Call of Duty Create-A-Class: Black Ops 2 vs. MW3

Keshav Bhat

Call of Duty’s Create A Class feature in MP is one of the most important features that Call of Duty has. It’s been in every game since Call of Duty 4: Modern Warfare and has kept a similar format till Black Ops 2.

Call of Duty 4: Modern Warfare – Call of Duty: Modern Warfare 3 

All the games from CoD 4 to MW3 had the similar create a class system that we all came to know and love. The simple – one primary weapon, one secondary weapon, a lethal grenade, tactical grenades, and a three slots of perks to chose from – is the basics. Each game has had the choice of new perk varieties, new weapons, etc, but the overall design of Create a Class was the same. We didn’t get to change it fully to our likings.

For Modern Warfare 3, Infinity Ward added the ability for each Create-A-Class slot to have its own Strike Package layouts.

Treyarch changed this whole system with Black Ops II.

Call of Duty: Black Ops 2 

With Black Ops 2, Treyarch introduced the brand new Pick 10 system for Create a Class. This system gives you 10 allocation points, and we choose how to allocate thse 10 points. We can choose no secondary; two primaries; two perk ones’; and many more “rule breakers.” This new system has gotten lots of love and attention from fans as it allowed us to customize our load outs to how we want too. You aren’t forced to fill any slots.

What Create a Class system do you want to see in Call of Duty: Ghosts? Do you want to see the return of the Pick 10 system? Or a brand new system?