Call of Duty: Infinite Warfare was recently revealed, but fans are already up in arms about why the movement system will not be boots on the ground, and why Call of Duty is sticking with the the future setting for another year. The YouTube reveal trailer has more dislikes than likes at this point. Many retailers updated their listing to state that the title will contain a “chain based movement system” which sounds very similar to Call of Duty: Black Ops 3’s movement system; this movement is more controlled and not like Exo suits at all. Plus, we’ve only seen one second worth of thruster in the reveal trailer.
In order to really figure out why Infinity Ward made it the way they did, we have to look back at Infinity Ward’s last release first. Call of Duty: Ghosts was remarked as one of the worst Call of Duty titles by fans. Every time we try and tweet something about it, our mentions are filled with those hating on it; calling it a joke, and wondering why anyone would buy that. So with all of that, why would Infinity Ward even think of making a Ghosts 2? That would be a marketing nightmare for Activision.
Yes, we did not specifically ask for a futuristic game. But there were fans asking for innovation and wanting something new: Call of Duty community is a LARGE community (over 40+ million people). Everyone has their own opinions about each movement system, each game, and more.
This is Infinity Ward’s first go at the three year cycle. This is why we’re going to a new world. This is why we’re getting something new. It’s about innovation. It’s their chance to try and bring something new to Call of Duty. Sledgehammer Games did it with Advanced Warfare. Treyarch did it with Black Ops 3. Now it’s Infinity Ward’s turn.
Fans have to understand: when Call of Duty: Advanced Warfare was announced, there was a ton of hype for the new innovation. Fans were excited to see how it would work. Once the game released, players loved it at the start. Negative feedback did not start until a few months after the release. Let’s say around February-April 2015. At that point, Infinity Ward was already a year and a half into the development of Call of Duty: Infinite Warfare. There’s no way they can change the entire idea and redo based upon feedback. Infinity Ward could not have predicted such a response to futuristic settings in Call of Duty 3 years ago when many folks (press and fans alike) wanted some innovation in this franchise.
Infinity Ward started development of Call of Duty: Infinite Warfare right after Call of Duty: Ghosts launched in 2013. That’s how all Call of Duty developers do it: launch their latest game, and members of the team start transitioning to making the next one. That’s why it’s called a 3 year cycle; 3 years from start to release. When they lock down ideas 2 years ago, it’s not possible to redo everything after fan motivation and feedback changes. While the three developers communicate with each other, they all do have their own vision for what Call of Duty can be. Each team makes their own ideas and takes their own approach to their titles. And fans prefer different styles. There’s a lot of people still playing and enjoying Call of Duty: Advanced Warfare. Same with Call of Duty: Ghosts. The Call of Duty community is massive; there’s a ton of feedback that comes in, and we do no necessarily see all of it or the big picture.
And one last note: I am very confused why all of the people having such negative impressions of Call of Duty: Infinite Warfare. All we’ve seen is a reveal trailer. That’s it. They have not shared MP, Zombies, or even full gameplay footage. TmarTn also made this point in a recent tweet. How can we judge something based off of a cinematic trailer? Once you see all gameplay, and play it and still dislike it, that’s okay. But hating it just because of seeing a reveal trailer is ridiculous.
Plus, Activision has finally listened and is making a Call of Duty: Modern Warfare Remastered, so if you play Call of Duty: Infinite Warfare and you don’t like it, you have the Remastered to play. It’s seem like that’s what Activision might have even intended: give both, but let fans pick and play what they want too.
And yes, we see fans saying “but I have to spend at least $80 to get it?!” Well you’re paying $80 to get a fully featured Call of Duty: Infinite Warfare title and a full campaign and 10 MP maps in Modern Warfare Remastered. Not a bad deal. Activision could have easily made the remastered a separate $60 purchase again, but they bundled it in for only $20 more. And if you pay $100USD, you get Call of Duty: Infinite Warfare, Modern Warfare Remastered, and the Infinite Warfare Season Pass as part of the Digital Deluxe Edition. That’s $130 worth of content for $100.
What are you most excited for? #TwitterPoll
— charlieINTEL.com (@charlieINTEL) May 3, 2016
5 biggest problems with the PS5 launch in UK
The PlayStation 5 launch in the UK was anything but smooth.
The highly-anticipated Sony PlayStation 5 finally became available at retailers in the US and Japan on November 12. Lockdown kept people from visiting stores but they were able to place their orders online, or simply have the console delivered to them if they pre-ordered.
Earlier this week, Amazon EU informed customers that the console would be available for purchase in limited stock at 12pm UK/1pm CEST on November 19. Now it has finally launched in the UK and throughout Europe but not without a hitch. There are reports of many different issues being faced regarding the availability of the console and delays in delivery.
This has led to gamers throwing blame with a massive online outcry over the many different problems with the console’s European release. Let’s go over each one.
Game delivery delays
Customers placed their pre-orders for the PlayStation 5 at the UK retailer, Game. Now, those dedicated players are facing disappointment as Game has announced delays in delivery of the consoles. They have attributed this to unexpectedly large demand along with the large size of the console. Game sent out the following email to customers:
It can be seen from the message that Game is placing the blame for this delay squarely on the courier firm Yodel. The latter has denied responsibility by stating “Yodel does not work directly with Game. Our client is GFS, a fulfillment business that works in partnership with Game.”
Yodel further clarified by saying “We have been consistently clear on the order volumes we are able to carry for them and it is deeply disappointing that Yodel’s name has been incorrectly used in an email to customers on the status of orders.”
Regardless of who’s to blame, there are rising tensions and Game is now trying to ease customers by letting them know that the “vast majority” of deliveries will be completed successfully and the remaining ones will arrive by tomorrow.
Their site has gone back up for PS5 re-orders since then.
Curry’s launch misfire
Currys PC World’s website had extremely large virtual queues that grew to 150,000 long. The original plan that the company excitedly announced was to start selling at 9 a.m today. However, this became complicated as some people were able to work around this system.
It turns out a large number of early customers were able to place orders much earlier than the announced release time. These customers stated that they were able to get their consoles as early as 5.30 a.m. This has left many of the customers who went by the set schedule without a PlayStation 5.
Curry has now canceled these orders and announced that they will not have any more consoles available for purchase today. Many of the affected are being refunded right away while others have to wait.
One now deleted tweet from Currys’ customer service account stated the following:
“Unfortunately due to an error on our site we were allowing customers to check out the PS5 before they went live at 9 a.m. Due to this, we have had to cancel orders and the funds will be released back to you. Please accept my apologies.”
Many customers will have to wait for their refund before they will be able to search for another place to purchase the PS5 from.
The delivery challenges are not just limited to Game and Currys PC World. Many other retail sites are facing technical issues that are keeping people from being able to order the PS5 through them. Sites like Amazon, Tesco, and John Lewis’s have reportedly not been functioning properly.
Customers have tried logging on to the sites to get their consoles only to find that the pages were failing to load. Some of the sites have been straight-up broken throughout the day when customers tried visiting them. This is unfortunate, as many of these people had placed their pre-orders as far back as September.
Currently the PS5 is out of stock at many of these retailers and it is not yet known when it will become available again.
The biggest outcry from all these issues is obviously coming from the people that have been most closely affected by all these problems. The paying customers who had made their pre-orders months ago have taken to Twitter to express their discontent with the way this day has gone.
Some have immediately focused their frustration at Yodel for the delays. They are also upset because quite a few of them received the message “We’re sorry but your parcel has been reported to us as missing. Please contact your sender for your next steps.”
Customers aren’t happy with the idea that Yodel may have been holding on to their console for a couple of hours only for it to have been possibly stolen by someone else.
It is entirely possible that the consoles may not have been stolen and instead, this is just an error in the reports of available stock. However, at the moment we can’t say anything for sure.
Some of those who had pre-ordered from Game asked why they had paid an extra fee to have a Royal Mail delivery that has now been given to another courier firm. Other tweets complained about the delays from Amazon and others.
Some even took issue with the way Walmart handled the launch. There were reports that they had the console in their cart but were still unable to finish the purchase. Eventually, the retail store ended up canceling today’s PS5 orders due to supposed quantity limits.
Ampere gaming analyst Piers Harding-Rolls has stated:
“Clearly it is disappointing for consumers that have pre-ordered not to receive their console on launch day. The situation is exacerbated as there is no opportunity to buy on launch day at physical retail as in the past.”
“Whether you are impacted or not appears to come down to the retailer you pre-ordered with which indicates that this is a company-specific issue rather than a broader industry problem. The UK is not alone in this respect – some US retailers also had their challenges last week during the launches.”
“Queued for download” bug
Those who were lucky enough to receive their PlayStation 5 in today’s chaos may end up confronting an entirely different problem. There is a bug that is preventing players from downloading digital games due to it getting permanently stuck at “queued for download.”
Many players have reported that when they download a PS5 version of a game, it will show up in the game library but not in any download queue. As a result, any attempts to download the games are proving unsuccessful once this bug has been encountered.
Sony has yet to address this strange problem and the only known way around it is to factory reset the entire console. You will lose any games you already own and then have to go through the process of downloading them again. This will be particularly frustrating when the games are heavy.
Although this is a problem that players in Europe will face today, it is not exclusive to the UK launch of the console. In fact, players have been reporting this since the PS5 first launched in North America and other regions on November 12.
In light of all this, the PlayStation 5 launch in UK and wider Europe has been very troublesome. Many players are left without consoles and wondering where to look next.
Opinion: Cold War’s new Scorestreak system needs adjusting
Black Ops Cold War’s new Scorestreak system has some teething problems, so here’s how Treyarch could address the issues.
Black Ops Cold War introduced a new Scorestreak system but it isn’t without teething problems.
In the new Scorestreak system, Scorestreaks no longer reset on death. This means however many points you accumulate towards earning the next Scorestreak carries into the next life. To make earning high-end Scorestreaks more rewarding, points earned accumulate through killstreaks. The higher the streak, the more points you earn for each kill.
As this is a brand new system for Cold War, issues with the system have been making multiplayer lobbies a frustrating experience.
Here are the most prominent problems with the Scorestreak system, and how they could be addressed by Treyarch.
Treyarch adjusted the earn rate of Scorestreaks between the beta and the full launch. Treyarch felt it was too easy to earn certain Scorestreaks and too difficult to earn others.
After these updates, most players earn their Scorestreaks at roughly the same time throughout a match.
There will be a point where the announcer calls ‘multiple enemy Spy Planes above’ as players all unlock the Spy Plane. Then there will be a portion of the game where Artillery and Cruise Missiles are spammed, and finally, in the end-game, several Attack Helicopters are called in.
Scorestreak earn rates need to be adjusted further. To keep games varied and Scorestreaks rewarding, they need to be more difficult to earn. Not being able to leave spawn due to a continuous barrage of Scorestreaks or earning an Attack Helicopter but having to wait in a queue of three to use it aren’t satisfying experiences.
There could also be a larger gap between points needed to earn Scorestreaks. For example, there are only 100 points between earning Artillery and the Cruise Missile. If you earn one, you’re likely to earn the other in the same kill. This leads to more Scorestreak spam.
The current Scorestreak system rewards getting kills much more than it rewards objective play. The points earned for kills drastically outweigh those for capturing flags or holding a hardpoint. Offensive or defensive kills do not increase your score enough to be worthwhile.
Low points earned for objective play is due to the score multipliers applied to killstreaks. As you rack up a high killstreak, the amount of points earned continues to increase. There is currently no such system for objective play.
To make objectives more rewarding, Treyarch could add score multipliers to objectives. The longer you hold a hardpoint for in a single life, the more score you should earn. The same goes for capturing and defending flags. Getting offensive and defensive kills should also add to score multipliers.
This way, earning Scorestreaks is a fair experience across all playstyles.
We know that Treyarch is aware of inconsistencies in the new Scorestreak system because of adjustments made between beta and launch. It’s possible that another overhaul is coming with Season 1 in December.
How Private Matches could change Warzone
Private matches are rumoured to be coming to Warzone; here’s how they’ll change the game.
Private matches are a long-requested feature in Call of Duty: Warzone and have been rumored since the launch of the game.
With several users having spotted the option in their menu, it’s all but confirmed that private Warzone lobbies will be arriving in the future.
Modern Warfare’s custom matches allow players to change almost every aspect of the game, creating their own game modes and rulesets. So far there is no information on the extent of customization options for Warzone private matches.
Here are the additions to Warzone private matches will bring.
A more casual experience
Private matches have existed in Call of Duty since CoD 4: Modern Warfare, and have led to some of the most memorable game modes in Call of Duty such as quick-scoping on Rust in MW2 and playing ‘Mike Myers’ lobbies. They are a casual and creative way to play with friends.
As players get better at Warzone and get moved up to higher tiers of skill-based matchmaking, the game becomes more difficult. With the massive success of The Haunting of Verdansk event which included Zombie Royale, it’s clear the Call of Duty fanbase is open to a more casual Warzone experience.
Smaller, private matches will allow players to play Warzone with whoever they like, in any way that they like.
A testing ground
YouTubers such as TheXclusiveAce, Drift0r, and DefendTheHouse spend a lot of time testing weapons and mechanics in Call of Duty. Much of this is done through private matches. With Warzone, there is nowhere that they can test Warzone specifically. Currently, they must try and load into a match of Plunder or Warzone at the same time so that they are in opposite teams.
With the community having free reign of a testing ground, it’s likely that issues can be addressed before they have the time to widely affect gameplay. On the other hand, Warzone players could also take advantage of exploits found through testing.
A competitive scene
It’s likely that Warzone’s competitive scene will evolve with the addition of private matches.
Currently, competitive Warzone mostly consists of ‘kill races.’ Popularised in Fortnite, players attempt to get more eliminations than their competitors over one or two public games of Warzone. These are extremely popular on Twitch and YouTube, with some competitors reaching 100k viewers. The tournaments take place in public matches so there is no safeguard against ‘stream snipers’ and cheaters.
- Read more: Modern Warfare & Warzone November 3 Update
The Call of Duty League matched professional players against each other in Verdansk. As part of the home series weekends, private matches consisted of around 60 CDL pros, coaches, and others playing competitive matches of Warzone. The rulesets changed as the weeks went on, such as adding placement points and points per elimination.
Streamers and professional players will have the option to host their own private tournaments which are likely to pave the way for a competitive Warzone scene. As seen by the CDL’s Warzone Weekends, gameplay in these competitive matches will be severely slowed down. With every player being a skilled professional and money on the line, players are much more careful and deliberate.
While there’s no final confirmation on when we’ll see Private Lobbies in Warzone, it’s could lead to new changes and experiences for all fans, including casual and competitive experiences.
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