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Call of Duty League

Opinion: Why it’s time Activision brings Crowd Funding to Call of Duty eSports

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Earlier today, it was revealed that the prize pool for the 2016 Call of Duty Championship will be $1.6 million. While this is pool is higher compared to the last three Championship events, this is not close to the recent Halo World Championship or other major eSports titles.

The 2016 Halo World Championship saw a total prize pool of $2.5 million, where the first place team took home $1 million. That’s the biggest first place prize in console eSports history. The first place prize at the Halo WC was equivalent to the entire prize pool of the last three Call of Duty Championship events.

Out of Halo World Championship’s $2.5 million prize pool, only $1 million of that was funded by Microsoft. The rest $1.5 million was crowd funded through the in game REQ packs in Halo 5: Guardians [source]. In Halo 5: Guardians, 343 Industries has a REQ pack system (which is very similar to Supply Drops), and a percent of the proceeds from the REQ packs have been going to crowd fund the Halo World Champs. It’s incredible to think that Halo 5 players raised over $1.5 million for the prize pool from October 2015 to February 2016, and Halo 5 is available only on one platform.

For DOTA 2, there was a prize pool of $18 million for their The International 2015 event. For that event over, $16 million of the prize pool was crowd funded [source]. While DOTA 2 is on PC, and PC scene is definitely different than the console scene, it just shows the effect that involving fans directly in the action can have.

Last year, in Call of Duty: Advanced Warfare, Sledgehammer Games/Activision launched a “Call of Duty Championship” Personalization Pack for players to buy, and none of the profits from that went to Champs prize pool. That pack seemed like one of the best opportunities ever to start crowd funding in Call of Duty eSports. Sledgehammer Games also added in team gear sets for Denial eSports and OpTic Gaming, but those were added into the regular supply drop rotation, and it could not have been possible to find out how much money was spent specifically on those items to increase prize pool; however, this was a big step for Call of Duty eSports as we finally saw gear sets coming in-game.

With the World League, it should be easier for Activision to get permission from teams in the league to showcase their gear directly in Call of Duty: Black Ops 3. Getting permissions from teams was probably a barrier for Activision before, but in Advanced Warfare, they were able to do it. All of the Call of Duty World League Pro Division teams could have their own camos, gear sets, calling cards, and more possibly added into a special “eSports Supply Drop” where a percent of the proceeds from this Supply Drop contributes to the Champs prize pool. This Supply Drop should also become available across platforms (that support the Black Market) and content all of the regular supply drop content plus the eSports gear. 
(Side note: We have seen many fans express their opinions stating that they think having eSports gear available as separate purchase would be better but that would probably become a legal issue where teams would have to negotiate a profit from those as Activision would be directly selling their branding to players. Having a chance in Supply Drops makes it that you are not directly buying a team’s content, much like how it was done in Call of Duty: Advanced Warfare.) 

Since Call of Duty is a multi-platform game, there are eSports fans across platforms. Halo 5’s crowd funding was only on Xbox One (as the game is a console exclusive), but still over $1.5 million was raised. There’s no saying how much Call of Duty fans could raise in this game.

The future of Call of Duty eSports truly lies in Activision’s hands this year with the World League. With crowd funding, maybe we could see Champs at an incredible prize pool. For now, we are at $1.6 million (with a total of more than $3 million across all three regions [NA/EU/ANZ] and across the Pro Division, Challenge Division, and Champs).

Call of Duty: Warzone

Clever Warzone tricks lets you land without a parachute

A few players have discovered a fun little trick in Call of Duty Warzone that allows them to touch down on Verdansk without a parachute.

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How to land without a parachute in Warzone

There is a useful trick that you can use in a Call of Duty: Warzone match to break your fall while in mid-air. This will allow you to land safely in Verdansk without worrying about deploying your parachute. 

Call of Duty: Warzone will pit you against a ton of other players in a highly competitive Battle Royale match. The instant you land in Verdansk, you’ll have to find ways to get ahead of your enemies through different weapons or gear, scoring killstreaks, and even making use of glitches.

Players have discovered many different maneuvers in the game since its release in March 2020. These grant you an advantage over your opponent, including one that has you take out enemies by firing in mid-air.

This will have you deploy your parachute when you’re near the ground, and is a great way to score kills in mid-air. Now a neat new trick has been discovered that removes the need for a parachute altogether.

Parachutes in Warzone

How to land in Warzone without a parachute

This trick was pointed out by Reddit user Thexer0, who posted a clip of them dropping into Verdansk in the Call of Duty: Warzone subreddit. Here they showed that you are able to land on different surfaces without deploying your parachute.

Al you need to do is try hitting certain edges and surfaces in mid-air to break the fall before landing on your feet. In the clip, the player used a Satellite dish for this purpose, and slid off the curved edge before taking out their weapon.

While this trick is useful, it’s not guaranteed to work unless you’re precise with your landing. If you don’t hit the right type of surface, then you’ll find yourself in a world of hurt. The player pointed this out and mentioned that you should try this “at your own risk.”

That said, this trick is absolutely worth trying out. Other players also commented on the thread about their own attempts at this neat little exploit, and many of them reported that it worked out successfully for them.

One Reddit user said “You can do it as well with some of the telephone/electrical towers,” and another mentioned “It works on stones and stuff too. You gotta land on the edges, something around 45 degrees.”

Parachutes are a vital component in Warzone matches, so you should definitely go for this trick. All it takes to succeed in pulling it off is some practice, along with a ton of patience. You can learn some more helpful tricks in our Warzone tips and tricks guide.

Image Credits: Activision

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Call of Duty: Black Ops Cold War

Treyarch dev Tony Flame’s Twitter account hacked

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On this Christmas morning, Treyarch’s Lead Designer, Tony Flame, has had his Twitter hacked.

A user hacked Tony Flame’s Twitter account in the early morning hours of December 25, and has gone on a posting rampage, including posting racial slurs and more across the account. The hacker is @wixyV3.

We’re not going to showcase posts here with any racial slurs. The Twitter account has been locked by Twitter for the amount of slurs the hackers have posted, per images sent around in Discord servers.

One of the hacked tweets that has gone viral is about SBMM, asking Activision to remove it from his “game” he “worked hard to make.”

The account still remains hacked at this hour, but it does appear that tweets are being blocked from posting at this time. Twitter locked the account due to the content being posted.

Tony Flame’s account is not verified on the platform.

Flame has been active in posting since Black Ops Cold War’s alpha launched back in September. He’s been posting updates and thoughts around what the team is doing in terms of balancing and content updates.

The last tweet from Flame himself was a Merry Christmas post on the night of December 24.

Activision has not stated anything yet on this hack.

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Activision

Sledgehammer Games adds 150 new people to team in 2020

Sledgehammer Games’ expansion continued in 2020 with a massive new hiring spree.

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Sledgehammer Games has continued to steadily expand their studio throughout 2020, despite the pandemic.

Back in May, the studio announced a massive recruitment effort to bring on many new developers, in all fields, to their studio.

The studio’s Chief Operating Officer announced on Twitter that their effort brought 150 new people to the studio over the last several months.

In a video on Twitter, the studio shared some stories and a look at these new people who the team as the year wraps up.

Beyond already hiring 150 new people this year alone, the studio’s website still has over 65 job positions still listed.

In addition to their recruitment effort, Sledgehammer confirmed earlier this year that they are working on ‘multiple projects’, presumably within the Call of Duty franchise.

We’re now a multi-project studio and we’re looking for a substantial number of new team members to join us. We’re looking across every discipline and various levels of seniority. It’s a pretty exciting time for our studio.

What some of those projects are remains unclear. Sledgehammer Games has played a role, as a support studio, in the development of Call of Duty: Modern Warfare, Call of Duty: Warzone, and Call of Duty: Black Ops Cold War.

The studio was a lead developer on Call of Duty, kicking off the three year development cycle in 2014 with Call of Duty: Advanced Warfare. In 2017, the studio released their second main project: Call of Duty: WWII. Following WWII’s launch, the studio collapsed. Both co-founders and lead, Michael Condrey & Glen Schofield, left. And the studio lost hundreds of developers.

The team was set to work with Raven Software on the 2020 Call of Duty title, but due to the number of employees who left, Treyarch stepped in with Raven to create Black Ops Cold War.

What Sledgehammer Games is working on, in terms of their own projects, has yet to be revealed publicly. Whether they even become a lead developer again is also unclear.

Looking into 2021, there’s no clear indication yet as to which development team is leading the Call of Duty 2021 project. The three year development cycle was upended in 2020 with Treyarch stepping in to salvage the 2020 title. 2021 could be Infinity Ward or see the return of Sledgehammer Games.

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