Hero buffs & nerfs in Overwatch 2 Season 6: All balancing changes confirmed
Blizzard EntertainmentThe Overwatch 2 devs are aiming to shift the Hero meta at the beginning of Season 6, which is why they have already released all the buffs and nerfs that the selected Heroes will undergo. Here’s a comprehensive guide with all the details you need to know about the Hero buffs and nerfs in Overwatch 2 Season 6.
Overwatch 2 Season 6 is underway and it is one of the biggest updates to hit Blizzard’s popular hero shooter to date, bringing the new Flashpoint game mode, Invasion PvE missions, and even a fresh progression system.
While players will have an eye on Illari, the new Support Hero joining the roster in Season 6, Blizzard have also confirmed all the buffs and nerfs to the current roster of Heroes. These will aim to make matches feel more balanced, no matter which Hero you choose to run.
Here’s a breakdown of all the Hero buffs and nerfs that have been confirmed for the Overwatch 2 Season 6 update.
Major Support changes in Overwatch 2 Season 6
The Overwatch 2 Invasion update brought a number of substantial buffs and nerfs, but Support Heroes received the most attention. One of the most notable tweaks is a nerf to Mercy’s damage boost, which is being lowered from 30% to 25% in an effort to keep things balanced while she amplifies a Heroes DPS.
Blizzard’s effort to increase Lifeweaver‘s viability also continues, as the Season 5 Hero is getting additional shield, along with a buff to the Rejuvenating Dash ability. Kiriko’s Protection Suzu is also being adjusted to offer slightly less initial healing, but an extra burst when it cleanses negative effects.
All Overwatch 2 Season 6 Hero buffs & nerfs
Overwatch 2 Season 6 arrived on August 10, so here is every Hero buff and nerf confirmed for Overwatch 2 Season 6 as detailed by the developers:
Ana
- Biotic Rifle
- Damage and healing per projectile reduced from 75 to 70
- Unscoped projectile size increased from 0 to 0.1
Bastion
- A-36 Tactical Grenade:
- Maximum explosion damage falloff reduced from 70% to 50%
- Detonation time reduced from 0.5 to 0.35 seconds
- Recoil adjusted to recover more quickly
- Projectile size increased from 0.2 to 0.25
- Impact damage increased from 15 to 30
- Configuration: Recon
- Reload time reduced from 1.5 to 1.2 seconds
- Configuration: Assault
- Transforming into Configuration Assault now repairs 50 armor health
- Configuration: Artillery
- Targeting state movement speed increased from 20 to 25 meters per second
Brigitte
- Barrier Shield:
- Barrier Shield health reduced from 300 to 250
- Rally:
- Ultimate cost increased 6%
Cassidy
- Base health increased from 200 to 225
- Peacekeeper:
- Damage falloff range rescaled from 25-45 meters to 25-35 meters
- Magnetic Grenade:
- Projectile now has a maximum travel of 1.5 seconds
- Slow amount reduced from 30% to 25%
D.VA
- Boosters:
- Cooldown reduced from 4 to 3.5 seconds
- Eject Mech:
- Pilot is now damage immune for 0.4 seconds while ejecting
Doomfist
- Seismic Slam
- Cooldown reduced from 7 to 6 seconds
- Power Block
- Nos reduce damage from stuck projectiles
Hanzo
- Storm Bow:
- Arrow draw progress is no longer preserved while wall climbing
Kiriko
- Protection Suzu:
- Knockback removed
- Healing reduced from 50 to 40
- Now heals for an additional 30 health when cleansing a negative effect
- Kunai:
- Damage increased from 40 to 45
- Recovery time reduced from 0.55 to 0.5 seconds
- Critical Damage multiplier reduced from 3 to 2.5x.
Lifeweaver
- Base health reduced from 200 to 175
- Base shield health increased from 0 to 50
- Thorn Valley:
- Reduced spread for one of the two Thorn Valley projectiles fired per shot by 25%
- Rejuvenating Dash:
- Healing increased from 25 to 50
- Life Grip:
- Mobility: lockout duration increased from 0.45 to 0.75 seconds
- Tree of Life:
- 50% of Tree of Life’s overhealing is now converted into Overhealth – up to 100 maximum Overhealth
Lucio
- Crossfade
- Crossfade self-healing penalty is now reduced from 60 to 0% for the duration of Amp It Up
Mercy
- Caduceus Staff:
- Secondary fire damage boost reduced from 30 to 25%
Ramattra
- Block (Nemesis Form):
- Block now reduces damage for stuck projectiles
- Annihilation:
- Ultimate cost increased 12%
- Block now reduce damage from stuck projectiles
Sigma
- Base movement ground deceleration increased to match standard heroes movement
Soldier 76
- Helix Rocket:
- Explosion damage reduced from 90 to 80
- Tactical Visor:
- Ultimate cost increased 10%
Sombra
- EMP:
- Ultimate cost increased 15%
- No longer destroys Lifeweaver’s Tree of Life
Torbjorn
- Weapon swap time reduced from 0.5 to 0.4 seconds
- Rivet Gun:
- Primary fire recovery time reduced from 0.55 to 0.48 seconds
- Forge Hammer:
- Swing recovery time reduced from 0.75 to 0.6 seconds
Winston
- Tesla Cannon:
- Secondary fire charge time reduced from 1.2 to 1 second
- Secondary fire recovery time increased from 0.5 to 0.75 seconds
These were all of the buffs and nerfs confirmed for Overwatch 2 Season 6. If you’re interested to learn more about Overwatch 2, we suggest checking out our other related guides:
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