// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

A new patch update for Call of Duty: Black Ops 3, version 1.26, is now live on PS4, Xbox One, and PC.

Here are the patch notes:

MULTIPLAYER:

General

  • General stability improvements across various game types.
  • Security update (PC only).
  • Reduced boot up times.

Weapon Tuning

  • XMC
    • Reduced reload speed.
    • Reduced bullet penetration.
    • Reduced ADS idle time after firing.
    • Reduced 3-hit and 5-hit kill ranges.
  • VMP
    • Reduced ADS bullet spread accuracy.
    • Reduced ADS recoil stability.
    • Reduced bullet penetration.
    • Reduced reload speeds.
  • HG 40
    • Improved 3-hit and 4-hit kill ranges.
  • ICR-1
    • Improved recoil reduction.
    • Improved 1-hit kill range in Hardcore.
    • Slight increase in damage to improve odds at a headshot kill.
    • Improved 4-hit kill range.
    • Improved sprint out speed.
    • Improved standing hip spread.
  • Galil
    • Improved reload speed.
    • Improved ADS transition speed.
  • FFAR
    • Improved reload speed.
    • Improved sprint in and sprint out speeds.
    • Improved ADS recoil.
  • R70 Ajax
    • Improved bullet penetration.
    • Improved ADS transition speed.
    • improved ADS recoil.
  • MX Garand
    • Improved fire rate.

Maps

  • Addressed various exploitable locations in Citadel and Redwood.

ZOMBIES:

General

  • Fixed several exploits across various maps.

SOURCE: PS4, XB1Steam

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