate within range of an enemy with Hard Wired no longer produce a hit marker.
- Hard Wired
- Fixed an exploit where Ruin was able to use his Overdrive ability to access unintended areas of the map.
- Players are no longer able to use the metal beams on the center bridge as exploitable spots.
- Addressed Talon Scorestreak pathing over the river.
- Improved visuals with the underwater pipe path, leading to the caves in the center of the map.
- Fixed collision issues with the large central bridge.
- Addressed an issue where Players were able to mantle outside of the intended gameplay area.
- Improved spawn locations during Gun Game or Free-For-All matches.
- Improved pathing for Bots in Custom Games, where they would get stuck in areas of the river/stream bank.
- The Southern bridge Hardpoint objective can no longer be captured from the outer side of the Northern walls.
- Fixed an exploit where Players were able to stand on the side of a building on the East section of the map.
- Addressed an issue where Players were able to unintentionally position themselves in a rock pile under one of the bridges.
- Fixed Player collision with the back of the boat, in the South end of the map.
- Fixed Talon Scorestreak pathing in multiple areas of the map.
- Fixed a collision issue with the window of the cargo train.
- Updated bullet collision for mid-section model.
- Improved visuals with the stairsteps on the East platform.
- Fixed a collision issue with the bottom portion of the buildings near the Northern catwalk.
- Players are no longer able to go prone in the corner near the starting area spawn (next to the temple/water area).
- Fixed an issue where Players were able to reach an exploitable area on top of the waterfall.
- Resolved an issue where Players were able to mantle to unintended areas near the cave.
- Players are no longer able to mantle into the ticket booth near the starting spawn location.
- Fixed an issue with Players being able to go over the wall just North of the Palace.
- Addressed a bug where if the User got a final Kill Cam with the bomb explosion on a match of Search and Destroyor Demolition, the Kill Cam screen would appear black until the explosion ended.
- Adjusted Hardpoint objective markers and capture radius for 1st Hardpoint zone.
- Spawn logic improvements.
- Adjusted trees between the driveway and firepit to resolve an unintended line of sight.
- Resolved a bug that prevented Public Matches from posting to the Maps Leaderboards.
- Players are now able to earn weapon XP on permanently unlocked weapons.
- Resolved a bug that blocked players from being able to purchase a fourth perk after being revived by the Phoenix Up GobbleGum.
- The Music Tracks feature now functions in the Zombies menu.
- Fixed a bug that blocked the player from earning weapon XP when using the Bowie Knife.
- On the House GobbleGum is now capable of rewarding any perk found within the current map.
- Fixed a stability issue using the skip forward functionality in Theater mode.
- Added various stability fixes for host migration.
- Danger Closest now protects the player against elemental zombies.
- Addressed a loss of functionality that occurs when players acquire and activate a GobbleGum simultaneously.
- Addressed an issue with the Widow’s Wine perk persisting after being revived.
- Fixed a consistency issue with player identification colors after a player leaves an active game.
- Resolved several player anim bugs with reviving and reloading.
- Fixed several UI bugs in the zombies menu.
Zetsubou No Shima
- Addressed an exploit where Players could become invulnerable if they dropped the lab cage on another Player.
- Fixed an issue where spore effects would permanently stay on screen.
- Addressed an issue where zombies could become invisible.
- Fixed an issue where Players could break progression during the Takeo boss fight.
- Balanced door/barricade costs when playing solo.
- Fixed an issue causing the KT-4/Masamune to consume double the ammo when performing a 3-charge shot.
- Fixed an issue where Players would lose their money and weapons after respawning from a clone plant.
- Addressed an issue where Players could fall through the map if eaten by a Thrasher.
- Balanced Thrasher health during higher rounds.
- Fixed various issues with Spider Bait.
- Fixed an issue where Players could fall out of the map while riding the elevator.
- Fixed an issue where the Lab cage would get stuck when using the Lightning Shield bash.
- Fixed an issue where spiders would get stuck in the trap plant during the Golden Bucket quest
- Addressed exploits related to dropping down ladders with teammates.
- Resolved an issue where spiders could potentially spawn in as a zombie.
- Fixed an exploit where Players were able to significantly reduce the kill requirements needed to charge the Skull of Nan Sapwe.
- Fixed various death barriers around the level.
- Addressed several instances where Players could get outside of the map.
- Resolved an exploit allowing indefinite use of the Ragnarok DG-4.
- Fixed a bug that prevented the electrical trap from dealing damage to the player under certain conditions.
- Addressed a stability issue when activating a Der Wundersphere while getting downed simultaneously.
- Resolved various exploits that allowed the player to exit the playable space.
- Fixed a bug that caused players to spawn inside the Pack-A-Punch chamber when using the Anywhere But Here GobbleGum.
- Addressed an area where players could see outside of the map.
- Resolved an issue with Zombies becoming stuck behind barricades throughout the map.
- Resolved several issues with the DG-2.
Shadows of Evil
- Fixed a bug causing players to be penalized for taking the Apothicon Servant while holding a sword.
- Fixed a rare stability issue that occurs while completing rituals.
- Resolved various exploits that allowed the player to exit the playable space.
- Fixed a death barrier issue that would occasionally occur when entering the Junction.
- The Margwa can now open multiple heads at once.
- Animated Calling Cards will now appear correctly when viewed in the Data Vault.
Call of Duty tier list – the best & worst games
All of the best and worst Call of Duty titles, ranked.
Call of Duty is a long-standing franchise spanning 18 different main entry releases. Let’s review the best & worst games yet.
The Call of Duty franchise has changed drastically over the past 17 years. We’ve seen the series reimagined with the release of Call of Duty 4: Modern Warfare, then the jetpack era with the launch of Advanced Warfare.
Fast forward to the present, Infinity Ward redefined Call of Duty yet again with 2019’s Modern Warfare, launching the series to record sales.
Below you’ll find our tiered ratings for the best & worst Call of Duty games yet.
Note: We’ve excluded the classic Call of Duty games (1-3). After the launch of Call of Duty 4, the franchise hit large new audiences and improved drastically on the classic formula. Comparing those titles to the modern games just isn’t a fair comparison.
S Tier – The Legends
These games are the tip of the spear, the most iconic Call of Duty games yet. Many of these games put Call of Duty on the map and are still spoken as the “golden” games.
Call of Duty: Black Ops 2
After visiting Vietnam and the Cold War with the original Black Ops, Treyarch set their sights on the future. Black Ops 2 gave players an unforgettable multiplayer experience with futuristic weaponry, scorestreaks, and settings. Included with the base package was the first Call of Duty campaign to have multiple endings, and a zombies experience.
The DLC brought players some of the greatest Call of Duty experiences to date, with zombie maps such as Mob Of The Dead and Origins.
Call of Duty 4: Modern Warfare
The game that put Call of Duty on an upwards trend to become the #1 first person shooter franchise ever created. Infinity Ward recreated the core Call of Duty experience, creating a fast paced and polished shooter.
The multiplayer experience brought iconic maps such as Shipment, Killhouse, Vacant, Crash & Broadcast. Additionally, the cinematic Campaign raised the bar for single-player experiences in shooters as well.
Releasing during the hayday of the Xbox 360 and PlayStation 3, this was the “must get” game of 2007.
Call of Duty: Black Ops
After the release of Call of Duty: World At War, Treyarch knew they could step out of their comfort zone and bring the franchise past the second World War.
In order to bring a unique experience, Treyarch opted to set their first Black Ops game during the Vietnam/Cold War era. In the Campaign, players would be part of an elite squad working alongside the CIA in covert operations around the globe.
Black Ops set new highs for Treyarch’s titles, becoming an instant success. Zombies mode was redefined, becoming a rich, story focused experience for fans. Multiplayer introduced new gadgets and movement mechanics, such as the dolphin dive.
Iconic multiplayer and zombies maps were also introduced, like Summit, Nuketown, Kino Der Toten & Moon.
Call of Duty: Modern Warfare 2
Following the success of Call of Duty 4: Modern Warfare, Infinity Ward set their sights to improve upon the mechanics of the original Modern Warfare game with the sequel.
The campaign is a direct sequel to Modern Warfare and puts players in the shoes of several military factions as a war breaks out between the United States and Russia. Iconic figures like Captain Price, Commander Shepard, and Ghost all appear within the game. For the first time, players get to see the face of the main protagonist from Call of Duty 4, Soap.
For Multiplayer, a brand new set of 15 selectable killstreak rewards were introduced, evolving the killstreak system introduced in Call of Duty 4. The create-a-class system offered a new set of complex and unique perks for players, and many fell in love with maps like Terminal & Rust.
Modern Warfare 2 also launched with a “Special Ops” co-op mode, where players could play split-screen or online with a friend in a set of mission scenarios.
A-Tier – Overachievers
Lowering down a bit from nostalgic favorites, here’s some of the heavy-hitting Call of Duty games that deserve praise.
Call of Duty: Modern Warfare 2019
While controversial across the hardcore community, Modern Warfare yet again redefined the Call of Duty franchise, giving players one of the most polished and detailed Call of Duty titles ever created.
The campaign reintroduces classic characters with a fresh storyline, apart from the events of the classic Modern Warfare franchise. Each campaign mission introduces a tense, unique experience across the UK, Russia and the Middle East. It’s a must-play campaign experience for any Call of Duty player.
For multiplayer, animations were fine-tuned and weapons were overhauled to feel powerful in the hands of every player. The game opts for a classic Call of Duty loadout style with a twist – each weapon can have up to 5 attachments via the new gunsmith system, where players can change weapon barrels, stocks, grips and more to turn their gun into one that fits their specific playstyle.
In March of 2020, Infinity Ward released Modern Warfare’s Warzone mode, a 150 player battle royale – which was an instant hit. It quickly amassed over 75 million players after its first five months of release.
Call of Duty: World At War
With the evolution of the Call of Duty engine during the development of Call of Duty 4: Modern Warfare, Treyarch had the opportunity make the most detailed World War 2 shooter experience yet.
World At War delivered just that, giving players a chilling ride across the Pacific Theatre and Russian front. Gore mechanics were introduced, making the experience much more intense and realistic. By far, World at War is one of the best campaigns in Call of Duty history.
For multiplayer, players had the opportunity to experience gameplay eerie to Call of Duty 4 with World War 2 era weaponry. The game launched with a killstreak similar to Call of Duty 4 as well, giving players a recon plane, artillery strike, and attack dogs at three, five, and seven kills respectively. Popular maps included were Dome, Castle & Asylum.
Zombies were also introduced for the first time in the franchise, with the addition of Nacht Der Untoten. At launch, it was unlocked after completing the main campaign but was later unlocked by default for all players after the mode received high praise from fans. The mode received three more maps through DLC and has been continued in every Treyarch Call of Duty since.
Call of Duty: Modern Warfare 3
Modern Warfare 3 was the final classic Modern Warfare game, and the finale to the story of Task Force 141 and their battle against Valdmir Makarov.
The campaign brings us front and center to a full scale “what if” scenario for a third World War. Players visit landmarks across the world including Big Ben, the Eiffel Tower and New York City. The campaign is a bit lackluster when compared to the first two games, but there are enough exciting locales for the game to hold up.
For Multiplayer, Modern Warfare 3 attempted to change up the create-a-class system with weapon proficiencies, a new perk system applied specifically to weapons. These perks would give weapons less flinch, more damage through walls, or even a second attachment.
Alongside these changes, a new “Strike Package” system was introduced to allow all players to have the chance to achieve killstreaks. Assault streaks reset upon death, granting lethal rewards for players who could reach high streaks in a single life. Support streaks did not reset upon death, but often required more kills and only rewarded less-lethal streaks to support the team. Lastly, we have the specialists streaks, which would reward perks instead of killstreaks. When a player hit 8 kills, they would be rewarded every perk in the game.
Overall, Modern Warfare 3’s Multiplayer felt like a celebration of all the series had achieved so far. It was a fun and exciting experience. The Special Ops mode from Modern Warfare 2 was also re-introduced, with new combat scenarios.
Call of Duty: Black Ops 3
Black Ops 3 was an interesting year for Call of Duty. We debated putting this at B tier due to some of the game’s issues (supply drops, weak campaign), but the gameplay ultimately pulled it higher on the list.
For a jetpack Call of Duty game, Black Ops 3 found a perfect balance for the movement system. Wall running felt smooth, and combat was fun. Advanced Warfare’s boost jetpack system didn’t allow for wall running or controlled movement, which led to frustrating engagements. Black Ops 3 remedied these issues.
In combination with map design that complemented the movement system, a well-tuned specialist system and a well-balanced group of futuristic weapons, multiplayer was a treat for fans of the new jetpack movement.
Overall, the multiplayer experience was an entertaining one, mostly set back by the supply drop system that made the game feel pay to win. Players would often have to pour hundreds of dollars into a loot crate system to get the best weapons in the game.
In terms of the Zombies mode, it was the most evolved version yet, with brand new boss zombies, and even gave PC players a mod tools client to create their own maps. Towards the end of the game’s lifecycle, Zombies Chronicles was introduced, which brought several fan-favorite zombies map remasters to the game.
B- Tier – Average
These games showed much promise, but fell a bit short.
Call of Duty: Black Ops 4
Black Ops 4 was a return to a “boots on the ground” experience, following Black Ops 3. Many mechanics from Black Ops 3 came over, including specialist characters and abilities. It was also the first and only Call of Duty game to not release with a proper Campaign.
While a fun installment, Black Ops 4 didn’t feel like a truly new Call of Duty experience, launching with four remade maps. The multiplayer felt just as smooth as a Call of Duty game should, but ultimately was set back by the annoyingly overpowered specialist abilities players would get throughout the game. These abilities were easy to use, awarding players with bonus XP for kills, which resulted in easier than normal to achieve scorestreaks.
The gameplay loop of multiplayer which originally fell on skilled gunfights, felt all but absent with regularly spammed equipment, specialist weapons, and streaks. It’s quite the shame, because a very well polished and fun multiplayer experience was hidden behind these mechanics.
Zombies was also a hit and miss experience, resulting in a divided Zombies community that criticized the mode for being shallow and oversimplified.
The main shining star of Black Ops 4 though, was the Blackout battle royale mode. This was Call of Duty’s first try at a modern battle royale, and Treyarch delivered an entertaining experience that gave Battle Royale a true Call of Duty spin.
Call of Duty: Black Ops Cold War
While it may not be fair to judge Black Ops Cold War just two months after its release, we decided to put it on the B-tier due to the launch issues. While the Treyarch team had less time than expected, they still managed to fully develop a game during a worldwide pandemic.
The game offers quite an entertaining campaign with all the exciting twists you’d expect from a Black Ops title, albeit a bit short. Multiplayer is what you’d expect as well, with fast-paced, heart-pumping combat. Also as a first to the Black Ops series, we now have 12v12 modes called “Combined Arms”. There’s also a Blackout-esque mode called “Fireteam” that takes place on large maps.
Zombies is the real star of the show though, being completely reworked into a more casual experience overall, while also offering a challenge to players who seek it. New currencies have been implemented into the mode for weapon upgrades, and those weapon upgrade systems have evolved past just the pack-a-punch system. You can even survive Zombies now, through the evac system.
As for the B rating, Black Ops Cold War’s launch just hasn’t impressed us when compared to Modern Warfare and Black Ops 4. The game only launched with eight 6v6 maps, and two 12v12 maps. Fireteam received two maps, but the core multiplayer experience felt lackluster for the games first month.
Luckily, Treyarch added Nuketown post launch, and Season 1 brought us 2 more multiplayer maps, with four 2v2 gunfight maps. Another Fireteam map is expected to launch midseason.
If the next few months go well for Black Ops Cold War, it very well could land higher on the list.
Passable, yet not stellar.
Call of Duty: Advanced Warfare
Sledgehammer Game’s first standalone installment in the Call of Duty universe was a beautiful game, with plenty of brand new mechanics. It was a solid game that should be commended for taking chances.
The game sought to capture the excitement of the Call of Duty formula, while also introducing jetpack mechanics. These mechanics allowed players to double jump and quickly evade from side to side. The jetpacks did not allow for much control mid air, which often led to clunky player movement. The sound of players double jumping around the map also created confusing audio queues for players trying to grasp situations around them.
While the core gameplay had its issues, the map design was well catered around the new gameplay design, resulting in relatively decent map flow on most maps.
This game was also the first Call of Duty to be built around the controversial Supply Drop system, that was later removed in Modern Warfare 2019.
Aside from Multiplayer, the game also brought a cinematic Campaign experience, with a relatively sub-par narrative. Exo-Zombies was also later introduced with the first DLC pack.
These games simply missed the mark.
Call of Duty: Ghosts
Ghosts is well regarded as one of the weakest franchise entries by fans, and for good reason. This game was a frustrating experience for players, with many complaining about visability on Multiplayer maps.
Deaths felt nearly instant, and many gunfights felt inconsistent due to the state of the servers. Infinity Ward also had to release the game on six different platforms, and across two console generations, which did not help.
The multiplayer was slow, punishing and overall tough to play as an aggressive player. Enemies blended in well with their surroundings, and killstreaks were lackluster. Competitive play was heavily weighed on host connection, so many online games felt unfair.
This was not helped by the Campaign, which had a confusing and hard to believe narrative, where South America defects against North America. To top it all off, the ending was even more impossible to believe. If you ignore the plot holes, the Campaign does have a few fun moments.
Ghosts is also the first Call of Duty where Infinity Ward attempted a third main game mode, this time in the mode Extinction. In this mode, you fight off waves of Aliens in an attempt to escape multiple scenarios.
Overall, it just felt Ghosts lacked direction. Much of the game went off in different directions. With a hard to digest storyline, subpar multiplayer and an aliens mode, it was tough to feel like this game knew what it wanted to be.
Call of Duty: Infinite Warfare
Following the launch of Call of Duty Ghosts, Infinity Ward set their sights on a futuristic sci-fi shooter set in space. After many years of jetpack Call of Duty games, fans were outraged by the decision for yet another year of jetpacks.
Come launch, the multiplayer experience felt like an overall disappointment. The movement mechanics were fun and well-polished, but the Infinity Ward signature gunplay did not translate well into a jetpack title. Hitting targets at range felt unsatisfying, and the chaos of players darting around through the sky led to another year of frustrating gameplay. Since multiplayer is the main component of Call of Duty, much of the player base had a strong dislike for the game without giving Zombies or the Campaign a chance.
Speaking of those modes, Infinite Warfare actually does offer one of the greatest campaign experiences in the history of the franchise. It’s fun, unique and well designed. If you haven’t tried it yet, it’s well worth going back for. The character cast is full of personality, and the unique side-missions are a treat.
Zombies also explores a fun twist between the future and the 1980’s, which makes for interesting crossovers between the future and the past.
While Infinite Warfare was negatively received for its multiplayer, its hard to not wonder if things would have went differently had it come out another year, when players weren’t burnt out of the jetpack gameplay.
Call of Duty: World War 2
Sledgehammer Game’s second attempt at a Call of Duty game, World War 2 was met with mixed fan reception. Some were excited to go back to World War 2, while others wanted a modern setting to return.
World War 2 was a solid Call of Duty experience, but that’s just about it. It didn’t introduce many new mechanics to the franchise, something that Sledgehammer previously did with Advanced Warfare. If anything, it felt safe…. too safe.
The multiplayer got stale quite fast after the initial launch of the game, resulting in repetitive matches with little to no variation. Killstreaks felt underwhelming to use and earn, which further resulted in burnout. Players were also initially punished for rushing for the first few months after release, with weapons having aim-down-sight delays after sprinting for several months until player backlash resulted in Sledgehammer Games overhauling the game.
As for the Campaign, it was surprisingly unmemorable for a game that takes place during World War 2. It has a very strong opening, but then quickly turns into a Hollywood blockbuster movie. Many scenes are either exaggerated or plain hard to believe. There are a few unique stealth missions, but no mission ever tops the intensity and beauty of the strong D-Day landing mission the game opens with.
Zombies also makes an appearance in World War 2, but fails to have any flair much like Treyarch’s zombies. Most environments are dull and depressing, and the mode gets repetitive fast. All of the DLC maps also suffer from this exact same issue, which is a shame.
Ultimately, World War 2 just seemed like an uninspiring “play it safe” addition to the franchise. It failed to interest us much after the launch, and since then we’ve yet to go back and replay it.
That’s it for our Call of Duty tier list. Be sure to tweet us @CharlieIntel and let us know your picks!
Image Credits: Activision
Captain Soap’s top 5 Call of Duty moments of all-time
To celebrate the new Operator bundle coming to Warzone, we commemorate Captain Soap with his top 5 Call of Duty moments of all-time.
One of Call of Duty’s greatest ever characters and the man who truly began the Call of Duty that we know today. Here are 5 of his most impactful moments that still resonate in the CoD community to this day.
People always identify Captain Price as Call of Duty’s most iconic figure, and yet it was Soap who paved the way for much of the historic franchise’s success. His no-nonsense badass approach to everything made him a memorable and endearing figure, particularly once he became a Captain in Modern Warfare 2.
John “Soap” MacTavish’s accomplishments and legacy have been honored with a new Soap Operator Bundle in Warzone. But we thought we’d take it one step further and pay tribute to one of the best first-person shooter protagonists in recent memory.
“What the hell kind of name is Soap?”
Call of Duty 4: Modern Warfare is now very much a seminal piece of craftmanship that paved the way for the future of FPS games. But before CoD descended into a game of one-upmanship on the multiplayer front, the game’s campaign used to be a must-play component.
The game’s first mission was the famous assault course where Price first laid eyes on Soap. As a lowly recruit, you had to run the course in the quickest time possible and people are still trying to perfect it to this very day. It was an introduction to the game’s mechanics, a solid time to be had, and Soap was officially on his way.
The student becomes the teacher
Fast-forward a few years for Soap and he’s no longer a newbie finding his feet, he’s a Captain of the SAS and a true leader. The snowy “Cliffhanger” mission reintroduces us to an old flame and it’s now Soap leading the player in a mission.
It’s a terrific juxtaposition with COD4 and a sign of how far Soap has come along from knifing fruit in a training course and being ridiculed.
Never forget your roots
Soap may be a teacher in MW2, but a student doesn’t forget the person who taught them. This leads to a rather brief but touching moment in a suicidal Gulag rescue operation.
- Read More: Ranking the Top 5 Call of Duty Campaigns
The team is tasked with freeing a prisoner, but not knowing the identity of the person. It turns out to be Captain Price and those one or two seconds when Captain MacTavish is taken aback by seeing his old mentor is about as emotional as Call of Duty storytelling gets. The moment is also enhanced by Worm asking “Who’s Soap?”.
Soap kills Shepherd to save Price
In the scintillating climax to Modern Warfare 2, the traitorous General Shepherd has severely wounded Soap with a military knife and is now pummeling Captain Price to death.
Soap seems to be on the brink of death when his instincts and adrenaline kicks in and he performs the most incredible knife throw imaginable. It kills Shepherd, he saves Price, who then saves him by getting Soap extracted.
Captain “Soap” MacTavish’s final hour
A truly tragic and somber moment that still ranks as one of Call of Duty’s most emotive and impactful to this day. Soap is fatally wounded from a combination of an explosion and falling several stories through a host of metal and construction.
Given that several of the moments on this list basically document the father/son relationship between Captain Price and Soap, it’s only fitting its ends with this. Soap, a soldier at heart, even manages to divulge major information with his final words which sets up a fascinating premise in Modern Warfare 3.
That concludes our list of Soap’s 5 greatest and finest moments in CoD history. It’s a testament to the makers of the game that they keep bringing him back because he’s been such a vital part of the Call of Duty franchise.
Did we miss any out? Be sure to let us know.
Image credits: Infinity Ward, Sledgehammer Games
New Modern Warfare 3 Remastered Mod In Development
A Call of Duty custom map creator is attempting to recreate iconic Modern Warfare 3 maps in the Black Ops 3 engine.
A Call of Duty custom map creator is taking on the task of remastering iconic Modern Warfare 3 maps.
While players have remained hopeful about the dwindling possibility of a Modern Warfare 2 Remastered Multiplayer experience, one popular Call of Duty modder has taken the task upon himself to remaster the next best thing – Modern Warfare 3.
Modder @ramijayd on Twitter is already relatively deep into the project, as you can see from the work-in-progress screenshots below.
These images show off the maps Intersection and Boardwalk, both from the DLC pool of Modern Warfare 3 maps. The left images show Modern Warfare 3 gameplay, and the right shows the updated visuals.
Currently, it appears Ramijayd has mostly completed development on these two maps. He plans to expand development to other iconic maps from the game, while also porting over player models and weapon models from various Call of Duty games. It appears the MP7 model he chose comes from Modern Warfare 2019, while the UMP45 comes from Modern Warfare 3.
This mod will be available only to PC players, as it is built in the Black Ops 3 mod tools. The maps will be available in the future through the Steam Workshop. Ramijayd has shared his interest in hosting public servers for these maps, so hopefully, there will be enough interest when the full mod releases for small servers to be hosted with the MW3 Remastered mod.
With any player-created game mod, this is subject to change at any time and most likely will only include fan-favorite maps from Modern Warfare 3. While it won’t be an exact recreation of Modern Warfare 3 multiplayer, it could be a fun throwback to older Call of Duty gameplay.
Unfortunately, mechanics like Modern Warfare 3 point streaks like the Juggernaut, AC-130, and Predator Missile seem unlikely to be added.
We can only hope to get some sort of release of this mod, as we are still awaiting info from the seemingly halted Modern Warfare 2 Multiplayer Remastered Mod, which was being developed in the Black Ops 3 engine by community modders.
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