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Call of Duty: Modern Warfare

Opinion: Infinity Ward missed the mark with map design in Modern Warfare

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There’s been a lot of conversations surrounding the map design in Call of Duty: Modern Warfare. Everyone of course has their own opinions about it and what they think the maps should be like in the game. 

I posted a Twitter thread this morning on the maps which sparked some more debate on this topic, and I wanted to expand a bit more on my overall thoughts on the map and map design in this year’s game. 

I’ve been playing Call of Duty since Call of Duty 4, and there have been a lot of different map designs and styles in Call of a Duty ranging from the 3 lane design to larger maps that pissed people off. 

One of the big things Infinity Ward has been echoing to us is that they took into a lot of consideration the fact that 3 lane maps were getting boring for a lot of people, and that they didn’t see the “fun” in some of those map designs.

During the review event in LA last week, one of the things the developer mentioned was that the two leads who designed the maps for this years title were the same who designed the maps in Call of Duty 4 and Modern Warfare 2. But does that matter? 

The issue I see with that is, times have changed. Some people have stuck to nostalgia about MW2 and the game design, but others see that there’s issues with the game that in today’s world, this generation wouldn’t love MW2 as to how it was originally loved because of the glitches and overall experience. 

The maps in Modern Warfare, truth be told, aren’t great. They’re….too much? Some maps have a lot more windows, openings, alley ways, areas to get shot from, and a lot more happening. And there’s no need for many of those either. Some maps can be cut in half for 6v6 or have choke points changed, but I’ve never seen Call of Duty developers dramatically change launch maps; they just implement feedback into DLC maps. 

The design of them almost feels based on a combination of Battlefield and Call of Duty. 

I get reminded of comparing this to Call of Duty: WWII. That game has 3 lane symmetrical maps, but those maps were boring. I think that’s a best way to describe WWII maps. 3 lanes, yes. But looked and played very…boring. Nothing exciting about them. And in many ways, that’s Modern Warfare maps. Large maps that are just filled with too many openings and space or not enough players and makes the game boring. And I did a post on WWII maps, and how the maps were limited in number and the maps weren’t great. And it feels like we’re repeating that experience again. 

Gun Runner is an example of the Modern Warfare map that is actually good — it has 3 lane structure, and not too many choke points. It has easily accessible areas of the maps, and feels like a traditional Call of Duty map. 

Then there’s a map like Aniyah Palace. Who thought this worked for 10v10? It’s way too large for that. It needs more players, which is why l am still confused that this map is only 10v10. At the review event, it was 20v20 and that was fun. A lot of players. Less running around like mad to get to the opposite side as there was players everywhere. Action all the time. It’s still big map, but it did not feel boring and empty. 

And then there’s Piccadilly. When I first played this, I enjoyed it. It was reminding me of Modern Warfare 3 map designs, which had a good variety of maps. Then I really played it. And it’s one big circle? One huge circle. Literally. And it has way too many places to camp. 

And that’s the next issue with these maps: camping. Infinity Ward noted they wanted to accommodate more play styles in Modern Warfare, these maps almost promote camping because of how many places exist to sit and wait for enemies to come to you versus having to go to them. But those campers are annoying. And without dead silence as a perk, there’s no way to counter the loud footsteps that campers are waiting for unless you use the field upgrade. But the field upgrade is limited in usage. 

So where do we go from here? Infinity Ward has to deliver the maps in the post launch content season, and luckily, they’ve removed the Season Pass, so post launch maps will be free.

Will there be remastered maps or new maps is something to still wait and see, but with this game, being a re-imagination of the series, there’s room for remastered maps in this game.

But, overall, summarizing thoughts: Infinity Ward missed the mark with the map designs in this game. It’s similar to Call of Duty: Ghosts. The maps were large and boring to play. In this game, there’s too many places for players to hide or shoot out from. 

Call of Duty: Modern Warfare

How to unlock the Sykov Pistol in Modern Warfare & Warzone Season 2

The Sykov full-auto pistol has finally been added to Warzone and Modern Warfare, so here’s how to unlock this powerful new sidearm.

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Warzone Sykov Pistol

In a surprise update on April 15, the highly-anticipated Sykov full-auto Pistol was added to Call of Duty: Warzone and Modern Warfare, so here’s how to unlock this powerful new sidearm.

After players found the Sykov Pistol in Plunder, they were desperate to get their hands on this new Modern Warfare weapon. In an update on April 15, the Sykov Pistol was finally added to the game.

It’s described in-game as a “double-action/single-action sidearm” that “comes with a few custom gunsmith mods that make it an outstanding addition to any arsenal.” From gameplay, we know that these powerful modifications are the full-auto feature and the 80 Round Mags.

With the right attachments, the Sykov pistol is unstoppable at close-range. Here’s everything you need to do to unlock it.

How to unlock the Sykov in Warzone and Modern Warfare

How to unlock the Sykov in Warzone Season 2

The Sykov Pistol is easy to unlock in Modern Warfare and Warzone, you simply need to get 4 kills while using pistols in 5 different matches.

If you own Modern Warfare, this is the place to do it. Jump into small maps such as Shipment or Shoot House in Hardcore mode, use any pistol, and you’ll be able to one-tap other players with ease.

If you only own Warzone, the challenge will be more difficult but is still very manageable. We recommend jumping into Plunder with some of Warzone’s best pistols. The akimbo Diamattis are still powerhouses, and dual Renettis will also offer similar results.

Also, we recommend you finish the match for progress to count. Leaving the match early can cause issues with the progress not counting, so you can simply get your pistol kills then play on as normal until the match ends.

How to unlock Akimbo for the Sykov pistol

What makes the Sykov so powerful is its Akimbo perk. This isn’t unlocked as a regular challenge, you’ll need to get 3 kills in 5 different matches using the Mo’Money perk with the Sykov.

The challenge description is reportedly bugged and will tell you to use the Renetti, but you need to use the Mo’Money perk with the Sykov.

Again, this challenge is easy in Modern Warfare’s multiplayer. We recommend playing Hardcore Shipment and Shoothouse as you’ll get the kills in no time.

For Warzone, we recommend hopping into Plunder. Equip Mo’Money to your Sykov and take close-range fights and you should be able to get at least three kills.

The Sykov’s arrival follows three new maps being added to Modern Warfare – Killhouse, Al-Raab Airbase, and Drainage. The latter two have been removed but will be returning soon as they still needed more “love.”

The Sykov is also the first of the unreleased Modern Warfare weapons to have arrived in the game, with the CX-9 SMG and Raal LMG still scheduled to arrive.

Ranked up, the Sykov pistol is likely to be a dominant weapon close-range in Warzone, so if the issues with unlocking it are addressed, it’s worth utilizing the upcoming Double XP event to quickly unlock all of the attachments.

Image Credit: Activision

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Call of Duty: Modern Warfare

New Modern Warfare MP maps returning soon

Killhouse added to Modern Warfare, as two more maps to come soon.

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Killhouse in Modern Warfare

Following the Warzone Season 2 Reloaded update, Modern Warfare received three new maps – Call of Duty 4’s Killhouse, Al-Raab Airbase, and Drainage. Now, the two new maps have been temporarily removed but will return soon, and Killhouse still remains.

Although Call of Duty games usually lose the majority of their player base when the next installment of the franchise releases, Black Ops Cold War’s joint progression system has given Modern Warfare fans a reason to stay. Even while playing 2019’s title, they will continue to increase their rank in Warzone and Cold War.

Modern Warfare’s content lifecycle was set to end in November 2020 with the release of Cold War, but as part of Warzone’s mid-Season 2 update, Activision treated fans to three new maps: Killhouse, Al-Raab Airbase, and Drainage.

Killhouse was, and still is, available in a 24/7 playlist in Modern Warfare’s multiplayer, but Al-Raab and Drainage were only available in private matches. Now, however, Al-Raab and Drainage have been mysteriously removed from the game.

Old-school CoD fans will remember Killhouse well as it made its debut in Call of Duty 4: Modern Warfare but has also been included in CoD Mobile and Modern Warfare Remastered.

This close-range map, inspired by CoD 4’s tutorial level, F.N.G, is set in a military training warehouse. Although the map is small, it has plenty of cover and obstacles to navigate between.

You can still jump straight into Killhouse by selecting the “Killhouse 24/7” playlist from the Modern Warfare menu.

Al-Raab Airbase map Modern Warfare

The other 6v6 map added in this surprise update was Al-Raab Airbase, but it could only be accessed through Private Matches. This map may also be familiar as it appears to be modeled after the Russian airbase Alex and Farah assault in the campaign mission, Proxy War. This map is relatively larger than CoD’s standard 6v6, with plenty of verticality and long lanes to snipe down.

A new Gunfight map, Drainage, was also added to Modern Warfare’s Private Matches. Similar to Airbase, Drainage is large for a 2v2 map, but it will also support 3v3 and other small team game modes. A bridge goes over the map as its standout feature, and there’s a ton of debris on the ground for players to use as cover.

These two maps will be returning to Modern Warfare MP “soon” Infinity Ward says in a new tweet. The maps needed more “love” before they could become available to play.

Drainage map Modern Warfare

Infinity Ward never acknowledged the maps being added or taken away, so we don’t know if these are the only changes made to Modern Warfare.

We’re also still waiting for the Soap Operator Bundle the Sykov pistol to arrive in MW and Warzone.

Image Credit: Activision / CODTracker

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Call of Duty: Modern Warfare

Warzone players call for “Classic” mode with only Modern Warfare weapons

Many Warzone players feel that Call of Duty’s battle royale game could do with a mode that only allows the use of Modern Warfare weapons.

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cod modern warfare warzone

Disgruntled Warzone players want to see the game incorporate a “Classic” mode that goes back to the game’s roots, using only CoD: Modern Warfare weapons.

The integration of Black Ops Cold War into Warzone really did change the game and its meta forever. Across Season 1 and Season 2, Warzone’s already stellar roster of guns received a massive boost and gave players a lot more options to choose from.

But these extras haven’t been to the delight of everyone, as some of them namely Cold War’s DMR, Diamattis, and MAC-10 have had a huge impact on Warzone. In response, some players are keen to see a mode that only makes use of the game’s original weapons.

cod modern warfare

It speaks volumes that most loadouts in Warzone Season 2 have featured either one or both of the FFAR and AUG.

Cold War and Warzone use different game engines, meaning that the guns don’t translate as well when they make the transition to a different game.

melon_b0y has alluded to this fact and is calling for Raven Software to accommodate frustrated CoD players.

He said, “Without the Cold War weapons, the game would flow a lot smoother and would bring back skill into gunfights, not just who shoots first. Not to mention that without the FFAR and AUG around to compete, the game mode would be more balanced.

I’m not saying completely remove Cold War weapons, but I think a mode without them would greatly improve the fun in Warzone and bring back some nostalgia as well.”

It’s an interesting concept that should definitely be considered. It certainly does feels like a lifetime ago that Warzone was only populated by Modern Warfare weapons and felt more balanced.

If this became a reality, you’d imagine that it would be supported by many players, and could result in players abandon the normal version of the game.

Image credits: Activision

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