League Play released on Thursday, February 21st and has gotten a positive-leaning reaction from competitive players and a majority of the Call of Duty community.
The current League Play system doesn’t display all of the information to players that one might expect and this has led to some misconceptions about the game mode and its design.
Black Ops 4’s League Play overall event ranking system (leveled by placing 25th or higher) is meant to track long-term performance of players. It will take greater effect as a display of skill after 10-15 events have been played in a few months time. Treyarch wanted this as a way to replicate pro level play where there are no certain ranks and prowess is tracked by event wins.
This has led to some confusion as all players are currently Rank 1. This rank is not the rank which is used in the skill-based matchmaking algorithm. Rather, a hidden MMR or similar skill system is used to determine opponents for each game. This MMR is determined through the 5 placement matches which are played before being placed into a division (it is unknown if the MMR is modified after this however).
With that explained, let’s take a look at a few ways League Play could be improved.
Active Visible MMR Ranking
The current hidden MMR which determines opponents cannot be seen to players at all. This should be changed to a secondary ranking shown next to the overall World League Hub rank with a division ranking system similar to Black Ops 2. Iron to Masters depending on your current MMR.
This would give players the best of both League Play experiences with the long term prowess shown through the World League Rank and short-term success within each event shown with the MMR ranking.
Additional Class Slots/Sets
Competitive Call of Duty is an intricate eSport where each game mode requires something a little different. SnD requires Dead Silence while respawn game modes can ask for Stuns and other equipment choices.
The current six classes given to players for League Play is very limited and forces players to constantly change classes in-between games. There is very little time to do so when you see which game mode and map will be played.
This problem could be alleviated by allowing players to setup sets of six classes. For example, a set of SnD, a set of Control, and a set for Hardpoint. Additionally, many players prefer to play Flex roles which means they need to setup classes for several different roles. Six classes could be increased to 10 or 12 in order to allow for more variety in class choices.
Case Prizes for Wins
The newly released Case system has gotten some well deserved heat including from us at CharlieIntel: Opinion: Supply Drops are back in Call of Duty: Black Ops 4, and they’re awful.
The time it takes to receive Cases and reserves items falls in at about 2.5 hours per Case. This is ridiculous compared other games with loot boxes and the Cases often times include items like stickers and decals which are lackluster at best.
A way to help steer the Case situation in the right direction could be to reward League Play players who win matches (perhaps consecutive matches) with Cases. Each certain number of wins (3-5) would land you a new Case. This would also incentivize players who have not tried out League Play to give it go.
At the very least, it would be a nice olive-branch from Activision to the fans after a rather negative reaction to the current Case system.
Tell us your ideas on how to improve League Play or why you currently love/like the mode in the comments or on Twitter at @CharlieIntel.
COD 2020 Teasers: Black Ops 4 Summit map, Treyarch social profile
As we opened our new crates that Activision sent through, Black Ops 4’s Summit map got an update.
The screens in the center of the map in Black Ops 4 turned on which seem to match to what some of our slides show:
There’s also a look at clocks of 4 out of the 5 locations that some of us got as part of the slides to see:
These changes do appear to be new, especially the screens with the targets on them. Analyzing older images of the maps showcase that the screens were not showing the same thing.
In addition, Treyarch has updated their cover photo on social channels.
It’s getting cold out there…
Gameplay from Black Ops 4’s canceled campaign mode revealed
A user on Reddit, r/BlackOps4, has shared what appears to be the very first footage of gameplay from the canceled campaign mode of Call of Duty: Black Ops 4.
Call of Duty: Black Ops 4, which released in October 2018, was the first Call of Duty game to not have a traditional campaign mode, instead opting to have three online-based modes.
Treyarch insisted throughout the year that they really didn’t have plans for a campaign and were focusing on an online connected experience for Black Ops 4, but many reports and sources described the campaign as being too ambitious and canceled because of issues with development.
On Reddit, a user has shared about two minutes of alpha footage of the gameplay of Black Ops 4’s campaign. The campaign, in alpha-state footage (meaning its not complete), had a very similar HUD to the MP experience of Black Ops 4. The user claims that the campaign and MP were supposed to be connected, and that’s why the HUD is so similar.
The gameplay starts by showing a message of “FIND THE AQUILUS CEO.”
Here’s the gameplay footage:
The user who posted this has not said where they got this gameplay footage as of now. He said he only has this footage, alongside an augmented footage of the engine of BO4, which he is not releasing at this time.
Double XP live in Call of Duty: Black Ops 4 through February 6
To celebrate the big game this weekend, Treyarch is activating Double XP Quad Feed in Call of Duty: Black Ops 4 this weekend – starting now.
Live in game now is:
- 2XP in MP
- 2XP in Zombies
- 2XP Party Game Moshpit
All of this is live in Call of Duty: Black Ops 4 on PS4, Xbox One, and PC. This is live through February 6 at 10AM PT.
For those still enjoying Black Ops 4, enjoy a new XP weekend!
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