After seeing Dam in the Season 4 trailer, Nicholas “NICKMERCS” Kolcheff has explained why it, and any other older POIs, returning is a bad idea.
Points of interest represent the heart and soul of a map. Without them, the land that Warzone is contested on is literally just that – meaningless land. This is why Verdansk is full of lots of different areas such as Array, Nakatomi Plaza, and a lot more.
After Verdansk was nuked and went back to 1984, we obviously got to see an earlier version of the map. This meant new areas and remixed versions of modern POIs. Dam was one of the locations that were removed in Season 3, but the Season 4 trailer has hinted that it might be about to return.
Nick has explained to his viewers why this isn’t the best idea in the world for Call of Duty: Warzone.
“Just recently Call of Duty released a cinematic trailer for Season 4, a bunch of new stuff shown briefly in this trailer. One big thing that a lot of people noticed is that the Dam was back in the game,” Nick said.
He quickly clarifies that Dam was “not my favorite place to fight” and doesn’t feel it compares favorably to other POIs in the game.
Not only, but Nick makes a great point concerning the nature of fresh locations, a criticism Warzone Season 2 faced for being too safe and not changing things up.
“I’m kinda looking forward to more new things, things we haven’t seen yet. I loved, loved, loved the Plaza they put down there with the Vault, the money, and I’ve been real vocal about that. I want to see some more type of that stuff, not going back to building what we were already playing.”
If Dam is going to be added as its own area and not replace anything, then it might not be the end of the world. But it would make sense in terms of the game’s timeline for it to slowly restore the old version of the map until it resembled its old self.
However, Activision has already confirmed that Verdansk’s map will never go back to its original design, so it’ll be interesting to see what happens.
Image Credit: Activision / Raven Software / NICKMERCS
Warzone devs confirm 120Hz returns to Xbox Series consoles soon
Xbox Series consoles can no longer run Warzone at 120FPS, but Raven Software have confirmed the fix is coming very soon.
Xbox Series consoles haven’t supported 120FPS on Warzone since December, locking the game at 60FPS. Players have been desperate for it to return, and Raven Software have confirmed that 120Hz is coming back very soon.
While Warzone Pacific brought a brand-new map and has continued to bring a number of major quality of life updates, console players have been suffering from stuttering and textures failing to load. While PlayStation 5 players can enjoy the game at 120FPS, Xbox Series players lost the ability with the Season 1 update and have been stuck playing at 60FPS ever since.
In a pre-Warzone Season 3 interview with CharlieIntel, Raven Software’s Senior Creative Director Ted Timmins reaffirmed that they “absolutely want” to bring 120 FPS back to Xbox Series consoles, and have now confirmed that it’s coming back very soon.
When is 120FPS coming back to Warzone on Xbox Series X?
Raven Software announced on May 20 that 120Hz will be returning to Xbox Series X|S consoles with the Season 3 Reloaded update, which is set for Wednesday, May 25.
Raven’s Ted Timmins confirmed they were aware on December 12 and were looking into the issue, but when speaking to us ahead of Warzone Pacific Season 3, they said it’s a “very complex” issue that’s “still being investigated.”
It appears this issue has now been resolved, with the devs confirming that it will arrive with Season 3 Reloaded which they hope “will make for an even more enjoyable experience in Caldera!”
In the same interview, Timmins also confirmed that the team is “working as hard as they can” to resolve other console performance issues. While things are looking positive, they are grateful to see the videos and screenshots that the community sends in.
Image Credit: Activision / Microsoft
Best Shotguns in Warzone: Season 3 ranked list
If you’re looking for the most powerful close-range weapons Warzone Pacific has to offer, here are the best Shotguns for Season 3.
If you’re looking to get up close and personal in Call of Duty: Warzone Pacific Season 3, here are the five best Shotguns you should be running.
With Warzone players having an arsenal of weapons from Black Ops Cold War, Modern Warfare, and Vanguard at their disposal, there are plenty of options for close-range engagements. SMGs such as the Owen Gun are extremely popular, but for a little more stopping power up close, you can’t go wrong with a trusty Shotgun.
With how many fights occur indoors in Warzone, a Shotgun is a perfect weapon for getting up in players’ faces. We’ve compiled the five best Shotguns that you should run in Warzone Pacific Season 3.
Best Shotgun in Warzone ranked list
Call of Duty: Warzone has 14 Shotguns in total, each suiting unique situations. However, as with all weapons, some are better than others.
We’ve placed every Shotgun from Modern Warfare, Cold War, and Vanguard into a ranked Warzone list.
- Gallo SA12
- Combat Shotgun
- Einhorn Revolving
- Origin 12
- Double Barrel
- Gracey Auto
- VLK Rogue
- Hauer 77
- .410 Ironhide
- Model 680
Best Warzone Shotguns
5. Einhorn Revolving
When Warzone Pacific introduced Vanguard weapons to Warzone, the Einhorn Revolving was a truly terrifying sight. However, the powerful Incendiary ammo eventually got nerfed in Season 1 knocking its viability down.
It’s a shame that the Incendiary Ammunition attachment received a considerable nerf but the Shotgun is still powerful enough to crack the top 5 on its own merit.
4. Combat Shotgun
While it looked like the Double Barrel would be Vanguard’s best Shotgun, a Season 1 nerf ended its chances of ranking on top. This opened the door for a different weapon and in Season 3 the Combat Shotgun is Vanguard’s best.
For starters, the damage output of this weapon is absolutely ridiculous and it will surely dominate in tight spaces. Whether you’re clearing Caldera’s various buildings or running across Rebirth Island, the Combat Shotgun is one of the best available.
The Combat Shotgun outclasses the Einhorn Revolving thanks to a faster reload time as well as the luxury of equipping 10 Round Drums.
3. Gallo SA12
Reminiscent of the fan-favorite SPAS-12 from the original Black Ops, the Gallo SA12 packs a punch in all indoor situations.
The Gallo SA12 is so powerful that it was banned from Warzone tournaments. While this was way back in Season 5, it still packs a punch in Pacific Season 3.
It’s especially powerful in solos, as it’ll take out an individual player in only a couple of shots. Thanks to its excellent range it’s also a great option across Caldera.
Introduced in Black Ops Cold War Season 1, the Streetsweeper is an automatic Shotgun that’s deadly up close.
This weapon will allow you to take out whole teams at close range, and with how fast it expells bullets, you’ll get off several shots before they even know what’s happening. Just be careful of the Streetsweeper’s reload time, however, as it’s exceptionally slow.
1. JAK-12 – best Shotgun in Warzone
Although relatively unpopular, the JAK-12 is an excellent weapon for taking out full squads in the blink of an eye. It has one of the greatest disparities between a pick rate of 0.29% and a K/D of 1.20 in Season 3. This proves that it is massively underrated, and even top players are frustrated by how powerful it is.
Modern Warfare’s JAK-12 acts very similarly to Cold War’s Streetsweeper but has the advantage of a much faster reload. In addition, it was also proven to be the fastest-killing close-range weapon available in Warzone at the moment.
If you plan on pushing buildings with a whole squad camping inside, the JAK-12 could be the perfect Shotgun for you.
For more loadout guides check out the best Assault Rifles in Warzone Season 3.
Image Credit: Activision
Warzone 2 reportedly set to introduce bag system & new armor vest mechanic
Renowned leaker Tom Henderson claims that Warzone 2 could introduce a bag system for looting as well as a new armor vest mechanic.
Industry insider Tom Henderson claims that Warzone 2 could introduce players to a bag system for looting purposes much like Escape from Tarkov. The same report also suggests that the sequel will come with a new way to store armor.
On May 20, Tom Henderson published a Warzone 2 report which revealed various details that could be coming to the battle royale. While players are already excited by leaks of classic MW2 maps being involved in Warzone 2, they also got word of the potential inclusion of Pro Perks.
Henderson’s report highlighted several exciting new features that are rumored to make their way to Warzone 2. Among these new features is a bag system for looting as well as armor vests that are similar to what players had in Black Ops 4’s Blackout.
Warzone 2 rumored armor vests explained
It seems the devs have decided to combine the current armor system in Warzone with the previous armor system in Blackout. In Blackout, players were tasked with searching for one of three levels of body armor that would increase their overall health.
According to Henderson, “players will need to find a tiered armor vest in order to equip armor plates,” in Warzone 2. If leaks are true, players can expect both armor plates and a version of body armor, aka armor vests, in Warzone 2.
The report claims that there will be three tiers of armor vests, and each tier will hold one more armor plate than the previous tier. Furthermore, “your armor vest does not break, but your armor plates do.” These claims suggest that plating in Warzone 2 will abide by a similar structure to the familiar Warzone system.
Bag system reportedly coming to Warzone 2
Another interesting aspect of the report was the suggestion that Warzone 2 could adopt a bag system, with similar functionality to that of Escape from Tarkov’s. Henderson stresses that the bag system is in early development and far from finished as a new feature.
Once again, it seems there will be different bag tiers, with the higher tiers carrying more loot. Rumors suggest that bags could carry killstreaks, ammo, and weapons, making them a vital aspect of surviving until the endgame.
Here’s a rough example from Henderson’s report detailing how the bag system could work:
“Example of how the Bag System works (not accurate numbers).
- Ammo – Takes up 1 Slot
- Killstreaks – Takes up 4 Slots (2 by 2)
- Assault Rifle – Takes up 6 Slots (2 by 3)
- Sniper Rifle – Takes up 8 Slots (2 by 4)
- Tier 1 Bag – 10 Slots (2 by 5)
- Tier 2 Bag – 15 Slots (3 by 5)
- Tier 3 Bag – 20 Slots (4 by 5)”
Based on the size of the bag, players will have to strategically decide which items to carry. In addition, those familiar with Tarkov will know that you can flip items to allow for maximum storage space within the bag. Henderson claims that “at this moment in time, you cannot “flip” weapons to add to your bag as they can only be placed horizontally.”
With several of these features drawing from Blackout, it’s no surprise that Henderson suggested Warzone 2’s map is more like Blackout than Verdansk or Caldera.
Image Credits: Activision / Inkslasher
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