// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Following Infinity Ward’s live stream earlier today, they just revealed the latest tweaks made to Infinite Warfare, take a look:

Multiplayer

  • Infected has been added back to all platforms
  • Hardcore FFA has been added to all platforms
  • Hardcore Kill Confirmed has been added to PS4 and Xbox
  • Hardcore Kill Confirmed replayed Hardcore Defender in the Moshpit on PC
  • Removed Hardcore Defender from PS4 and Xbox
  • Reintroduced SnD into PC Moshpits
  • Scorestreaks now give team score based on where the owner is on the map in Frontline
  • Double XP UI added
  • Volk Tuning
  • Infected: Inactivity kick (Infected will be added back shortly)
  • Infected: always turn initial infected to normal infected if a survivor suicides
  • Frost: spawn additional out of bound trigger to catch dropped bombs by sub wallrun
  • Rigs are now properly unlocked when ANY of their rig packages are unlocked, rather than just the first one.
  • Speculative fix for a crash in the wild
  • Fix for split screen weapon streaming

Zombies in Spaceland 

  • Added a weapon rank upgrade splash when that weapon reaches a new rank.
  • Don’t end the game in solo if The Hoff is active
  • Correctly handle Coupon Clipper FnF card when used to call in The Hoff V3.
  • Fixed an exploit where players can double jump after respawing from dying via a kill trigger.
  • Weapon upgrade powerup fixes.
  • Fixed an exploit where players who played both MP and CP would get drastically increased Weapon XP gains

SOURCE: Infinity Ward Reddit

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