A new patch update for Call of Duty: Black Ops 4, version 1.03, is now live on PS4, Xbox One, and PC. The update is 8.9GB file size on PS4, 4GB on PC, and 11.5GB on Xbox One.
This new patch update brings the brand new Black Market System to PlayStation 4 (Xbox One and PC will get the system to follow seven days later). In addition, there’s a host of improvements, fixes, and more.
- Community Update – Operation: First Strike, 2XP/2X Nebulium, and Free Halloween Event
- Starting today for PS4 players, the Black Market is back! In Black Ops 4, we’re giving players more choices than ever before with the Contraband progression path to earn free cosmetic items as you play, including new Tags, Gestures, Outfits, Calling Cards, Stickers, Blackout characters, Signature Weapons, and more. As you unlock these cosmetics by playing the game, you’ll earn more ways to express yourself than ever in both Multiplayer and Blackout.
- Operation: First Strike kicks off the first season of Contraband content in the Black Market on PS4 today. Also, starting tomorrow on PS4, players will get access to a free Halloween-themed Special Event stream with even more seasonal gear to earn! Both the first season of Contraband content in the Black Market and the Halloween Event will begin on other platforms one week later. Note: While start and end dates may vary by platform, limited-time Special Events like the Halloween Event will all run for the same duration for all platforms – this will allow all players the same amount of time to experience the content. Timing on updates to the game including bug fixes and other improvements will not be affected. Get more details on what the Black Market includes and how it works at the blog here.
- We’re also starting the weekend right with our first 2XP event, giving players on all platforms 2XP in Multiplayer and 2X Nebulium Plasma in Zombies through 10AM PT on Monday, October 22nd. Hope you’ve cleared your calendar.
- Leaderboards are now available for Multiplayer, Blackout, and Zombies. For Multiplayer and Blackout, players will start ranking on Leaderboards after playing 25 games.
- Addressed an issue where player-created paintjobs may appear corrupted or stretched when placed on weapons. Previously created paintjobs may appear shifted or skewed as a result and may need to be readjusted.
- As a result of significant architectural changes between updates, previous Theater files can no longer be viewed. While this is an unfortunate side effect of live game development, we will make every effort to keep instances of incompatibility to an absolute minimum.
- General stability improvements across Multiplayer, Blackout, and Zombies.
- Improved spawn points on various maps in Free For All and Domination.
- Added “Sprint Cancels Reload” to Options in the Controls category. When enabled, this allows players to cancel their weapon reload by starting a sprint. This will not prevent sprinting or reloading if players are already sprinting and perform a reload.
- Addressed several issues with mantling and other first-person combat animations.
- Fixed an exploit where a player could use Crash’s TAK-5 for the duration of the match.
- Addressed an issue where Ruin’s Grapple Gun would appear to float from the player’s hand.
- Addressed an issue where Nomad’s Vision Pulse visuals would remain on enemies after respawning and during Best Play.
- Improved pathfinding for Prophet’s Seeker on various maps.
- Corrected an issue with voiceover lines occasionally playing at incorrect times.
- Weapons & Attachments
- Addressed issues with weapon Camos appearing on unintended portions of weapons.
- Addressed an issue where some Reactive Camos were not displaying correctly.
- Addressed an issue where friendly Players, Equipment, and Scorestreaks would display thermal visuals in the NVIR Optic.
- Additional spawns added for various game modes.
- Extended the silo catwalk Control zone into the missile area to provide additional cover when attacking and defending.
- Addressed an issue with Engineer that allowed highlighted Equipment to occasionally obscure enemy players.
- Addressed an issue where the Gunship’s thermal visuals could remain on enemy Players.
- Addressed an issue where the Mantis could not be controlled after calling in a Strike Team.
- Team kills with the Sensor Dart in Hardcore no longer count toward Scorestreak progress.
- We’ve improved stability in Easter Egg quests and high-round play, and are currently working on addressing more crashes.
- Addressed an issue where in-game XP notifications were appearing in Zombies. The XP earn rate across all Zombies modes has been verified and is unchanged.
- Improved pathing for enemy Zombies.
- Addressed instances of Zombies Challenges displaying incorrect completion requirements.
- Addressed an issue causing a delay before players could activate consecutive Special Weapon melee attacks.
- Addressed an issue causing a slight delay before players could pick up a Power-Up.
- Weapon Camos
- Addressed issues with Camos not properly applying to weapons.
- Addressed issues with several Camo Challenges not displaying the correct unlock requirements.
- Addressed instances of Pack-a-Punch Camos not appearing on specific weapons.
- Addressed an issue where the second part of the boss battle occasionally wouldn’t trigger properly.
- Addressed multiple issues with overlapping voiceover lines.
- Custom Mutations:
- Addressed an issue where players were not earning Nebulium Plasma in Custom Mutations.
- Addressed several stability issues when using different Custom Mutation options.
- Addressed an issue where Zombies characters were displaying incorrectly in the Inspection menu.
- Addressed issues with Splitscreen stability in the Staging Area.
- Addressed an issue with Challenges incorrectly tracking wins in Duos and Quads.
- Awareness Perk:
- Maximum player footstep volume while active has been lowered.
- Material sounds are now more audible over larger distances while active.
- Fixed a crash related to equipping a Hellion Salvo with any Camo and the Fast Lock Attachment.
- Addressed an issue where right-clicking in the Scoreboard could prevent mouse functionality.
- Addressed an issue in the Paintshop where the paintjob preview wasn’t rendering properly.
- General stability improvements.
- Fixed an issue that should improve performance for players reporting stuttering. The Beenox team will continue to monitor performance closely for future updates.
- Improved network connection stability when using voice chat.
- Fixed an occasional crash during higher rounds on IX.
- Players can now report other users after viewing the Killcam.
- Addressed an issue where FOV didn’t properly reset after using a Gesture.
Beyond the patch notes, Treyarch also shared some of the issues they are still tracking:
- International Lobby Populations
- To our players experiencing trouble starting full Blackout and MP matches in certain areas at specific times of the day (parts of South America, South Africa, Australia, Asia, and the Middle East): we hear you. We are investigating multiple options to give everyone the best possible experience by connecting players to the closest well-populated server with without negatively impacting other players on that server. Please stay tuned as we roll out updates to help alleviate this issue.
- Zombies Weapon Camos
- Gold, Diamond, and Dark Matter camos will be coming to Zombies in a future update. We hear you loud and clear.
- Hosts Exiting Zombies
- We are aware of players’ games ending when the host exits. We’re working on a solution and will update you with further details soon.
CoD community split as players reveal the worst ever Call of Duty game
Call of Duty players were asked to reveal which game they believe to be the franchise’s worst and the results were far from unanimous.
CoD fans usually have passionate opinions when it comes to debating the franchise’s best game, but the same could be said when the community was asked to reveal the worst Call of Duty game ever.
As Vanguard’s cycle slowly comes to a close with Season 5 on the horizon, it’s the perfect time to indulge in some nostalgia and look back through the years of the Call of Duty franchise. Call of Duty has been around for so long that most players will have significantly different answers when asked what their favorite or least favorite CoD game is.
While the replies revealed that most players view Black Ops 2 or Black Ops 3 as the best Call of Duty game ever made, the same cannot be said for their opinion of the franchise’s worst game.
The replies for the “Worst Call of Duty” section were varied but a trend did begin to appear after a couple thousand responses. It seems most players opted for Vanguard as the worst game the franchise has put forth.
There’s no doubt that some recency bias likely impacted these results, but Vanguard has been one of the most hated Call of Duty games ever made. Despite being fresh in peoples’ minds, the game has come under fire for being a mess since it was released.
First Played Call of Duty: Black ops 2— Terri (@TerrificShoe333) August 15, 2022
Most Recent Call of Duty: MW 2019
Favorite Call of Duty: Black ops 3
Worst Call of Duty: Vanguard
Vanguard seemed to be the most popular answer, but it failed to grasp a majority vote as players consistently spread their answers between a few titles. 2019’s Modern Warfare was another popular choice.
The game is notably polarizing as most either loved it or hated it. Some players sunk countless hours into the game as its multiplayer kept CoD fans busy throughout the pandemic. Meanwhile, competitive players and content creators shared a disdain for the game’s core mechanics.
First played Call of Duty: CoD 2— Xclusive Ace (@TheXclusiveAce) August 15, 2022
Most recent Call of Duty: Vanguard
Best Call of Duty: BO2
Worst Call of Duty: MW2019
Aside from Modern Warfare 2019, and Vanguard, Call of Duty: Ghosts, WWII, and Infinite Warfare were also quite popular responses. With WWII and Vanguard being two boots-on-the-ground WWII-era CoD games, it seems players don’t take kindly to this style and setting.
Only time will tell if the highly anticipated Modern Warfare 2 will have a strong enough impact on players to eventually become a valid answer for this CoD questionnaire. Of course, Infinity Ward will be hoping it improves on its predecessor and makes its way to the “Best” side of the debate.
Image Credit: Activision
Microsoft explain why Call of Duty will stay on PlayStation after Xbox exclusivity rumors
Microsoft have reiterated their claim that Call of Duty will remain on PlayStation and gave one simple reason why.
Both PlayStations fans and Sony itself have expressed concern over Call of Duty becoming Xbox and PC exclusive, but Microsoft have reiterated their claim that the games will remain on PlayStation, giving one simple reason why.
Microsoft announced their shock buyout of Activision Blizzard back in January 2022, with the deal set to close in Summer 2023. While Microsoft previously stated that there are no plans to make Call of Duty Xbox and PC-exclusive, Sony still expressed concern.
As reported by VGC, Microsoft responded to these concerns in a document sent to Brazil’s Administrative Council for Economic Defense (CADE). Here, they accused Sony of blocking games from Xbox Game Pass and reiterated that it “wouldn’t be profitable” to remove Call of Duty from PlayStation.
Microsoft acquired Bethesda back in 2021, and have already started making their games, such as Starfield, Xbox and PC exclusive. However, in this document, Microsoft insisted that Sony shouldn’t worry about Call of Duty being removed from PlayStation.
“Regardless of how unsurprising Sony‘s criticism of content exclusivity is – given that PlayStation’s entire strategy has been centered on exclusivity over the years – the reality is that the strategy of retaining Activision Blizzard’s games by not distributing them in rival console shops would simply not be profitable for Microsoft,” claimed Microsoft.
Microsoft gave several reasons why they wouldn’t remove future Call of Duty games from PlayStation, but it all boiled down to profit.
“The hypothetical adoption of any content discontinuation strategy would not be profitable for Microsoft and, even if implemented, such strategies would have no competitive impact, for the reasons described above,” concluded Microsoft.
There are also reports that there are contractual agreements that ensure the next three Call of Duty games will be on both Xbox and PlayStation. Rumors suggest that Call of Duty 2024 will be developed by Treyarch, and Activision have even teased a new premium game for 2023.
Image Credit: Activision
Huge Black Ops 4 campaign leak reveals scrapped ‘Career’ mode details & concept art
Black Ops 4’s scrapped campaign has reportedly appeared online in a huge leak showing off concept art and breaking down a ton of details.
Call of Duty: Black Ops 4 went against the norm by opting to skip a campaign, despite it reportedly being in development for some time. Four years later, a leak puts together a ton of information about the scrapped ‘Career’ mode which was set to be an online 2v2 experience.
While Call of Duty players typically enjoy the blockbuster campaigns, it’s arguably multiplayer that brings them back year after year. Despite rumors suggesting that a Black Ops 4 Campaign was in development, the game launched in 2018 without a single-player mode.
Now, almost four years later with Modern Warfare 2 on the horizon, a ton of info has dropped detailing exactly what Black Ops 4’s campaign mode could have been.
Reddit user Purpletoaster20 said this huge post in the GamingLeaksAndRumours subreddit was the result of “months of research & discussion with people who have inside knowledge of this mode,” and it includes images of internal powerpoints, concept art, and a detailed breakdown of each mission.
The campaign was dubbed ‘Career’ and would be an online 2v2 mode where players would “race to the finish” against the opposing duo, and whichever side won would affect how the rest of the session would progress.
Taking place in a post-Black Ops 3 2070, there would be “The Year of Chaos” after a pandemic and climate disasters would “heavily diminish the world’s resources.”
Each duo would pick their preferred faction, and then need to battle against AI to complete their objectives ahead of the other team. Plus, there would also be PvP sections with Blackout mechanics, where death would result in respawning back at a base near to the action.
This mode would have counted towards player progression, with each Black Ops 4 season adding several new missions for players to complete.
Four missions were “nearly complete,” and the Reddit user detailed them all in the Reddit post. In these missions, players had to complete Call of Duty-esque objectives such as blowing up convoys and hacking and defending terminals.
But why was this huge mode canceled? According to the Reddit user, it was “due to technical issues & the overall gameplay loop being described as too repetitive,” as well as the release being pushed forward by a month. They also claim that the leaked gameplay wasn’t from the campaign, but was actually from a Specialist HQ mode.
The Reddit user said they’ll be putting all of this information together in a 30-minute video on August 18.
Image Credit: Activision
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