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Call of Duty: Modern Warfare

Opinion: Infinity Ward missed the mark with map design in Modern Warfare

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There’s been a lot of conversations surrounding the map design in Call of Duty: Modern Warfare. Everyone of course has their own opinions about it and what they think the maps should be like in the game. 

I posted a Twitter thread this morning on the maps which sparked some more debate on this topic, and I wanted to expand a bit more on my overall thoughts on the map and map design in this year’s game. 

I’ve been playing Call of Duty since Call of Duty 4, and there have been a lot of different map designs and styles in Call of a Duty ranging from the 3 lane design to larger maps that pissed people off. 

One of the big things Infinity Ward has been echoing to us is that they took into a lot of consideration the fact that 3 lane maps were getting boring for a lot of people, and that they didn’t see the “fun” in some of those map designs.

During the review event in LA last week, one of the things the developer mentioned was that the two leads who designed the maps for this years title were the same who designed the maps in Call of Duty 4 and Modern Warfare 2. But does that matter? 

The issue I see with that is, times have changed. Some people have stuck to nostalgia about MW2 and the game design, but others see that there’s issues with the game that in today’s world, this generation wouldn’t love MW2 as to how it was originally loved because of the glitches and overall experience. 

The maps in Modern Warfare, truth be told, aren’t great. They’re….too much? Some maps have a lot more windows, openings, alley ways, areas to get shot from, and a lot more happening. And there’s no need for many of those either. Some maps can be cut in half for 6v6 or have choke points changed, but I’ve never seen Call of Duty developers dramatically change launch maps; they just implement feedback into DLC maps. 

The design of them almost feels based on a combination of Battlefield and Call of Duty. 

I get reminded of comparing this to Call of Duty: WWII. That game has 3 lane symmetrical maps, but those maps were boring. I think that’s a best way to describe WWII maps. 3 lanes, yes. But looked and played very…boring. Nothing exciting about them. And in many ways, that’s Modern Warfare maps. Large maps that are just filled with too many openings and space or not enough players and makes the game boring. And I did a post on WWII maps, and how the maps were limited in number and the maps weren’t great. And it feels like we’re repeating that experience again. 

Gun Runner is an example of the Modern Warfare map that is actually good — it has 3 lane structure, and not too many choke points. It has easily accessible areas of the maps, and feels like a traditional Call of Duty map. 

Then there’s a map like Aniyah Palace. Who thought this worked for 10v10? It’s way too large for that. It needs more players, which is why l am still confused that this map is only 10v10. At the review event, it was 20v20 and that was fun. A lot of players. Less running around like mad to get to the opposite side as there was players everywhere. Action all the time. It’s still big map, but it did not feel boring and empty. 

And then there’s Piccadilly. When I first played this, I enjoyed it. It was reminding me of Modern Warfare 3 map designs, which had a good variety of maps. Then I really played it. And it’s one big circle? One huge circle. Literally. And it has way too many places to camp. 

And that’s the next issue with these maps: camping. Infinity Ward noted they wanted to accommodate more play styles in Modern Warfare, these maps almost promote camping because of how many places exist to sit and wait for enemies to come to you versus having to go to them. But those campers are annoying. And without dead silence as a perk, there’s no way to counter the loud footsteps that campers are waiting for unless you use the field upgrade. But the field upgrade is limited in usage. 

So where do we go from here? Infinity Ward has to deliver the maps in the post launch content season, and luckily, they’ve removed the Season Pass, so post launch maps will be free.

Will there be remastered maps or new maps is something to still wait and see, but with this game, being a re-imagination of the series, there’s room for remastered maps in this game.

But, overall, summarizing thoughts: Infinity Ward missed the mark with the map designs in this game. It’s similar to Call of Duty: Ghosts. The maps were large and boring to play. In this game, there’s too many places for players to hide or shoot out from. 

Call of Duty: Warzone

Modern Warfare & Warzone Haunting Event Live: Patch Notes

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The Haunting of Verdansk is here. Drop in for Halloween themed events and gear in Call of Duty: Modern Warfare and Call of Duty: Warzone on PS4, Xbox One, and PC from October 20 through November 3.

The new in-game Halloween event for Call of Duty: Modern Warfare and Call of Duty: Warzone has arrived. A new game settings update went live on PlayStation 4, Xbox One, and PC activating the new event.

For Week 1 of The Haunting, there’s new Nighttime BR map, new playlists in Warzone & MP, and new store bundles based on SAW and Texas Chainsaw Massacre.

Warzone – New Playlists:

  • Nighttime BR: Verdansk going dark (available in select Warzone modes, like Trios)
  • Zombie Royale: Operators can fight against and alongside powerful zombified creatures as part of Zombie Royale, a limited-time mode where death is far from permanent. Instead of being sent to the Gulag, dead Operators will come back to life as a zombie. Although zombies cannot use weapons, they have supernatural abilities: increased speed, improved jumps, deadlier melee attacks, and thermal vision.

In addition to the new playlists in Warzone, there’s also the new Trick or Treat scavenger hunt available. Find the specially marked Supply Boxes around the map, in 16 locations, for a trick or treat. Collect all 16 rewards to unlock a bonus blueprint.

Multiplayer – New Playlists:

  • Onslaughter – Squads must wrest control of a Juggernaut suit that spawns somewhere on the map and advance forward into a specific goal area. Be prepared for plenty of Minigun fire and consider powerful Killstreaks to take down an opposing Juggernaut, as well as the mad scramble whenever the suit is available for the taking. Also, the Juggernaut in this mode – and in all other modes during The Haunting of Verdansk – will come with a pumpkin head, which is surprisingly sturdy and durable despite it being a hollowed-out squash.
  • Gunfright
  • Halloween Moshpit

Store Bundles:

  • SAW Bundle: Be ready to don the garb of Billy the Puppet in the SAW bundle and take an enemy operator’s choice to live or die in his own hands. Along with the “Billy” skin for Morte, the SAW Bundle features The Phlebotomozier Lethal Equipment piece, a special throwing knife will drill into your enemies upon impact. And oh yes, there will be blood… if it lands on target. Rather end your enemy’s game with blood-red tracer fire? Two SAW-themed blueprint weapons – one Assault Rifle and one Shotgun – are included in this bundle, as well as a Cargo Truck skin, tricycle Charm, and four other pieces of personalization content.
  • The Texas Chainsaw Massacre bundle: Features the iconic crazed killer Leatherface. The legacy of this cannibalistic maniac, whose mad and macabre reign of terror in 1974 was unlike anything ever seen before, is set to live on through the “Leatherface” skin for Velikan, as well as the “Family Heirloom” LMG blueprint, complete with a unique Stock attachment that allows an operator to wield the weapon like a chainsaw. As players are re-introduced to the malice of Leatherface, a clue as to what happened to the notorious murderer may even appear to those with a keen eye. This bundle also includes the “Anybody Home?” melee blueprint that turns this Secondary into a one-handed hammer (with a bone-breaker on one side, and a meat tenderizer on the other side, commonly used in your local slaughterhouse), which some hitchhikers claim is “the better way” of slaughtering cattle, as well as an SMG blueprint weapon, a vehicle horn, and five additional Texas Chainsaw Massacre-themed items.

Jump into The Haunting, live now through November 3 in Call of Duty: Modern Warfare and Call of Duty: Warzone.

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Call of Duty: Warzone

Get a Texas Chainsaw Massacre Emblem & Calling Card in Warzone

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Legendary and Activision has teamed up to give players a bonus Emblem and Calling Card for Call of Duty.

As part of the Haunting of Verdansk event, a site has gone up allowing players to watch a few videos and scene to get an Emblem and Calling Card in Warzone.

  1. Visit the new website called http://texaschainsaw.com
  2. Follow the site to watch the selection of clips (caution: audio warning)
  3. Enter your email when prompted
  4. Code sent to your email within two weeks

The legal language on the website says that users must be 17+ and have a valid Activision ID account. The promotion is live until November 1, 2020.

Once you enter your email address, the site says that codes and a poster will be emailed within a two week window.

The Haunting of Verdansk event officially begins on October 20 and ends on November 3, featuring new Warzone modes, night time map, and the Texas Chainsaw Massacre Bundle.

Via @ModernWarzone

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Call of Duty: Modern Warfare

SAW & Texas Chainsaw Massacre bundles coming to Modern Warfare & Warzone

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Activision has announced a partnership, licensed deal to bring SAW and Texas Chainsaw Massacre related bundles to Call of Duty: Modern Warfare & Warzone.

The new bundles will debut on October 20 as part of The Haunting of Verdansk event.

There are two bundles available, one based on SAW and one based on Texas Chainsaw Massacre.

See the details below on what’s included.

SAW and The Texas Chainsaw Massacre Bundles Headline The Haunting of Verdansk

Right at the start of The Haunting of Verdansk, players can purchase bundles based on SAW and The Texas Chainsaw Massacre.

Be ready to don the garb of Billy the Puppet in the SAW bundle and take an enemy operator’s choice to live or die in his own hands. Along with the “Billy” skin for Morte, the SAW Bundle features The Phlebotomozier Lethal Equipment piece, a special throwing knife will drill into your enemies upon impact. And oh yes, there will be blood… if it lands on target.

Rather end your enemy’s game with blood-red tracer fire? Two SAW-themed blueprint weapons – one Assault Rifle and one Shotgun – are included in this bundle, as well as a Cargo Truck skin, tricycle Charm, and four other pieces of personalization content

The Texas Chainsaw Massacre bundle features the iconic crazed killer Leatherface. The legacy of this cannibalistic maniac, whose mad and macabre reign of terror in 1974 was unlike anything ever seen before, is set to live on through the “Leatherface” skin for Velikan, as well as the “Family Heirloom” LMG blueprint, complete with a unique Stock attachment that allows an operator to wield the weapon like a chainsaw. As players are re-introduced to the malice of Leatherface, a clue as to what happened to the notorious murderer may even appear to those with a keen eye.

This bundle also includes the “Anybody Home?” melee blueprint that turns this Secondary into a one-handed hammer (with a bone-breaker on one side, and a meat tenderizer on the other side, commonly used in your local slaughterhouse), which some hitchhikers claim is “the better way” of slaughtering cattle, as well as an SMG blueprint weapon, a vehicle horn, and five additional Texas Chainsaw Massacre-themed items.

SOURCE: Call of Duty

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