With the influx of Battle Royale games on the market, many thought Call of Duty: Black Ops 4’s Blackout would reign in as one of the most popular games to take that genre over for those looking for an alternative battle royale to play. But almost 3 months into the game’s life cycle, there’s less excitement amongst the community about the mode’s future and sustainability.
With new titles like Apex Legends coming into the market, the competition against Blackout continues to increase.
Blackout was one of the first AAA battle royale games on the market, with Fortnite and PUBG both independently published by smaller companies at the time. Blackout was also one of the first FPS battle royale from a AAA developer available across PlayStation 4, Xbox One, and PC. But, Blackout’s $60 fee to start playing, alongside with the slow release of content, has started to limit the excitement for the game. The increased competition has started to overshadow Blackout in the community’s view.
Apex Legends, Respawn’s new battle royale game, marks one of the first AAA-backed battle royale games available on PS4, Xbox One, and PC that delivers, so far, an incredible experience for players. It was announced and released the same day, and thus far, has delivered a polished day 1 experience. It features new twists on the battle royale genre that other games did not adapt, like hero based abilities, 3 player squad, an active ping system, and more.
And, most importantly, it’s free to play. Apex Legends has already taken over Twitch being the #1 streamed game across the site for 3 days since its launch. Some may attribute to streamers being promoted to share the game, but many streamers playing have already acknowledged its excitement and their plans to add Apex into their rotation of games shown on their stream.
Being free to play, many players are bound to jump on to try a new experience on Battle Royale. A big question on Apex Legends’ future will be the cadence of content being released post launch, something that has, thus far, limited Blackout’s growth. Respawn has already taken it a step further by providing a road-map of content to expect for the entire first year of the game, something we’ve not seen from Treyarch. Treyarch so far has stuck to the “later this month” or “soon” in regards to updates for Black Ops 4, without providing any direction on what to expect next for the title.
Blackout launched on October 12, 2018. Three months into the game’s cycle, there has only been one update with new changes to Blackout (beyond the balancing updates) back in December. The map still is fall themed, only has had one new location added, and the variety of weapons has remained stale throughout the game’s cycle thus far. Many have been asking what happened to the promise of “delivering more content with more frequency.” Activision’s blog post from June 2018 even said that Treyarch plans to deliver “a more frequent cadence to keep things fresh and deliver new maps and content more regularly throughout the year”. Some community members have pointed out that Sledgehammer Games actually released more content for Call of Duty: WWII at this point then what Treyarch has for Black Ops 4.
Treyarch seems to be tying their ability to add more content to new operations only, and with each operation lasting over 60+ days, that’s a long drought of no new meaningful updates that is driving many players to check out other battle royale experiences.
With how much the industry is changing, I think it’s time for Activision to re-evaluate their strategy with Call of Duty and how to approach battle royale with the franchise. The yearly $60 release will probably always be there, but for Blackout or the franchise to sustain long term with increased free to play competition on the market, Activision should start to adapt to the new industry direction before the company gets pushed out. There’s also a lot of uncertainty with Activision overall, as industry analysts have started to wonder what Activision will do to replace the revenue loss from no longer having Destiny.
Even EA, the last company anyone would expect to do what they’ve done this week, has started to adapt with Apex Legends being free to play!
Treyarch created a good foundation for a battle royale with Blackout — the gameplay, mechanics, and features of the core of the mode, like zombies spawns, vehicle integration, and more have been implemented in a good way thus far. There’s obviously some balancing issues with armor and equipment, but the core of the game is still good.
But, for Blackout to be successful in the long run, Activision really show un-bundle it from Black Ops 4 and make it a standalone free to play product across PS4, Xbox One, and PC — and allow it to grow and be updated without being tied to the other modes in Black Ops 4 with new content updates more often compared to large updates that actually don’t bring new in game content (not just Black Market updates).
Why Warzone’s QBZ-83 is Season 4’s most underrated weapon
The QBZ-83 is Warzone’s most underrated weapon, so we’ve broken down why you should consider running it in Season 4.
The QBZ-83 is one of the best weapons in Warzone Season 4, but hardly anyone uses it. We’ve got the stats and the best loadout to prove why you should give this weapon a try.
Thanks to significant balance tweaks in Warzone Season 4 and its Reloaded update, weapon balance is in a great spot. Warzone now features plenty of viable Assault Rifles, SMGs, and Sniper Rifles from both Modern Warfare and Black Ops Cold War.
However, there’s one weapon that received a significant buff in Season 4 Reloaded and is now one of the best in its class: the QBZ-83. It was unfortunately so bad before Season 4 that it wasn’t even on players’ radar, but here’s why you should give it another chance.
By looking at the stats on WZ Ranked on July 23, we can see that the QBZ-83 has a 0.6% pick ratio in Warzone Season 4, which puts it as the 32nd most used weapon. This puts it behind guns such as the Kilo 141 and AX-50, which are perhaps some of the least effective weapons in their classes.
The likely reason why nobody picks the QBZ-83 is that it was next to useless before Season 4 Reloaded. However, it received some major buffs which appear to have gone under the radar for the majority of players. Not only did it get a buff, but a ton of other weapons got nerfed, which only improved the QBZ further.
YouTuber JGOD, who’s renowned for breaking down every weapon and its stats in incredible detail, recently discussed the QBZ-83. He compared it to the Krig 6, which is probably its closest rival for a low-recoil Assault Rifle.
He revealed that with the Task Force barrel on the QBZ, the recoil goes up in a straight line. So, controlling it couldn’t be easier – just pull down slightly on your analog stick or mouse. And as a plus, it even has a faster ADS speed than the Krig.
For accurate players, the QBZ’s time to kill is where it really shines. When hitting the head and chest, it actually kills faster than the Krig 6. So if you can line up those accurate shots and control the recoil, you’ll find the QBZ especially effective.
However, the damage drops off significantly at extremely long range and when hitting the stomach and limbs. JGOD suggests using it alongside a Sniper Rifle to take advantage of its damage sweet spot.
Now, the QBZ isn’t the be-all and end-all in Warzone Season 4. You still need to hit your shots, and weapons such as the C58 can outgun it. But, its solid time to kill and low recoil makes it an extremely solid choice, and incredibly underrated.
It’s a shame that the QBZ-83 was so bad before because that’s probably what put players off using it even after it got buffed. Now after the Reloaded update, it deserves to be up there with Season 4’s most popular guns.
If you’re looking to try something different from the FARA 83, Krig, or C58, you should try the QBZ and feel the difference the Reloaded update made.
Best Warzone QBZ-83 loadout
- Muzzle: Agency Suppressor
- Barrel: 15.5″ Task Force
- Optic: Axial Arms 3x
- Grip: Field Agent Grip
- Magazine: STANAG 60 Rnd Drum
If you’re looking to give the QBZ-83 a try, these are the attachments you should be running. As JGOD explained, the 15.5″ Task Force barrel eliminates any horizontal recoil, while also boosting its effectiveness over range.
To keep you off the minimap and further improve range and recoil control, there’s no better option than the Agency Suppressor. Then, to make sure you’re hitting the head and upper chest shots at range, the Axial Arms 3x is a solid choice.
Then, we go with the Field Agent Grip and 60 Rnd Mags, which are necessary for almost any Cold War Assault Rifle build.
And that’s it! More players need to try out the QBZ-83 in Warzone Season 4, as it’s one of the best, but most underrated, ARs in the game.
Image Credit: JGOD / Activision
5 things we want to see in Call of Duty: Warzone Season 4
Verdansk ’84 has seen a big change for Warzone in Season 3. But despite new weapons and POIs, here are 5 things we’d like to see in Season 4.
Warzone Season 4 is almost here, so we’re counting down the top five things we’d most like to see in the next major update for Call of Duty’s battle royale.
Warzone Season 3 is one of the most successful in the game’s short history. Whereas Season 2 rested on its laurels and became associated with its burst and FFAR meta, Season 3 majorly shook things up.
After the Nuke Event, Warzone took Verdansk back to 1984, added lots of new POIs for players to rotate around, and transformed the game’s meta into arguably the most stable and balanced. All the best Assault Rifle loadouts feature a multitude of weapons from the AMAX to the Kilo 141 to the AS Val to the Cold War AK-47.
But to continue Warzone’s success, here are the top 5 things we want to see in Warzone Season 4 and beyond.
5. Make rocks easier to traverse
Despite being in 1984 and the rocks being slightly younger, better maintained, and haven’t fallen apart yet, they are still troublesome.
Getting caught next to rocks with the zone on your heels or enemies above you can leave you with little option other than running around until you can find an area you can actually climb.
We don’t necessarily want every single rock to be climbable, but in a big cliffside area, we feel there should be one or two footholds to climb. To compensate for this, a climbing animation could be put in place to penalize players ascending, in the same way, that rappeling leaves players vulnerable for a few seconds.
4. More Killstreak options
Warzone’s offering of Killstreaks is so awkward. Again, you either go all-in, or you need to leave Killstreaks out altogether. The current offerings are mainly Precision and Cluster Strikes, neither of which are particularly effective and are practically signposted anyway.
UAVs are useful and not too overpowered as they can easily be counteracted, and drones aren’t used by anyone. There’s no excitement in finding one, which begs the question as to why they’re in the game in the first place.
At the very least, Raven Software should experiment with Sentry Turrets and perhaps Care Packages to give the player a random goodie e.g a loadout, UAV, etc. It’s an area of Warzone that could do with a shake-up.
3. Reduce Dead Silence and Stopping Power
Stopping Power and Dead Silence abuse needs to stop, most importantly the latter. When it’s possible to find between five and ten different Dead Silence pickups per match, it’s time to put your foot down.
Once someone triggers Dead Silence, then it’s just over for anyone that gets in that person’s way as they literally make no sound. It’s completely unfair. The attacking player gains a ridiculous advantage, and they can do this multiple times per match if they search enough.
Stopping Power isn’t as bad, but when you get into a 1v1 with someone and you’re landing consistent headshots and still get downed because your opponent’s bullets were artificially stronger, then it’s frustrating.
2. More events like the 80s Action Hero Event
The 80s Action Hero Event was a breath of fresh air for many reasons. The addition of Rambo and John McClane as Operators for Cold War and Warzone was fabulous and a really solid scoop for Activision.
But not only did players get special skins to acquire and equip, but Warzone as a whole got an incredible new POI in the process – the legendary Nakatomi Plaza from Die Hard.
It was incredibly exciting and many players would drop there regularly to try and be the first to acquire the building’s sacred treasure tucked away in the Vault. It added a whole other dimension to the game, and even after the Vault was closed, the location still remains popular.
Extra locations and POIs don’t need to all be included at once, drip-feeding them through limited events is another way to keep players invested.
1. Maintain Warzone’s meta and keep on top of it
Season 1 of Warzone eventually succumbed to the Black Ops Cold War DMR after the integration. Every man and his dog was using the DMR, leading to the term “DMRzone” being thrown around.
Then, Season 2 nerfed the DMR, but this led to players moving onto pastures new, and discovering burst weapons and the FFAR in the process. As a result, most loadouts contained either an AUG, M16, or FFAR. Once again, after many complaints, Raven nerfed all burst weapons and the FFAR.
Apart from a bit of the light being cast on the AMAX Assault Rifle, Season 3 of Warzone has been a joy for most players as there isn’t really one or two guns that tower above the rest. It’s meant a greater variety of loadouts, weapon choices, and long may it continue as Warzone enters Season 4.
With these five changes, Warzone Season 4 could be the game’s best season yet, plus we know some ways to make any future live event the best too!
Image Credit: Activision / Raven Software
How to make Call of Duty: Warzone’s next live event the best yet
Call of Duty: Warzone Season 2’s Nuke Event was spectacular, but we’ve come up with a few ways to make the next one the best ever.
Warzone is certain to have another live event at some point in the future, and whilst the Verdansk Nuke Event was pretty cool, we think there are ways to make CoD: Warzone’s next one the biggest and best one yet.
Warzone’s first go at an interactive live event was a pretty good first attempt. Knowing that Verdansk’s Zombie invasion was to be the beginning of the end, Activision did a great job in planting the seeds throughout Season 2.
In meant that the hype and excitement were at a fever pitch come the Season’s end, and there was a real sense of wonderment about what people would see. The two-day event had plenty of cool moments for players to enjoy, but its slightly disjointed nature left a lot to be desired.
Here’s how we’d make the next Call of Duty: Warzone event much better.
#4 – Don’t do the next Warzone live event over two days
The content itself for the live event was fascinating and “The Destruction of Verdansk Part I” was absolutely ‘do not miss.’
Excitement filled your body seeing it as a playlist option. It was new, exciting, and entered uncharted territory for Warzone. The mode itself was a blast too: from the original Zombies music eerily playing over everything to its shocking conclusion of Juggernauts fighting off a sea of undead next to Dam.
It was followed by the iconic nuke cutscene, and the rest is history. If anything, that should’ve been the end of the live event, and then we could’ve been dropped into Verdansk ’84 not knowing what to expect.
- Read More: When is Call of Duty: Warzone Season 4?
Instead, having the Rebirth Island playlist options, and mini Verdansk ’84, soured the event’s special aura. It became a bit too self-indulgent, overstayed its welcome, and the additional modes didn’t offer anything extra. It felt like needless padding.
A unique, one-off event feels a lot more urgent, and offers fans a chance to be part of the crowd who can say, “I was there.” By drawing it over two days, the second day lessened the experience and merely delayed the process of Warzone Season 3 starting.
#3 – Make it a one-time playthrough
Following on from the previous point, one of the reasons Fortnite has built up a reputation for delivering stellar live events is because they make them an occasion to be present at all costs.
The feeling of the unknown is a special feeling in life as it makes you nervous but excited. So when Fortnite players waited to see what Galactus would do, it was a fun surprise to see him tower over Fortnite Island and try and destroy everyone.
Being there in person made players live for the moment as it would be the only time that anyone would be able to witness it in person, ever. Whereas Warzone’s various limited-time modes pretty much stuck around and could be replayed endlessly.
Again, this feels like it detracts from the feeling of a “one-off live event.” At most, players should be allowed a single play. This would allow for any potential server issues (which we’ll get onto) and still remind you to enjoy your only attempt, and soak everything in.
#2 – Let players witness the big moment in real-time
Would Galactus’ event have been half as cool if players had to watch it through a CGI cutscene? Absolutely not. Imagine how incredible and surreal it would’ve been to have had the Nuke detonate inside Stadium, with everyone inside, live.
Even the end of Season 1 could’ve been the start of something special by having players converge on the crashed ship. A one-off Solo event witnessing the ship opening, and hundreds of zombies swarming you and overcoming you.
It’s all about interactivity and forming a tangible connection, whereas having a cutscene, especially after having just gone through a tense game mode, causes a serious disconnect between players and the game they’ve become attached to.
Millions of Warzone players have the game ingrained in their system and practically have it coursing through their blood. Exposure to streamers or playing with other people for over a year brings you closer to the game, and any significant changes should be absorbed in person.
#1 – The servers
You all knew this point was coming, but it needs to be hammered home until the nail is visible no more – make sure the servers can cope with the outrageous demand.
So many players, our staff included, were not able to get stuck into most of these limited-time modes because of excessive queues. Activision’s servers were simply flooded with millions of gamers desperate to see the end of Verdansk as we know it.
But many people’s excitement and giddiness were swiftly dissolved and replaced with envy and jealousy as other lucky players got to see the action unfold straight away.
Obviously, trying to accommodate so many Warzone players is going to be a tough ask. But given how much money Activision has made and is worth, it doesn’t seem unreasonable to ask that they have enough server space for a live event.
These are just some of the main issues that, if addressed, we believe could ultimately shape Warzone’s future events, and could drastically improve them to be the best in the business.
Image Credit: Activision / Raven Software / Epic Games
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