The Call of Duty community has been split over the recent announcement from Activision regarding the Call of Duty: Black Ops 4 Black Ops Pass, which is Activision’s replacement for the Season Pass for Call of Duty: Black Ops 4.
Just to show how split the members of the community are, our poll asking how many players will be the Black Ops Pass ended with a 50/50 vote.
While it’s replacing the Season Pass and changing how DLC season works, there is still a core problem with the Black Ops Pass: MP Maps are still not free.
There is some positive in Activision’s new approach to DLC, as announced: giving fans more frequent content. For the last several years, Activision has been delivering new DLC Packs for Call of Duty only four times a year, and the time between the packs has been a long drought of nothing. There has been more content recently with community events, but still, the amount of content other games deliver almost monthly or weekly, Call of Duty needs to catch up. And it appears that this year’s approach will deliver that, and that’s good.
But multiplayer maps released post launch should not be tied to the Black Ops Pass. They need to be free. Putting paid multiplayer maps for the post launch season splits the play base into many different matchmaking profiles and creates a split community over all. Just looking at how bad it’s gotten on PC, where the Season Pass is not popular at all, people who do own the Season Pass struggle to find lobbies – and are then unable to play the new DLC maps.
The entire industry is moving forward – allowing free post maps content – should be reason enough for Activision to also reconsider their strategy. This year, they are launching in October, in the midst of many, many games. And if fans hear how Activision is still charging for post launch content, while the competitors are not, many will overlook Call of Duty – no matter the loyalty to the franchise. EA’s Battlefield V will have no premium pass and deliver all post launch content for free, with their “Tides of War” system. EA has been forced into making changes to their games after the huge backlash regarding Star Wars Battlefront II. And you don’t even have to look at competitors. Activision Blizzard’s own Overwatch franchise, since its launch, has given all of its post launch maps and heroes free, with cosmetics only being tied to their loot system. If one of their own portfolio of games can deliver that, why can’t Activision? Why does Activision keep resisting to make positive changes for the franchise?
We know Activision will not remove the Black Ops Pass fully for Call of Duty: Black Ops 4, but they should reconsider the content it includes by removing the MP maps. That’s the issue with the pass as it stands today. Zombies content will always be something Activision will charge for, regardless, and getting bonus cosmetic content for Blackout does not effect anything.
Activision can also add more to the Black Ops Pass. As it stands today, the Pass will actually deliver less content than the usual Season Pass for Call of Duty. 12 multiplayer maps is less than the amount Activision delivered for Black Ops 3 post launch, which had 16 total after the 4 DLC Packs. There’s many different things Activision can include with the Black Ops Pass – besides MP maps: post launch DLC weapons, daily login bonuses, new cosmetic content, and more.
And we already know there is going to be some sort of loot system in Call of Duty: Black Ops 4 — exactly what has not been announced. There’s already a confirmation that Call of Duty Points, the in-game virtual currency, will be returning in Call of Duty: Black Ops 4, meaning Black Ops 4 — as it stands right now — will charge for post launch maps and have a full fledged microtransaction system.
With the industry pushing forward and adapting to the current trends that exist, Activision keeps falling behind. Fortnite, currently the world’s most popular game, is free to play and all post launch content released since launch has been added to free in updates. The only thing they are charging for is cosmetic based skins and emotes, which has earned them incredible amounts of money each month. If Activision wants to stay on top and keep being #1 yearly with Call of Duty, then it is time for the company to make changes that the community wants.
3 quality-of-life changes to make Apex Legends better on console
Apex Legends developers can make the game even better with these three quality of life changes for console players.
Apex Legends is a great game on console that has a lot more settings and options available for players unlike other FPS’s of its kind. However, there is still a few things that can make it even better.
Apex Legends developers do such a great job at communicating with the player community, responding to questions, and even implementing requested changes.
The game feels great on console, with a next-gen upgrade sure to be coming in the future. The devs have implemented many settings on the console that we usually only see on PC, such as a FOV slider and Advanced Look Controls.
Although the devs seem to stay on top of community requested changes and bugs, there is three quality of life changes we’d like to see enter the game in the future.
Voice chat volume adjuster
Currently, in Apex Legends on console, there is no option to increase or decrease the volume of in-game voice chat. This can be very off-putting and even ruin games due to bad communication between teammates.
It seems cross-play may also be a reason for this, as Xbox players are significantly quieter for PlayStation players, which is something many in the community have noticed. If this is fixed, it would be a great quality of life change for those who life to solo and duo que.
Covert teammate text to chat
Although there is an option to convert this already, it also converts your own voice to text chat and anyone else using a mic, which can be extremely off-putting for the teammates who are already communicating through voice chat.
It would be nice to see an option to convert text to chat without affecting those who are using microphones; a quality-of-life change not many are talking about.
The current option console players have is to convert text chat to an automated voice, like iPhone’s Siri. However, this can be extremely annoying and even hard to make out what people are trying to communicate.
Make no fill stick
No fill was added into the game during the Chaos Theory event update, but there is one issue with it that would be a great quality of life change. Before you enter a game, players now have the option to no fill, which means they will enter without teammates, whether in Trios or Duos.
The one issue is that after you select this option, once you return to the lobby the option gets reset. It would be a small, but meaningful change improving the game’s quality of life.
For more on Apex Legends, check out our article on the coming changes for season 9 and keep it locked on Charlie Intel.
Image Credits: Respawn Entertainment
8 things we want to see in Call of Duty 2021
Treyarch’s Black Ops Cold War has kept fans ticking over nicely in the 1980s, but here are 8 things we want to see in Call of Duty 2021.
Black Ops Cold War has offered CoD fans plenty of amazing memories thanks to its intriguing campaign, feisty online multiplayer, and intense Zombies. But now we start to delve into our future wants and wishes with 8 things we want in Call of Duty 2021.
It’s all well and good living in the moment as we are doing with Black Ops Cold War, and Warzone to an extent, but sometimes you have to start looking forward. Before long, Activision’s latest round of frenetic first-person shooter action will be here, and everyone will have their own wishlist of ideas for it.
Cold War has delivered countless hours of fun for players to dive into, but there’s always room for improvement.
So without any further ado, here are 8 things we would desperately love to see in Call of Duty 2021.
1. A campaign
We’re certain the mistakes of Black Ops 4 won’t be repeated, but we need Call of Duty to remain faithful to its roots and deliver a compelling campaign.
Whether you’re someone who dispenses with the storytelling theatrics and dives into the online, or someone who loves a good campaign, CoD should always have to remain true to its identity. The exploits of Bell, Adler, and the gang in Black Ops Cold was a fun foray and we need more of it.
2. The return of sniping
Black Ops Cold War has some beastly snipers, we’re looking at you LW3 Tundra, but there are so few of them and so few maps that accommodate them that it’s hard to become invested.
It’s extremely rare that you’ll be killed by a Sniper Rifle, whether by hardscoping or quickscoping, and it feels like that element of CoD has fallen by the wayside. Call of Duty 2021 needs maps with longer channels and more viable Sniper Rifles to help bring back the glory days.
3. More content on launch
2019’s Modern Warfare pretty much bucked the trend when it came to delivering content for its reboot. Instead of launching with a large amount of content, it focused more on drip-feeding new maps and game modes throughout its lifespan.
This philosophy was adopted by Black Ops Cold War and meant that Treyarch’s Cold War-era shooter only launched with eight original 6v6 maps. It’s true that the new Fireteam mode also contained fresh maps, but they weren’t available for 6v6.
We’ve had the likes of The Pines, Apocalypse, and Nuketown added to the original line-up. Whilst it must understandably be hard to keep on top of new 6v6 Gunfight, Fireteam, Zombies, and Outbreak content, lots of players are only interested in 6v6 and need more of these maps to retain their interest.
4. More fan feedback to bugs and glitches
Sometimes being left out in the lurch can alienate fans and make them feel like they’re not being listened to, when in fact they are. Between the weekly updates and constant patch notes, the devs are always hard at work trying to maintain multiple areas of CoD games.
The devs for Black Ops Cold War and Warzone do listen, and this is reflected in replies to Tweets, Reddit posts, and acknowledgment of issues that are visible on the game’s respective Trello pages. It just might be an idea to update players a bit more regularly with updates and confirm that certain problems are being addressed to reassure the fanbase.
5. More Zombies & Outbreak
We wouldn’t be opposed to seeing a proper Spec Ops mode like Modern Warfare 2 in CoD 2021, if not, then another tussle with the undead will more than suffice.
One of the breakout successes to come from Black Ops Cold War was the Season 2 addition of Outbreak mode. A brand new open-world Zombies game mode that shared more in common with Warzone than it did regular Zombies. If we can expand upon this even further, introduce more quests, more abilities, then Outbreak could break out into one of CoD’s best aspects, if not the best.
6. World Warzone 2?
Warzone has categorically changed Call of Duty forever as its endlessly replayable adaptation of battle royale has been an indescribable success. But if the rumor of a new World War 2 game is accurate, is it time to outlast 100+ players in a war-torn muddy battlefield soaked in blood, rain, and trenches?
The change of setting and scenery could be absolutely fascinating with destroyed buildings allowing for tense and chaotic fights. Tanks and planes strewn about the place, and monuments stricken by total war. Warzone could easily crossover into World War and seamlessly create a whole new, fresh experience for players to engage in.
7. More Hardcore modes
We feel that not enough love is shown to the Hardcore variants of some of Call of Duty’s best modes. Lots of players enjoy living life on the edge in Hardcore knowing that one small mistake will see their reduced health crumble in one shot.
Yet, the likes of Hardpoint, Gunfight, Fireteam, and many more are all absent from the Hardcore playlist options in Black Ops Cold War. There’s no reason why Hardcore gamers should be missing out on all the fun.
8. Ranked Play from the beginning
This revisits the argument about having extra content from the get-go, but for a large part of the community, Ranked Play is the be-all and end-all.
Rule restrictions and equipment barriers provide a pure test of skill. Many advanced CoD players perhaps don’t feel challenged by the perceived weakness of traditional lobbies, and Ranked Play gives them that challenge. Cold War took nearly five months to add Ranked Play when it really should be available from the start.
Those are all the things we absolutely want to see in Call of Duty: 2021.
Image credits: Activision
Ranking the 9 most horrible Resident Evil enemies from worst to best
Here are 9 of the most disgusting and horrible enemies that Capcom’s Resident Evil franchise has ever created.
Capcom’s Resident Evil franchise has produced some of the vilest creatures ever seen in a video game. From gigantic bugs dripping liquid to unyielding psychos brandishing chainsaws, here are nine of the most horrible enemies the series has ever produced.
When people think of Resident Evil, they think of the heroic warriors like Chris Redfield, Leon Kennedy, Jill Valentine… the ones who get business taken care of. They also think of the heinous villains such as Albert Wesker, Nemesis, Mr.X… the ones who are out to unleash evil.
Today, we want to hover the magnifying glass over the enemies that reoccur throughout Resident Evil games – sometimes across multiple titles. We’re not looking at the one-off bosses or sub-bosses that give you a temporary headache.
This is our official ranking of the nine most horrible enemies seen during Resident Evil games ranked from worst to best.
9. Crimson Head – Resident Evil 1
A tame but terrifying entry to kick off this list. The Crimson Heads aren’t as imposing and brutish as other enemies here, but they tick many boxes for being horrible.
Unlike the regular zombies you’ve encountered to this point, the Crimson Head is faster, stronger, and is certain to cause you bother. Worse still, if you don’t have explosive or flammable items, then you won’t be able to put them down for good – allowing them to bite back once more.
8. Hunter – Resident Evil 1
One of the first real, regular tests in Capcom’s Resident Evil games has to be the fearsome Hunter. A big, tanky-like lizard-human that can pounce to close the gap very quickly.
Their unbelievable strength combines nicely with their claws to deliver devastating blows to your characters. If that wasn’t bad enough, it’s green, scaly body is an unsettling sight to endure as well.
7. Garrador – Resident Evil 4
This dude is horrible. The worst part is that unlike the dogs in the original Resident Evil game, you can already see the Garrador before he triggers and tries to turn you into a beef patty.
Their painfully slow, methodical movement is as jarring as it gets as they play off of sound. So as long as you’re quiet, you could easily walk around this murderous maniac with ease. But upset him, and you’re prone to his lightning-quick charge and follow-up Wolverine claw barrage.
6. Drain Deimos – Resident Evil 3 Remake
It makes us nauseous just thinking about these revulsive creatures, but if that’s what Capcom was going for then it worked to perfection.
When Jill first encounters one in the Resident Evil 3 Remake, she is violated by its powerful arms as it force-feeds a parasite down her throat. The idea of this is repugnant, but it adds so much more tension and anxiety as you fear one of them getting a hold of you to do it again.
5. Executioner Manjini – Resident Evil 5
Resident Evil 5 certainly gives you the most hostile welcome imaginable by starting off the game with Chris and Sheva holed up in a contained area, being hounded by Manjini. Then out of nowhere, the big fence separating you from freedom is torn down by this large presence.
His body being showered with blood and sharp things sticking into him his bad enough, but slowly being chased by a menacing giant wielding the world’s biggest weapon is something else. His mobility hinders his scariness, but if he gets to close, then you might want to scarper pronto.
4. Chainsaw Guy – Resident Evil 4
A fan-favorite enemy for many reasons: the shirt and braces, the straw mask, and of course, that death animation. It’s not often a character is lauded for its brutal execution of the player’s character, but Chainsaw Guy comfortably merits these plaudits.
The sound of that chainsaw whirring for the first time is something that you don’t ever forget. His appearance isn’t outwardly grotesque like other enemies, but there’s an unmistakable sense of fear whenever one gets too closer for comfort.
An honorable mention does go to Resident Evil 5’s Manjini version, but there’s nothing quite like the original in this case.
3. Reaper – Resident Evil 5
The fact that Reapers are only normal enemies is insane. These deadly bugs absolutely dwarf Chris and Sheva and they come prepared with two sets of razor-sharp pincers that can puncture any number of holes in you.
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What’s worse is that when it moves towards you it can mask its presence using a weird mist. This causes some annoying depth perception issues and it can actually be a lot closer than it appears. If a Reaper manages to grab you, then enjoy your instant death.
2. Regenerator/Iron Maiden – Resident Evil 4
The Regenerators and Iron Maidens could easily have been number one on our list because we can’t think of one thing we don’t dislike about them.
Is it the chilling piece of music that echoes and sounds like someone struggling to breathe when they appear? Is it the sinister grinning face of the Regenerator that makes you want to cower, or the mangled wreckage that is the Iron Maiden’s face? The fact they can keep coming back if not dealt with properly? Or their ability to take damage, and still pounce at you to inflict damage?
We’ve copped out slightly by including both, but they are both very similar enemy-types with the Iron Maiden differing thanks to its spikey body attack. We hate them…equally.
1. Licker – Resident Evil 2 Remake
The most horrible enemy award in Resident Evil has to go to the Lickers because quite frankly, they’re hideous, unpleasant, and legitimately terrifying. Like the Garrador, Lickers are completely blind as an exposed brain occupies the entire top half of their head.
Their Resident Evil 2 Remake appearance helps to scoop the award as the technology has allowed them to achieve their maximum potential. Oodles of goo dripping from their enormous tongue is one thing, but their ability to go from silent predator to deadly hunter in seconds is stressful.
Their look is grotesque, they can cause big damage, they can hide away in the open, and there’s a reason they’ve appeared in multiple Resident Evil games.
We hope you enjoyed our list, don’t forget to check out every Resident Evil game ranked from worst to best and the top Resident Evil Villains ranked from worst to best.
Image credits: Capcom
Cold War & Warzone Season 3 artwork reportedly leaked
A first look at Black Ops Cold War & Warzone Season 3 artwork has leaked online.
Warzone will reportedly get NVIDIA DLSS support with Season 3
NVIDIA DLSS could bring new technology and support for PC players in Warzone.
Treyarch reverses some bans following Cold War Zombies Sail 630 Nuclear Bug
Treyarch have responded to Cold War Zombies players reports that they have been falsely banned after receiving the 'Sail 630...