One of the biggest upsets surrounding Call of Duty: WWII at launch (other than server issues) was the multiplayer maps. A week before launch, via leaked copies, it was noted that the game would only have 9 MP maps (10 if you bought the Season Pass), making it the lowest amount of maps in a Call of Duty base game in history. The second lowest was Call of Duty: Black Ops 3 and Call of Duty: Infinite Warfare with 12 maps. Sledgehammer Games’ last title, Advanced Warfare, launched with 13 maps on the disc.
Yes, Call of Duty: WWII does have its new War mode, which brings its own 3 separate maps, but that’s where the distinction is made: it has its own 3 separate maps which cannot be played in regular MP. So while MP delivers a total of 12 maps for all modes, only 9 can be played outside of War. In a World War II shooter, there is no D-Day map in regular rotation, which seems like an oversight. Operation Neptune delivers a D-Day experience specifically for War, but what about players that do not want to play War?
You can say that if the map design is great across the maps, and the maps are enjoyable, then maybe 9 maps is a good fit. The quality over quantity argument. But not all Call of Duty: WWII map designs are that great. There are some maps which shine — like London Docks and Sainte Marie du Mont. Sainte Marie du Mont is a typical Call of Duty design map: the map plays great across modes, especially Hardpoint. The map utilities the 3 lane structure and flows really well for objective modes. London Docks is also fun to play on. The overall design also has a 3 lane structure, while providing easy access to get across the map, with the dock side area to get by the center, and the underground tunnel.
But there are others that just do not live up to Call of Duty map styles. Let’s talk about Gustav Cannon…this map is…well, um, kinda…not a Call of Duty map style at all. I have been playing it on Hardpoint (Hardpoint is my favorite mode to play) because for some reason it keeps appearing in the rotation. (Side note: don’t get me started on the map vote system in this game…why do I need to press L2 first then vote on a map? Many players already do not vote on maps in lobbies, and now there’s an extra button ensuring even lower amount of players vote for the map). If you are not a sniper, the map puts you at a disadvantage. Almost every sight line across the maps can be seen by a sniper, which makes it difficult for different style of players to enjoy this map. The huge, useless cannon in the center — which is not even symmetrical on both sides (why does one side have additional ways to get up on the cannon and camp while the other side is limited?) — is just odd for a Call of Duty map design. It kinda works for objective modes — and even that, not that well. If you get into a TDM lobby with it, many players end up leaving the lobby. The map just does not work in Call of Duty that well.
Now about USS Texas. This map appears to have taken its form from a similar design style to Hijacked in Black Ops 2. But Hijacked was a lot better. The biggest gripe with USS Texas, however, is the vantage points and how fast the spawns change. If you play Hardpoint on this map, it seems like, if your team fails to move on one specific objective, you are basically punished immediately for the next hill, because the spawn instantly flips to give the team with the last control of the hill a closer spawn to the newest hill. And if you push a little into the enemies’ spawn side, it flips it. There is no way to control the map — it is complete chaos of running back and forth. USS Texas could be a good map with spawn updates, but right now, it just seems like you are playing a chaotic mess.
Out of the 9 maps in game, only about 3-4 maps keep showing up in the rotation. I have spent a majority of my gameplay time playing Gustav Cannon, Gibraltar, London Docks, and Sainte Marie du Mont; sometimes Flak Tower and Pointe du Hoc do show up as well. Those maps seem to be most appearing in Hardpoint. There is a 10th map if you got the Season Pass — Carentan. This is a fantastic map, but if you have to play the Carentan 24/7 playlist to play on the map, and not everyone has the Season Pass. This map should have been a pre-order bonus for Call of Duty: WWII not tied to the Season Pass. It does not make sense why they did this — Infinite Warfare and Black Ops 3 gave away a free map for pre-orders. Activision really should consider un-bundling Carentan from the Season Pass. It is a great map, but unfortunately many players will never experience it.
Sledgehammer Games seemed to have gone for the “quality over quantity” idea in MP for the nine base maps, but that did not seem to pay off. The maps are not that great, and I do worry fans will start to quickly get bored of them. In previous Call of Duty games, there would always be that one map that everyone could pick out and say was their favorite, but I cannot really tell SHG a map I would want a 24/7 playlist of in this game. No map really stands out.
Let’s hope the DLC season brings some better maps.
Video shows off drastic evolution of Call of Duty Zombies from World at War to Cold War
This one is for the dedicated Zombies fans who have been around since Nacht der Untoten, as this video celebrates the evolution of Call of Duty Zombies.
For those Zombies fans who have been there from the start, here’s a great way to reminisce and relive the Call of Duty Zombies experience we all hold so dearly.
Call of Duty Zombies is still around in today’s Call of Duty, surviving ever since the 2008 classic World at War that started that fan-favorite game mode.
Although a lot has changed since then, players still love the mode, and what better way to bring back good old memories than this video showing the evolution of Zombies.
The video is by Evolution List on YouTube, a channel dedicated to showing the evolution of various games that have stood the test of time.
In the video, fans are given a walkthrough of Zombies from 2008 all the way to 2021, with Call of Duty: Black Ops Cold War being the latest entry in the high-profile Call of Duty franchise to feature a Zombies game mode that recently saw its newest map, Mauer der Toten, added in the Season 4 Reloaded update.
Although the video is fairly short, spanning only 5 minutes, viewers are given one classic Zombies map from each Call of Duty game that possessed Zombies.
Evolution of Zombies video
Although the mode was mostly in Treyarch-developed Call of Duty games, there have been many variations of the mode, with the video also including WWII’s Zombies, Advanced Warfare’s Exo Zombies, CoD Mobile’s Zombies, and Infinite Warfare’s Zombies.
Some of the classic maps showcased include:
- World at War’s Nacht der Untoten
- Black Ops’ Five
- Black Ops 3’s Shadows of Evil
- Black Ops 4’s IX
Of course, there are many other maps shown in the video, but we don’t want to spoil it all!
If you’re a fan of Zombies, this is a great watch so make sure to check out the video below.
Image Credits: Treyarch / Activision / Evolution List
Call of Duty players want a Battlefield Portal inspired mode in the future
After FPS fans were blown away by Battlefield Portal’s reveal, Call of Duty fans want to see a similar mode in the future.
Battlefield 2042’s REDACTED mode was finally announced at EA Play: Battlefield Portal. This is a hub for content from previous Battlefield games, and Call of Duty players want to see a similar mode in the future.
Like Battlefield, Call of Duty has depicted various theatres of war over the years, both real and fictional. Although Battlefield 2042 is set in the near future, as a throwback for long-time fans of the franchise, they’ve included Battlefield Portal.
This brings weapons, maps, vehicles, and more from Battlefield 1942, Bad Company 2, and Battlefield 3 into one, ultimate sandbox experience. Impressed with the new mode, Call of Duty fans have been asking for a similar experience.
Call of Duty fans have been desperate for remasters of their favorite games from the franchise, with Modern Warfare 2’s multiplayer being the most prominent. Black Ops Cold War is chock-full of maps from Black Ops 2, but players still want to see more content from the games they grew up with.
Battlefield 2042 found the solution to this with their new Portal mode. With access to a ton of content from previous Battlefield games, players can create almost any custom game mode they can dream up.
“And that’s how you incorporate remastered content into your game,” said renowned industry insider Tom Henderson after seeing the reveal. He followed this by theorizing that Call of Duty will create something similar in the “next 5 years.”
His theory was met with resounding excitement, with many Call of Duty players wanting to see their favorite multiplayer and Zombies experiences return in the same way.
Battlefield Portal “truly could be the next BIG THING for creators,” said popular YouTuber Chaosxsilencer. “Imagine a Call of Duty Portal with BO2, BO3, WaW, MW2, MW3 assets all usable and customizable.”
“The custom game options available with #BATTLEFIELD2042 and the Battlefield Portal are amazing. So many options and ways to be creative and have fun,” said Call of Duty news account ModernWarzone. “@RavenSoftware we need things like this in Warzone, especially with Battlefield announcing this today.”
With how extensive of a backlog Call of Duty has, it’s very likely that Activision will take inspiration from Battlefield’s exciting new mode – and the demand for it is certainly there.
If you can’t wait to play Battlefield 2042, you can check out how to get access to the Open Beta in September.
Image Credit: Activision / EA
Zombies World Record beaten after nearly 300 hours of Call of Duty: Black Ops 3
It took one Twitch streamer nearly 300 hours of gameplay to beat the World Record for Black Ops 3’s Nacht Der Untoten Zombies.
One player has done the unthinkable and beaten the Call of Duty: Black Ops 3 Nacht Der Untoten Zombies World Record by reaching round 255.
Zombies has a storied history dating all the way back to 2008 when Call of Duty: World at War came bundled with a bonus mini-game called ‘Nacht der Untoten.’ The legendary Nazi Zombies mode would go on to reach ridiculous levels of popularity to the point that Treyarch had to make extra Zombies maps.
Since then, virtually every single CoD title has included new versions and variations of the Zombies formula. Black Ops Cold War is currently enjoying the launch of Mauer Der Toten, the freshest Zombies experience.
However, one Twitch streamer has overlooked modern Zombies in favor of a previous game – Black Ops 3. After 20 days of playing the same game of Nacht Der Untoten on and off, a new World Record was set.
The feat was accomplished by CoD Zombies Twitch streamer TomPhantasy as he smashed the previous record by a staggering 40 rounds to reach Round 255.
Beginning his run on July 2, he spent the next 20 days clocking up nearly 300 hours of game time to obliterate the previous Nacht Der Untoten record.
Remarkably, he was only downed twice, and they both came once he’d surpassed the record figure anyway.
The final seconds of the footage are of the streamer clearing up the last few dregs of Zombies until the round icon in the bottom-left changes to 255.
This absolutely smashes the previous record of 216 rounds set by user Chihiro-516, and may never be beaten.
Dexerto was even able to secure an exclusive word with the streamer to get more reaction to his feat: “The Zombies community has been supporting me for months when I have been attempting this record through the highs and lows,” he said.
He continued: “I knew I had to keep going, because after 24.8 days the game freezes, This meant I had to play 13+ hours per day for those 25 days.”
Massive congratulations need to go to the player who was able to gut his way through an arduous three weeks of Zombies. With Mauer Der Toten very much the new Zombies craze, we wonder if he will one day attempt to set the record for it.
Also, for some more incredible accomplishments, check out the Cold War player who reached 10th Prestige without killing a single player.
Image Credit: Activision / TomPhantasy
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