Overwatch 2 Season 10 patch notes: Venture, Mythic Shop, Clash mode, more
BlizzardThe Overwatch 2 Season 10 retail patch notes have been released, and it’s gearing up to be another huge update for Blizzard’s ongoing Hero shooter. Here’s everything we know about OW2 Season 10, from the new DPS Hero Venture to the Mythic Shop, and more.
Overwatch 2 Season 10 is bringing some exciting new content to the game, including the new Hero, Venture. Blizzard also revealed a ton of changes that will introduce new features and drastically change the game’s meta.
So, if you’re interested in all the details, here’s everything we know about Overwatch 2 Season 10.
Overwatch 2 Season 10 release date
Overwatch 2 Season 10 begins on Tuesday, April 16, 2024, on all platforms.
The new season, titled “Venture Forth” will bring loads of new content to enjoy, from a new Hero to new maps and modes.
Clash game mode arrives in OW2 Season 10
Overwatch 2 Season 10 will see the introduction of Clash, a new game mode that will be getting two brand-new maps this year. Clash will be available in Arcade from April 16 – April 29.
Clash will be introduced as a limited-time playtest on a new map called Hanaoka. Inspired by the Overwatch 1 map Hanamura, this will see the return of the Cherry Blossom-filled area that many fans loved from the first game.
Here is how it works:
- Five total objectives are placed in a linear pattern on a mirrored map.
- Only one objective is active at a time.
- Matches start with the center objective active.
- Players capture an objective by standing on it and filling in a progress bar. Capture progress cannot be made if enemy players are contesting the objective.
- When a team captures the current objective, they are awarded one point to their total score, and a new objective moving forward from the scoring team’s side is activated.
- Objectives can be secured multiple times. If a team is pushed off an objective and the other team successfully captures it, the next active point will be in the opposite direction.
To win, you either need to capture five objectives for a total score of five or take the final objectives on the enemy team’s side.
OW2 Season 10 new Hero: Venture
Overwatch 2 Season 10 will introduce Venture, a brand-new DPS Hero who can burrow underground to get the drop on the enemy team.
Overwatch 2 Game Director Aaron Keller also confirmed that every Hero introduced in Overwatch 2 will become available for free for all players. This also means that users won’t have to grind the Battle Pass to unlock them anymore.
Overwatch 2 Season 10 retail patch notes
Besides the new Hero and game mode, Overwatch 2 Season 10 is introducing a Mythic Shop, a new Battle Pass theme, and changes to quite a few Heroes.
Season 10 Battle Pass & Mirrorwatch event mode
The theme for the Overwatch 2 Season 10 Battle Pass is Mirrorwatch, which sees Heroes across the board in attire that is the opposite of the organization they belong to.
This flips the script, turning good into evil and vice versa. Mercy will get a Mythic skin called Vengeance Mercy, giving the usually Overwatch-aligned support Hero a Talon makeover. Mythic skins will now be unlockable through the Mythic Shop by earning Mythic Prisms in the Battle Pass.
In response to community feedback, the devs have made it possible for players to earn 600 Overwatch Coins through the Battle Pass. This is the currency you would use to buy the Battle Pass, which means you can get it again with the Coins you earn with the Pass after two seasons.
Alongside the Battle Pass theme, players will also now unlock all Heroes on the roster – including the latest Hero, Venture. This removes the need to grind the Battle Pass to unlock new Heroes, and you’ll be able to play with any others you haven’t unlocked yet as well.
Mirrorwatch event
The Mirrorwatch theme also brings a new event mode, in which the Heroes have reimagined abilities to suit the mirrored versions of themselves. The mode will take place on a redesigned Watchpoint Gibraltar where Talon has taken over.
Heroes will have new abilities like Doomfist’s Power Block shield, Mercy’s Soul Burn detonation, and Sombra’s Anti-Virus Ultimate. The event will be available to play from April 23 to May 13.
Mythic skins shop
Starting in Season 10, the Mythic skins shop will feature Mythic skins from previous seasons that players weren’t able to unlock and give them a chance to get them. Currently, you’ll be able to unlock the Mythic skins from Seasons 1 through 7.
Past Mythic skins can be unlocked using a new currency called Mythic Prisms. These will be available in the Premium Battle Pass, which will give you 80 Prisms in total once you complete it.
Mythic Hero Skins are unlocked for 50 Mythic Prisms with a starting set of customizations and then can be leveled up with 10 Mythic Prisms per level. You can unlock the skin and all available customizations for a Mythic Hero Skin for 80 Prisms.
Competitive changes
Season 10 will see another overhaul to the way Competitive works, but this time, the devs were more focused on bringing changes that help deal with toxicity in-game.
Group restrictions have been removed, which means that you can now queue with anyone, no matter what your ranks are. There are also harsher leaver penalties for players who leave matches before they have been completed.
Another massive change coming to Competitive is that Venture will be available to play immediately. This is different from other seasons, where new Heroes were given a test run in Quick Play before they were playable in ranked.
Golden gun changes
Overwatch 2 Season 10 is set to bring even more tweaks to how players earn Golden guns. Since the previous season went live, fans can only unlock the prestigious skins using Legacy Competitive Points, while the new Jade weapons are earned through the regular Competitive Points.
Following complaints from the community, it’s been confirmed that you can get Golden Weapons with the same Competitive points you use to get Jade weapons.
General Updates
- Completing Weekly Challenge milestones will now reward additional Battle Pass XP.
- Overwatch Coins that were earned in the Weekly Challenges can now be earned in the Battle Pass for all players.
- Reduced the number of Weekly Challenges.
Players who are actioned for disruptive behavior and reduced to Endorsement Level 0 cannot use text or voice chat features until they return to Endorsement Level 1.
- Updated option in Streamer Protect, found in your Social Options.
- You are now able to hide your BattleTag from other players in your group and from your friends in the match as well.
- When enabled, anywhere your BattleTag is displayed to players during a match now displays a random anonymized BattleTag, instead of only to the player with the “Hide My Name” setting visibly enabled.
- Added progression badges/sub-badges and rewards for Venture. Rewards can be found in Hero Challenges.
Two new thresholds for Unranked Leave Penalties have been added:
- Leaving two out of 20 games will result in a 5-minute suspension from queuing for most modes.
- 10 or more out of 20 games will result in a 48-hour suspension from queuing for most modes.
- All other threshold tiers are unchanged.
Leaving 10 games in Competitive Play will now result in a season ban regardless of the number of games completed.
- Players can still get banned from Competitive Play in as few as 5 games if they leave very consistently and don’t complete enough games to get back into good standing.
Games completed in Competitive Play now count toward the 20-game window of the Unranked Leaver Penalty.
Competitive Updates
Competitive Role-Specific Titles
- End-of-season titles for Competitive Role Queue now include the role the rank was achieved in.
- Examples include Champion Tank, Champion Support, Champion Damage, and Open Queue Champion.
- Each Role Rank Card now displays the associated Competitive Role-Specific title.
- Role Rank Cards can now be selected to open the Match History for the selected role.
- Match history will display the following: Map / Game Mode, Heroes / Role, Date, Score, Results of the match
- Match History can now be selected to open the Game Report for a match.
- All previous Competitive Grouping Restrictions have been removed.
- All groups in Competitive Play are now classified as Narrow or Wide.
- Players between Bronze and Diamond must be within five divisions of each other player in their group to be in a Narrow Group.
- Players at Master must be within three divisions of each other player in their group to be in a Narrow Group.
- Players at Grandmaster and Champion cannot be in Narrow groups, regardless of how close their ranks are. This restriction ensures that our highest-ranked players have the highest quality Narrow matches.
- Narrow Groups will always be matched against other Narrow Groups or solo players. If a group has both Wide and Narrow configurations of players, the Narrow configuration will always be prioritized.
- Any group that does not meet the criteria is considered a Wide Group.
- Wide Groups of four players may not queue. This restriction exists so that solo players are never required to make a Wide match.
- Wide Groups have increased queue times and reduced match quality because it’s more difficult to find another group of players with the same ranks in the same roles to match against.
- The amount a player’s Rank Progress changes after each match is modified by the group’s width.
- The wider the group is, the less their ranks will change when winning or losing.
- The higher the rank of the highest-ranked player in a Wide Group, the less the ranks of all players in the group will change when winning or losing.
- Players will now be informed if the configuration of roles they have selected would result in a Wide Group.
- The Tier Legend has been updated, and a new banner has been added to explain the rules described above.
- New Modifier: “Wide”—this modifier reduces changes in Rank Progress when winning or losing matches. The wider your group, the less your Rank Progress will change with each win or loss.
- The modifier “Volatile” has been renamed to “Demotion.”
- Arrows displayed under the modifiers have been changed to point from left to right instead of right to left.
- New Modifier: Demotion Protection
- This modifier appears on the Rank Progress bar to denote when you did not go down in Skill Division because of a loss. If you lose the next match after, then you are dropped down to the previous Skill Division.
- Victory and Defeat have been added below the Rank Progress bar where modifiers are displayed.
- Golden weapons can now be purchased with either Legacy Competitive Points or 2024 Competitive Points. You cannot purchase weapons with a combination of both currencies.
Hero Updates
Doomfist
- Rocket Punch
- The empowered punch is no longer consumed when the windup is canceled by using Seismic Slam or Power Block.
Junker Queen
- Carnage
- Impact damage increased from 90 to 105.
Reinhardt
- Earthshatter
- Knockdown duration increased from 2.75 to 3 seconds.
- Shockwave range increased from 20 to 25 meters.
Sigma
- Experimental Barrier
- Movement speed increased from 16.5 to 20 meters per second.
Wrecking Ball
- Grappling Claw
- Hold the jump input while the Grappling Claw is attached to terrain to retract it, pulling yourself towards the anchor point. This action can be rebound in his hero settings.
- Now has a one second cooldown if Wrecking Ball never reaches ramming speed before canceling the ability. Interrupting him with Hack, Hinder, and stuns will still trigger the full cooldown.
- The maximum duration timer no longer triggers unless he reaches ramming speed.
- Adaptive Shield
- Can now be reactivated to redistribute up to 300 overhealth to nearby allies, capping at 75 per person.
- Enemy and ally detection radius increased from 10 to 13 meters.
- Minefield
- Health increased from 50 to 60.
Sombra
- Virus
- Total damage over time decreased from 100 to 90.
Tracer
- Recall
- Cooldown increased from 12 to 13 seconds.
- Pulse Bomb
- Base projectile size decreased from 0.2 to 0.1 meters. The total projectile size is now 0.25 meters.
Venture
- Drill Dash
- Impact damage decreased from 60 to 40.
- Damage over time increased from 40 to 60.
- Clobber
- Impact damage decreased from 40 to 30.
- Damage over time increased from 30 to 40.
- Tectonic Shock
- Vertical knockback decreased by 30%.
Illari
- Solar Rifle
- Primary fire recovery increased from 0.2 to 0.25 seconds.
- Secondary fire heal-per-second increased from 105 to 115.
Lúcio
- Sonic Amplifier
- Damage per projectile decreased from 20 to 18.
- Soundwave
- Damage increased from 35 to 45.
Lifeweaver
- Rejuvenating Dash
- Heal increased from 50 to 60.
- Tree of Life
- Pulse healing increased from 75 to 90.
Moira
- Biotic Grasp
- Damage per second decreased from 65 to 60.
- Coalescence
- Self-heal per second increased from 50 to 55.
Bug Fixes
- Hero Mastery Gauntlet – fixed a bug that could cause more AI teammates than intended.
- Fixed a bug with Wall Climb that could allow Heroes with the passive to climb infinitely.
- Fixed a bug with Diamond, Masters, and Grandmaster not playing any effects when entering the Top 500.
- Fixed a bug with duplicate entries on the Leaderboard.
- Fixed the missing flash notification on taskbar when joining a game as a backfill.
- Fixed in a previous update – resolved an issue where jump pads could become deactivated.
Circuit Royal
- Fixed an issue with the payload tires launching players unexpectedly.
Paraíso
- Fixed an area near the second point where the payload dock could negatively impact Earth Shatter and Tectonic Shock’s ability to hit larger heroes.
Echo
- Fixed an issue with Duplicate that could prevent a death being counted if it was used as Echo falls off the map.
Doomfist
- Fixed an interaction with Mei’s Ice Wall that could allow you to get under the map.
- Fixed a bug with Power Block sounds triggering even if it was not blocking damage.
Illari
- Fixed an issue with Captive Sun affecting targets through floors and ceilings.
Junkrat
- Fixed a bug with Riptire receiving the self-healing passive.
Lifeweaver
- Fixed a bug where some un-targetable heroes could be healed by Tree of Life.
Mauga
- Fixed an interaction with Overrun and Brigitte’s Shield Bash that resulted in Mauga being knocked down with Overrun active.
Mercy
- Fixed a bug with the Caduceus Staff not opening up with the Parasol emote and Pose.
Venture
- Fixed a bug that would prevent Drill Dash from activating while underground if the input was pressed while falling through the air and Burrow was active.
- Fixed a bug where Drill Dash could deal damage multiple times with the initial impact and instantly kill targets or knock them back exceedingly far.
- Fixed a bug where certain heroes were still being pushed back even if they escaped from Drill Dash.
- Fixed a bug where Venture would sometimes launch very far if using Drill Dash off a ledge while Burrowed.
- Fixed a bug where attempting to emerge during Burrow near ledges would sometimes end the ability prematurely.
- Fixed a bug where the third-person camera would snap back to first-person instantly if you were in the air when burrow ended.
- Fixed a bug where UI prompts for emerging and Drill Dash were not visible during Burrow.
- Fixed a bug that could allow players to prevent footfall audio from playing.
And that was all about the latest Overwatch 2 patch notes! For more on OW2, take a look at our other guides:
Best Overwatch 2 PC settings | Best Overwatch 2 Heroes | Who is the most popular Overwatch 2 Hero | How to spectate matches in Overwatch 2 | Best Overwatch 2 controller settings: Controller layout, sensitivity, Aim Assist, Gyro, more | Overwatch 2 ranks: SR, skill tiers, rewards