Connect with us

Call of Duty

Patch Update 1.04 for Black Ops 4 live on PC

Published

on

A new patch update for Call of Duty: Black Ops 4, version 1.04, is now live on PC, and it’s 4.5GB in size.

Treyarch stated that they planned to release a new update for the game this week, with new changes to weapons, bug fixes, and more set to be part of the update.

PATCH NOTES:

PC SPECIFIC NOTES:

Stability Improvements

· Resolved crashes during the first seconds after launching the game.

· Resolved crashes when exiting the game.

· Resolved crashes when dropping from a match.

· Resolved crashes when changing the graphics settings.

· Resolved crashes in the Battle.net checkout page.

· Resolved rendering issues with some special effects when playing with a wide FOV.

· Resolved rendering issues with “missing” grass in Blackout.

General

· Enabled Timeline Editor in Theater.

· Resolved an issue that triggered a UI error when editing an Emblem.

ALL CHANGES:

Multiplayer

  • Playlist Updates
    • Featured Playlists
      • “Gun Game” playlist added to Featured Playlist (no parties allowed).
      • “Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed).
      • “Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6).
    • Hardcore TDM / Hardcore Kill Confirmed
      • Player count increased to 6v6.
      • 2 Specialist limit per team.
  • Assault Rifles
    • We’re dialing back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move.
    • Slight reduction to ADS move speed for all Assault Rifles.
    • Slight reduction to ADS-in transition speed for all Assault Rifles.
    • ICR-7
      • Reduced headshot damage.
      • Slight reduction to reload speed.
    • VAPR-XKG
      • Reduced close-range headshot damage.
      • Damage now falls off sooner.
      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.
  • Submachine Guns
    • Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs.
    • MX9
      • Extended all damage ranges.
      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill.
    • Cordite
      • Extended all damage ranges.
      • Belt-Feed Operator Mod: Increased overheat rate.
    • GKS
      • Quad Shot Operator Mod: Slight time increase in between bursts.
    • Saug 9mm
      • Dual Wield Operator Mod: Reduced hip-fire accuracy.
  • Tactical Rifles
    • We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well.
    • ABR 223
      • Extended maximum damage range.
      • Repeater Operator Mod: Now takes longer to accelerate fire rate.
      • Stock: Slight reduction in movement speed bonus.
      • Laser Sight & Laser Sight II: Improved hip-fire accuracy.
    • Swordfish
      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.
      • Penta Burst Operator Mod: Reduced extra granted clip-size.
  • Sniper Rifles
    • The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently.
    • Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centered when turning.
    • Paladin HB50
      • High Caliber II: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill.
      • FMJ II: Improved damage against Scorestreaks.
      • Stabilizer II: Player can now hold breath sooner after the previous hold breath.
    • Outlaw
      • Improved base damage from 110 to 130.
      • Reduced idle sway.
      • Increased base movement speed.
      • Stock: Slight increase in ADS movement speed bonus.
    • SDM
      • Increased clip size from 10 to 12.
      • Reduced idle sway.
    • Koshka
      • Improved Damage from 120 to 140.
      • Stock: Slight increase in ADS movement speed bonus.
  • Light Machine Guns
    • Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs.
    • Titan
      • Reduced headshot damage.
      • Reduced hip-fire accuracy.
      • Stock: Reduced ADS movement speed bonus.
    • VKM 750
      • Reduced movement speed while firing.
      • Reduced damage slightly.
      • Fat Barrel Operator Mod: Reduced bullet tracer size.
    • Hades
      • Cross Bar Operator Mod: Reduced movement speed and accuracy.
      • Steady Grip: Improved recoil mitigation.
  • Pistols
    • Slight reduction to ADS-in transition speed for all Pistols.
    • RK 7 Garrison
      • Slight increase to the time between bursts.
      • Slight reduction to reload speed.
  • Shotguns
    • This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them.
    • MOG 12
      • Choked Barrel: 1-hit-kill range reduced.
      • Dragon’s Breath Operator Mod: Resolved an issue where the Dragon’s Breath occasionally triggered incorrect visual and sound FX on targets.
    • SG12
      • Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death.
      • Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim.
  • Attachments (All Weapons)
    • Grip II
      • Reduced ADS flinch mitigation.
    • Suppressor
      • Reduced damage falloff ranges.
    • Holographic Sight Optic
      • Reduced ADS recoil.
    • Dual Zoom Optic
      • Reduced ADS recoil.
    • Recon Optic
      • Reduced ADS recoil.
    • ELO Optic
      • Slightly increased ADS recoil.
  • Specialists
    • Ajax
      • We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game.
      • Explosives now apply partial damage to the front of a deployed Ballistic Shield user.
      • Ballistic Shield now takes longer to earn.
    • Nomad
      • We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness.
      • Reduced K9-Unit health by 10%.
    • Crash
      • While we’re happy that our Support Specialist is so popular, he was a bit too effective as a Scorestreak farmer.
      • Reduced “Teammate Used Pack” score event from +50 to +25.
    • Firebreak
      • Purifier has been restored to its former glory.
      • Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped.
    • Recon
      • Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources.
      • Reduced Sensor Dart duration.
      • Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed.
    • Torque
      • Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions.
      • Increased earn rate for Barricade.
      • Increased hit points for Barricade.
      • Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage.
    • Prophet
      • Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists.
      • Greatly increased Tempest projectile speed.
      • Slightly increased Tempest chain distance.
      • Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing.
  • Spawns
    • Team Deathmatch
      • Tuned spawn logic around how enemies impact where the game chooses to respawn the player.
      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
    • Domination
      • Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range.
    • Hardpoint
      • Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint.
      • Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint.
      • Spawn adjustments made for Frequency and Seaside.
    • Free For All
      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
    • Control
      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
  • Gear
    • Stim Shot
      • Increased time to fully heal the player.
    • Armor
      • Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber II.
    • Acoustic Sensor
      • Reduced the range at which sprinting enemies are detected.
  • Perks
    • Dead Silence
      • Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances.
    • Engineer
      • Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk.
  • Scorestreaks
    • Mantis
      • Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map.
    • Dart
      • Increased explosion radius and damage.
      • Players can now use a second Dart when earning two Dart Scorestreaks.
    • Strike Team
      • Prevented Strike Team kills from contributing towards owner’s kills without dying medals.
  • Gameplay
    • Reduced ranges required for Longshot Medals for Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns.
    • Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300.
    • Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion.
    • Resolved an issue where destroying friendly Scorestreaks would award score.
    • Players can no longer crouch or go prone while performing a Gesture.
  • Game Modes
    • Increased XP earn rate in Heist.
    • Increased amount of XP earned per kill in Free For All.
    • Resolved an issue where Hardcore wins were not counted toward Challenges.
    • Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score.
    • Silent Plant option in Custom Games should now make planting and defusing bombs completely silent.
  • Maps
    • Icebreaker
      • Adjusted cover pieces to discourage players from spawn-camping.
      • Added cover to the lower respawn side.
    • Slums
      • Adjusted cover pieces to discourage players from spawn-camping.
    • Miscellaneous
      • Several map fixes to address exploits that allowed players to leave the intended play space.
  • Theater
    • Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum.
    • Added a watermark in the HUD that only displays when in Theater mode.
      • Why this change? We often see players posting videos recorded from Theater as a demonstration of “poor hit detection” or other issues that appear to be incorrect. While Theater represents what happened in a match in a general sense, it does not reflect with 100% accuracy all of the details as they were experienced live. Live recorded gameplay footage is the more accurate method for reporting behavior in the game that is not performing as expected. With this change, we can better identify Theater clips when reviewing community videos and therefore filter them out for the more accurate live recorded clips.
  • Audio
    • Resolved issues that caused footsteps to sound muffled when they shouldn’t be.

Blackout

  • Playlists
    • 100-Player Solos added to Featured playlist.
    • Maximum player count set to 88 for Duos and Quads.
  • Audio
    • Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps.
    • Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information.
    • Resolved an issue that occasionally caused footsteps to be silent.
    • Resolved issues that caused footsteps to become muffled when they shouldn’t be.
  • Armor
    • Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.
  • Character Missions
    • Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph)
  • “Item Found” Notifications
    • To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team.
    • Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel.
    • Increased duration that Items tagged using “Item Found” are displayed in the world to your team.
  • Calling Cards and Challenges
    • Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card.
    • Resolved an issue where certain Challenges rewarded the same Calling Card.
  • UI
    • Resolved an issue where the Altimeter could disappear during Infiltration.
    • Resolved an issue where incorrect Inventory items could be shown while spectating another player.
  • Miscellaneous
    • Resolved an issue that allowed players to shoot through certain rocks.
    • Improved visual quality of the grass.
    • Resolved an issue where the After Action Report would show double damage when in Squads.
    • Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank.

Zombies

  • Gameplay
    • Increased XP earn rate for Hardcore and Realistic difficulties.
  • Blood of the Dead
    • Addressed an issue where the New Industries portal ghost remained visible from the start of the step.
    • Fixed lever animation on the Power House ghoul in the Main Easter Egg Quest.
  • IX
    • Resolved an issue where players could be tossed outside the intended play space of the Boss Battle Arena.
    • Resolved an issue where earning Mule Kick could take away all player weapons and money.
  • Miscellaneous
    • Resolved an issue preventing players from applying their Clan Tag or using the Kill Counter after weapon Prestige.
    • Resolved an issue where the SG12 lost all attachments when Pack-A-Punched.
    • Fixed multiple exploit spots in the maps.
    • Fixed several stability issues associated with entering and exiting the Alchemy Lab at specific times.
    • Earning additional Perks will now be displayed on the player’s HUD.
    • Resolved issues with Prestige Master not functioning correctly.
    • Resolved several issues with Custom Mutation options not working correctly.
    • Resolved an issue where the wrong Camo could be displayed on a weapon.
    • Resolved an issue where players were not getting revived when the DG-5 Power Plant ability had been enabled.
    • Resolved several instances of Anywhere But Here not working when activated on a moving platform, like the gondola in Blood of the Dead.
    • Fixed an exploit where players could keep their Special Weapon out indefinitely.

General

  • Social
    • Players can now invite players who are online, but not in the game, to their in-game party.
  • Miscellaneous
    • Resolved an issue where particular weapon Camos would overlap weapon Optics.
    • Resolved multiple issues with Paintjobs not showing up in-game.
    • Resolved an issue where your Gun Rack would show up when inspecting other players.
    • Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu.
    • General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies.

SOURCE: Reddit

Call of Duty

Is Black Ops 2 being remastered? Rumors & leaks

Fans have been wondering for sometime if CoD: Black Ops 2 is going to be remastered, and we’ll answer that today.

Published

on

black ops 2 remaster

Several Call of Duty games have received the remaster treatment in recent years, and it’s left fans wondering if the mega-popular Black Ops 2 will get one. Here are all the latest rumors and leaks regarding a Black Ops 2 remaster.

The popularity of Call of Duty: Black Ops 2 simply cannot be understated with the game being considered the greatest of all time by many. But fast-forward to 2021, and players want to know if this beloved entry in the CoD franchise will be remastered.

The premise of Call of Duty remasters was kickstarted by the 2016 Call of Duty 4: Modern Warfare Remastered title. Since then, we’ve also had the Modern Warfare 2 campaign be remastered, and there are rumors of Modern Warfare 3 being remastered, despite Activision saying it isn’t.

Is Call of Duty: Black Ops 2 being remastered?

action in black ops 2 campaign

From what we understand, no, not at this time. There is absolutely nothing to suggest that any form of Black Ops remaster is in the works.

Naturally, people would think that Treyarch’s Black Ops may receive the same love that the Modern Warfare franchise has gotten, but alas it doesn’t seem to be the case.

Why isn’t Black Ops 2 being remastered?

players trying to take flag in black ops 2

We believe there could be two strong reasons for Black Ops 2 not being remastered, one being that it would oversaturate the CoD market, and also that we’ve already seen a few of its maps recently.

If a full Black Ops 2 remaster were to exist anytime soon, it would mean that Activision would have the end of Black Ops Cold War’s run, 2019’s Modern Warfare, Warzone, Vanguard, and Black Ops 2.

One of the problems 2016’s Infinite Warfare suffered from is that it released with the full Call of Duty 4 remaster, and consequently, the player base was divided between the two games.

nuketown '84 in black ops cold war

Furthermore, Black Ops Cold War featured no less than seven Black Ops 2 map remasters throughout its multiple seasons, and they feel too fresh in the memory to warrant a remaster of the multiplayer.

We could see a remaster of the Black Ops campaigns, following the successful rerelease of the Modern Warfare 2 campaign.


Activision may have some surprises and remasters up their sleeves, but for the time being, we can only speculate and ask you to keep checking in to see if anything becomes official.

Also, check out everything we know about Call of Duty: Vanguard.

Image Credit: Activision / Treyarch

Continue Reading

Call of Duty

Infinity Ward announces new Austin office as studio gears up for CoD 2022

The original Call of Duty developer, Infinity Ward, is expanding its operations via a new office in Austin, Texas for CoD 2022.

Published

on

Infinity ward new austin texas office

One of the three developers behind the Call of Duty franchise is getting a new office. Infinity Ward is expanding its operations via a new office in Austin, Texas, in preparation for CoD 2022.

Infinity Ward is the developer behind the original Call of Duty game. Activision founded Infinity Ward in 2002, with the first Call of Duty title being released in 2003. This birthed one of the most iconic video game franchises to date.

Infinity Ward would go on to develop Call of Duty 2 in 2005 before alternating developers. Now, Infinity Ward is known for developing the Modern Warfare titles, which are released roughly every three years.

With Infinity Ward releasing the last Modern Warfare title in 2019, the developer is gearing up for another release in 2022. We don’t know what CoD 2022 will be just yet, but we do know that Infinity Ward is expanding its operations with a new office.

Infinity Ward Austin Texas office

call of duty modern warfare

Today, Infinity Ward announced via Twitter that it would be opening a new office in Austin, Texas. This would be the fourth development hub for the company, with the other three being located in Los Angeles, Poland, and Mexico.

This also means that Infinity Ward is hiring. According to Infinity Ward, the Austin office is currently hiring for all positions, and you can find all of the available jobs posted on the Infinity Ward website.

Call of Duty: Vanguard releases in less than a month. It’s taking players back to WWII, where Infinity Ward is expected to bring the franchise back to modern times, with CoD 2022 speculated to be a sequel to Modern Warfare 2019.

That being said, we have no official idea what to expect from Infinity Ward going into 2022, but with the significant success of Modern Warfare 2019, it will no doubt be a Call of Duty game plenty of players will love.

Regardless, Infinity Ward is planning something big, and the new office proves just that. So, if Vanguard isn’t your cup of tea, CoD 2022 is just a year away.

For more Call of Duty, check out the insane number of weapon camos for Vanguard, and stay tuned for more news and guides.

Image Credits: Infinity Ward / Activision

Continue Reading

Call of Duty

Biggest AAA video games coming in 2022: PS5, Xbox Series X, Switch, PC, Stadia & Steam

2022 could be a huge year for video games and here’s all the biggest titles coming to PlayStation, Xbox, Switch, and more – with dates.

Published

on

biggest games in 2022

2022 is shaping up to be a massive year for video games. Between franchises such as God of War, Gran Turismo, Horizon, Pokemon, and Harry Potter, the PS5, Xbox Series X, Switch, PC, and Stadia have some mammoth titles to host. Here’s an extensive look into the biggest games and potential release dates too.

The beginning of 2022 will signal over a year since the PS5, and Xbox Series X took video games to the ninth generation of consoles. Developers have had plenty of time to chew the fat and harness the power of the consoles to create immense AAA experiences.

There’s also plenty of mileage left for the Nintendo Switch, and of course, PC, Stadia, and Steam are always on the march.

With 2021 already delivering Returnal, Resident Evil Village, Call of Duty: Vanguard, Battlefield 2042, Halo Infinite, Ratchet & Clank, and Far Cry 6, 2022 looks to go even bolder.

PS5, Xbox, Switch, PC, Steam & Stadia video games in 2022

Some genuinely iconic franchises and household names are expected to launch video games in 2022, so here’s a look at the top AAA video games coming in 2022.

God of War: Ragnarok release date: 2022

kratos and tyr staring at each other in god of war ragnarok

Players got a juicy look at the next epic adventure in Santa Monica’s God of War franchise during the 2021 PlayStation Experience. Kratos and Atreus are set to battle with Freya, possibly Thor, and their own demons.

God of War Ragnarok looks like it’s expanded upon the reboot to incorporate more NPCs, more spectacular gameplay, and a gripping narrative that will test the bond between father and son.

Horizon Forbidden West release date: February 18, 2022

aloy riding mount in horizon forbidden west

Aloy is one of the standout protagonists in gaming during modern times, and her post-apocalyptic adventures are set to continue in Horizon Forbidden West.

She seeks to uncover even more truth and learn about the state of the world she resides in, all the while battling even more dangerous robotic creatures and nature itself.

Elden Ring release date: January 21, 2022

a boss battle in elden ring

One of the first games to arrive in 2022, Elden Ring is the next sinister and challenging game to come from the sadistic bunch at FromSoftware.

Their track record at producing brutal yet satisfying RPGs will be tested in the form of Elden Ring, their newest ‘Souls’ game. Unlike previous FromSoftware games, there seems to be a much deeper emphasis on the story with Game of Thrones creator George R. R. Martin on board to help with the narrative.

Pokemon Legends: Arceus release date: January 28, 2022

trainer observing the land in pokemon arceus

Unlike the typical dual-releases that Pokemon specializes in, Pokemon Legends: Arceus is a standalone game that continues the growth shown in recent, mainline Pokemon titles.

Embracing the open-world nature of 2020’s Pokemon Sword and Shield, Arceus is a brand new adventure that will involve all the familiar, beloved elements of Pokemon games: obtaining them, training them, leveling them, and catching them all!

Tom Clancy’s Rainbow Six Extraction release date: January 2022

rainbow six operators walking cautiously

Another spin-off, this time from the team at Ubisoft as they take a drastic turn away from the realism of simulated combat.

Instead, Rainbow Six Extraction delves into the world of the unknown, and non-human, as teams of three pull together to take down alien creatures called Archaeans. It will feature lots of the same gameplay mechanics and Operators from Siege, but with a darker, deadly twist.

Dying Light 2 release date: February 4, 2022

zombie enemies in dying light 2

The long-awaited sequel to the hit 2015 survival-adventure game, Dying Light 2 promises to bring more parkour-zombie-survival action that made the first such a breakout success.

Offering more open-world exploration, the player must scavenge, forge friendships (and weapons), and deal with both friendly and hostile forces.

As with the first Dying Light, players need to make the most of the precious daylight before night strikes, as the undead gets a bit more fidgety and murderous.

Gran Turismo 7 release date: March 4, 2022

race gameplay in gran turismo 7

Polyphony Digital is infamous for taking their time between each Gran Turismo release to ensure every one is as polished as can be, and the PS5 looks set to make Gran Turismo 7 one of the best-looking games ever.

Like with God of War Ragnarok, the 2021 PlayStation Experience gave fans a glimpse into the high-speed action they can expect with Gran Turismo 7.

It’s learned from its predecessor’s mistakes and will launch with a complete career mode, and could be a bonafide system-seller for Sony and the PlayStation brand.

Zelda: Breath of the Wild 2 release date: 2022

link running in breath of the wild 2

It wouldn’t be a stretch to say that Zelda: Breath of the Wild 2 could easily be one of the most anticipated games of all time.

Breath of the Wild took the world by storm in 2017 with its rich, expressive world that deviated from the conventions of traditional Zelda games. Many millions of copies sold later, and fans everywhere are desperate for the next chapter for Link in this gorgeous, sprawling version of Hyrule.

Call of Duty 2022 release date: 2022

hotel royal match in cod vanguard

It wouldn’t be a year of video games without a major Call of Duty release, and we expect 2022 to be no different.

Given that there’s already a buzz about Call of Duty 2023, we would say it’s safe to assume that another Call of Duty game will release in 2022.

With Vanguard being set in World War 2, rumors are rife that the 2022 Call of Duty will be a Modern Warfare sequel.

Gotham Knights release date: 2022

main characters walking in gotham knights

A Gotham City without the caped crusader is a strange thought, but that’s the threat that faces it as Bruce Wayne is dead.

In Batman’s place, his former proteges need to step up and protect Gotham, batting away any threats of crime perpetrated by some of its most evil supervillains. Featuring co-operative mode, players can take control of these plucky heroes and hopefully do Batman proud.

Hogwarts Legacy release date: 2022

a young wizard using a wand in harry potter hogwarts legacy

There have been many Harry Potter movie tie-in games, but there still hasn’t been an authentic RPG experience that lets you become your own wizard – until now.

Hogwarts Legacy will let fans worldwide finally live out their dream of attending Hogwarts, and the game allows players to select their House, the classes they do, and customize their character, all the while fighting monsters and completing quests.


That completes our guide to the biggest and most anticipated video games that are due to arrive in 2022.

For all the latest news and guides on these games and more, stay with us at Charlie INTEL!

Image Credit: Avalanche Software, WB Games Montreal, Nintendo, Polyphony Digital, Techland, Game Freak, FromSoftware, Guerrilla Games, Santa Monica Studios, Ubisoft

Continue Reading