Call of Duty: Infinite Warfare was recently revealed, but fans are already up in arms about why the movement system will not be boots on the ground, and why Call of Duty is sticking with the the future setting for another year. The YouTube reveal trailer has more dislikes than likes at this point. Many retailers updated their listing to state that the title will contain a “chain based movement system” which sounds very similar to Call of Duty: Black Ops 3’s movement system; this movement is more controlled and not like Exo suits at all. Plus, we’ve only seen one second worth of thruster in the reveal trailer.
In order to really figure out why Infinity Ward made it the way they did, we have to look back at Infinity Ward’s last release first. Call of Duty: Ghosts was remarked as one of the worst Call of Duty titles by fans. Every time we try and tweet something about it, our mentions are filled with those hating on it; calling it a joke, and wondering why anyone would buy that. So with all of that, why would Infinity Ward even think of making a Ghosts 2? That would be a marketing nightmare for Activision.
Yes, we did not specifically ask for a futuristic game. But there were fans asking for innovation and wanting something new: Call of Duty community is a LARGE community (over 40+ million people). Everyone has their own opinions about each movement system, each game, and more.
This is Infinity Ward’s first go at the three year cycle. This is why we’re going to a new world. This is why we’re getting something new. It’s about innovation. It’s their chance to try and bring something new to Call of Duty. Sledgehammer Games did it with Advanced Warfare. Treyarch did it with Black Ops 3. Now it’s Infinity Ward’s turn.
Fans have to understand: when Call of Duty: Advanced Warfare was announced, there was a ton of hype for the new innovation. Fans were excited to see how it would work. Once the game released, players loved it at the start. Negative feedback did not start until a few months after the release. Let’s say around February-April 2015. At that point, Infinity Ward was already a year and a half into the development of Call of Duty: Infinite Warfare. There’s no way they can change the entire idea and redo based upon feedback. Infinity Ward could not have predicted such a response to futuristic settings in Call of Duty 3 years ago when many folks (press and fans alike) wanted some innovation in this franchise.
Infinity Ward started development of Call of Duty: Infinite Warfare right after Call of Duty: Ghosts launched in 2013. That’s how all Call of Duty developers do it: launch their latest game, and members of the team start transitioning to making the next one. That’s why it’s called a 3 year cycle; 3 years from start to release. When they lock down ideas 2 years ago, it’s not possible to redo everything after fan motivation and feedback changes. While the three developers communicate with each other, they all do have their own vision for what Call of Duty can be. Each team makes their own ideas and takes their own approach to their titles. And fans prefer different styles. There’s a lot of people still playing and enjoying Call of Duty: Advanced Warfare. Same with Call of Duty: Ghosts. The Call of Duty community is massive; there’s a ton of feedback that comes in, and we do no necessarily see all of it or the big picture.
And one last note: I am very confused why all of the people having such negative impressions of Call of Duty: Infinite Warfare. All we’ve seen is a reveal trailer. That’s it. They have not shared MP, Zombies, or even full gameplay footage. TmarTn also made this point in a recent tweet. How can we judge something based off of a cinematic trailer? Once you see all gameplay, and play it and still dislike it, that’s okay. But hating it just because of seeing a reveal trailer is ridiculous.
Plus, Activision has finally listened and is making a Call of Duty: Modern Warfare Remastered, so if you play Call of Duty: Infinite Warfare and you don’t like it, you have the Remastered to play. It’s seem like that’s what Activision might have even intended: give both, but let fans pick and play what they want too.
And yes, we see fans saying “but I have to spend at least $80 to get it?!” Well you’re paying $80 to get a fully featured Call of Duty: Infinite Warfare title and a full campaign and 10 MP maps in Modern Warfare Remastered. Not a bad deal. Activision could have easily made the remastered a separate $60 purchase again, but they bundled it in for only $20 more. And if you pay $100USD, you get Call of Duty: Infinite Warfare, Modern Warfare Remastered, and the Infinite Warfare Season Pass as part of the Digital Deluxe Edition. That’s $130 worth of content for $100.
What are you most excited for? #TwitterPoll
— charlieINTEL.com (@charlieINTEL) May 3, 2016
A look at the people behind KARNAGE Clan
Call of Duty has grown exponentially over the past decade with new content creators, news accounts, groups, and more forming from their passion and love of this extended franchise.
One of those groups that has stemmed from the Call of Duty franchise is KARNAGE Clan. The group was originally founded in 2011 as a clan on the Call of Duty: ELITE service that existed with Call of Duty: Modern Warfare 3. KARANGE started with competitions in ELITE’s Clan Operations, which put clans head to head in objective battles as part of its premium service.
From the success of playing and finding friends in Clan Operations, the team created a YouTube channel and picked up many players from the community that were pubstompers in the matches.
Recently, the team has expanded to bring on new personalities and build communities not just around each of the new team members but also the clan itself.
The Clan was founded by Landon, who goes by KRNG Apollo online, in 2011.
“In 2011, I founded KARNAGE with the hopes to meet other passionate Call of Duty fans to game with never guessing what it would evolve into,” said Apollo. “From editing and commentating two videos a day for two years straight back in 2014-2015 to running support for fellow teammates to achieve the craziest of gameplays, I have now taken a more backend approach to operating KARNAGE. Though I still participate in team challenges, coordinate the recording sessions, edit and commentate the majority of the videos I have also taken on other roles in different avenues to make sure the org is growing in a multitude of ways.”
Over the years, KARNAGE has expanded to build relationships with key partners in the gaming industry, including GFUEL Energy, SCUF Gaming, RESPAWN Products, and KontrolFreek.
And, the team has also expanded to be at events for Call of Duty, including DLC reveal events and new game announcements.
“KARNAGE has come a long way from where we began and I could not be more proud of the organization we have built together,” said Apollo. “I’ve spent 10 years, half of my life, working on this brand and I could easily see myself doing it for another 10 years. The people I’ve surrounded myself with motivate me each and every day to not only strive to be a better leader, but also a better person. I love the direction we are heading and I am beyond excited for the future.”
Another key member of the organization is DEXB0T.
Dex joined KARNAGE Clan in 2017 as Content Creator and Social Media Manager, working to operator KARNAGE’s social channels.
As the Social Media Manager of KARNAGE he handles day-to-day activities across various social media platforms to reach the target audience of fans and supporters of the KARNAGE brand. From the KARNAGE socials, we provide entertaining content to the KARNAGE community which has a strong presence in the Call of Duty scene. We also use feedback from our followers and viewers, as well as the Call of Duty community provide feedback and tips to the gaming developers, as well. One key thing we try to focus on from the KARNAGE brand is maintaining positivity when delivering content, and providing constructive feedback on topics of discussion.
As a YouTube creator and Twitch streamer, he covers the latest news, events and gameplay in the Call of Duty community. He also collaborates with other members of KARNAGE to bring a unique style of Call of Duty content for the KARNAGE Clan YouTube channel.
KARNAGE has also expanded in 2019 to include Travis, also known as THUMP3R.
He helps drive operations for the overall business of the organization. He serves currently as the Director of Operations for the clan. THUMP3R has been around the Call of Duty scene for a long time.
“I originally got into the comp scene by playing in tournaments and joining GB teams. Eventually this resulted in me getting heavy into Competitive Call of Duty. I joined IPlayCoD because they had great tournaments and a wonderful community that shared my passion for gaming,” said Travis. I fell in love with the IPC brand and the Call of Duty community. I discovered KARNAGE because of their heavy involvement in the CoD community and recognized they shared the constructive attitude that I believe is incredibly important to the development of the community and helping it impact the future of gaming. I joined KARNAGE because I truly believe there is no other organization better positioned to make a positive impact in gaming while being profitable for itself, it’s members and its partners.”
As the Director of Operations of KARNAGE he assists with the executive direction, communications and marketing strategies for the team. His day to day duties include partnership, influencer and public relations management.
The clan also includes several high profile content creators in different gaming spaces, including Henry, who goes by ProHenis.
ProHenis joined the team in 2015 to be a commentator for the YouTue channel and record gameplay alongside Apollo.
“I joined KARNAGE back in July 2015 as a commentator for the team’s YouTube channel & immediately began working alongside KRNG Apollo (Landon) to record gameplay commentaries on top of each gameplay video. Every commentary had a similar format of introducing the gameplay & the player then transitioning into a topic, usually chosen by the commentator,” said Henry. “I would always try and base my commentary topics around trends related to the gaming world, such as gaming events, new titles, and leaks, but also enjoyed talking about things more related to our target audience like going back to school & holiday excitement. My favorite series of commentaries that I ever recorded was the 25 Nuclears of Christmas series that I did back in late 2015, where KRNG Apollo and I went back and forth recording commentaries over 25 Call of Duty: Black Ops 3 nuclear gameplays for the 25 days leading up to Christmas.”
ProHenis also expanded beyond just Call of Duty to also showcase Fortnite gameplay and more on YouTube, with his own YouTube channel gaining immense popularity over the last year.
“I gained so much experience during my first few months in KARNAGE about learning to record commentaries efficiently, engaging the viewer’s internet, & over time began to master the format of being a gaming commentator.”
His work has also expanded recently to include being the Director of Content Creator for KARNAGE, where he works to help plan and build content for the KARNAGE channel.
“In this new role, I continue to work alongside KRNG Apollo to help plan & strategize content for the KARNAGE channel by studying the latest trends in the YouTube & gaming industry; always improving the team’s content creation across all social media.”
ProHenis has an exciting future ahead of himself with lots to come in terms of content creator, as well as what’s to come from the KARNAGE channels.
“Moving forward, I’m incredibly excited to help the KARNAGE organization grow its brand & outreach by continuing to innovate our content. KARNAGE has always focused on high quality & personality driven content that new & longtime fans feel a strong connection with. Our brand & content will undeniably continue to grow & I’m always inspired by our team & fanbase to uphold our core values while we work to make KARNAGE one of the largest gaming organizations in the world.”
Lastly, another key member of KARNAGE and its success story is Jordan, who goes by Espresso online.
Jordan was one of the first people to join Apollo on building KARNAGE and getting into content creation for Call of Duty.
“When I think of my “career” in gaming and content creation, I think it is synonymous with KARNAGE Clan. Early on, Apollo was one of the first people to give the young content creator in myself a chance, bringing me on board to commentate Top 5s, weapon breakdowns and other content alike. In many ways, that was the stepping stone that brought me into the interest of pursuing content,” said Jordan. “The communal aspect of a collective chasing similar dreams, turning a hobby and interest into something more. Since then, I’ve done all I can to make sure that while my own brand grows, I can do what is possible to help progress KARNAGE as well. It’s always been a home and a family to me.”
Espresso has been part of the Call of Duty community for a while, and has been to numerous Call of Duty capture events over the years. He’s now focused on content creation on his channel, which has over 360,000 subscribers, and focuses exclusively on Call of Duty.
“Currently, I am working full time as a content creator and looking to get into the streaming space seriously as well. With the recent reveal of Black Ops Cold War’s multiplayer, I saw a renewed excitement for creation as what always comes around with each new year. I am greatly looking forward to seeing what the new year brings, both personally and on a level for KARNAGE.”
“Personally, I’d love to reach a level of half a million subscribers within the coming year and I’d additionally love to see KARNAGE hit one million. We’ll see where the future takes us but for now, we take it day by day.”
Beyond content creation for his own channel, Espresso also works as the Director of Strategy for KARNAGE Clan, where he designs and identifies ways for the overall clan to grow and expand.
“I’m labeled as the Director of Strategy in which, while I may be a little more hands off in the day to day operations as opposed to earlier on in the team’s life, I do what I can to formulate strategies and opportunities to grow the brand and all involved in the team.”
“At the end of the day, my main focus is trying to give those chances to the up and coming creators in the creative space just like how KARNAGE first gave me a chance. If there’s anything I want to do, it’s to help elevate creators to a higher potential and allow them to realize their dreams of taking a hobby and making it something more.”
Checkout the KARNAGE Clan YouTube channel here.
And see the team’s content house:
As well as some of the team challenges they’ve done in the past:
What We’re Looking Forward To in 2020
2019 and the decade is coming to an end here shortly. Charlie Intel started up in the early part of this decade, back in 2011 with Call of Duty: Modern Warfare 3. 8.5 years later, nine Call of Duty games covered, we’re at the end of this decade.
On Friday, we posed a question on Twitter: what was your favorite Call of Duty game of the decade? The question was so popular it trended on Twitter, and the resounding answer was Black Ops 2 – as that trended worldwide following our question.
Now, with the end of the decade almost here, we wanted to put together a post on what we’re looking forward to going into 2020 – from Call of Duty to consoles and more. Due note, some of the stuff we’re speculating are rumors (and will be noted as such!).
Without further ado, let’s get into what we’re looking forward to in 2020.
2020 will be another big year for consoles. The new PlayStation 5 and Xbox Series X will both be arriving in Holiday 2020. The PlayStation 4 and Xbox One both launched in 2013; so seven years later, we’re getting a new generation of consoles – just in time for the start of the new decade.
The next PlayStation console will be arriving in Holiday 2020. Sony has thus far announced just a few details on the new console, including first details on the console’s specs and the controller.
If you missed it, here’s quick recap of the console details:
- Backwards Compatible with PS4 games
- Still using Physical Media
- 8 Core AMD Processor
- Radeon Navi GPU (Supports up to 8K resolution)
- SSD and More Storage (Spider-Man loads times from 15 seconds to 0.8)
And here’s what’s known about the new DUALSHOCK controller for PS5:
- New PS5 Controller uses USB Type C
- PS5 Controller has Haptic Feedback
- Controller has now adaptive triggers
- New Speaker system on the controller
- Better Battery Life
- Heavier than the DUALSHOCK 4, but will be lighter than a Xbox One controller
There’s a lot more information to come in 2020 as PS5 launch approaches. We’ll be closely looking to see how Sony positions the PlayStation 5 for 2020 and the launch price for the console.
Xbox Series X
Microsoft first announced that a new generation of Xbox would be coming during E3 2019, where the company announced that the new generation is “Project Scarlet.” The told fans it would be a top of the line console with advanced specs and more.
The company then surprised everyone by announcing and revealing the look of the console at the 2019 Game Awards in mid-December. The console is called the Xbox Series X, as shown above, and is launching Holiday 2020.
If you missed any details, here’s a high level recap:
From a technical standpoint, this will manifest as world-class visuals in 4K at 60FPS, with possibility of up to 120FPS, including support for Variable Refresh Rate (VRR), and 8K capability. Powered by our custom-designed processor leveraging the latest Zen 2 and next generation RDNA architecture from our partners at AMD, Xbox Series X will deliver hardware accelerated ray tracing and a new level of performance never before seen in a console. Additionally, our patented Variable Rate Shading (VRS) technology will allow developers to get even more out of the Xbox Series X GPU and our next-generation SSD will virtually eliminate load times and bring players into their gaming worlds faster than ever before.
We are minimizing latency by leveraging technology such as Auto Low Latency Mode (ALLM) and giving developers new functionality like Dynamic Latency Input (DLI) to make Xbox Series X the most responsive console ever. Xbox Series X is also designed for a future in the cloud, with unique capabilities built into the hardware and software to make it as easy as possible to bring great games to both console and elsewhere. Xbox Series X will deliver a level of fidelity and immersion unlike anything that’s been achieved in previous console generations.
Call of Duty
Modern Warfare Content
Call of Duty: Modern Warfare launched on October 25, 2019 with mixed reaction from the Call of Duty community.
Activision revealed recently that Modern Warfare is the most played Call of Duty game of the last six years, despite a lot of the negativity online about the game. It seems more of the casual players are playing Modern Warfare a lot while some of the long term fans are frustrated with some of the design choices.
2020 is looking strong for the game with more Post Launch content seasons for Modern Warfare with new Battle Passes, maps, and more. With the elimination of the Season Pass in this game, it’s great knowing all players will receive all of the new maps to come for free. We hope to see more Modern Warfare classic makes into this game, like Rust, Terminal, and more.
There’s so many options to pick from – let’s hope Infinity Ward picks the right ones…
Call of Duty: Mobile
Call of Duty: Mobile debuted in 2019 as one of the new ways Activision can bring Call of Duty to more users worldwide. Call of Duty: Mobile has been a hit for Activision, racking in millions in revenue and becoming the most downloaded new mobile game in history.
In 2020, we’re looking forward to seeing how Activision evolves the Call of Duty: Mobile game with more content and new features. They’ve added in the Zombies mode and promised more Zombies maps, new MP maps, and more to come to the game as the year progresses.
We’re also interested to see if they plan to bring any of Call of Duty: Modern Warfare’s maps and content to the mobile game. The mobile game has brought Call of Duty to a new audience – especially in Asia, where in some regions home consoles are not as popular.
Rumor: Modern Warfare Battle Royale
Another thing we’re also hoping and waiting to see pan out in 2020 is this long rumored Battle Royale mode for Call of Duty: Modern Warfare.
Activision has not officially confirmed a Battle Royale exists, but there has been so many rumors about its release.
The rumors state that the Battle Royale is expected to be free to play, standalone from the main Modern Warfare game, and release in “early 2020.” Rumors also state that Raven Software is tasked with leading development of this project. The studio was recently hiring a Community Manager for the studio, in a sign that they are becoming lead in some regard for Call of Duty.
Even beyond the rumors, so many details on this potential BR have been found in the game files for Modern Warfare, including a look at the in-development map for the mode.
Here’s that leaked map, in case you missed it:
Fans have even glitched in-game to be above the entire Battle Royale map inside of Modern Warfare.
With all of the rumors, the numerous in-game references, and more, we’re patiently waiting to see if this ever pans out. And if it does, it would be remarkable. Free to play Call of Duty BR? That would be a major hit for Activision.
But for now, it’s just a rumor.
Speculation: Call of Duty 2020
Every year, a new Call of Duty game releases, and 2020 will of course be no different.
But 2020 will be different in regards to the release cycle. Since 2013, Call of Duty devs have been on a 3 year development cycle rotating between Treyarch, Infinity Ward, and Sledgehammer Games.
But in May of 2019, Kotaku reported that Activision put Treyarch in charge of 2020 Call of Duty game because of bickering between SHG and Raven. Treyarch even slipped up a bit with a job listing earlier saying they’re working on a “next-gen title for 2020.” This makes Sledgehammer and Raven support studios with Treyarch.
2020 will be the first two-year developed Treyarch title since 2012’s Call of Duty: Black Ops 2, which is now a beloved game. It will be interesting to see the direction Treyarch goes with developing a new game in two years, and with that, a new game for new consoles. This will be Treyarch’s first as the leading dev for a new console launch for Call of Duty. 2013 was Infinity Ward with Call of Duty: Ghosts.
The rumors floating around are that the 2020 game from Treyarch encompasses the Cold War era, including the Vietnam War. There is a campaign expected to be part of the game.
With all of this to look forward too, 2020 is looking to be a busy year! As always, stick with CharlieIntel for the latest on all things Call of Duty and new generation consoles.
We hope everyone has a safe and happy new year!
Opinion: Call of Duty: Black Ops 4 takes three steps back with Days of Summer update
It seems as if Activision and Treyarch almost can’t get any updates right with Call of Duty: Black Ops 4.
Days of Summer debuted today in Call of Duty: Black Ops 4 on PlayStation 4 and it brought what appeared to be exciting new content update for fans — free MP map, new Blackout updates with updates to the maps, new vehicles, and more, and new Zombies content for players. It had the return of fan favorite weapons, and some cool cosmetic content for the game.
But now, it’s been confirmed that four out of the five new weapons are locked behind Reserves, taking this game and update three steps back as Activision’s outdated business model continues to haunt this game.
Out of the five new weapons, only one can be 100% earned for free with the Tier System in Call of Duty: Black Ops 4: the new Sniper Rifle unlocks at Tier 50. The rest of the new weapons are locked behind Reserves — with the full content already taking up a bunch of space in the Reserves overall, meaning many players will never get to see the new weapons in action, ever.
That last update already shoved a whole bunch of useless content into the Black Market, and now it’s going to stop some folks from ever earning the weapons.
And Activision tried to soften the blow of this by adding a Weapon Bribe to Tier 25 of the new system, but that’s busted, too. It includes the chance of earning either a new weapon OR a MKII variant, which now reduces the chance of actually earning the new weapon from the bribe.
Every single update for Call of Duty: Black Ops 4 seems to be haunted by Activision’s continued horrifyingly bad business model for the franchise.
And, the new Call of Duty: WWII update today brought a selection of new weapons to that title…and the new weapons are all locked behind Supply Drops in that game too.
Call of Duty: Black Ops 4 is a $60 game, with a $50 Season Pass and has a microtransaction model that is worse than many of the free to play games available today. It’s almost as if the company does not want to continue forward and attract new players to the franchise, but rather scare everyone of. Call of Duty is not a free to play game, yet Activision’s executives seem to be treating the model as if it were.
Days of Summer update actually looked like a good update to checkout, but with the weapons locked behind Supply Drops and the Bribe not even guaranteeing a new weapon, it almost negates any of the good.
They take one step forward, then three steps back every single time.
And, with Senators in the US starting to take a more proactive look at the loot box aspect of the gaming industry, it seems like it’s only a matter of time for when Call of Duty will be scrutinized for its model.
Let’s hope Activision can actually make a positive change with Call of Duty: Modern Warfare this fall. Removing the Season Pass from the game is great, but the microtransaction model can easily ruin the entire game.
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