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Call of Duty: Black Ops Cold War

Opinion: Cold War’s new Scorestreak system needs adjusting

Black Ops Cold War’s new Scorestreak system has some teething problems, so here’s how Treyarch could address the issues.

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Black Ops Cold War introduced a new Scorestreak system but it isn’t without teething problems.

In the new Scorestreak system, Scorestreaks no longer reset on death. This means however many points you accumulate towards earning the next Scorestreak carries into the next life. To make earning high-end Scorestreaks more rewarding, points earned accumulate through killstreaks. The higher the streak, the more points you earn for each kill.

As this is a brand new system for Cold War, issues with the system have been making multiplayer lobbies a frustrating experience.

Here are the most prominent problems with the Scorestreak system, and how they could be addressed by Treyarch.

Earn Rate

Treyarch adjusted the earn rate of Scorestreaks between the beta and the full launch. Treyarch felt it was too easy to earn certain Scorestreaks and too difficult to earn others.

After these updates, most players earn their Scorestreaks at roughly the same time throughout a match.

There will be a point where the announcer calls ‘multiple enemy Spy Planes above’ as players all unlock the Spy Plane. Then there will be a portion of the game where Artillery and Cruise Missiles are spammed, and finally, in the end-game, several Attack Helicopters are called in.

Scorestreak earn rates need to be adjusted further. To keep games varied and Scorestreaks rewarding, they need to be more difficult to earn. Not being able to leave spawn due to a continuous barrage of Scorestreaks or earning an Attack Helicopter but having to wait in a queue of three to use it aren’t satisfying experiences.

There could also be a larger gap between points needed to earn Scorestreaks. For example, there are only 100 points between earning Artillery and the Cruise Missile. If you earn one, you’re likely to earn the other in the same kill. This leads to more Scorestreak spam.

Objective Score

The current Scorestreak system rewards getting kills much more than it rewards objective play. The points earned for kills drastically outweigh those for capturing flags or holding a hardpoint. Offensive or defensive kills do not increase your score enough to be worthwhile.

Low points earned for objective play is due to the score multipliers applied to killstreaks. As you rack up a high killstreak, the amount of points earned continues to increase. There is currently no such system for objective play.

To make objectives more rewarding, Treyarch could add score multipliers to objectives. The longer you hold a hardpoint for in a single life, the more score you should earn. The same goes for capturing and defending flags. Getting offensive and defensive kills should also add to score multipliers.

This way, earning Scorestreaks is a fair experience across all playstyles.

We know that Treyarch is aware of inconsistencies in the new Scorestreak system because of adjustments made between beta and launch. It’s possible that another overhaul is coming with Season 1 in December.

Call of Duty: Black Ops Cold War

Black Ops Cold War leaks suggest the return of this fan-favorite perk

The first batch of upcoming Black Ops: Cold War perks have been leaked, suggesting this fan-favorite perk could return.

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Datamined images from the files of Black Ops Cold War reveal new perks that may be coming to the game.

In a post by dataminer TheGhostOfMW2, it appears that two perks are hidden away in the game’s code that may be coming to Black Ops Cold War in a future content update.

Most notably, it appears that the first perk (pictured to the left) is Lightweight, a returning perk from several Call of Duty titles.

Some may think at first glance the perk is Marathon (which gave players unlimited sprint), but since Black Ops Cold War comes with built-in unlimited sprint, this perk would be useless in the game.

A common complaint for Black Ops Cold War is the sprint speed, so having lightweight would be a welcome addition to the perk 3 category. If true, the perk 3 category would consist of the following perks:

  • Cold Blooded
  • Ninja
  • Gung-ho
  • Spycraft
  • Ghost
  • Marathon

As for the perk pictured on the right, no one knows exactly what it could be. Some have speculated it could be the return of the “Team Link” perk from Black Ops 4, that would allow you to see enemies your teammates have spotted on your mini-map.

This theory comes from the icon having a sword, just like how the Team Link perk did in Black Ops 4 (pictured below).

We doubt that this would be the perk, though, considering Forward Intel is in the same perk 1 slot and gives you the locations of where enemies spawn, on top of making your mini-map larger.

If these perks were added in the future, they would be the 6th perk for both the perk 1 and perk 3 slots. Perk 2 would still be left with 5 perks.

There’s no guarantee these perks will be added to the game, as they could be cut content from development. Of course, they could also be planned content coming later in the game’s lifecycle.

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Call of Duty: Black Ops Cold War

Black Ops Cold War Nov 24 Update: Nuketown & 2XP

Nuketown ’84 has arrived. Free for everyone. Let the mayhem begin!

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Treyarch has released a new map in Call of Duty: Black Ops Cold War, free for everyone.

The new map & more is live as part of the new in-game update that went live in Black Ops Cold War on PlayStation, Xbox, and PC.

To celebrate the return of Nuketown, Treyarch has added in Nuketown 24/7 playlist so that fans can experience this new map exclusively for a limited time.

November 24 Patch Notes:

GLOBAL

2XP + 2WXP

  • Double XP and Double Weapon XP enabled in Multiplayer and Zombies through 10AM PT Monday, November 30th.

MULTIPLAYER

Maps

  • Nuketown ‘84
    • Added Nuketown ’84 to 6v6 map rotation in Quick Play Core and Hardcore playlists.
    • Added Nuketown 24/7 featured playlist.
    • Added Nuketown ’84 to Custom Games map list.
  • Crossroads Strike
    • Addressed an issue in Crossroads Strike that allowed players to contest a Hardpoint and Control zone outside of the intended objective boundary.

Camos

  • Addressed an issue where incorrect images would show for Diamond & Gold weapon camo rewards in the After-Action Report.
  • Addressed an issue where Knife camos would not progress if in the primary weapon slot.

Stability

  • Fixed a rare crash that could occur in Domination.

ZOMBIES

Gameplay

  • Addressed an issue that could prevent zombies from attacking the player after teleporting from the Dark Aether.
  • Addressed an issue that allowed players to leave the gameplay space when teleporting back from the Dark Aether.
  • Addressed an issue that could cause a main quest item from timing out, causing a progression break.

Gunsmith

  • Addressed an issue that could cause the player to sometimes lose functionality at the pause menu if the Gunsmith remained open after the intro cutscene.

Trials

  • Addressed an issue that sometimes caused an incorrect Pack-a-Punch camo to appear on weapons obtained from Trials.

UI

  • Addressed an issue that sometimes caused incorrect Revive UI to appear at the end of a match.

Stability

  • Added various stability fixes.

Onslaught (PS4/PS5)

  • Added Nuketown ‘84 to the Onslaught map list.
  • Added a new Onslaught Challenge with a unique Weapon Blueprint reward.

Double XP & Double Weapon XP will be live in game through Monday, November 30 at 10AM PT to celebrate the Thanksgiving holiday weekend.

Nuketown ’84, Double XP, and Double Weapon XP are live in Black Ops Cold War on PS5, PS4, Xbox Series X|S, Xbox One, and PC.

Jump into the game now and level up those weapons on the fan favorite map!

Be sure to follow us on Twitter for updates on Call of Duty: Black Ops Cold War.

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Call of Duty: Black Ops Cold War

Cold War glitch removes bushes from Cartel and players love it

Bushes have long been a complaint from the Black Ops Cold War community, and one lucky player got a taste for the map without them.

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A glitch in Black Ops Cold War removed the bushes in Cartel for one lucky player, and the community agrees that it’s a major improvement.

The bushes in the center of the map Cartel have been an issue since the Cold War Beta. Dense foliage surrounds the B flag, completely conceals prone players, and leads to easy eliminations on unsuspecting enemies.

This makes pushing the B flag on Domination extremely high risk. Due to this, much of the action on Cartel occurs in the hangar and down by the river on either side of the map.

One lucky user encountered a glitch where the bushes had vanished.

Trimming the hedges

Reddit user ‘CapAustria‘ shared a glitch they experienced in-game, which removed all the bushes from the map’s center.

The glitch only lasted for one game, and the bushes were only hidden at certain angles. This was likely due to textures failing to load-in, rather than a sneak peek at an upcoming update.

This post quickly gained traction on Reddit, with all of the top comments stating how much of an improvement this is compared to how the map currently looks. Although flashlight attachments help to spot players hiding in the foliage, most agree the map would be vastly improved without the bushes.

Players were concerned that removing the bushes, would create too much open space. With a sniper tower overlooking the center of the map, this would make the area even more of a ‘No Man’s Land.’

Instead, there is actually quite a bit of cover in the area that’s usually concealed by the foliage. In the screenshots, we can see hay bales, a wheelbarrow, and barrels dotted around this location.

With player visibility being a common complaint in Black Ops Cold War, it’s likely that trimming or removing the bushes would go down well with the community.

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