// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

As announced earlier this week, Sledgehammer Games has released a new playlist update for Call of Duty: WWII on PlayStation 4 and Xbox One which includes weapon tuning updates today.

SHG shared some of their weapon tuning intentions in a post earlier in January, stating that they were looking for feedback on weapon changes.

Here’s some details for today’s playlist update, with weapon tuning changes listed:

WEAPON TUNING ADJUSTMENTS

  • FG 42
    • Recoil buff
    • Slight fire rate buff
  • Grease Gun
    • Recoil adjustment to give player more control
    • ADS transition time buff
  • Kar98k
    • ADS transition time nerf
  • Lee Enfield
    • ADS transition time buff
  • Combat Shotgun
    • Slight Max Damage range nerf, still overall buff to where it was at launch of game
  • Sawed-Off Shotgun
    • Max and Mid Damage range buff
    • Buff to number of pellets to kill
    • Reload time buff
    • Hip spread nerf

MAPS

  • Moved defensive start spawns in S&D on Sainte Marie du Mont
  • Moved CTF flag positions back on London Docks

Starting next week, SHG has also announced that Winter Carentan will return to the regular MP map rotation for players to play the map.

SOURCE: Reddit

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