Connect with us

Call of Duty: Black Ops 2

New Patch for Black Ops 2 on PC live now; patch notes now available

Published

on

A brand new patch for the PC fans was released today afternoon. This patch contains many new bug fixes, new features, etc. Check out the patch outs here:

Global Changes:

  • Improved loadtimes when using AMD hardware
  • Fix for issues when binding mousewheel to fire
  • Using arrow keys to adjust Mouse sensitivity will increment the value by .01
  • Fix for some instances of “Error quit was not requested in the main thread”
  • Fix for issues with 16:10 displays
  • Fix for TXAA not disabling when an unsupported card is detected
  • Improvements to ambient occlusion
  • Increased Friends list limit to 300
  • Joinable friends now sort to the top of the friends list
  • Users now have the ability to unlink youtube accounts.
  • Added SFX to sliders in options menu
  • Fix for knife lunge not working when a gamepad is connected
  • Improved film rendering stability and made progression bar more accurate while rendering a film.
  • Improved audio/rumble responsiveness when hitting enemies with gunfire.
  • Fix for issues with changing the gamepad Button Layout in theater
  • Fix for Party host receiving infinite “Reconnecting to Party” message when clicking on “Bring Party” in a post-match lobby.
The rest of the patch notes are available after the break!

Campaign Changes:

  • Fix for crash that could occur during credits
  • Fix for freeze when unlocking Death From Above achievement

Multiplayer Changes:

  • Matchmaking improvements
  • Added Hardcore Kill Confirmed playlist to the Hardcore category
  • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
  • Fix for incorrectly being able to purchase an 11th Create a Class slot
  • Collision and clipping fixes on all maps
  • Fixed a number of new UI error messages reported by users.
  • Improved CoDTV sort filters for browsing content
  • Players can now render films in addition to clips
  • Removed incorrect SFX for placing from party games
  • Fixes for issues with codtv images not loading in
  • Bots no longer count towards the party size limit in Custom Games
  • Added the ability to “View League Teams” from any player’s Playercard.
  • Added the ability to “View Playercard” from League solo leaderboards.
  • Map exploit fixes in Meltdown
  • Fixes for errors on Express when the train arrives
  • “Drop Shot” medal is no longer awarded after standing back up.
  • Fix for escort drone cuing incorrect audio
  • Added voice chat volumn controls
  • CoDTV video playback improvemnts
  • Fixes for out of sync audio issues in rendered videos
  • Fixes for rendered clips showing the wrong length on youtube
  • Fixes with “Hacked” items not targeting the correct team
  • Shadows seen through sniper scopes now render more correctly.
  • Fix for Hijacked minimap displaying incorrectly
  • Fix for some equipment not being destructible by Friendly Fire in Hardcore mode
  • Fix for final killcams not displaying properly if it is an “Assisted Suicide” kill.
  • Fix for Bomb Defuser Challenge not progressing properly
  • Fix for Hero Medal not appearing in game at the correct time.
  • Fix for XP bar in League Play not displaying correctly
  • Fix for teams being kicked from league play when matched against a previously played team
  • Fix for crash when getting disconnected while viewing the like/dislike menu of a screenshot
  • Fix for partial loss of functionality when theater is started while a party member is in emblem editor
  • Fix for Arch Nemesis challenge unlocking incorrectly
  • Addressed issues which prevented some master challenges from being completed.
  • Fix for friends list showing the wrong rank icon for players
  • Fix for Escort Drones spawning under the map
  • Added a fail-safe to prevent spawn trapping in CTF.
  • Fix for floating corpse models on some maps
  • Players can now copy a custom class to the extra prestige slot.
  • Improved overall communication of Double XP when enabled.
  • AAR better communicates how much XP was earned in each match.
  • Fix for issues with having Assault Shield and no secondary weapon
  • Thermal vision overlay no longer appears using the VTOL glitch.
  • Fix for players not being able to capture their own Care Packages when using the Black Hat PDA in FFA
  • Fix for Camera Marker slide bar not functioning correctly
  • EMP grenades no longer affect the CODcaster HUD.
  • Fix for SFX that plays when player gets in the top 3 in FFA
  • Increased sight checks on turrets to improve spawning algorithms.
  • Multi-team games no longer count as a tie if an entire team quits.
  • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
  • Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
  • Precision challenge “Wet Work” will now unlock with 10 kills.
  • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
  • Players that help with the “Synchronized Attack” challenge now get credit for it.
  • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
  • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
  • Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
  • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
  • Players can no longer get on top of the shrubs in Nuketown 2025.
  • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
  • Clan tag is no longer locked immediately after prestige.
  • Fixed an area in Express where K9 Unit dogs could get stuck.
  • Party Privacy count no longer affects how many bots will spawn in Combat Training.
  • Players can no longer stand on invisible collision in Carrier.

MP Gameplay Balancing:

Scorestreaks:

  • UAV: cost increased from 350 to 425.
  • Lightning Strike: added 750ms delay

Equipment/Grenades:

  • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
  • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
  • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.

SMGs:

  • All: increased hip fire recoil.
  • All: increased max hip fire spread from 4.75 to 5.
  • All: reduced bullet penetration.
  • MSMC: increased recoil slightly.
  • PDW-57: increased recoil slightly.

Assault Rifles:

  • All: reduced idle sway for more reliable long-range aiming.
  • M8A1: reduced lethal range of 3-hit kills from 250 to 50 inches.
  • M8A1 + Select Fire: increased recoil.
  • FAL OSW + Select Fire: increased recoil.
  • SWAT-556 + Select Fire: increased recoil.

Sniper Rifles:

  • All: increased hip fire spread.
  • All + Laser Sight: increased hip fire spread.
  • XPR-50: increased recoil slightly.

Shotguns:

  • R870: reduced one-hit kill range by 45 inches.

Pistols:

  • B23R: reduced headshot multiplier from 1.4 to 1.
  • KAP-40: reduced headshot multiplier from 1.4 to 1

Zombies Changes:

  • Fix for Reviving text remains on screen during scoreboard after game ends
  • Fix for Mystery Box beacon disappearing after host migration
  • Fixes for players getting inside of or clipping into objects in all ZM maps
  • Improved zombie AI pathing in all maps
  • Fixes for players falling outside of the map for all maps
  • Players will now take damage while holding buildable parts
  • Fixes for issues obtaining the Jet Gun
  • Removed debug text that sometimes appears after host migration
  • “You Have No Power Over Me” achievement is now awarded at the correct time
  • Fix for infinite loading screen when uploading short clips
  • Fix for errors that may occur when viewing long clips
  • Fixes for Green flashes appearing when exiting Nuketown Zombies
  • Dead players can now text chat with living players
  • Added voice chat volume controls
  • Fix for players having unbreakable zombie shield
  • Fix for issues with multiple players buying the same door
  • Fix for incorrect character audio while holding breath with sniper scopes
  • Fix for rare issue with players getting stuck in custom game lobby
  • Fix for players getting permanent perks
  • Fix for persistent upgrades never going away.
  • Fix for players not dying when falling from extreme distances after purchasing juggernog in survival modes

Call of Duty: Black Ops Cold War

How Nuketown has changed over the years

We take a look at Nuketown throughout the years.

Published

on

Call of Duty revealed that classic map Nuketown will be coming to Black Ops Cold War on November 24.

Nuketown has been in every iteration of the Black Ops franchise and Cold War will be no different. It will feature a brand new version of Nuketown called Nuketown ’84. We’re taking a look at how the classic map has evolved throughout the years.

Call of Duty: Black Ops (2010)

Nuketown

Where it started. This small map started as a project by level designer Adam Hoggatt. It wasn’t intended to be in the full game but after playtests, it quickly became a favorite among the developers.

Inspired by the 2008 movie Indiana Jones and the Crystal Skull, the map is designed to be a nuclear testing facility modeled after 1950s suburban America.

Nuketown is a small map, capitalizing on the popularity of Shipment in CoD 4: Modern Warfare (2007) and Rust in Modern Warfare 2 (2009). With its yellow school bus in the center and picket-fenced gardens, it instantly became one of CoD’s most memorable maps.

Call of Duty: Black Ops 2 (2012)

Nuketown 2025

Nuketown returned in the next installment of the Black Ops franchise. With the exact same layout, this updated version brought Nuketown to the 21st century.

Nuketown 2025 came as a pre-order bonus with Black Ops 2 but could also be purchased as DLC. This version of Nuketown swapped the classic 1950s look for a blend of retro 60s with Black Ops 2’s futuristic aesthetic.

This updated version fixed the spawn issues from the original Nuketown, leading to many believing this to be the best iteration.

Nuketown Zombies

Nuketown was also included in Black Ops 2’s Zombies mode. It was basically the original Nuketown map designed for Zombies.

This version of Nuketown is the aftermath of the nuclear bomb that goes off at the end of every Nuketown round.

In this version, the map has been damaged by the Nuclear Bomb and smoke and ash blotting out the sun. Zombies spawn in all the usual ways but the Pack-A-Punch and Perk-A-Cola machines spawn after killing certain numbers of zombies.

Call of Duty: Black Ops Declassified (2012)

Nukehouse

This is a version of Nuketown most will be unfamiliar with. Activision released a stripped-back version of Black Ops for the PS Vita called Black Ops Declassified. The single-player took place between the original Black Ops and Black Ops 2 and also included multiplayer.

A smaller version of Nuketown which only featured the yellow house and the truck on the street was included. This map was extremely small with players often spawning right next to each other.

Call of Duty: Black Ops 3 (2015)

Nuk3town

Black Ops 3 recreated Nuketown in a science-fiction style. With bright colors, futuristic cars, and digital confetti rising from the buses, this was a very different looking Nuketown. The layout of the map stayed much the same, however.

Read more: Verdansk map to remain in Warzone after Black Ops Cold War launch

This map wasn’t available for the Xbox 360 or Playstation 3 as this game released during the transition between console generation.

Apart from the aesthetic changes, this version also had high walls to take advantage of ‘wall-running’ which was part of Call of Duty’s movement system at the time.

There were also Easter Eggs included in Nuk3town such as shooting mannequins in a certain sequence which would start a zombie-esque outbreak.

Call of Duty: Black Ops 4 (2018)

Nuketown 2018

Nuketown 2018 received a mixed reception. This version took on a Soviet aesthetic, being set in the winter with a muted color palette. Although less of a change compared to Nuk3town, players were underwhelmed by the map’s design.

The specialist abilities such as the Grapple Gun drastically altered the flow of the map. Players felt that Nuketown 2018 played too differently to the original.

An addition some liked was the RC-XD tunnel system, in which the remote car could be driven beneath the map past missile silos, and come out the other side.

Nuketown Island (Blackout)

Black Ops 4’s battle royale mode Blackout featured many classic Black Ops maps. Nuketown was included in a location of the map called Nuketown Island.

Nuketown Island includes the whole town that Nuketown is part of, taking heavy inspiration from the classic Nuketown map as well as Nuketown Zombies. The area is heavily damaged similar to how it is in Nuketown Zombies and contains the original cul-de-sac from Nuketown.

Brand new to Nuketown, the area has a nuclear bunker and tunnel system underneath that players can access.

Call of Duty Mobile (2019)

Call of Duty Mobile contains classic maps from both the Black Ops and Modern Warfare franchises and Nuketown is no exception.

This brought it back to the very original Nuketown map we had in Call of Duty Black Ops. Although played on mobile devices, the map plays much the same as it did in the very first Black Ops.

With Nuketown returning in Black Ops Cold War, expect it to have a 1980s theme.

Continue Reading

Activision

All Call of Duty titles on sale for Steam Winter and Xbox Countdown sales

Published

on

The holidays are here! Steam and Xbox have launched their Winter and Countdown sales respectively. From the original Call of Duty up to Black Ops 4, plenty of Call of Duty titles are on sale on both platforms.

Steam (PC)

Steam’s Winter Sale began December 20th, 2018 and ends January 3rd, 2019 at 10AM PT. All prices are in US Dollar.

It’s important to note that Call of Duty: Black Ops 4, is available exclusively on Battle.net for PC and thus is not included.

Xbox One / Xbox 360

Xbox’s Countdown Sale began December 20th, 2018 and ends January 3rd, 2019. All prices are in US Dollar. Xbox Live Gold members also receive up to an additional 10% off.

All of the following Xbox 360 titles are Backwards Compatible on Xbox One.

Do you plan to pick up any of the titles while they’re on-sale?

Continue Reading

Opinion

Top five weapons that should be brought back for Black Ops 4 multiplayer

Published

on

These fan favorite guns from Treyarch’s past Call of Duty’s would feel right at home in Black Ops 4’s multiplayer.

With every iteration of Call of Duty, we have become accustomed to leaving old guns behind and learning how to use new ones. While that’s great for keeping the games feeling fresh, here are some guns that players would still love to use.

Stoner63

Stoner63 image via callofduty.wikia.com

Black Ops 4 has its own set of unique Light Machine Guns, but nothing quite as bombastic as the Stoner63. Hailing from Black Op 1, this gun does what most LMG’s don’t.

Blends high rate of fire with tons of ammo, while still retaining low recoil. The Stoner63 is the missing LMG/AR hybrid gun that Black Ops 4 is sorely missing.

HAMR

The HAMR is a standout LMG due to its unique characteristics. For the first seven rounds, this gun has the fastest firing rate of any LMG in Black Ops 2. Shooting the HAMR in short bursts make this gun ideal for mid-range encounters.

Historically, the LMG class has always had the fewest guns in Call of Duty multiplayer, so adding the Stoner63 and HAMR would greatly beef up this category.

R870 MCS

While Black Ops 4 has chosen to relegate shotguns to secondaries, I’d love to see them bring back this weapon category to its former glory. Adding the R870 MCS, also known as the Remington, would be a great step in that direction.

Zipping around smaller maps with this gun in Black Ops 2 felt so good. One shot kills were possible even at mid-range, and the reload time wasn’t half bad for a pump-action gun.

Beef up the SG12, MOG 12, and add the R870 back would give Black Ops 4 shotguns some much-needed love.

MP40 & Galil

Galil and MP40 images via callofduty.wikia.com

These guns are in a weird state. Both have been brought back several times, have had their names changed, then changed again, and are actually present in Blackout, yet are missing from Multiplayer. They most likely will be brought over sometime in the future, but having them currently in one portion of the game just makes me miss their omission in MP even more.

Whether they choose to call it the HG40, like in Black Ops 3, or the Grav, as seen in Blackout, any incarnation of these guns would be a treat. 

Ballistic Knife

Ballistic Knife image via callofduty.wikia.com

Ever since making its debut in the first Black Ops multiplayer trailer way back in 2010, this weapon has caught the attention of every Call of Duty player. A knife that shoots knives. Pretty cool, eh?

When it comes to distinct secondary weapons, Black Ops 4 is lacking. No crossbow, no shield, no weird disc shooters, just shotguns, pistols, and launchers. Bringing back the Ballistic Knife would help keep Black Ops tied to its wacky roots. Playing Gun Game just doesn’t feel right without it.

These are just the guns I would like to see added to Black Ops 4 multiplayer. What other guns, whether from zombies, Modern Warfare, or even other franchises, would you like to see online? Let us know in the comments down below!

Continue Reading