Call of Duty: Infinite Warfare was recently revealed, but fans are already up in arms about why the movement system will not be boots on the ground, and why Call of Duty is sticking with the the future setting for another year. The YouTube reveal trailer has more dislikes than likes at this point. Many retailers updated their listing to state that the title will contain a “chain based movement system” which sounds very similar to Call of Duty: Black Ops 3’s movement system; this movement is more controlled and not like Exo suits at all. Plus, we’ve only seen one second worth of thruster in the reveal trailer.
In order to really figure out why Infinity Ward made it the way they did, we have to look back at Infinity Ward’s last release first. Call of Duty: Ghosts was remarked as one of the worst Call of Duty titles by fans. Every time we try and tweet something about it, our mentions are filled with those hating on it; calling it a joke, and wondering why anyone would buy that. So with all of that, why would Infinity Ward even think of making a Ghosts 2? That would be a marketing nightmare for Activision.
Yes, we did not specifically ask for a futuristic game. But there were fans asking for innovation and wanting something new: Call of Duty community is a LARGE community (over 40+ million people). Everyone has their own opinions about each movement system, each game, and more.
This is Infinity Ward’s first go at the three year cycle. This is why we’re going to a new world. This is why we’re getting something new. It’s about innovation. It’s their chance to try and bring something new to Call of Duty. Sledgehammer Games did it with Advanced Warfare. Treyarch did it with Black Ops 3. Now it’s Infinity Ward’s turn.
Fans have to understand: when Call of Duty: Advanced Warfare was announced, there was a ton of hype for the new innovation. Fans were excited to see how it would work. Once the game released, players loved it at the start. Negative feedback did not start until a few months after the release. Let’s say around February-April 2015. At that point, Infinity Ward was already a year and a half into the development of Call of Duty: Infinite Warfare. There’s no way they can change the entire idea and redo based upon feedback. Infinity Ward could not have predicted such a response to futuristic settings in Call of Duty 3 years ago when many folks (press and fans alike) wanted some innovation in this franchise.
Infinity Ward started development of Call of Duty: Infinite Warfare right after Call of Duty: Ghosts launched in 2013. That’s how all Call of Duty developers do it: launch their latest game, and members of the team start transitioning to making the next one. That’s why it’s called a 3 year cycle; 3 years from start to release. When they lock down ideas 2 years ago, it’s not possible to redo everything after fan motivation and feedback changes. While the three developers communicate with each other, they all do have their own vision for what Call of Duty can be. Each team makes their own ideas and takes their own approach to their titles. And fans prefer different styles. There’s a lot of people still playing and enjoying Call of Duty: Advanced Warfare. Same with Call of Duty: Ghosts. The Call of Duty community is massive; there’s a ton of feedback that comes in, and we do no necessarily see all of it or the big picture.
And one last note: I am very confused why all of the people having such negative impressions of Call of Duty: Infinite Warfare. All we’ve seen is a reveal trailer. That’s it. They have not shared MP, Zombies, or even full gameplay footage. TmarTn also made this point in a recent tweet. How can we judge something based off of a cinematic trailer? Once you see all gameplay, and play it and still dislike it, that’s okay. But hating it just because of seeing a reveal trailer is ridiculous.
Plus, Activision has finally listened and is making a Call of Duty: Modern Warfare Remastered, so if you play Call of Duty: Infinite Warfare and you don’t like it, you have the Remastered to play. It’s seem like that’s what Activision might have even intended: give both, but let fans pick and play what they want too.
And yes, we see fans saying “but I have to spend at least $80 to get it?!” Well you’re paying $80 to get a fully featured Call of Duty: Infinite Warfare title and a full campaign and 10 MP maps in Modern Warfare Remastered. Not a bad deal. Activision could have easily made the remastered a separate $60 purchase again, but they bundled it in for only $20 more. And if you pay $100USD, you get Call of Duty: Infinite Warfare, Modern Warfare Remastered, and the Infinite Warfare Season Pass as part of the Digital Deluxe Edition. That’s $130 worth of content for $100.
What are you most excited for? #TwitterPoll
— charlieINTEL.com (@charlieINTEL) May 3, 2016
Apex Legends Season 13 review: Newcastle saves lackluster update
The Apex Legends Season 12 update boasts a host of content, finally brining a new Legend to the game that makes a meaningful impact.
Apex Legends’ brand-new character Newcastle has well and truly arrived in Season 13, dominating the limelight among various changes and new content.
Apex Legends Season 13: Saviors has officially arrived, and now that players have had some time to enjoy the new content, it’s clear what stands out in the community.
With major Ranked changes, Storm Point update, and various Legend and weapon buffs and nerfs, Season 13 has no doubt made an impact on the ever-growing battle royale game. However, the brand new Legend Newcastle has definitely stolen the show.
Apex Legends Season 13 review
A welcomed Ranked overhaul
Apex Legends Season 13 brought some much-needed changes to the Ranked system. Players had been calling for changes for some time, and finally, the devs delivered in Season 13: Saviors.
This huge Ranked overhaul was dubbed “Ranked Reloaded,” and brought changes to most aspects of the competitive game mode. The most significant of these changes are around the way in which players receive Ranked Points (RP) and Kill Points (KP).
These changes give the mode a much more team-orientated vibe, which is exactly how it should feel. The devs introduced demotions as well, which the community had been calling for.
This will no doubt make the lobbies more competitive and also make the system more accurate at placing players in the Rank that reflects their skill level. This will also encourage players who are “hard stuck” to continue pushing and developing their skills to reach the Rank they are aiming to stay in.
These changes have been greatly welcomed so far, but of course, as they overhauled the system there are some issues and small tweaks that will be needed. If you’d like a more in-depth look at the changes, check out our guide on Ranked Reloaded.
Lackluster content & changes
Apart from these impactful Ranked changes, the update did bring a slightly underwhelming map update to Storm Point, as well as a lack of meaningful changes to Legends and weapons.
- Read more: Best FOV Setting for Apex Legends Season 13
Storm Point was given a brand new POI, the Downed Beast. Despite this POI being great fun and having a well-thought-out design, one new POI for such a massive map definitely feels underwhelming.
Of course, Storm Point also got the new IMC Armories on the map, and these are great for getting high-tier loot. However, again, there isn’t much map change, just a new POI and some of these new IMC Armories that have popped up around the map, which is quite disappointing.
Legends & weapons
Season 13 also failed to bring a new weapon to the game, which many had been hoping for. Apart from the massive Kraber and Helmet changes, not much has changed with both the weapons and Legends in the game.
- Read more: How to equip Apex Legends Dive Trails
Light weapons are now much weaker than Heavy due to the R-301 going into the Replicator and both the Flatline and Spitfire being placed back in floor loot. The only Legends to receive big changes were Rampart and Valkyrie, leaving the community disappointed to see no changes for Lifeline.
In general, Season 13 has failed to bring significant changes to the Legends and weapons in Apex Legends, which makes the gameplay feel slightly stale.
Newcastle is the Savior
Despite all of this, the brand-new Legend Newcastle is the saving grace for Season 13. Newcastle is a refreshing Legend that stands out as a dominant force, which sets his release aside from the previous Legend introductions that have been deemed unimpressive by the community.
The Mobile Guardian has a very strong kit with abilities that feel impactful and worthwhile. Newcastle can change the tide of a fight with his Ultimate, make a push easier with his Tactical, or even play a supportive role with his Passive shield revive.
His introduction has definitely shaken up the meta in Season 13, competition with the likes of Gibraltar and Lifeline who have both been dominant picks for many seasons. Newcastle is a blast to play, and although he may need a few tweaks as his abilities are definitely strong, he doesn’t feel overpowered.
This new Legend stands out as the most entertaining and impactful introduction within the Apex Legends Season 13 update, saving the season from an otherwise disappointing launch.
Remember, we will be getting some new content throughout the season which could brighten up the update and bring some great new content. With that in mind, check out the leaked Awakened Collection Event.
Image Credits: Respawn Entertainment
Warzone’s 2nd Anniversary: The best & worst metas in Warzone history
Warzone’s second anniversary is here, so we’re looking back at all of Call of Duty’s metas and revealing which were the best and worst.
March 10 marks Call of Duty: Warzone’s two-year anniversary, so we’re taking a look at the best and worst Warzone metas throughout its history.
When a gun is considered ‘meta’ in Warzone, that means it’s the most powerful weapon at the time. Keeping Warzone’s meta as balanced as possible has been a constant battle for devs Raven Software, where they release several updates a month that make major changes to the best and worst weapons.
When the meta is balanced, it means that you don’t necessarily have to use the best weapons to succeed. However, some metas are so game-breaking that you’re forced to use a specific weapon to have a hope of competing.
We’ve looked back on every meta across Warzone’s first two years and picked out the best and worst metas the game has seen, plus we’ve discussed what the meta looks like on Warzone’s second anniversary.
- Call of Duty: Warzone’s best meta
- Call of Duty: Warzone’s worst meta
- How is Warzone’s meta on its second anniversary?
Call of Duty: Warzone’s best meta
While something can be said for Warzone’s M4A1 and Grau 5.56 metas, we believe the Kilo 141 and MP5 meta was the most balanced the game has ever been. While powerful and easy to use, the Kilo 141 and MP5 never felt like they were the be-all and end-all weapons.
There was plenty of room for experimenting with different loadouts, and no weapon felt too dominant. You could still use the Grau, CR-56 AMAX, or M4A1 if you wanted, or you could try out something whacky like the SCAR.
Aside from the AS VAL and SPR-208 being broken for a little while, Warzone’s meta was in a fantastic place during Modern Warfare Season 6, but that all changed when Black Ops Cold War integrated in December 2020.
Call of Duty: Warzone’s worst meta
It will come as no surprise that the DMR-14 was Warzone’s worst meta, with the game being infamously nicknamed DMR-zone during Cold War Season 1.
The AUG/M16 and FFAR 1 meta could be considered just as bad, but the biggest issue was how long the DMR was meta for. It hit a pick rate of almost 30% at the height of its popularity, but it felt much higher than that in-game.
With incredible damage, a fast fire rate, low recoil, and almost infinite range, the DMR-14 wasn’t fun to kill people with, and it certainly wasn’t fun to be killed by. The community was crying out for nerfs, but the first round wasn’t enough. Then, the DMR was finally nerfed and the FFAR 1 and the burst rifles took over.
How is Warzone’s meta on its second anniversary?
The close-range meta is also fairly balanced, with the MP-40 still remaining a popular choice and many switching over to the Owen Gun. With more weapons set to arrive in each of Vanguard’s upcoming seasons, we’ll likely see plenty of new metas hit the game.
Image Credit: Activision
Caldera Clash proves Warzone needs more LTMs
The success of Warzone Pacific Season 2’s LTM Caldera Clash is proof that more LTMs could be a great thing for the battle royale.
The Warzone Pacific Season 2 update introduced Caldera Clash, a limited-time mode that players instantly enjoyed and its success should open the door for more Warzone LTMs.
Warzone LTMs are far from a new concept and players have enjoyed some over the years including Payload, Caldera Clash, and Armored Royale. While not all of these modes were met with acclaim from Warzone players, it’s safe to say there have been few LTMs in Warzone.
Despite the lack of LTMs in Warzone, the same cycle seems to occur when a new one is introduced in which players ask the devs to bring the limited-time mode back. We believe this happens because LTMs work well as a change of pace in Warzone and introducing more would be a fantastic idea.
Caldera Clash may have looked familiar seeing as it draws from the Clash mode on Verdansk ’84 and Warzone Rumble. Even the successful Caldera Clash can’t technically be considered an original concept, which Warzone desperately needs more of.
Caldera Clash is a large-scale TDM-like game mode with two teams that takes place on the Caldera map. To understand why Warzone would benefit from more LTMs we must first take a look at why Warzone players enjoy Caldera Clash.
For starters, Caldera Clash was a great mode to level up weapons quickly. With how notoriously slow Vanguard weapon levels progress, players loved the notable boost from Caldera Clash gameplay.
The second major factor that made players truly enjoy the LTM was its much more forgiving gameplay when compared to Warzone’s traditional battle royale style. Caldera Clash offered casual players a fun new way to enjoy the game without constantly being put in a blender.
Caldera Clash proved to be an excellent change of pace for players who may have been growing tired of the Vanguard Royale and Battle Royale playlist since Caldera’s December 2021 arrival. Therein lies the true value of LTMs in that they bring a valuable change of pace to a game that we’ve been playing for years.
As the above post on the Warzone subreddit explains, not only was Caldera Clash less punishing for casual players but it has the potential to reinvigorate interest in both the Vanguard Royale and Battle Royale playlists once the LTM disappears.
Offering a variety of game modes for a limited time then tightening the focus on core offerings could be a great strategy if used correctly by the devs.
The fact that players are clamoring for LTMs to return once they disappear is a wonderful thing and it means the mode served its purpose by breaking up the monotony of Warzone.
For more Warzone, check out NICKMERCS & TimTheTatman explain how to make Warzone 2’s map perfect.
Image Credit: Activision
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