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Opinion: People should give Call of Duty: Infinite Warfare a chance

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Call of Duty: Infinite Warfare was recently revealed, but fans are already up in arms about why the movement system will not be boots on the ground, and why Call of Duty is sticking with the the future setting for another year. The YouTube reveal trailer has more dislikes than likes at this point. Many retailers updated their listing to state that the title will contain a “chain based movement system” which sounds very similar to Call of Duty: Black Ops 3’s movement system; this movement is more controlled and not like Exo suits at all. Plus, we’ve only seen one second worth of thruster in the reveal trailer.

Screen Shot 2016-05-04 at 3.15.11 PM

In order to really figure out why Infinity Ward made it the way they did, we have to look back at Infinity Ward’s last release first. Call of Duty: Ghosts was remarked as one of the worst Call of Duty titles by fans. Every time we try and tweet something about it, our mentions are filled with those hating on it; calling it a joke, and wondering why anyone would buy that. So with all of that, why would Infinity Ward even think of making a Ghosts 2? That would be a marketing nightmare for Activision.

Yes, we did not specifically ask for a futuristic game. But there were fans asking for innovation and wanting something new: Call of Duty community is a LARGE community (over 40+ million people). Everyone has their own opinions about each movement system, each game, and more.

This is Infinity Ward’s first go at the three year cycle. This is why we’re going to a new world. This is why we’re getting something new. It’s about innovation. It’s their chance to try and bring something new to Call of Duty. Sledgehammer Games did it with Advanced Warfare. Treyarch did it with Black Ops 3. Now it’s Infinity Ward’s turn.

Fans have to understand: when Call of Duty: Advanced Warfare was announced, there was a ton of hype for the new innovation. Fans were excited to see how it would work. Once the game released, players loved it at the start. Negative feedback did not start until a few months after the release. Let’s say around February-April 2015. At that point, Infinity Ward was already a year and a half into the development of Call of Duty: Infinite Warfare. There’s no way they can change the entire idea and redo based upon feedback. Infinity Ward could not have predicted such a response to futuristic settings in Call of Duty 3 years ago when many folks (press and fans alike) wanted some innovation in this franchise.

Infinity Ward started development of Call of Duty: Infinite Warfare right after Call of Duty: Ghosts launched in 2013. That’s how all Call of Duty developers do it: launch their latest game, and members of the team start transitioning to making the next one. That’s why it’s called a 3 year cycle; 3 years from start to release. When they lock down ideas 2 years ago, it’s not possible to redo everything after fan motivation and feedback changes. While the three developers communicate with each other, they all do have their own vision for what Call of Duty can be. Each team makes their own ideas and takes their own approach to their titles. And fans prefer different styles. There’s a lot of people still playing and enjoying Call of Duty: Advanced Warfare. Same with Call of Duty: Ghosts. The Call of Duty community is massive; there’s a ton of feedback that comes in, and we do no necessarily see all of it or the big picture.

And one last note: I am very confused why all of the people having such negative impressions of Call of Duty: Infinite Warfare. All we’ve seen is a reveal trailer. That’s it. They have not shared MP, Zombies, or even full gameplay footage. TmarTn also made this point in a recent tweet. How can we judge something based off of a cinematic trailer? Once you see all gameplay, and play it and still dislike it, that’s okay. But hating it just because of seeing a reveal trailer is ridiculous.

Plus, Activision has finally listened and is making a Call of Duty: Modern Warfare Remastered, so if you play Call of Duty: Infinite Warfare and you don’t like it, you have the Remastered to play. It’s seem like that’s what Activision might have even intended: give both, but let fans pick and play what they want too.

And yes, we see fans saying “but I have to spend at least $80 to get it?!” Well you’re paying $80 to get a fully featured Call of Duty: Infinite Warfare title and a full campaign and 10 MP maps in Modern Warfare Remastered. Not a bad deal. Activision could have easily made the remastered a separate $60 purchase again, but they bundled it in for only $20 more. And if you pay $100USD, you get Call of Duty: Infinite Warfare, Modern Warfare Remastered, and the Infinite Warfare Season Pass as part of the Digital Deluxe Edition. That’s $130 worth of content for $100.


Call of Duty: Warzone

Why Warzone’s QBZ-83 is Season 4’s most underrated weapon

The QBZ-83 is Warzone’s most underrated weapon, so we’ve broken down why you should consider running it in Season 4.

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Warzone QBZ-83 Assault Rifle

The QBZ-83 is one of the best weapons in Warzone Season 4, but hardly anyone uses it. We’ve got the stats and the best loadout to prove why you should give this weapon a try.

Thanks to significant balance tweaks in Warzone Season 4 and its Reloaded update, weapon balance is in a great spot. Warzone now features plenty of viable Assault Rifles, SMGs, and Sniper Rifles from both Modern Warfare and Black Ops Cold War.

However, there’s one weapon that received a significant buff in Season 4 Reloaded and is now one of the best in its class: the QBZ-83. It was unfortunately so bad before Season 4 that it wasn’t even on players’ radar, but here’s why you should give it another chance.

Best Warzone QBZ Loadout

By looking at the stats on WZ Ranked on July 23, we can see that the QBZ-83 has a 0.6% pick ratio in Warzone Season 4, which puts it as the 32nd most used weapon. This puts it behind guns such as the Kilo 141 and AX-50, which are perhaps some of the least effective weapons in their classes.

The likely reason why nobody picks the QBZ-83 is that it was next to useless before Season 4 Reloaded. However, it received some major buffs which appear to have gone under the radar for the majority of players. Not only did it get a buff, but a ton of other weapons got nerfed, which only improved the QBZ further.

YouTuber JGOD, who’s renowned for breaking down every weapon and its stats in incredible detail, recently discussed the QBZ-83. He compared it to the Krig 6, which is probably its closest rival for a low-recoil Assault Rifle.

JGOD reveals QBZ's recoil pattern

He revealed that with the Task Force barrel on the QBZ, the recoil goes up in a straight line. So, controlling it couldn’t be easier – just pull down slightly on your analog stick or mouse. And as a plus, it even has a faster ADS speed than the Krig.

For accurate players, the QBZ’s time to kill is where it really shines. When hitting the head and chest, it actually kills faster than the Krig 6. So if you can line up those accurate shots and control the recoil, you’ll find the QBZ especially effective.

However, the damage drops off significantly at extremely long range and when hitting the stomach and limbs. JGOD suggests using it alongside a Sniper Rifle to take advantage of its damage sweet spot.

JGOD reveals the QBZ-83's time to kill

Now, the QBZ isn’t the be-all and end-all in Warzone Season 4. You still need to hit your shots, and weapons such as the C58 can outgun it. But, its solid time to kill and low recoil makes it an extremely solid choice, and incredibly underrated.

It’s a shame that the QBZ-83 was so bad before because that’s probably what put players off using it even after it got buffed. Now after the Reloaded update, it deserves to be up there with Season 4’s most popular guns.

If you’re looking to try something different from the FARA 83, Krig, or C58, you should try the QBZ and feel the difference the Reloaded update made.

Best Warzone QBZ-83 loadout

Best Warzone QBZ-83 loadout
  • Muzzle: Agency Suppressor
  • Barrel: 15.5″ Task Force
  • Optic: Axial Arms 3x
  • Grip: Field Agent Grip
  • Magazine: STANAG 60 Rnd Drum

If you’re looking to give the QBZ-83 a try, these are the attachments you should be running. As JGOD explained, the 15.5″ Task Force barrel eliminates any horizontal recoil, while also boosting its effectiveness over range.

To keep you off the minimap and further improve range and recoil control, there’s no better option than the Agency Suppressor. Then, to make sure you’re hitting the head and upper chest shots at range, the Axial Arms 3x is a solid choice.

Then, we go with the Field Agent Grip and 60 Rnd Mags, which are necessary for almost any Cold War Assault Rifle build.

And that’s it! More players need to try out the QBZ-83 in Warzone Season 4, as it’s one of the best, but most underrated, ARs in the game.

Image Credit: JGOD / Activision

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Call of Duty: Warzone

5 things we want to see in Call of Duty: Warzone Season 4

Verdansk ’84 has seen a big change for Warzone in Season 3. But despite new weapons and POIs, here are 5 things we’d like to see in Season 4.

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Warzone Downtown location

Warzone Season 4 is almost here, so we’re counting down the top five things we’d most like to see in the next major update for Call of Duty’s battle royale.

Warzone Season 3 is one of the most successful in the game’s short history. Whereas Season 2 rested on its laurels and became associated with its burst and FFAR meta, Season 3 majorly shook things up.

After the Nuke Event, Warzone took Verdansk back to 1984, added lots of new POIs for players to rotate around, and transformed the game’s meta into arguably the most stable and balanced. All the best Assault Rifle loadouts feature a multitude of weapons from the AMAX to the Kilo 141 to the AS Val to the Cold War AK-47.

But to continue Warzone’s success, here are the top 5 things we want to see in Warzone Season 4 and beyond.

5. Make rocks easier to traverse

Mara vaulting in Warzone

Despite being in 1984 and the rocks being slightly younger, better maintained, and haven’t fallen apart yet, they are still troublesome.

Getting caught next to rocks with the zone on your heels or enemies above you can leave you with little option other than running around until you can find an area you can actually climb.

We don’t necessarily want every single rock to be climbable, but in a big cliffside area, we feel there should be one or two footholds to climb. To compensate for this, a climbing animation could be put in place to penalize players ascending, in the same way, that rappeling leaves players vulnerable for a few seconds.

4. More Killstreak options

cod warzone killstreaks

Warzone’s offering of Killstreaks is so awkward. Again, you either go all-in, or you need to leave Killstreaks out altogether. The current offerings are mainly Precision and Cluster Strikes, neither of which are particularly effective and are practically signposted anyway.

UAVs are useful and not too overpowered as they can easily be counteracted, and drones aren’t used by anyone. There’s no excitement in finding one, which begs the question as to why they’re in the game in the first place.

At the very least, Raven Software should experiment with Sentry Turrets and perhaps Care Packages to give the player a random goodie e.g a loadout, UAV, etc. It’s an area of Warzone that could do with a shake-up.

3. Reduce Dead Silence and Stopping Power

Warzone dead silence

Stopping Power and Dead Silence abuse needs to stop, most importantly the latter. When it’s possible to find between five and ten different Dead Silence pickups per match, it’s time to put your foot down.

Once someone triggers Dead Silence, then it’s just over for anyone that gets in that person’s way as they literally make no sound. It’s completely unfair. The attacking player gains a ridiculous advantage, and they can do this multiple times per match if they search enough.

Stopping Power isn’t as bad, but when you get into a 1v1 with someone and you’re landing consistent headshots and still get downed because your opponent’s bullets were artificially stronger, then it’s frustrating.

2. More events like the 80s Action Hero Event

cod warzone nakatomi plaza

The 80s Action Hero Event was a breath of fresh air for many reasons. The addition of Rambo and John McClane as Operators for Cold War and Warzone was fabulous and a really solid scoop for Activision.

But not only did players get special skins to acquire and equip, but Warzone as a whole got an incredible new POI in the process – the legendary Nakatomi Plaza from Die Hard.

It was incredibly exciting and many players would drop there regularly to try and be the first to acquire the building’s sacred treasure tucked away in the Vault. It added a whole other dimension to the game, and even after the Vault was closed, the location still remains popular.

Extra locations and POIs don’t need to all be included at once, drip-feeding them through limited events is another way to keep players invested.

1. Maintain Warzone’s meta and keep on top of it

CoD Warzone FFAR

Season 1 of Warzone eventually succumbed to the Black Ops Cold War DMR after the integration. Every man and his dog was using the DMR, leading to the term “DMRzone” being thrown around.

Then, Season 2 nerfed the DMR, but this led to players moving onto pastures new, and discovering burst weapons and the FFAR in the process. As a result, most loadouts contained either an AUG, M16, or FFAR. Once again, after many complaints, Raven nerfed all burst weapons and the FFAR.

Apart from a bit of the light being cast on the AMAX Assault Rifle, Season 3 of Warzone has been a joy for most players as there isn’t really one or two guns that tower above the rest. It’s meant a greater variety of loadouts, weapon choices, and long may it continue as Warzone enters Season 4.


With these five changes, Warzone Season 4 could be the game’s best season yet, plus we know some ways to make any future live event the best too!

What do you want to see in Warzone Season 4? Be sure to let us know on our CharlieINTEL Facebook Page and CharlieINTEL Twitter Page!

Image Credit: Activision / Raven Software

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Call of Duty: Warzone

How to make Call of Duty: Warzone’s next live event the best yet

Call of Duty: Warzone Season 2’s Nuke Event was spectacular, but we’ve come up with a few ways to make the next one the best ever.

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cod warzone live verdansk

Warzone is certain to have another live event at some point in the future, and whilst the Verdansk Nuke Event was pretty cool, we think there are ways to make CoD: Warzone’s next one the biggest and best one yet.

Warzone’s first go at an interactive live event was a pretty good first attempt. Knowing that Verdansk’s Zombie invasion was to be the beginning of the end, Activision did a great job in planting the seeds throughout Season 2.

In meant that the hype and excitement were at a fever pitch come the Season’s end, and there was a real sense of wonderment about what people would see. The two-day event had plenty of cool moments for players to enjoy, but its slightly disjointed nature left a lot to be desired.

Here’s how we’d make the next Call of Duty: Warzone event much better.

#4 – Don’t do the next Warzone live event over two days

cod warzone verdansk nuke

The content itself for the live event was fascinating and “The Destruction of Verdansk Part I” was absolutely ‘do not miss.’

Excitement filled your body seeing it as a playlist option. It was new, exciting, and entered uncharted territory for Warzone. The mode itself was a blast too: from the original Zombies music eerily playing over everything to its shocking conclusion of Juggernauts fighting off a sea of undead next to Dam.

It was followed by the iconic nuke cutscene, and the rest is history. If anything, that should’ve been the end of the live event, and then we could’ve been dropped into Verdansk ’84 not knowing what to expect.

Instead, having the Rebirth Island playlist options, and mini Verdansk ’84, soured the event’s special aura. It became a bit too self-indulgent, overstayed its welcome, and the additional modes didn’t offer anything extra. It felt like needless padding.

A unique, one-off event feels a lot more urgent, and offers fans a chance to be part of the crowd who can say, “I was there.” By drawing it over two days, the second day lessened the experience and merely delayed the process of Warzone Season 3 starting.

#3 – Make it a one-time playthrough

cod warzone verdansk dam

Following on from the previous point, one of the reasons Fortnite has built up a reputation for delivering stellar live events is because they make them an occasion to be present at all costs.

The feeling of the unknown is a special feeling in life as it makes you nervous but excited. So when Fortnite players waited to see what Galactus would do, it was a fun surprise to see him tower over Fortnite Island and try and destroy everyone.

Being there in person made players live for the moment as it would be the only time that anyone would be able to witness it in person, ever. Whereas Warzone’s various limited-time modes pretty much stuck around and could be replayed endlessly.

Again, this feels like it detracts from the feeling of a “one-off live event.” At most, players should be allowed a single play. This would allow for any potential server issues (which we’ll get onto) and still remind you to enjoy your only attempt, and soak everything in.

#2 – Let players witness the big moment in real-time

fortnite galactus

Would Galactus’ event have been half as cool if players had to watch it through a CGI cutscene? Absolutely not. Imagine how incredible and surreal it would’ve been to have had the Nuke detonate inside Stadium, with everyone inside, live.

Even the end of Season 1 could’ve been the start of something special by having players converge on the crashed ship. A one-off Solo event witnessing the ship opening, and hundreds of zombies swarming you and overcoming you.

It’s all about interactivity and forming a tangible connection, whereas having a cutscene, especially after having just gone through a tense game mode, causes a serious disconnect between players and the game they’ve become attached to.

Millions of Warzone players have the game ingrained in their system and practically have it coursing through their blood. Exposure to streamers or playing with other people for over a year brings you closer to the game, and any significant changes should be absorbed in person.

#1 – The servers

cod warzone stadium poi

You all knew this point was coming, but it needs to be hammered home until the nail is visible no more – make sure the servers can cope with the outrageous demand.

So many players, our staff included, were not able to get stuck into most of these limited-time modes because of excessive queues. Activision’s servers were simply flooded with millions of gamers desperate to see the end of Verdansk as we know it.

But many people’s excitement and giddiness were swiftly dissolved and replaced with envy and jealousy as other lucky players got to see the action unfold straight away.

Obviously, trying to accommodate so many Warzone players is going to be a tough ask. But given how much money Activision has made and is worth, it doesn’t seem unreasonable to ask that they have enough server space for a live event.


These are just some of the main issues that, if addressed, we believe could ultimately shape Warzone’s future events, and could drastically improve them to be the best in the business.

Do you disagree with any of our improvements? Or have any of your own you’d like us to hear? Be sure to let us know on our Charlie INTEL Facebook Page and Charlie INTEL Twitter Page!

Image Credit: Activision / Raven Software / Epic Games

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