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New patch for Advanced Warfare now live on Xbox/PC; w/ Master Prestige Ranks, weapon balancing, broadcaster redesign, & more

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A new patch for Advanced Warfare is now live on Xbox One, Xbox 360, and PC. The new patch includes Master Prestige Ranks, Gun Game leaderboards, new font size/text for the Killfeed, pause feature for Exo Zombies, new layout for Challenges, early access to the Ohm weapon for Xbox Season Pass owners, Probation time in Ranked Play and more.

In addition, Broadcaster Mode has been completely redesigned with a new scoreboard and leaderboard:

This new patch is currently pending 1st party approval on PS4 and PS3. It’s expected to go live next week.

PATCH NOTES:

PC Specific Updates: 

DLC 1 Havoc New Content [PC]:

    • New Maps Added for Multiplayer and Exo Survival: Drift, Urban, Core, and Sideshow.
    • New Mode Added: Exo Zombies.
    • New Weapon Added: AE4, and 10 of the AE4 variants have been added to the loot pool.
    • Added DLC playlists; HAVOC TDM and HAVOC Mosh Pit.
    • Added the Havoc DLC maps to the map rotation in the Hardcore Mosh Pit playlist.

Xbox One / Xbox 360 / PC Game Update: 

In-Game Updates:

    • Full Royalty Character Loot Set unlocked.

    • Connectivity Optimizations

    • Connectivity and matchmaking improvements when in a party.
    • Added 15 Master Prestige ranks and Grand Master Prestige.
    • Added 15 more Daily Supply Drop Challenges.
    • Fixed a rare issue where players were not able to spawn into the game.
    • Fixed the sound of the SAC3 with the Suppressor Attachment to not play in stereo to all players on the map.
    • Fixed a rare issue where players would spawn without a gun.
    • Players will now be shown a “Player does not own the map pack” message when a player without the Havoc DLC joins their party.
    • Added the ability for purchased Create-A-Class slots to appear in Private Matches.
    • [Xbox One] Connectivity improvement to Xbox Live servers when returning from Energy-Saving mode.
    • [Xbox One, Xbox 360] Fixed a rare crash issue with signing out with one player while split screen.
    • [Xbox 360] Reduced the max number of players in a Private Match to 10.

Weapon Balancing Updates (Note: Adjustments affect base weapon and all loot variants):

    • Heavy weapons: increase player movement speed by 5%
    • Corrected scopes on the AE4.
    • MK14 – reduced recoil
    • ARX160 – increased magazine size
    • AMR9 – increased damage, decreased time between bursts
    • SN6 – reduced recoil
    • KF5 – mid damage range increased
    • Atlas 45 – mid damage range increased, max damage range increased
    • PDW – increased damage
    • Shotguns: reduced spread when using Gung-Ho
    • S12 – increased fire rate, increased damage
    • EPM3 – reduced recoil
    • Lynx – reduced recoil
    • ASM1 – slightly reduced initial fire rate

UI Updates:

    • Rare Supply Drop Error messages when opening fixed.
    • Added a display for how many free slots you have in the Armory from the “Redeem Items” menu.
    • Replaced the camouflage images for Diamond and Royalty with the correct images in the Create-A-Class menu.
    • Replaced the Valkyrie loadout for the Centurion loadout for players who were incorrected rewarded this character gear in Clan Wars.
    • Fixed an issue where duplicates of unlocked items were showing in the New Items list.
    • Fixed an issue where some Create-A-Class were showing the incorrect lock status when selecting a Permanent Unlock when Prestiging.
    • Adjusted kill feed speed from 4 seconds to 6 seconds.

Challenges Updates:

    • Removed ability to earn more than one of a non-redeemable character gear from the Daily Supply Drop Challenges.
    • Players will no longer receive a Daily Supply Drop Challenge for non-redeemable gear they have already acquired.
    • Removed the incorrect challenge for the Crossbow Scope to unlock at 10 kills.

Store Updates:

    • [Xbox One] Players with other profiles who purchased DLC on the same console are now able to properly purchase DLC on their own profile.

Emblem Updates:

    • Fixed an issue where the Emblem would sometimes apply incorrectly to the player card.

Scorestreak Updates:

    • Sentry Gun turrets now die in one melee hit.
    • Decreased the amount of time the player has to hold X to exit a remote controlled Sentry Turret.
    • Unmodified Missile Strike missiles now travel faster when boosting (by hitting the fire button while coming down).
    • The Vulcan laser scorestreak now fires longer.

Ranked Play Updates:

    • Added probation time for players who do not complete or disconnect from Ranked Play matches.
    • Will properly award Division Points in the case of a forfeited match (when the entire other team leaves).

Broadcaster Updates

    • Adjusted the colors and over all look for Broadcaster mode to make text and names easier to read and a better experience for viewers.
    • Fixed a rare issue where HUD elements would get stuck on the broadcaster’s screen.

Game Mode Specific Updates:

    • S&D: Added UI to show if you were attacking or defending at the start of the round.
    • One Shot: Increased Kill Confirmed score limit to 80 in the One Shot Mosh Pit playlist.
    • Gun Game: Added a leaderboard for Gun Game.
    • Momentum: Adjusted spawn locations for the Drift map.
    • Uplink: Fixed an issue where the satellite drone could get stuck on the Clown Inn sign.

Map Specific Updates:

    • Fixed various out of map exploits across different multiplayer maps.
    • Fixed an issue where Orbital Care Packages were removed from areas of the map on Drift after the dynamic map event.
    • Fixed an issue where indestructible objects would show up on the Sideshow map.
    • Adjusted the A Bomb site location on Sideshow.
    • Fixed a performance issue with some of the dynamic map pieces on the Core map.
    • Adjusted spawns locations for the Drift map..
    • Fixed Aerial Assault Drone and Recon Drone out of world exploits on the Sideshow map.

Exo Survival Updates:

    • Fixed various out of map exploits across different multiplayer maps.

Exo Zombies Updates:

    • Added ability for players to pause the game in single-player Private match.
    • Fixed an issue where players were not able to join a match together while in a party.
    • Fixed various out of map exploits where players could remain in place and not be attacked by zombies.
    • Removed the ability for host to start the match before players were ready in a Private Match setting.
    • Fixed an issue for the 20/20 Achievement so weapons that are reacquired after leveling it up to level 20 still count towards the achievement status.
    • Exo Zombies intro movie is now skippable.
    • Fixed a rare crash issue in Exo Zombies.
    • Fixed an issue where certain camos were missing for the ARX160.
    • Fixed an issue where the pop-up messaging for Player 2 could only be closed by Player 1.
    • Fixed a rare issue where the After Action Report was showing the incorrect map information after joining a Private Match.

SOURCE: Call of Duty

Call of Duty

Call of Duty dev finally confirms that games have had SBMM all along

A former Call of Duty developer has confirmed that the series has used skill-based matching since 2007’s Modern Warfare.

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Helicopter flying in Call of Duty

Skill-based matchmaking has been a hugely controversial issue among Call of Duty fans for years, and former developer Josh Menke has finally confirmed that CoD titles have had SBMM as far back as 2007’s Modern Warfare.

In the early days of online multiplayer gaming, players would have to select a server to join by themselves. As time went on, developers started to automate that process, eventually introducing skill-based matchmaking in an attempt to keep matches competitive.

While this seems logical, it’s been a highly contentious issue among gamers who claim it has ruined games and made them less fun.

Games like Black Ops Cold War and Warzone have been criticized for using skill-based matchmaking too much, with players comparing them to older Call of Duty titles. However, former Activision Senior Systems Designer Josh Menke has revealed that SBMM has been in CoD games since 2007.

vanguard operators in combat in warzone pacific

The idea behind skill-based matchmaking is to place you in lobbies with players of a similar skill level. While many believe that older Call of Duty titles didn’t do this, Menke states it’s been used as far back as the original Modern Warfare.

“[Call of Duty 4] did have some skill-based match-making, all of them always have,” he told GDC. “It’s just the math and science have gotten better over the years. If you grew up on it back then, your expectations are very different than if you have it now.”

“The same thing happens in Fortnite, even today. When the game first started, I believe they had very little skill-based matchmaking, then over the years they’ve experimented with different levels of SBMM and using bots.”

“You’ll have players who play Call of Duty that will be like, ‘I don’t like skill-based matchmaking,’ but then they go play Valorant and it’s fine.”

A sniper in Modern Warfare Remastered

One of the biggest complaints about skill-based matchmaking is that while it should be used in ranked modes, public or casual matches have become too difficult because of the system.

Menke does feel that developers are making one major error with current matchmaking systems, saying that when a game can’t find a good match for a player, it just “settles” for a bad one. Instead, he suggests using “real-time stats” on the player base to create the best games possible.

Whether you like SBMM or not, the system isn’t going anywhere. At least the long-running debate over CoD’s historical matchmaking system can finally be put to rest.

For more Call of Duty, check out everything you need to know about Warzone’s new Pacific Caldera map.

Image Credits: Activision

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Top 5 hardest Call of Duty campaigns of all time

Call of Duty has produced some of the most memorable campaigns in FPS history, but we’re counting down the top 5 hardest ever.

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world at war's heart of the reich level with CI logo

As well as delivering epic narratives and creating iconic characters, plenty of CoD campaigns have also offered a nice challenge down the years. So we’ve picked out the top 5 hardest CoD campaigns ever, and ranked them.

Whilst it’s Call of Duty’s multiplayer that understandably gets all the plaudits, the franchise has produced some incredibly good single-player experiences too – with Vanguard being the latest one. After all, before online gaming really got going in the mid-late 2000s, campaigns were the main selling point of FPS games.

Many games have since overlooked this aspect in favor of keeping players hooked to live service models. However, barring Call of Duty: Black Ops IIII, every major CoD title has had a campaign, and we’ve sifted through them all to rank the top five hardest of all time.

Hardest CoD campaigns ever ranked

player fighting through Paris in MW3

We can confirm that we’ve played and beaten all these campaigns on the Veteran difficulty setting – apart from BLOPS III which we did on its debuting Realistic difficulty.

As most players will know, Veteran can turn a simple corridor into a test of patience that can take a long time. This separates the weak from the strong and is a perfect way to differentiate campaigns.

Recent years have phased out repsawning enemies and grenade spam, and as a result, have been a lot easier. But a trip down memory lane will dig up some of the most frustrating levels and sections in the series.

5. Call of Duty: Modern Warfare 2

soap looking at gulag in MW2

Definitely not as tough as the later entries on our list, but Infinity Ward’s second installment of the Modern Warfare saga had the odd mean level that will bring out the veins in your head.

The game actually starts out fairly generously for the first few levels, and then dumps a harsh one-two punch of Takedown on you, a nerve-inducing push through the Favela, and the extremely open nature of Wolverines.

You’re allowed your breath back for a bit, and then you’re plunged into the infested depths of the Gulag that has some positively vile checkpoints to clear. Through Whiskey Hotel and Loose Ends you have a ton of enemies to contend with and these are the levels that test your Veteran instincts, especially the survive and escape formula of Loose Ends.

Modern Warfare 2 doesn’t have a defining level or section that stands out, it’s just packed with lots of solid fights that will test your mettle.

4. Call of Duty 2

player fighting across bridge in COD2

The early Call of Duty games set the standard for some of the difficulty that was going to be featured down the line.

CoD2 feels a bit more streamlined and thought-out compared to the first game, but it’s still rife with grenades flying in from every angle and Germans that have had their skills honed by the Matrix.

There’s definitely a sense that the levels get harder towards the end, as a natural difficulty curve should do. The German respawn factory never ceases production, even until the very end. The only thing that lessens the difficulty a tad is the fact that Call of Duty 2 introduced regenerating health for the first time, meaning players had time to recover.

3. Call of Duty 4: Modern Warfare

player looking at chernobyl wheel in cod4

We consider CoD4 to be the best Call of Duty game, and its characters, set-pieces, that nuclear explosion scene, and so much more make this campaign memorable, not least the punishing difficulty.

But it’s a handful of missions and sections that will get you used to the death screen. Charlie Don’t Surf’s push through the Broadcast area is painful, the Hunted is littered with large space and tight areas packed with enemies, and even scaling the hill in Safehouse can take a while.

But it’s some of the game’s final missions where things are turned up to 100. The iconic One Shot, One Kill mission is a supreme test of skill, patience, and luck on Veteran, No Fighting in the War Room is a timed slog through steam, claustrophobic corridors teeming with foes, and of course – Mile High Club.

A one-minute sprint through about 50 enemies in the tightest fighting area yet, going up a floor, demanding absolute precision and excellence on your part. You’ll find that if you check many gamer’s Trophies and Achievements for CoD4, they’ll be missing this one on Veteran.

2. Call of Duty: World at War

a squad advancing in world at war mission

Call of Duty: Grenade would’ve been a more apt title for Treyarch’s 2008 World War II shooter and many players to this day still see grenade indicators appearing in their vision.

Every mission is an exercise in patience and bravery thanks to unlimited enemy respawns and the germans owning every grenade in existence.

The game is a brutal journey for its first 14 missions on Veteran, and then you get to what is probably the most difficult FPS mission ever created – Heart of the Reich. The act of taking down four AA guns can take literally hours as you have little cover, enemies are attacking (infinitely) from all sides, and you’re having to constantly retreat from grenades every two seconds.

World at War is one of the last true tests of outrageous CoD difficulty.

1. Call of Duty 1 (Call of Duty: Classic)

player making their way to eder dam in cod 1

Anyone who thinks World at War or CoD4 are the hardest campaigns only say that because they haven’t the arduous task of completing the first-ever Call of Duty campaign on Veteran.

Why’s it the hardest? It’s very simple. No health regeneration, no health packs, the checkpoints are utterly unforgiving as you need to have a certain amount of health to trigger them, otherwise, you get diddly squat, checkpoints can be awarded as you’re getting shot, enemies can regularly appear behind you, and they have an immaculate aim.

Then when you start to factor in Chateau, POW Camp, Eder Dam, Truck Ride, Battleship Tirpitz, and the absolutely mind-bogglingly difficult Pavlov’s House, then it’s easy to see why Call of Duty 1 has the hardest campaign ever.

Don’t believe us? Go and play it on Veteran, then get back to us.


So that’s our top 5 list of the hardest Call of Duty campaigns of all time. Even if your list has one or two slightly different entries, we can all agree that Call of Duty has done a great job of serving up some fiendishly tough treats.

If you enjoyed our list and want more original content, then check out the best CoD Zombies maps ranked, every gun in Vanguard ranked, or even the 10 best FPS weapons of all time!

Image Credit: Activision

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Leaker claims Activision is considering changing Call of Duty’s annual release schedule

A leaker has suggested that Activision’s annual CoD release may be coming to an end with extended cycles being considered.

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lucas riggs and other characters with activision logo over them

A new Call of Duty title is released every year, with multiple studios taking it in turns to bring out a new game. A new leak however has made the bold claim that Activision may be thinking about changing its release schedule and model.

It’s become a given that a new CoD game will be released in November of each year, with the likes of Treyarch, Sledgehammer Games, and Infinity Ward all taking it in turns to develop a new game.

2019 saw the release of IW’s Modern Warfare reboot, 2020 was Treyarch’s Black Ops Cold War, and this year has seen the release of Sledgehammer Games’ Vanguard.

It’s already rumored that Modern Warfare 2 is in the works for 2022, but depending on Activision’s approach, they may opt to change their release policy, starting with MW2.

player sniping in modern warfare 2019

Leaks seem to happen left, right, and center these days, with people able to learn a great deal of information about projects and plans, many of which turn out to be true.

The new Call of Duty rumor comes from leaker Ralph, who recently claimed that the reported Modern Warfare 2 Multiplayer remaster has been canceled, and thinks that annual releases are being reconsidered.

A recent Tweet from them quite simply said: “Activision are reportedly in discussion for extending Call of Duty’s annual releases.”

As with any leak, this should be taken with a major pinch of salt. RalphsValve has recently come under scrutiny from fellow leakers regarding the accuracy of his claims.

With the rumored 2022 Call of Duty: Modern Warfare 2 title still potentially a year out, maybe two now, things can always change, and we’d recommend taking these claims with a pinch of salt.

Furthermore, given how much this could change the Call of Duty landscape going forward, we’d also strongly recommend waiting for official confirmation from Activision before assuming this is the direction CoD will be going in the future.


For more Call of Duty news, take a look at when Vanguard and Warzone Season 1 starts.

Image Credit: Activision / Infinity Ward / Sledgehammer Games

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