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Patch Update 1.04 for Black Ops 4 live on PC

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A new patch update for Call of Duty: Black Ops 4, version 1.04, is now live on PC, and it’s 4.5GB in size.

Treyarch stated that they planned to release a new update for the game this week, with new changes to weapons, bug fixes, and more set to be part of the update.

PATCH NOTES:

PC SPECIFIC NOTES:

Stability Improvements

· Resolved crashes during the first seconds after launching the game.

· Resolved crashes when exiting the game.

· Resolved crashes when dropping from a match.

· Resolved crashes when changing the graphics settings.

· Resolved crashes in the Battle.net checkout page.

· Resolved rendering issues with some special effects when playing with a wide FOV.

· Resolved rendering issues with “missing” grass in Blackout.

General

· Enabled Timeline Editor in Theater.

· Resolved an issue that triggered a UI error when editing an Emblem.

ALL CHANGES:

Multiplayer

  • Playlist Updates
    • Featured Playlists
      • “Gun Game” playlist added to Featured Playlist (no parties allowed).
      • “Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed).
      • “Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6).
    • Hardcore TDM / Hardcore Kill Confirmed
      • Player count increased to 6v6.
      • 2 Specialist limit per team.
  • Assault Rifles
    • We’re dialing back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move.
    • Slight reduction to ADS move speed for all Assault Rifles.
    • Slight reduction to ADS-in transition speed for all Assault Rifles.
    • ICR-7
      • Reduced headshot damage.
      • Slight reduction to reload speed.
    • VAPR-XKG
      • Reduced close-range headshot damage.
      • Damage now falls off sooner.
      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.
  • Submachine Guns
    • Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs.
    • MX9
      • Extended all damage ranges.
      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill.
    • Cordite
      • Extended all damage ranges.
      • Belt-Feed Operator Mod: Increased overheat rate.
    • GKS
      • Quad Shot Operator Mod: Slight time increase in between bursts.
    • Saug 9mm
      • Dual Wield Operator Mod: Reduced hip-fire accuracy.
  • Tactical Rifles
    • We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well.
    • ABR 223
      • Extended maximum damage range.
      • Repeater Operator Mod: Now takes longer to accelerate fire rate.
      • Stock: Slight reduction in movement speed bonus.
      • Laser Sight & Laser Sight II: Improved hip-fire accuracy.
    • Swordfish
      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.
      • Penta Burst Operator Mod: Reduced extra granted clip-size.
  • Sniper Rifles
    • The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently.
    • Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centered when turning.
    • Paladin HB50
      • High Caliber II: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill.
      • FMJ II: Improved damage against Scorestreaks.
      • Stabilizer II: Player can now hold breath sooner after the previous hold breath.
    • Outlaw
      • Improved base damage from 110 to 130.
      • Reduced idle sway.
      • Increased base movement speed.
      • Stock: Slight increase in ADS movement speed bonus.
    • SDM
      • Increased clip size from 10 to 12.
      • Reduced idle sway.
    • Koshka
      • Improved Damage from 120 to 140.
      • Stock: Slight increase in ADS movement speed bonus.
  • Light Machine Guns
    • Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs.
    • Titan
      • Reduced headshot damage.
      • Reduced hip-fire accuracy.
      • Stock: Reduced ADS movement speed bonus.
    • VKM 750
      • Reduced movement speed while firing.
      • Reduced damage slightly.
      • Fat Barrel Operator Mod: Reduced bullet tracer size.
    • Hades
      • Cross Bar Operator Mod: Reduced movement speed and accuracy.
      • Steady Grip: Improved recoil mitigation.
  • Pistols
    • Slight reduction to ADS-in transition speed for all Pistols.
    • RK 7 Garrison
      • Slight increase to the time between bursts.
      • Slight reduction to reload speed.
  • Shotguns
    • This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them.
    • MOG 12
      • Choked Barrel: 1-hit-kill range reduced.
      • Dragon’s Breath Operator Mod: Resolved an issue where the Dragon’s Breath occasionally triggered incorrect visual and sound FX on targets.
    • SG12
      • Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death.
      • Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim.
  • Attachments (All Weapons)
    • Grip II
      • Reduced ADS flinch mitigation.
    • Suppressor
      • Reduced damage falloff ranges.
    • Holographic Sight Optic
      • Reduced ADS recoil.
    • Dual Zoom Optic
      • Reduced ADS recoil.
    • Recon Optic
      • Reduced ADS recoil.
    • ELO Optic
      • Slightly increased ADS recoil.
  • Specialists
    • Ajax
      • We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game.
      • Explosives now apply partial damage to the front of a deployed Ballistic Shield user.
      • Ballistic Shield now takes longer to earn.
    • Nomad
      • We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness.
      • Reduced K9-Unit health by 10%.
    • Crash
      • While we’re happy that our Support Specialist is so popular, he was a bit too effective as a Scorestreak farmer.
      • Reduced “Teammate Used Pack” score event from +50 to +25.
    • Firebreak
      • Purifier has been restored to its former glory.
      • Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped.
    • Recon
      • Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources.
      • Reduced Sensor Dart duration.
      • Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed.
    • Torque
      • Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions.
      • Increased earn rate for Barricade.
      • Increased hit points for Barricade.
      • Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage.
    • Prophet
      • Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists.
      • Greatly increased Tempest projectile speed.
      • Slightly increased Tempest chain distance.
      • Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing.
  • Spawns
    • Team Deathmatch
      • Tuned spawn logic around how enemies impact where the game chooses to respawn the player.
      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
    • Domination
      • Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range.
    • Hardpoint
      • Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint.
      • Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint.
      • Spawn adjustments made for Frequency and Seaside.
    • Free For All
      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
    • Control
      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
  • Gear
    • Stim Shot
      • Increased time to fully heal the player.
    • Armor
      • Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber II.
    • Acoustic Sensor
      • Reduced the range at which sprinting enemies are detected.
  • Perks
    • Dead Silence
      • Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances.
    • Engineer
      • Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk.
  • Scorestreaks
    • Mantis
      • Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map.
    • Dart
      • Increased explosion radius and damage.
      • Players can now use a second Dart when earning two Dart Scorestreaks.
    • Strike Team
      • Prevented Strike Team kills from contributing towards owner’s kills without dying medals.
  • Gameplay
    • Reduced ranges required for Longshot Medals for Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns.
    • Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300.
    • Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion.
    • Resolved an issue where destroying friendly Scorestreaks would award score.
    • Players can no longer crouch or go prone while performing a Gesture.
  • Game Modes
    • Increased XP earn rate in Heist.
    • Increased amount of XP earned per kill in Free For All.
    • Resolved an issue where Hardcore wins were not counted toward Challenges.
    • Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score.
    • Silent Plant option in Custom Games should now make planting and defusing bombs completely silent.
  • Maps
    • Icebreaker
      • Adjusted cover pieces to discourage players from spawn-camping.
      • Added cover to the lower respawn side.
    • Slums
      • Adjusted cover pieces to discourage players from spawn-camping.
    • Miscellaneous
      • Several map fixes to address exploits that allowed players to leave the intended play space.
  • Theater
    • Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum.
    • Added a watermark in the HUD that only displays when in Theater mode.
      • Why this change? We often see players posting videos recorded from Theater as a demonstration of “poor hit detection” or other issues that appear to be incorrect. While Theater represents what happened in a match in a general sense, it does not reflect with 100% accuracy all of the details as they were experienced live. Live recorded gameplay footage is the more accurate method for reporting behavior in the game that is not performing as expected. With this change, we can better identify Theater clips when reviewing community videos and therefore filter them out for the more accurate live recorded clips.
  • Audio
    • Resolved issues that caused footsteps to sound muffled when they shouldn’t be.

Blackout

  • Playlists
    • 100-Player Solos added to Featured playlist.
    • Maximum player count set to 88 for Duos and Quads.
  • Audio
    • Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps.
    • Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information.
    • Resolved an issue that occasionally caused footsteps to be silent.
    • Resolved issues that caused footsteps to become muffled when they shouldn’t be.
  • Armor
    • Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.
  • Character Missions
    • Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph)
  • “Item Found” Notifications
    • To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team.
    • Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel.
    • Increased duration that Items tagged using “Item Found” are displayed in the world to your team.
  • Calling Cards and Challenges
    • Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card.
    • Resolved an issue where certain Challenges rewarded the same Calling Card.
  • UI
    • Resolved an issue where the Altimeter could disappear during Infiltration.
    • Resolved an issue where incorrect Inventory items could be shown while spectating another player.
  • Miscellaneous
    • Resolved an issue that allowed players to shoot through certain rocks.
    • Improved visual quality of the grass.
    • Resolved an issue where the After Action Report would show double damage when in Squads.
    • Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank.

Zombies

  • Gameplay
    • Increased XP earn rate for Hardcore and Realistic difficulties.
  • Blood of the Dead
    • Addressed an issue where the New Industries portal ghost remained visible from the start of the step.
    • Fixed lever animation on the Power House ghoul in the Main Easter Egg Quest.
  • IX
    • Resolved an issue where players could be tossed outside the intended play space of the Boss Battle Arena.
    • Resolved an issue where earning Mule Kick could take away all player weapons and money.
  • Miscellaneous
    • Resolved an issue preventing players from applying their Clan Tag or using the Kill Counter after weapon Prestige.
    • Resolved an issue where the SG12 lost all attachments when Pack-A-Punched.
    • Fixed multiple exploit spots in the maps.
    • Fixed several stability issues associated with entering and exiting the Alchemy Lab at specific times.
    • Earning additional Perks will now be displayed on the player’s HUD.
    • Resolved issues with Prestige Master not functioning correctly.
    • Resolved several issues with Custom Mutation options not working correctly.
    • Resolved an issue where the wrong Camo could be displayed on a weapon.
    • Resolved an issue where players were not getting revived when the DG-5 Power Plant ability had been enabled.
    • Resolved several instances of Anywhere But Here not working when activated on a moving platform, like the gondola in Blood of the Dead.
    • Fixed an exploit where players could keep their Special Weapon out indefinitely.

General

  • Social
    • Players can now invite players who are online, but not in the game, to their in-game party.
  • Miscellaneous
    • Resolved an issue where particular weapon Camos would overlap weapon Optics.
    • Resolved multiple issues with Paintjobs not showing up in-game.
    • Resolved an issue where your Gun Rack would show up when inspecting other players.
    • Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu.
    • General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies.

SOURCE: Reddit

Call of Duty

How much are COD Points? How to buy, price, how to spend & more

COD Points are the currency of Call of Duty. Here’s a guide on their price, how you can buy them, where to spend them, and what you can buy.

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cod points cold war warzone

COD Points have become an integral part of Call of Duty games as they can buy some great items for you to show off. So here’s a quick guide to tell you how much points cost, how you can buy them, where you can spend them, and what you can get.

The gaming landscape has changed over the years with the incorporation of microtransactions and live-gaming services. Many games offer extra content – with cosmetics being a big proponent of this. Call of Duty offers its own huge palette of extra goodies you can add to your game and requires COD Points to do so.

So with our detailed guide today we’re going to run through the basics of COD Points to help you understand them, tell you what they do, and more.

cod points cold war warzone 1

What is the price of COD Points?

There are different amounts and bundles you can opt for when buying COD Points that are tailored to different needs.

Some players just need to top up their account with a few hundred points to get the latest bundle. Whereas some need a big restock with the intention of spending many points. The more points you want, the bigger the discounts grow.

Here are the different prices for the various COD Points bundles:

  • 200 COD Points for $1.99
  • 500 COD Points for $4.99
  • 1,000 (+100 Bonus) COD Points for $9.99
  • 2,000 (+400 Bonus) COD Points for $19.99
  • 4,000 (+1,000 Bonus) COD Points for $39.99
  • 7,000 (+2,500 Bonus) COD Points for $74.99
  • 10,000 (+3,000 Bonus) COD Points for $99.99

How do I buy COD Points?

cod points coins

You can be very flexible with how you buy COD Points as there are a few different ways to do so. To make sure you’re buying them for the right platform, just double-check with our guide on transferring COD Points across platforms.

These are the various ways you can procure COD Points.

Official website

This method is only for PC players.

A quick visit to the Battle.net shop will take you to the aforementioned COD Points bundles, and you can take your pick.

PlayStation Store

This method is only for PlayStation players.

Head to the PlayStation Store either on your PS4, PS5, or on the Official website and you’ll find the same selection of COD Points bundles.

You will be able to purchase them using money or PSN credit.

Xbox Microsoft Store

This method is only for Xbox players.

Head to the Microsoft Store either on your Xbox One, Xbox Series X, Xbox Series S, or on the Official website and you’ll find the same selection of COD Points bundles.

You will be able to purchase them using money or Xbox Gift cards.

Retailers

Online or select physical retailers will have copious amounts of COD Points vouchers and gift cards for you to purchase. There will be no difference between official sales and retails sales as they will all sell the same bundles.

Where do I spend my COD Points?

Now that you have a nice bundle of COD Points, where do you actually go to spend them? Well, the answer is rather simple: head to the in-game store for the game you’re playing, browse, and buy.

That’s it.

What can I buy with COD Points?

Call of Duty’s currency is used to primarily buy two things: the Battle Pass for the current season and Bundles containing a variety of items.

Battle Pass

cod cold war battle pass

A Battle Pass is a paid Tier system that allows regular players to earn dozens of extra rewards and cosmetics for essentially playing the game.

Black Ops Cold War and Warzone are currently in Season Two of their respective lifecycles at the moment. Both titles are currently running in tandem with each other and share the same Battle Pass.

It features 100 Tiers for players to smash their way through the course of Season 2, and if players are committed enough, they can actually earn enough COD Points, through leveling up the pass, to get the next one for free.

You can buy the Cold War & Warzone Season 2 Battle Pass via a couple of different methods:

Bundles

cod modern warfare bundles

The other main content you can buy is a wide range of Bundles and Operator Bundles. These special bundles vary in price, and each comes with its own unique items.

The collectibles you can expect to find are Calling Cards, Emblems, Operator Skins, Weapon Blueprints, Weapon Charms, and more.

For a full look at every bundle in Black Ops Cold War and Warzone, be sure to check out our detailed guide.

Image credits: Activision

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Call of Duty

5 best Call of Duty games ever ranked: Full tier list

We’ve gone through every single Call of Duty game ever and created a full tier list of them all, and then ranked our top 5 as well.

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cod games best ever ranked

We’ve taken the difficult task of sifting through every CoD game ever, and not only are we compiling a full tier list of every game, but we are ranking our top five as well.

It’s been nearly 20 years since Call of Duty released in 2003 and what a journey it has been. The franchise has explored many different eras in history and undergone countless changes. However, when you release so many games, some are bound to become lost, and some become legendary.

So it’s time to dig through a history of Call of Duty games to assign them our verdict and then select the absolute cream of the crop – and rank them.

Also, check out our 10 best guns in Black Ops Cold War: Weapon Tier List

call of duty price

Call of Duty: Best games tier list

So many factors have gone into the decision-making process here such as the game’s respective campaigns, multiplayer, side modes, themes, guns, and a lot more. With all this in mind, we were able to grade each game.

Here is our Official tier list of all of Black Ops Cold War’s weapons:

  • S-Tier: CoD 4: Modern Warfare, CoD: World at War, CoD: Modern Warfare 2, CoD: Black Ops, CoD: Modern Warfare (2019)
  • A-Tier: CoD: Classic, CoD: Modern Warfare 3, CoD: Black Ops 2
  • B-Tier: CoD 2, CoD 3, CoD: Advanced Warfare, CoD: Black Ops 3, CoD: Black Ops 4, CoD: Black Ops Cold War
  • C-Tier: CoD: Ghosts, CoD: Infinite Warfare, CoD: WW2

Just to explain the system, our S-Tier games are the must-have, must-have played CoD titles, the A-Tier are superb CoD games that were just missing a certain something, B-Tier games are decent CoD games with some redeeming qualities, and C-Tier Call of Duty games just didn’t cut it for us.

Ranking the Best Call of Duty games of all time

5. Call of Duty: Modern Warfare 2019

cod modern warfare cover

Modern Warfare yet again redefined the Call of Duty franchise, giving players one of the most polished and detailed Call of Duty titles ever created. It encompassed all that had made the series great to this point and made it feel as crisp as ever.

The campaign reintroduced classic characters, interspersed with memorable new ones, and a new storyline. The fresh but familiar feeling was sprinkled with an unsettling terrorist attack in Picadilly Circus, fights through a burning mine, and other horrifying scenes.

For multiplayer, animations were fine-tuned and weapons were overhauled to feel powerful in the hands of every player. We got exhilarating new modes such as Cyber Attack and even got the return of the much-loved Spec Ops Mode.

In March of 2020, Activision released Modern Warfare’s Warzone mode, a 150 player battle royale – which was an instant hit. It since become one of the premier experiences for battle royale with Warzone now well into its second season.

4. Call of Duty: World At War

cod world at war cover

With the evolution of the Call of Duty engine during the development of CoD 4: Modern Warfare, Treyarch had the opportunity to make the most detailed World War 2 shooter experience yet. The first three Call of Duty games are rather unheralded compared to anything post CoD 4, but World at War restored that feeling and improved on it.

World At War delivered a chilling ride across the Pacific Theatre and Russian front. Gore mechanics made the game feel visceral and real, making the experience much more intense and realistic. The game’s fabulous campaign crescendos into an incredible final stretch, storming the Reichstag.

The multiplayer was a great extension of the new formula the series had discovered and transferred all those properties to World at War. The most incredible aspect of World at War though has to be the sleeper-hit, now must-have feature, Nazi Zombies.

The addition of Nacht Der Untoten, a post-campaign mini-game, revolutionized the multiplayer experience even more. The mode received three more maps through DLC and has been continued in every Treyarch Call of Duty game since.

3. Call of Duty: Modern Warfare 2

cod modern warfare 2 cover

Needless to say, the anticipation and excitement of a Modern Warfare sequel reached unprecedented heights. The follow-up more than surpassed expectations by delivering another jaw-dropping campaign featuring iconic figures like Captain Price, Commander Shepard, Ghost, and a playable Soap. The game become notorious for its “No Russian” mission and other controversial moments.

The multiplayer formula was in full-swing now and Modern Warfare 2 introduced a brand new set of 15 selectable killstreak rewards – including the game-changing nuke. Maps like Terminal and Rust would go onto be celebrated in CoD folklore, and the era of the 360 no-scope was born.

If all this wasn’t enough, we also got “Special Ops”, a mode for 1-2 players that recreated and expanded upon many scenarios from the first two Modern Warfare games, and challenged the players to get maximum stars.

2. Call of Duty: Black Ops

cod black ops  cover

Instead of doing a direct sequel to World at War like Infinity Ward was doing with Modern Warfare, Treyarch slapped on a new title: “Black Ops”.

In order to bring a unique experience, they set their first Black Ops game during the Vietnam era. In the Campaign, players would be part of an elite squad working alongside the CIA in covert operations around the globe. We got the historic “What do the numbers mean?” and the return of fan-favorite Viktor Reznov – played by Gary Oldman.

Zombies delivered another round, or 100, of intense undead-killing action, and introduced another new concept to the series in the form of Dead Ops. A top-down, arcade twin-stick shooter with power-ups, up to 4 players, and hours of fun.

The multiplayer front continued to deliver months of unforgettable action with a litany of unmistakable maps: including one of the most divisive maps in Call of Duty history – Nuketown.

1. Call of Duty 4: Modern Warfare

cod 4 modern warfare cover

The game that started it all and began a revolution in the first-person shooter industry. After years of companies generally churning out different variations of World War games, Infinity Ward ripped up the playbook and started from scratch with a hot new take on the modern-day conflict.

The campaign was one spellbinding encounter after another taking the player on a violent journey of death, destruction, and even nuclear devastation. The one-two salvo of All Ghillied Up and One Shot, One Kill is as good as two missions come in an FPS game, and it all culminates in breathtaking fashion.

Even more remarkable than Soap’s fruit-killing skills is the way in which Infinity Ward single-handedly reshaped online multiplayer as we know it. Seamlessly blending together class systems, satisfying weaponry, all-time great maps, and more.

The game would cement Call of Duty as one of the most successful video game franchises in history and is still hotter than ever thanks to Black Ops Cold War and Warzone.


Do you disagree with any of our selections? Be sure to let us know on our CharlieIntel Facebook Page and CharlieIntel Twitter Page!

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Call of Duty

Every Call of Duty creator code: Streamers, pros, more

Call of Duty’s Support a Creator program allows players to support their favorite content creators and pros, so here’s every code you can use.

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Call of Duty Creator Codes

Activision is enabling fans to support their favorite Call of Duty pro players and content creators with the ‘Support a Creator’ program, so here’s everyone you can support through the Store.

With some of the biggest names in gaming playing and promoting Call of Duty, Activision has launched the ‘Support a Creator’ program. Here, CDL pro players, streamers, and YouTubers receive a cut of the profits made from purchases in the Call of Duty Store.

Across Modern Warfare, Warzone, and Black Ops Cold War, these creators and pros will receive $5 for every 10,000 CoD Points spent with their code inputted.

How to use CoD Support a Creator code

To support your favorite Call of Duty content creator or pro, you need to enter their code in the Store.

black ops cold war support a creator

After purchasing CoD Points, make sure you have inputted one of the creator codes below before purchasing any bundles from the Store.

To select a creator to support:

  1. Launch Modern Warfare, Warzone, or Black Ops Cold War
  2. Navigate to the Store tab
  3. Select “Support a Creator”
  4. Input one of the creator codes below
  5. Purchase a Bundle or Battle Pass with your CoD Points
  6. Your selected creator or pro will now receive a portion of the profits from your purchase

These codes will expire after two weeks, so make sure to double-check you have a code inputted before making a purchase.

And as a reminder, enter these creator codes in all caps.

Twitch and YouTuber creator codes

The Support a Creator program was released in August 2020, and as it continues to develop, more and more creators are receiving codes.

Call of Duty Warzone players deploying

Here are the creator codes for some of the biggest and most recognizable names in Call of Duty:

  • FaZe Swagg: “SWAGG”
  • TimTheTatman: “TIMTHETATMAN”
  • TeeP: “TEEP”
  • Spratt: “SPRATT”
  • Symfuhny: “SYM”
  • NuFo: “NUFO”
  • NoisyButters: “BUTTERS”
  • ShawnJGaming: “SHAWNJ”
  • Vikkstar123: “VIKK”
  • Michi: “MICHI”
  • GoldGloveTV: “GOLDGLOVE”
  • NICKMERCS: “MFAM”
  • Drfit0r: “DRIFT0R”
  • JackFrags: “JACKFRAGS”
  • MarleyThirteen: “MARLEY”
  • CouRage: “COURAGE”
  • Chaos: “CHAOS”
  • HusKerrs: “HUSKERRS”
  • PrestigeIsKey: “PRESTIGE”
  • KRNG Espresso: “ESPRESSO”
  • Tejbz: “TEJBZ”

Call of Duty League players creator codes

bocw league play

A selection of “all-star” CDL pros have received creator codes. With the program continuing to develop, expect more players to be added as the 2021 Season develops.

Here is a list of the 2020 and 2021 Season’s CDL pro players creator codes:

  • aBeZy: “ABEZY”
  • Apathy: “APATHY”
  • Arcitys: “ARCITYS”
  • Attach: “ATTACH”
  • Blazt: “BLAZT”
  • Crimsix: “CRIM”
  • Cammy: “CAMMY”
  • Cellium: “CELLIUM”
  • Clayser: “CLAY”
  • CleanX: “CLEANX”
  • Dashy: “DASHY”
  • Denz: “DENZ”
  • Enable: “ENABLE”
  • Envoy: “ENVOY”
  • FormaL: “FORMAL”
  • GodRX: “GODRX”
  • Huke: “HUKE”
  • iLLeY: “ILLEY”
  • KiSMET: “KISMET”
  • Kuavo: “KUAVO”
  • Mack: “MACK”
  • Methodz: “METHODZ”
  • Octane: “OCTANE”
  • Scump: “SCUMP”
  • Seany: “SEANY”
  • Shotzzy: “SHOTZZY”
  • SiLLY: “SILLY”
  • Simp: “SIMP”
  • Skrapz: “SKRAPZ”
  • Skyz: “SKYZ”
  • SlasheR: “SLASHER”
  • Vivid: “VIVID”
  • Owakening: “WAKE”
  • Wuskin: “WUSKIN”
  • ZooMaa: “ZOOMAA”

If you have a creator code and aren’t included here, please Tweet us @CharlieINTEL, and we’ll be delighted to add you to this list.

Image Credit: Activision / Zippo / Vikkstar / NICKMERCS

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