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New patch for Black Ops 3 now live on XB1/PC; includes bug fixes + more – UPDATE

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A new patch for Call of Duty: Black Ops 3 is now live on Xbox One, and as of February 9th, now live on PC as well. The patch update includes the new Combat Record, Dead Ops Arcade 2 being unlocked for all, and more.

Patch Notes:

UPDATE — February 9th: NOTE: PC specific update notes are listed with [PC] next to item. If no platform is mentioned after, that means the update listed went live on both Xbox One and PC.

Multiplayer:

General

  • [PC] Added ability to launch into Safe Mode after improper exit
  • Addressed an issue allowing Players to infinitely vote for the previous map.
  • FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
  • Balance pass to improve XP earn rate consistency across game modes.
  • Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
  • Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
  • Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
  • Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
  • Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
  • Added additional anti-cheat support.
  • Removed UI error that could occur if players were idle for a long period of time in the Main Menu.
  • Added Colorblind Mode to Options menu that supports different types of Color Blindness (Deuteranopia, Protanopia, Tritanopia).

General Gameplay

  • Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
  • Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
  • Addressed issues that affected Cryptokey earn rate consistency across game modes.
  • In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
    • Cerberus – AI-controlled
    • Talon – AI-controlled
    • Wraith
    • RAPS Drones
    • GI Unit
  • Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
  • Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
  • Teammates can no longer damage friendly Scorestreaks in Hardcore.
  • Addressed issue where Players were able to place turrets underwater after using Rejack.
  • Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
  • Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
  • Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers.
  • Adjusted the spawn logic for Lightning Strike to better match the blast radius.
  • Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.
  • Fixed issue where hit markers moved off center when being damaged.

Black Market

  • Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
  • Updated Black Market purchase animations and FX.
  • Addressed audio issues with Black Market when accessing it during matchmaking.

Theater

  • Fixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.

Store

  • Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
  • Corrected visual layout bug that occurred after purchasing COD Points.

Combat Record

  • Players can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
  • Players can now compare stats with Friends in the Combat Record.

Specialists

  • Outrider
    • Sparrow
      • Increased ability to hit enemies.
  • Nomad
    • Increased Rejack stand up speed.
    • Increased remaining Power when player terminates.
  • Prophet
    • Tempest
      • Increased ability to hit enemies.
  • Reaper
    • Equalized footstep audio volume to the same audibility of other Specialists.
  • Spectre
    • Reduced leftover Specialist Power available if Player died while activating the Ripper.

Create-A-Class

  • General
    • Fine-tuned Rapid Fire effectiveness across all weapons.
  • Submachine Guns
    • General
      • Reduced sprint out speed
    • VMP
      • Fixed issue where Player would occasionally not show on the radar when firing.
    • Vesper
      • Reduced recoil stability.
      • Reduced Hip-fire accuracy.
    • Weevil
      • Increased medium distance damage range in Hardcore mode.
  • Assault Rifles
    • ICR
      • Increased ADS aim stability.
      • Increased long distance damage range.
    • HVK-30
      • Increased long distance damage range.
    • KN-44
      • Increased medium distance damage range.
    • SHEIVA
      • Increased ADS aim stability.
      • Increased long distance damage range.
    • XR-2
      • Increased ADS aim stability.
      • Increased recoil control.
  • Shotguns
    • Argus
      • Increased lethal damage range.
    • KRM-262
      • Increased lethal damage range.
  • Light Machine Guns
    • All LMGs
      • Increased ADS aim stability.
  • Sniper Rifles
    • Locus
      • Increased ADS aim stability.
      • Increased weapon switch speed.
  • Special
    • Brass Knuckles
      • Added spark effect to Brass Knuckles taunt.
  • Attachments
    • FMJ
      • No longer deals increased damage to the robot in Safeguard.
      • No longer ignores the armor provided to Satellite Drone carriers in Uplink.
  • Awareness Perk
    • Reduced audible range bonus.

Scorestreaks

  • Cerberus
    • Increased health of dropship
    • Increased AI targeting speed
    • Increased AI accuracy
    • Increased AI damage
    • Increased missile accuracy
    • Increased missile projectile speed
  • Hellstorm
    • Increased damage radius.
    • Increased projectile speed of bomblets.
    • Increased targeting radius.
  • Mothership
    • Increased health.
  • R.A.P.S. Deploy Ship
    • Increased health.
  • Rolling Thunder
    • Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.
  • Talon
    • Addressed issue where the Hellstorm vision set would show in a Talon’s final Killcam.
  • G.I. Unit
    • Increased G.I. Unit Drop Ship flares by two.
    • Increased health of dropship
    • Increased duration to 90 seconds
  • H.A.T.R
    • Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.
  • Power Core
    • Cost decreased to 1250.
    • Duration increased to 60 seconds.
    • Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

Maps

  • Breach
    • Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
    • Swapped #1 and #3 Hardpoint zones in rotation.
    • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
  • Combine
    • Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
    • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
  • Havoc
    • Adjusting spawn points that would slightly drop the player to the ground when respawning
  • Redwood
    • Removed rogue pickup prompt while playing Search & Destroy.
    • Adjusting spawn points that would slightly drop the player to the ground when respawning.
  • Hunted
    • Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
  • Nuk3town
    • Fine-tuned G.I. Unit traversals around the map.
    • Updated blue car profile to reduce poor engagements.
    • Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
  • Infection
    • Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
    • Added grenade collision on isolated area of Infection wall.
  • Redwood
    • Fixed an issue where Players were able to leave the play space near southern gate.
  • Stronghold
    • Fixed exploit where Players were able to get atop trees in several areas.
    • Added kill brush to remove exploitable area near mansion.

Game Modes

  • Free-for-All
    • A loss will no longer be recorded when joining a Free-For-All game in progress.
  • Hardpoint
    • Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
  • Safeguard
    • Adjusted win timing in Safeguard.
  • Search and Destroy
    • Addressed an issue where inactive Players were not being removed from games in S&D.
  • Uplink
    • Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
    • Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
    • Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
    • Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
    • Reduced score bonus for kills while carrying Satellite Drone.
    • Removed aim assist while carrying the Satellite Drone.
  • Capture The Flag
    • Reduced score bonus for kills while carrying the flag.

Arena

  • “Popular” will replace “Moshpit” in the next season.  Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
  • Domination and Kill Confirmed will be added to Arena Leaderboards.
  • Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
  • Arena default Custom Classes no longer contain restricted items.
  • Removed the Map Voting stage from Arena.

Custom Games

  • Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
  • Titles for Custom Games are now displayed in the lobby with the game mode and map.
  • Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
  • An “Official” badge is displayed in lobby map image for Official game variants.
  • Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.

CODCaster

  • Enabled CODCaster for bots only matches.
  • Fixed bug where the CODCaster could begin a match before all Players joined.
  • Player list will now wrap when cycling through Players.
  • Player names now appear with the correct colors when using custom team colors.
  • Addressed several UI issues related to CODCasting Hardpoint matches.
  • Minimap will now show when a Hardpoint is in a contested state.
  • Flag Carrier indicator should now properly appear when CODCasting CTF matches.
  • CODCasters can now see objective indicators in the Player List when a Player has an objective.
  • Addressed issue where if a Player protected/banned multiple items, only the first item would display.

Lobby Invites

  • Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
  • Fixed a crash that occurred when accepting an invite during any cinematic.
  • Addressed several issues related to Players being able to exceed the max party size in various situations.
  • Resolved several bugs related to joining a session from outside of the game.
  • Players can now send game invites while in Campaign.

Challenges and Medals

  • Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
  • Fixed issue where images would not appear for some challenges in the After Action Report.
  • Fixed issue for “Collateral” medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
  • Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
  • Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
  • Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
  • Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
  • Addressed issues where the following challenges were not correctly being tracked:
    • “Engineer Prestige”
    • “Now You See Me”
    • “Run and Gun”
    • “Blast Suppressor”
    • “Gunfighter”
    • “Secondary Gunfighter”
    • “Covering Fire”

Media Tab

  • Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.

Zombies:

General

  • [PC] Offline Zombies now available on PC.
  • Daily Challenge feature added.
  • Ready-Up functionality has returned to the Zombies lobby.
  • Fixed an issue where Players were not able to achieve prestige master status.
  • Fine-tuned weapon balance.
  • Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
  • Fixed issue where Players were being kicked from match in 4-Player split screen.
  • Fixed issues where lightning effect wasn’t playing on various weapons.
  • Fixed several issues with Daily Challenges not showing the correct reward.
  • Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
  • Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.

Shadows of Evil

  • Fine-tuned weapon balance.
  • Addressed various exploits where Players were able to get out of the map.
  • Fixed an issue around an Easter Egg quest that prevented a Player from accomplishing the quest.
  • Fixed rare issue where Players were unable to start an Easter Egg if they obtained a specific gun.
  • Increased visibility of “Lil’Arnie” bottle.
  • Addressed visual issue near Beast Mode altar in Canal District.
  • Fixed bug where Players were able to pick up the sword while in beast mode.
  • Addressed an exploit related to the Level 2 Sword charge meter not depleting correctly.
  • Fixed issue where Players were able to purchase/pick up items while transforming back from Beast Mode to Human.
  • Addressed bug where the Pop Shocks GobbleGum stayed active when a Player went into Beast Mode.
  • Address issue where Players are unable to wall run after a host migration in the Pack-A-Punch Room.
  • Fixed issue where Players could exploit Margwas from spawning in for the rest of the game.

The Giant

  • Addressed exploits in the Giant map where Players were able to leave play space near Animal Testing area.
  • Fixed exploit in the Giant where the Player was able to get under the map near the “Catwalk”.
  • Addressed issue where Player could become stuck on collision near the KRM wallbuy and power switch locations.

Dead Ops Arcade 2

  • Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
  • Dedicated Dead Ops Arcade 2 lobby added w/public match support.
  • New Leaderboards for solo/2-Player/3-Player/4-Player.
  • 4-Player Local support.
  • Player guardians (Robots and Skeletons) are no longer collidable.
  • Non-player entities should no longer trigger round exits.
  • Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
  • New Pickup added: Golden Egg, a rare post round 60-item spawn.  The Golden Egg hatches into Extra Life pickup.
  • Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red);  Default Permanent weapon is Level 2 Death Machine (red).
  • Fate of Friendship upgrade: Player’s permanent weapon is the Level 3 LMG(purple).
  • Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance.
  • Addressed multiple bugs around invisible Shadow Man issue.
  • Solo Player Anti-kiting logic.
  • Addressed variety of issues around small window of possible death when exiting vehicle.
  • Nerfed the amount of score increment given for direct damage to boss.
  • Fixed issues around a small window of possible death at end of Redins Rally.
  • Fix for zombies failing to path when Player is in VTOL.
  • Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
  • Sentry/Rocket turrets can no longer pickup items.
  • Upon Death, gems now pop-out correctly and can be scavenged.
  • Umbrella pickup now properly drops skulls.
  • Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
  • Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.
  • Room of Judgment logic changed to factor in skill and remove the random nature, a Player will always be rewarded.

Campaign:

General

  • Added support for the Tactical Mode “auto-on” feature.

Challenges

  • Resolved an issue that occasionally prevents completed accolades from registering after finishing a level. This would have prevented Players from achieving the Combat Distinction and Campaign Master challenges.

Call of Duty

CouRage explains what “killed” his love for CoD Multiplayer

Popular Call of Duty content creator CouRage revealed the main reason his love for CoD Multiplayer was “killed.”

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courage cod vanguard

CouRage has given fans the reason why he has lost his love for the standard Call of Duty Multiplayer mode.

Call of Duty has always been praised for its Multiplayer mode, which became its most popular aspect ever since Call of Duty: Modern Warfare was released in 2007.

The Multiplayer mode spawned a massive community of players, some of which made a living through becoming professional players and content creators.

With the game developing so fast, many of these players have ultimately fallen out of love with the standard Multiplayer mode, with things like Warzone and other battle royale games becoming more appealing. With that being said, CouRage revealed why he no longer has the passion to play CoD Multiplayer.

vanguard operator season 1

Call of Duty: Vanguard is the latest installment in the franchise, which of course comes along with the classic Multiplayer mode that a lot of players look forward to every year.

Over the years, this mode has changed a lot, from Exo suits to the return of boots on the ground gameplay. As well as this, players began to realize that the game possessed a skill-based matchmaking system, which has since become a very controversial topic of conversation in recent years.

For those wondering why popular Call of Duty content creator CouRage isn’t grinding Vanguard’s Multiplayer mode, he revealed back in 2020 that “Skill based matchmaking” killed his love for Call of Duty’s Multiplayer mode, which is a system that pits similarly skilled players against each other.

In the tweet, CouRage explains that SBMM causes players to “sweat 100% of the time,” with no “pop off” games and “ability to use fun weapons,” asking Warzone to “save” him. This is very telling considering Warzone became his go-to game for quite some time.

A recent Reddit post brought this tweet back up for players to share their opinions on SBMM in Call of Duty. Some of the users are clearly in agreement with the streamer, with one comment saying:

“Matchmaking should not be skill based.. that why there is ranked mode to play on your own skills. Sadly they dont make competitive modes that rewards any way.”

Having said that, the community is definitely torn, as others feel as if SBMM is justified: “I feel like a lot of proficient COD players do not seem to understand that their “relaxed” games were built upon the backs of all of us who are mediocre to average players.”

Ultimately, SBMM was most likely introduced to make the game more accessible for new players, which may be a massive part of Call of Duty’s continued success. However, that clearly is alienating the more advanced and experienced players.

With CoD 2022 in the works, perhaps Activision will decide to switch it up, or players will be getting the same experience that may not be as appealing to the individuals who have been playing Call of Duty for years.

Image Credits: Activision

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Call of Duty

Clever CoD Zombies trick gives Chronicles players unlimited max ammo

CoD Zombies players have discovered a useful Black Ops 3 Zombies Chronicles trick that grants you unlimited max ammo drops.

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Zombies in CoD

Black Ops 3’s Zombies mode is popular among Call of Duty players, and now few of them have discovered a trick that grants you infinite max ammo drops in Zombies Chronicles.

Call of Duty players have been disappointed with Vanguard Zombies, and many of them have gone back to Black Ops 3. The game offers players 13 different maps after the release of Zombies Chronicles.

If you play enough times, you’re bound to pick up some useful tricks. Now one has been discovered that grants you infinite max ammo drops in the Zombies Chronicles Shangri-La map.

CoD Zombies trick for unlimited max ammo 

Zombie Monkeys in Black Ops 3

Reddit user ‘I_Play_Zetsubou’ showcased this trick in the CoD Zombies subreddit. It requires you to drop into Shangri-La and acquire the Widow’s Wine Perk, which is located in the mines.

Zombie Monkeys will randomly appear whenever there’s a drop on the map. They attempt to steal the drop you need to kill them before you can collect it yourself. However, they can be helpful for this trick.

Here’s how you can get infinite ammo in CoD Zombies:

  1. Collect Widow’s Wine on Shangri-La
  2. Take out zombies until the Widow’s Wine grenade refill drop appears
  3. Let a Zombie Monkey steal the Widow’s Wine grenade drop
  4. Kill the Zombies Monkey after it cycles over the max ammo

This trick will keep filling up your max ammo, and you can repeat these steps to ensure that you never run out of rounds. While players have been able to visit this version of the map for a while, many of them were unaware of this tactic.

“I never would have noticed till you posted this,” commented one surprised user. So, if you find yourself running low on bullets when playing on the Shangri-La map, then this can save your life.

For more Call of Duty, check out this Bizarre Warzone glitch that breaks players’ audio after getting kills and how to fix Warzone Pacific & Modern Warfare’s Status Goldflake error.

Image credits: Treyarch

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Call of Duty

Call of Duty remains best-selling franchise in the US for 14th year in a row

After being released back in November, it has now been confirmed that Vanguard has continued Call of Duty’s long line of success.

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vanguard campaign operators

Call of Duty continues to achieve success in the gaming industry year after year, as Vanguard continues its run of the best-selling game.

Official data and information regarding the United States Video Games Consumer Spread has revealed that Call of Duty has managed to continue its streak for the best-selling game within its release month for 14 years running.

Along with Warzone dominating the battle royale genre in gaming, Vanguard has also achieved success, keeping the franchise as prominent as ever.

operator holding mp-40 in cod vanguard

The month of November 2021 saw various big-name games released, but one inevitably came out on top. In competition with Battlefield 2042 and even GTA the Definitive Edition, Call of Duty Vanguard managed to absolutely smash it once again by becoming the best-selling game of its release month.

Executive Director & Video Game Industry Advisor Mat Piscatella released the information via Twitter.

They Tweeted out the United States Video Games Consumer Spread for the month of November 2021, which showed Call of Duty top the charts yet again for the 14th year in a row.

They also revealed that Call of Duty: Vanguard is the “2nd best-selling game of 2021 to date [December 13, 2021].”

Behind Vanguard, Battlefield 2042 took the spot as the second best-selling game of November 2021, which isn’t much of a surprise as the two franchises stand as the most popular FPS games in the industry.

This is great news for the developer of Call of Duty Vanguard, as it wouldn’t be ideal if Vanguard became the installment that broke the franchise’s winning streak.

Players are continuing to enjoy the game’s Multiplayer, and the Campaign received strong reviews so hats off to Activision and Sledgehammer Games.


For more on Call of Duty news, stay tuned on CharlieINTEL.

Image Credits: Activision

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