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Call of Duty: Warzone

Original Verdansk map will not be playable again following Warzone nuke event

CoD: Warzone’s historic Season 2 nuke event means that the original version of Verdansk will never be playable ever again.

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cod warzone verdansk stadium

The destruction of Verdansk to rid the map of the Zombie invasion in Season 2 has caused some serious knock-on effects. It’s been confirmed that the original version of Verdansk will never be playable again in Warzone.

The Season 2 storyline of zombies setting up camp all over Verdansk finally culminated in a spectacular finale that saw Verdansk be transformed into a 1980s version of itself.

For weeks it was rumored that Raven Software was going to make some big changes to Warzone’s classic battle royale map, and that’s proven to be the case. Verdansk has been nuked, and it might sadden players to know that they will not be able to enjoy the first incarnation of Verdansk again.

cod warzone verdansk nuke

After a year of players dropping into Verdansk, it did feel like the right time to shake things up and make some substantial changes to the map.

It wasn’t too long into the Zombie invasion that players and popular streamers such as NICKMERCS started to think that it would ultimately lead to the map’s demise – and it did.

If you missed “The Destruction of Verdansk Part I”, players that took part were thrown into a normal game of Warzone, only, every POI was infected. The likes of Superstore and Train Station would have their respective radiation zones grow at an exponential rate.

cod warzone zombie containment alert

If you died, you came back as a Zombie no matter what. Instead of the late-Season addition of temporarily turning into a Zombie, this version kept you infinitely spawning as one.

Whilst all this was going on, the “Level 4 containment protocol” warning was triggering, the containment levels were slowly rising, and the gas was closing in quicker than ever.

Even with the return of Juggernaut suits, the mode’s goal of exfiling was impossible as no one was meant to escape. It was the end of Verdansk as we knew it.

But it seems like this will be the end of Verdansk, this version anyway, forever as Raven Software has confirmed with us that the setup of Verdansk we’ve grown to love over the last year will never be playable in any form again.

cod warzone verdansk map

Players will now be playing on Verdansk ’84, which features updated POIs, new locales based on the Black Ops series, and more enhancements for the world.

Hopefully, you were able to get on and enjoy the old Verdansk one final time before the reset, and now we can enjoy Season 3, and even look forward to Warzone’s future.

Image credits: Activision

Call of Duty: Warzone

Best Gallo SA12 loadout for CoD: Warzone Season 3

Find out how to make the powerful Gallo SA12 Shotgun an even bigger beast in Season 3 with the best Warzone Gallo loadout.

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Best Warzone Gallo Loadout

Black Ops Cold War’s Gallo Shotgun is a force to be reckoned with, and with the best Warzone Gallo loadout documenting the strongest attachments and perks, it can become your new best friend in Season 3.

The various Season 3 weapon buffs and nerfs that were applied to Warzone opened up the door for more weapons to be viable for players choosing what to use in their loadouts. As usual, Assault Rifles and SMGs have already risen to the top of most players’ charts.

However, these Assault Rifles and SMGs may have to take a back seat as a weapon that people have been sleeping on for too long may finally have awoken. The Gallo’s incredible firepower has never been questioned, it’s just never been fully utilized.

That is until now, with the likes of Aydan “Aydan” Conrad giving it the recognition it finally deserves, you may be about to up your kills thanks to the best Warzone Gallo loadout.

Best Gallo SA12 Warzone loadout

Best Warzone Gallo loadout

Best Warzone Gallo loadout attachments

  • Muzzle: Agency Choke
  • Barrel: 21.4″ Reinforced Heavy
  • Laser: SWAT 5mw Laser Sight
  • Ammunition: STANAG 12 Rnd Tube
  • Stock: Marathon Stock

The first step in the best Warzone Gallo loadout is to apply the Agency Choke muzzle as it will silence your shots, not exposing you to the map, and increase hip-fire accuracy. The Gallo excels in close-range firefights, and we don’t want to be messing around with ADS, so increased hip-fire is key – a reason to use the SWAT 5mw Laser Sight.

The 21.4″ Reinforced Heavy barrel does wonders for the Gallo’s range and crucially increases its fire rate to get more rounds away. Obviously, if you’re intending to unload lots of shells and need more in reserve, then the STANAG 12 Rnd Tube will sort that.

To finish off our Gallo attachments we have a basic Marathon Stock as it reduces the sprint-to-fire speed, giving you the advantage to shoot first – plus it doesn’t hinder any other stats.

Best perks for Gallo SA12 Warzone loadout class

best perks Warzone gallo loadout class

Perk 1 – Double Time

To close the gap between yourself and other players in Warzone, the extra sprint afforded by Double Time is invaluable in the best Warzone Gallo loadout, as is the quicker crouching so you can sneak up on enemies.

Perk 2 – Overkill/Ghost

Overkill is a given as you need a long range weapon to pair alongside the Gallo.

Ghost can be acquired in a second loadout and will stop you from being detected on UAVs and Heartbeat Sensors.

Perk 3 – Amped

Amped is necessary for quick weapon swapping in a tense gunfight, as getting caught switching from your primary weapon to your shotgun at the wrong time could spell certain death for you in a gunfight.

Best Warzone Gallo Loadout

How to unlock the Gallo SA12

Unlocking the Gallo is easy in Warzone Season 2, as you need to reach Level 34 in either Warzone or Black Ops Cold War for the Shotgun to become available.

The good news is that progression carries over between Warzone and Black Ops Cold War, so no matter which game you’re playing, you’re always gaining XP towards getting the Gallo SA12.

Best alternatives

If the best Warzone Gallo loadout is maybe not your cup of tea, then the Streetsweeper is another monstrous alternative for you to consider in Warzone due to its fire rate and power.

You can always fall back on the tried and test classics if the Gallo fails with the MAC-10 and FFAR still capable of dealing serious damage very quickly.


If you’re looking to overhaul your Call of Duty: Warzone loadouts, you can check out our guides on some of the weapons dominating the meta right now.

AUG | Kilo 141 | Grau | CR-56 AMAX | MP5 | Krig 6 | XM4 | DMR | FFAR

Image Credits: Activision

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Call of Duty: Warzone

Best FFAR 1 loadout for CoD: Warzone Season 3

The FFAR is an Assault Rifle with an incredible fire rate, so here’s the attachments and perks to make the best Warzone FFAR loadout in Season 3.

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Best Warzone FFAR Loadout

The FFAR 1 is a Black Ops Cold War Assault Rifle with an exceptional rate of fire, so here’s the best Warzone FFAR loadout to maximize its potential in Season 3.

Although being an Assault Rifle, the FFAR is one of the strongest close-range weapons in Warzone, thanks to its excellent rate of fire and manageable recoil. It also acts similarly to Modern Warfare’s RAM-7, a popular choice in previous seasons. It can melt armor and health at close range thanks to its exceptional damage profile.

Here are the attachments and perks to make the best Warzone FFAR loadout for Verdansk ’84 and Rebirth Island.

Best Warzone FFAR loadout

Best Warzone FFAR Loadout

Best Warzone FFAR loadout attachments

  • Muzzle: Agency Suppressor
  • Barrel: 21.2″ Ranger
  • Underbarrel: Field Agent Grip
  • Ammunition: STANAG 50 Rnd Mag
  • Stock: Raider Stock

We’ve built the best FFAR Warzone loadout to dominate at medium range and close range, as this gun is still one of the go-to weapons for close-quarters combat in Warzone Season 3.

For attachments, we’re starting with Raider Stock. Slap this beast of an attachment on for increased strafe speed and aim-down-sight speed for medium and close-range engagements. The 21.2″ Ranger Barrell has the best bullet velocity for the FFAR, making medium-range and even some longer-range engagements a breeze.

Thanks to the fix for Cold War suppressors, the Agency Suppressor is now a must-have, making sure you stay off enemy maps. The STANAG 50 Rnd Mag will give you much more bullets to take down multiple enemies without a big hit to your ADS speed.

Best perks for FFAR Warzone loadout class

best perks for Warzone FFAR loadout class

Perk 1 – E.O.D.

The best Warzone FFAR loadout dominates up close, so you’ll be most likely have a ton of explosives coming your way. To combat this, E.O.D will allow you to tank plenty of explosives and stay in the fight.

Perk 2 – Overkill/Ghost

Overkill will allow you to have a more suitable weapon for longer ranges, such as the Kar98k or HDR, while Ghost is always useful to stay hidden from enemy UAVs and Heartbeat Sensors.

Perk 3 – Amped

Getting caught switching your weapons can mean certain death in the Call of Duty battle royale, so having Amped will increase your weapon swap speed and help you avoid being caught in between switching weapons.

Best Warzone FFAR loadout

How to unlock the FFAR 1

Thankfully, there are no challenges to unlock the FFAR for Warzone Season 3, but you will need to reach level 40 in either Warzone or Black Ops Cold War for the Assault Rifle to become available.

The good news is that progression carries over between Warzone and Black Ops Cold War, so no matter which game you’re playing, you’re always gaining XP that can go towards getting the FFAR.

Best alternatives

The best Warzone FFAR loadout is extremely powerful up close, but if you’re finding it difficult to control, the MAC-10 or MP5 are strong SMGs that would make excellent substitutes.

If you’re finding that the FFAR is tough to get kills with at long range, then the Krig 6 is the go-to long-range Assault Rifle in Season 3, and running these together with Overkill makes for one of the strongest Warzone classes.

If you’re looking to refresh your loadouts for Warzone Season 3, you can check out our guides on some of the weapons dominating the meta so far.

Fara 83 | PPSH-41 | Swiss K31 | Cold War AK-47 | Krig 6 | CR-56 AMAX | Kar98k

Image Credits: Activision / Raven Software

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Call of Duty: Warzone

Warzone May 7 patch notes: AMAX nerfed, shotgun & weapon updates, bug fixes

In a Warzone update on May 7, Raven Software have nerfed the CR-56 AMAX, adjusted the Streetsweeper Ground Loot, and provided bug fixes.

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Warzone Streetsweeper

Raven Software has released a new Game Settings Update for Call of Duty: Warzone on all platforms on May 7, which has nerfed some of the game’s strongest weapons.

Although Warzone Season 3 brought a ton of weapon balance changes to the game, in an update on May 7, Raven Software have made further adjustments to Cold War and Modern Warfare’s weapons in an effort to better balance the loot pool.

Also, following complaints about Verdansk ’84’s Ground Loot, adjustments have been made to the Ground Loot, specifically the Streetsweeper Shotgun.

Here’s everything you need to know about Warzone’s May 7 update.

CR-56 AMAX nerfed

best cr-56 amax warzone loadout

After Warzone Season 3’s buffs and nerfs, the CR-56 AMAX quickly climbed to the top of the pack. Although difficult to control, it was devastating in the hands of a skilled player. Raven teased that nerfs would be incoming, saying that “no king rules forever.”

In the May 7 update, they delivered on this nerf, reducing the AMAX’s damage by 1 (in Warzone only). Raven said it was performing better than they would have liked so they slightly nerfed it in the hope that this will “widen the selection of viable long-range Assault Rifles.”

With this small change, it’s likely to still be dominant, but there should hopefully be more choice for players.

Streetsweeper Ground Loot adjusted

Warzone streetsweeper

Since the Streetsweeper full-auto shotgun arrived as Ground Loot in Verdansk ’84, it became a crutch item to carry until you got your own loadout. It was so dominant in close quarters that Raven described how it “fostered a dynamic where passive play was incentivized and rewarded.”

They said this playstyle isn’t “particularly compelling,” especially when there are very few weapons that can counter it, so they have removed all variants from the ground and Supply Boxes except for the Legendary Blueprint.

Warzone Verdansk ’84 map exploits fixed

Warzone players dropping into Verdansk 84

Since Warzone’s Verdansk ’84 map arrived, players have been abusing glitch spots such as finding their way under Stadium to get cheap kills.

Raven patched a few of these spots before, but have now “locations in Verdansk that allowed players to reach out-of-bounds areas.” They confirmed that these are on top of those patched before.

Warzone May 7 patch notes

Here are the full patch notes for Warzone’s May 7 update.

GAMEPLAY

  • Loot that spawns across both Verdansk and Rebirth Island has been adjusted as follows…
    • Streetsweeper
      • Common variant removed from ground loot
      • Uncommon variant removed from ground loot
      • Rare variant removed from Supply Boxes
      • Epic variant removed from Supply Boxes
         
    • Hauer 77
      • Common variant added to ground loot
      • Uncommon variant added to ground loot
      • Rare variant added to Supply Boxes
         
    • The Streetsweeper’s wide availability fostered a dynamic where passive play was incentivized and rewarded. We do not think this type of play is particularly compelling for either party when players do not have the necessary tools in the early-game to effectively counter it.

BUG FIXES

  • Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas. This is on top of the locations that we addressed last week.
  • Fixed a bug causing Player models to initially load as low resolution at the start of a BR match.
  • Fixed a bug with the Cold War AK-47, FARA 83, XM4, and RPD where they were having their ADS Move Speed and Firing Move Speeds decreased with the Tactical and SAS Combat/Spetsnaz Stocks rather than increased.

WEAPONS

We would like to preface the following Weapon changes by providing you with some insight on our thought process.

There are millions of you, and when we reduce the effectiveness of a weapon, we are bound to make a change to someone’s favorite gun. As players of this game ourselves, it pains us just as much. However, we remain torn. We are the custodians of this game—we make it for you. In the same light, we are charged with maintaining the health and integrity of the game. In some instances, this requires us to reduce the effectiveness of some universally cherished weapons. When we make a change like this, our intent is the promotion of diversity. We believe what makes a game truly engaging is choice. When we diminish that choice, we take away the agency to play the game your way. This can happen when a weapon becomes so effective that simply not utilizing it puts you at a disadvantage. 

With that being said, we feel we are close to a ‘balance homeostasis’ where most options are at the very least viable. Which leaves us to address Time to Kill. The following balance changes are part of our ongoing efforts to raise TTK or at least the individual skill required to reach extreme ones. We ask that you consider these changes not as targeted attacks, but rather as part of a larger initiative to raise the skill ceiling.

We want to give you the runway and the platform to show us your epic plays and proudest moments. We hope that journey of mastery brings you as much enjoyment as it does us.

  • Assault Rifles
    • CR-56 AMAX
      • Minimum Damage decreased from 32 to 31 (Warzone Only)
      • With a great damage profile, locational multipliers, and manageable recoil, the CR-56 AMAX was able to reliably reach extreme TTKs at long-range. This change reduces its fastest minimum damage TTK by about 17% in addition to its slowest minimum damage TTK by an additional shot. Its fastest maximum damage TTK however, remains intact—which is a risk we feel is equal to the reward considering how unforgiving its rate of fire is and how many other weapons it has to contest with in the mid-range engagement space. The CR-56 AMAX is just a tad more dominant than we would like it to be and with this change, our aim is to widen the selection of viable long-range assault rifles.
         
    • FARA 83
      • Headshot Multiplier decreased from 1.5 to 1.35
      • Base ADS Move Speed decreased by 7%
      • When combined with a mobility-based stock, the FARA 83 was capable of reaching exceedingly fast ADS firing speeds. We like how the FARA 83 plays, but it is a bit too versatile currently. As part of our efforts to increase the overall Time to Kill, we are reducing the FARA 83’s fastest TTK by 16.6% to compensate for its generous rate of fire and recoil control.
         
  • Shotguns
    • Streetsweeper
      • Base Hip Spread increased
      • Recoil increased slightly
      • ADS speed reduced slightly
      • While shotguns tend to have limited viability outside of early game, we find the Streetsweeper is a tad too effective given its rate of fire and ammo capacity when compared to other weapons of its class. This change will decrease its lethal range slightly, punish inaccurate sustained fire, and give a little more time to react. 
         
  • Submachine Guns
    • Bullfrog
      • Maximum Damage decreased from 34 to 32
      • Maximum Damage Range increased by 11%
      • Base Move Speed increased by 1%
      • Sprint Out Speed increased by 13%
      • The Bullfrog’s exceptional headshot multiplier has allowed it to reach one of the fastest TTKs in the game. While this change does not directly affect that multiplier, it does diminish its output. This change reduces the Bullfrog’s ability to consistently achieve extreme TTKs, while not removing it entirely. We felt it was too easy to consistently reduce the TTK to these ranges, so we are asking for a bit more accuracy in exchange for the Bullfrog’s attractive stat line. We are hesitant to label this an outright ‘nerf’ as we believe there is more value to a weapon than its damage alone.
         
    • PPSh-41
      • Maximum Damage Range increased by 4%
      • Open Bolt Delay decreased by 80%
      • We would like to push SMGs in different and interesting directions to distinguish them from one another. Ideally, we are providing a myriad of options within each weapon category that are supplementary to a multitude of diverse playstyles. In that vein, we are going to push the PPSh-41’s identity in a way that continues to diversify it from its competition in meaningful ways. To us, the PPSh-41 is the quick to fire, high-capacity, short-to-mid range SMG. Not every weapon needs to have the highest TTK potential, but every weapon should at least feel viable and have a niche where it excels given a complementary playstyle.

ATTACHMENTS

  • Barrels
    • Combat Recon (Snipers)
      • Bullet Velocity multiplier increased by 12%
      • ADS Idle Sway multiplier decreased by 33.3%
      • As we continue assess the place of Cold War snipers within Warzone, we realize there is much work to be done. In addition to improving the overall efficacy of these weapons and attachments, we will also be taking a close look at their optics. This includes addressing attachment pros where there are few, if any, use cases. In specific… we may see a Cold War equivalent to an immensely popular Modern Warfare sniper attachment very soon.
         
  • Optics
    • Axial Arms 3x (Cold War AK-47)
      • Optic behavior improved
         
  • Stocks
    • Raider/KGB Skeletal Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Firing Speed multiplier decreased by 75%
      • ADS Move Speed multiplier decreased by 10%
         
    • Raider/KGB Skeletal Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
         
    • SAS Combat/Spetsnaz Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Firing Speed multiplier decreased by 75%
      • ADS Move Speed multiplier decreased by 10%
         
    • SAS Combat/Spetsnaz Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
         
    • Tactical Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Move Speed multiplier decreased by 75%
      • Tactical Stock (Submachine Guns) 
      • ADS Move Speed multiplier decreased by 50%
         
  • It is crucial to maintain an engagement space where each weapon type can excel, lest we risk guns becoming analogous. In that regard, some weapon types were able to elude mobility as a core weakness given the right attachments. We believe this is in part why assault rifles have been able to assume the role of submachine guns. While it is a priority for us to maintain and embrace gameplay differences between Modern Warfare and Cold War guns, we felt movement speed modifiers in their current state would undermine gameplay integrity and overall weapon diversity if left unchecked. These stocks are still a solid choice, even with such a substantial reduction—which we believe speaks to just how strong they were.

Finally, we would like to address concerns that we are only going to be making changes to Cold War weapons. In the future, we fully intend on taking a closer look at some of the Modern Warfare weapons that have been struggling.

And as always, please continue to share your feedback. We are always listening!

SOURCE: Raven

Image Credit: Activision

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