What is Clash in Overwatch 2? New Season 12 mode explained
Blizzard EntertainmentClash was announced as a permanent mode in the Overwatch 2 Season 12 trailer. It’s a completely new core game mode, and it works as a combination of 2CP and Control.
Clash was first introduced in Season 10 as an LTM to test how players liked it, and it was generally well-received. Now that the mode has entered the game permanently, it’s worth knowing exactly how it works before hopping into matches.
Overwatch 2 Clash mode explained
Clash is a new game mode in Overwatch 2 where players are tasked with capturing points from the enemy team in order to win.
The mode is a much faster-paced experience than others that are currently in the game, mostly because as you capture points your spawns are constantly changing and map routes are more streamlined than Hybrid, for example.
How to play Clash
Clash is a PvP game mode with five capture points (A-E) placed in a straight line on a mirrored map. Only one of these capture points is active at one time, and the match starts with the mid-map capture point (C).
The two teams must then fight for this capture point to progress to the next, getting deeper and deeper into the enemy’s territory with each point captured. You can capture a point by simply standing on it uncontested. The first team to make it all the way (A/E) or capture the most points wins the match.
Clash maps
The first two Clash maps released are Hanaoka and Throne of Anubis. Both were inspired by old Overwatch 2CP maps, respectively Hanamura and Temple of Anubis.
Volskaya was also mentioned during Blizzcon as a possible location, so we may see new Clash maps come out in future seasons. We’ll be sure to update this article if new maps are revealed in the future.
Season 12 has a lot more content to look forward to, including a brand new Battle Pass and a possible crossover event with World of Warcraft. As usual, a few Heroes are going to receive some buffs and nerfs, too, so make sure you know the best counters to Tank Heroes before jumping into comp.