// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

During today’s Studio Livestream, Jason Blundell and Craig Houston of Treyarch have revealed new information regarding the next Zombies experience.

Named “Ancient Evil”, this map takes the Chaos crew to Delphi, Greece and will be the last map this “season.” Chronologically, this map takes place after the events of IX and is supposed to leave the story on a cliffhanger.

Blundell mentioned that DLC 3 and DLC 4 will go back to the Aether story featuring Richtofen and crew. Ancient Evil, like Dead of the Night, requires the Black Ops Pass to play.

Key art for the new map.

Other new free additions to Zombies, outside of the Black Ops Pass, can be seen below:

Tuesday, February 19th

  • New Gauntlet for Classified – “Death-Con Five”
  • New Perk: Ethereal Razor (increased melee damage and melee kills heal you)
  • Additional Tier Skip for completing Daily Callings
  • Support for Signature Weapons
  • Additional Tier Skip for completing Daily Callings
  • More unannounced content

Thursday, February 21st

  • Support for new Black Market weapons
    • Switchblade X9 – SMG
    • Rampage – Full-auto Shogun

In Season (This content will drop by the end of the season in April)

  • New Gauntlet for Blood of Dead – “Hellcatraz”
  • Host Migration
  • New Elixirs
  • Ability to pause online private games
  • Ability to pause splitscreen games
  • Community-inspired Gauntlet
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Brooklyn boy, born and raised. @MrBrawl96 everywhere on the World Wide Web.