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Call of Duty: Modern Warfare

Opinion: Infinity Ward missed the mark with map design in Modern Warfare

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There’s been a lot of conversations surrounding the map design in Call of Duty: Modern Warfare. Everyone of course has their own opinions about it and what they think the maps should be like in the game. 

I posted a Twitter thread this morning on the maps which sparked some more debate on this topic, and I wanted to expand a bit more on my overall thoughts on the map and map design in this year’s game. 

I’ve been playing Call of Duty since Call of Duty 4, and there have been a lot of different map designs and styles in Call of a Duty ranging from the 3 lane design to larger maps that pissed people off. 

One of the big things Infinity Ward has been echoing to us is that they took into a lot of consideration the fact that 3 lane maps were getting boring for a lot of people, and that they didn’t see the “fun” in some of those map designs.

During the review event in LA last week, one of the things the developer mentioned was that the two leads who designed the maps for this years title were the same who designed the maps in Call of Duty 4 and Modern Warfare 2. But does that matter? 

The issue I see with that is, times have changed. Some people have stuck to nostalgia about MW2 and the game design, but others see that there’s issues with the game that in today’s world, this generation wouldn’t love MW2 as to how it was originally loved because of the glitches and overall experience. 

The maps in Modern Warfare, truth be told, aren’t great. They’re….too much? Some maps have a lot more windows, openings, alley ways, areas to get shot from, and a lot more happening. And there’s no need for many of those either. Some maps can be cut in half for 6v6 or have choke points changed, but I’ve never seen Call of Duty developers dramatically change launch maps; they just implement feedback into DLC maps. 

The design of them almost feels based on a combination of Battlefield and Call of Duty. 

I get reminded of comparing this to Call of Duty: WWII. That game has 3 lane symmetrical maps, but those maps were boring. I think that’s a best way to describe WWII maps. 3 lanes, yes. But looked and played very…boring. Nothing exciting about them. And in many ways, that’s Modern Warfare maps. Large maps that are just filled with too many openings and space or not enough players and makes the game boring. And I did a post on WWII maps, and how the maps were limited in number and the maps weren’t great. And it feels like we’re repeating that experience again. 

Gun Runner is an example of the Modern Warfare map that is actually good — it has 3 lane structure, and not too many choke points. It has easily accessible areas of the maps, and feels like a traditional Call of Duty map. 

Then there’s a map like Aniyah Palace. Who thought this worked for 10v10? It’s way too large for that. It needs more players, which is why l am still confused that this map is only 10v10. At the review event, it was 20v20 and that was fun. A lot of players. Less running around like mad to get to the opposite side as there was players everywhere. Action all the time. It’s still big map, but it did not feel boring and empty. 

And then there’s Piccadilly. When I first played this, I enjoyed it. It was reminding me of Modern Warfare 3 map designs, which had a good variety of maps. Then I really played it. And it’s one big circle? One huge circle. Literally. And it has way too many places to camp. 

And that’s the next issue with these maps: camping. Infinity Ward noted they wanted to accommodate more play styles in Modern Warfare, these maps almost promote camping because of how many places exist to sit and wait for enemies to come to you versus having to go to them. But those campers are annoying. And without dead silence as a perk, there’s no way to counter the loud footsteps that campers are waiting for unless you use the field upgrade. But the field upgrade is limited in usage. 

So where do we go from here? Infinity Ward has to deliver the maps in the post launch content season, and luckily, they’ve removed the Season Pass, so post launch maps will be free.

Will there be remastered maps or new maps is something to still wait and see, but with this game, being a re-imagination of the series, there’s room for remastered maps in this game.

But, overall, summarizing thoughts: Infinity Ward missed the mark with the map designs in this game. It’s similar to Call of Duty: Ghosts. The maps were large and boring to play. In this game, there’s too many places for players to hide or shoot out from. 

Call of Duty: Modern Warfare

Best Uzi class for Call of Duty: Modern Warfare

The Uzi is one of the most powerful weapons in Call of Duty: Modern Warfare, so here is how you can make the best class for this SMG.

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best uzi modern warfare

The Uzi is one of the strongest weapons can use in their battles when playing Modern Warfare, so here is how you can make the best Uzi class for Modern Warfare to dominate.

Call of Duty: Modern Warfare may not be the main focus of the popular first-person shooter franchise right now, with Black Ops Cold War and Warzone taking the spotlight, but there is still a large player base who enjoy playing the 2019 game.

There are plenty of exciting weapons players have at their disposal in Modern Warfare, with one of the best being the Uzi SMG.

This close-quarters weapon allows for a very aggressive playstyle that can dominate with the SMG‘s power up-close.

With this in mind, here is what you need to know to make the best Modern Warfare Uzi class to destroy all of your enemies.

Best Modern Warfare Uzi class

Best Modern Warfare Uzi class

Best Modern Warfare Uzi class attachments

  • Barrel: FSS Carbine Pro
  • Laser: 5mW Laser
  • Stock: No Stock
  • Ammunition: .41 AE 32-Round Mags
  • Underbarrel: Ranger Foregrip

We will start with the FSS Carbine Pro barrel, which will give you extra damage range, bullet velocity, and recoil control.

The 5mW Laser will increase your hip-fire accuracy and sprint to fire speed to help you become a threat in close-quarter battles.

Having the No Stock attachment will provide a huge boost in movement speed and aim down sight speed to help you be even quicker around maps.

Finally, the Ranger Foregrip will give you recoil control and aiming stability to help you land all of your shots, while the .41 AE 32-Round Mags will provide the best Modern Warfare Uzi class with extra damage and range.

Best Modern Warfare Uzi class

Best perks for Uzi class

  • Perk 1 – Double Time
  • Perk 2 – High Alert
  • Perk 3 – Battle Hardened

Using Double Time will help you have a longer tactical sprint time to help make you even more aggressive when using this SMG class.

High Alert will show you the direction that enemies outside of your view are aiming at you, which will help you avoid getting shot from the sides or behind.

Battle Hardened will allow you to take less damage from enemy explosives in what can be the difference between winning or losing a gunfight.

There is no doubt that players who use the best Modern Warfare Uzi class will find a great deal of success in all of their future matches in the popular Call of Duty title.

For more Call of Duty: Modern Warfare, check out what the average K/D ratio is for the game, and stay tuned for future news and guides.

Image Credits: Activision / Infinity Ward

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Call of Duty: Modern Warfare

Modern Warfare players frustrated after mid-game loadout edits disabled after Warzone glitch

Modern Warfare players have been left frustrated after a Warzone glitch has forced devs to remove the ability to edit classes mid-game.

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Modern Warfare players with AN-94 Assault Rifle

Modern Warfare players can no longer edit their loadouts mid-game, thanks to the feature being disabled in Warzone after it caused several bugs and exploits.

The Warzone Season 4 update gave battle royale players the option to edit their loadouts in the pre-game lobby. This was a highly requested feature, but Raven Software was forced to remove it after players could bring their loadouts into the start of the match, get infinite Dead Silence, and even exploit the game to get access to Weapon Blueprints and camos.

However, the solution has left Modern Warfare players frustrated as they can no longer edit their classes during multiplayer matches.

Kilo 141 in Call of Duty Modern Warfare

Call of Duty’s new joint progression system has allowed 2019’s Modern Warfare to stay alive and active long after its content cycle ended. However, MW players have been frustrated that the game has become a ‘Cold War advertisement’ and want the game to become separate once Vanguard releases.

Raven Software were forced to disable the ability to edit loadouts in Warzone’s pre-game lobby and in matches of Plunder after players found an exploit that gave them free camos and Blueprints, even getting Dark matter on Modern Warfare weapons. However, this also affected Modern Warfare.

Posting to Reddit on July 22, BeneficialOstrich69 pointed out that they could no longer edit their loadout during matches of Modern Warfare following this change. This wasn’t a glitch on their end, as several other players reported the same issue.

Players were frustrated, saying they were taking the system, which has been in Call of Duty for years, for granted. “So people who play only multiplayer suffers cuz of warzone,” stated one player.

While the camo swap glitch was much more common in Warzone because of Cold War weapons being there, it could still be accomplished in Modern Warfare’s multiplayer.

Once Raven Software figures out how to prevent the glitch, the ability to swap loadouts and camos should appear back in Modern Warfare’s multiplayer alongside Warzone, Plunder, and the new Payload game mode.

Image Credit: Activision

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Call of Duty: Modern Warfare

What is the average Call of Duty: Modern Warfare K/D ratio?

Despite how long Modern Warfare has been out, players still wonder how their K/D compares to everyone else, and we have a solid answer.

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captain price holding a gun

Modern Warfare is still a very popular game in 2021, and we’ve gathered some data to see what makes the cut as an average K/D ratio.

Despite releasing in November 2019, Call of Duty: Modern Warfare has managed to retain quite a bit of its fan base. Some players haven’t gotten on board with Treyarch’s Black Ops Cold War, or enjoy Modern Warfare and use it to unlock guns, camos, and attachments for Warzone.

In any event, tons of games of Call of Duty: Modern Warfare are still being fought out each day, and K/Ds are changing all the time. For those who don’t know, a kill-to-death ratio is how many kills a player manages to achieve for every death e.g if you finished a game with 2 kills and 1 death you’d finish with a 2 to 1 K/D.

But what is the average K/D in Modern Warfare? Let’s find out.

Modern Warfare 2019 average kill-to-death ratio

modern warfare players fighting

It needs to be said that lobbies and K/Ds have been greatly affected by the controversial matter of SBMM.

SBMM has been looked on negatively by the majority of the Call of Duty community as it has taken some of the mystery and fun away from matchmaking.

It’s also meant that better players will be punished more regularly by being placed in better lobbies. As such, the average K/D is basically lower than it has been in recent games.

silhouettes of modern warfare players

The general consensus is that if you are in the 0.85-1.05 K/D region, then you’re in a decent spot in Modern Warfare. In early years, a solid 1.00-1.05 could be considered the minimum for a KD ratio.

It becomes quite self-explanatory after this as if you’re under 0.85 then you’re probably falling a bit below the average K/D ratio. However, if you’re above 1.05, then you’re definitely doing better than the average Modern Warfare player.

If you’re massively well below 0.85, then you might want to reconsider the strategy and weapons you’re using. Conversely, if you’re smashing well above a 1.05 K/D ratio, then you know what you’re doing.

Also, check out the average K/D in Warzone and the average K/D in Black Ops Cold War.

Image Credit: Activision / Infinity Ward

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