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Patch Update 1.04 for Call of Duty: Black Ops 4 live now

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A new patch update for Call of Duty: Black Ops 4, version 1.04, is now live on PS4 and Xbox One. The file size on PS4 is 11GB, and Xbox One is around 12GB. PC update goes live October 31.

Treyarch stated that they planned to release a new update for the game this week, with new changes to weapons, bug fixes, and more set to be part of the update.

PATCH NOTES:

Multiplayer

  • Playlist Updates
    • Featured Playlists
      • “Gun Game” playlist added to Featured Playlist (no parties allowed).
      • “Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed).
      • “Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6).
    • Hardcore TDM / Hardcore Kill Confirmed
      • Player count increased to 6v6.
      • 2 Specialist limit per team.
  • Assault Rifles
    • We’re dialing back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move.
    • Slight reduction to ADS move speed for all Assault Rifles.
    • Slight reduction to ADS-in transition speed for all Assault Rifles.
    • ICR-7
      • Reduced headshot damage.
      • Slight reduction to reload speed.
    • VAPR-XKG
      • Reduced close-range headshot damage.
      • Damage now falls off sooner.
      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.
  • Submachine Guns
    • Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs.
    • MX9
      • Extended all damage ranges.
      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill.
    • Cordite
      • Extended all damage ranges.
      • Belt-Feed Operator Mod: Increased overheat rate.
    • GKS
      • Quad Shot Operator Mod: Slight time increase in between bursts.
    • Saug 9mm
      • Dual Wield Operator Mod: Reduced hip-fire accuracy.
  • Tactical Rifles
    • We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well.
    • ABR 223
      • Extended maximum damage range.
      • Repeater Operator Mod: Now takes longer to accelerate fire rate.
      • Stock: Slight reduction in movement speed bonus.
      • Laser Sight & Laser Sight II: Improved hip-fire accuracy.
    • Swordfish
      • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.
      • Penta Burst Operator Mod: Reduced extra granted clip-size.
  • Sniper Rifles
    • The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently.
    • Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centered when turning.
    • Paladin HB50
      • High Caliber II: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill.
      • FMJ II: Improved damage against Scorestreaks.
      • Stabilizer II: Player can now hold breath sooner after the previous hold breath.
    • Outlaw
      • Improved base damage from 110 to 130.
      • Reduced idle sway.
      • Increased base movement speed.
      • Stock: Slight increase in ADS movement speed bonus.
    • SDM
      • Increased clip size from 10 to 12.
      • Reduced idle sway.
    • Koshka
      • Improved Damage from 120 to 140.
      • Stock: Slight increase in ADS movement speed bonus.
  • Light Machine Guns
    • Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs.
    • Titan
      • Reduced headshot damage.
      • Reduced hip-fire accuracy.
      • Stock: Reduced ADS movement speed bonus.
    • VKM 750
      • Reduced movement speed while firing.
      • Reduced damage slightly.
      • Fat Barrel Operator Mod: Reduced bullet tracer size.
    • Hades
      • Cross Bar Operator Mod: Reduced movement speed and accuracy.
      • Steady Grip: Improved recoil mitigation.
  • Pistols
    • Slight reduction to ADS-in transition speed for all Pistols.
    • RK 7 Garrison
      • Slight increase to the time between bursts.
      • Slight reduction to reload speed.
  • Shotguns
    • This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them.
    • MOG 12
      • Choked Barrel: 1-hit-kill range reduced.
      • Dragon’s Breath Operator Mod: Resolved an issue where the Dragon’s Breath occasionally triggered incorrect visual and sound FX on targets.
    • SG12
      • Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death.
      • Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim.
  • Attachments (All Weapons)
    • Grip II
      • Reduced ADS flinch mitigation.
    • Suppressor
      • Reduced damage falloff ranges.
    • Holographic Sight Optic
      • Reduced ADS recoil.
    • Dual Zoom Optic
      • Reduced ADS recoil.
    • Recon Optic
      • Reduced ADS recoil.
    • ELO Optic
      • Slightly increased ADS recoil.
  • Specialists
    • Ajax
      • We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game.
      • Explosives now apply partial damage to the front of a deployed Ballistic Shield user.
      • Ballistic Shield now takes longer to earn.
    • Nomad
      • We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness.
      • Reduced K9-Unit health by 10%.
    • Crash
      • While we’re happy that our Support Specialist is so popular, he was a bit too effective as a Scorestreak farmer.
      • Reduced “Teammate Used Pack” score event from +50 to +25.
    • Firebreak
      • Purifier has been restored to its former glory.
      • Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped.
    • Recon
      • Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources.
      • Reduced Sensor Dart duration.
      • Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed.
    • Torque
      • Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions.
      • Increased earn rate for Barricade.
      • Increased hit points for Barricade.
      • Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage.
    • Prophet
      • Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists.
      • Greatly increased Tempest projectile speed.
      • Slightly increased Tempest chain distance.
      • Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing.
  • Spawns
    • Team Deathmatch
      • Tuned spawn logic around how enemies impact where the game chooses to respawn the player.
      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
    • Domination
      • Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range.
    • Hardpoint
      • Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint.
      • Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint.
      • Spawn adjustments made for Frequency and Seaside.
    • Free For All
      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
    • Control
      • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
  • Gear
    • Stim Shot
      • Increased time to fully heal the player.
    • Armor
      • Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber II.
    • Acoustic Sensor
      • Reduced the range at which sprinting enemies are detected.
  • Perks
    • Dead Silence
      • Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances.
    • Engineer
      • Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk.
  • Scorestreaks
    • Mantis
      • Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map.
    • Dart
      • Increased explosion radius and damage.
      • Players can now use a second Dart when earning two Dart Scorestreaks.
    • Strike Team
      • Prevented Strike Team kills from contributing towards owner’s kills without dying medals.
  • Gameplay
    • Reduced ranges required for Longshot Medals for Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns.
    • Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300.
    • Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion.
    • Resolved an issue where destroying friendly Scorestreaks would award score.
    • Players can no longer crouch or go prone while performing a Gesture.
  • Game Modes
    • Increased XP earn rate in Heist.
    • Increased amount of XP earned per kill in Free For All.
    • Resolved an issue where Hardcore wins were not counted toward Challenges.
    • Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score.
    • Silent Plant option in Custom Games should now make planting and defusing bombs completely silent.
  • Maps
    • Icebreaker
      • Adjusted cover pieces to discourage players from spawn-camping.
      • Added cover to the lower respawn side.
    • Slums
      • Adjusted cover pieces to discourage players from spawn-camping.
    • Miscellaneous
      • Several map fixes to address exploits that allowed players to leave the intended play space.
  • Theater
    • Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum.
    • Added a watermark in the HUD that only displays when in Theater mode.
      • Why this change? We often see players posting videos recorded from Theater as a demonstration of “poor hit detection” or other issues that appear to be incorrect. While Theater represents what happened in a match in a general sense, it does not reflect with 100% accuracy all of the details as they were experienced live. Live recorded gameplay footage is the more accurate method for reporting behavior in the game that is not performing as expected. With this change, we can better identify Theater clips when reviewing community videos and therefore filter them out for the more accurate live recorded clips.
  • Audio
    • Resolved issues that caused footsteps to sound muffled when they shouldn’t be.

Blackout

  • Playlists
    • 100-Player Solos added to Featured playlist.
    • Maximum player count set to 88 for Duos and Quads.
  • Audio
    • Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps.
    • Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information.
    • Resolved an issue that occasionally caused footsteps to be silent.
    • Resolved issues that caused footsteps to become muffled when they shouldn’t be.
  • Armor
    • Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.
  • Character Missions
    • Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph)
  • “Item Found” Notifications
    • To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team.
    • Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel.
    • Increased duration that Items tagged using “Item Found” are displayed in the world to your team.
  • Calling Cards and Challenges
    • Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card.
    • Resolved an issue where certain Challenges rewarded the same Calling Card.
  • UI
    • Resolved an issue where the Altimeter could disappear during Infiltration.
    • Resolved an issue where incorrect Inventory items could be shown while spectating another player.
  • Miscellaneous
    • Resolved an issue that allowed players to shoot through certain rocks.
    • Improved visual quality of the grass.
    • Resolved an issue where the After Action Report would show double damage when in Squads.
    • Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank.

Zombies

  • Gameplay
    • Increased XP earn rate for Hardcore and Realistic difficulties.
  • Blood of the Dead
    • Addressed an issue where the New Industries portal ghost remained visible from the start of the step.
    • Fixed lever animation on the Power House ghoul in the Main Easter Egg Quest.
  • IX
    • Resolved an issue where players could be tossed outside the intended play space of the Boss Battle Arena.
    • Resolved an issue where earning Mule Kick could take away all player weapons and money.
  • Miscellaneous
    • Resolved an issue preventing players from applying their Clan Tag or using the Kill Counter after weapon Prestige.
    • Resolved an issue where the SG12 lost all attachments when Pack-A-Punched.
    • Fixed multiple exploit spots in the maps.
    • Fixed several stability issues associated with entering and exiting the Alchemy Lab at specific times.
    • Earning additional Perks will now be displayed on the player’s HUD.
    • Resolved issues with Prestige Master not functioning correctly.
    • Resolved several issues with Custom Mutation options not working correctly.
    • Resolved an issue where the wrong Camo could be displayed on a weapon.
    • Resolved an issue where players were not getting revived when the DG-5 Power Plant ability had been enabled.
    • Resolved several instances of Anywhere But Here not working when activated on a moving platform, like the gondola in Blood of the Dead.
    • Fixed an exploit where players could keep their Special Weapon out indefinitely.

General

  • Social
    • Players can now invite players who are online, but not in the game, to their in-game party.
  • Miscellaneous
    • Resolved an issue where particular weapon Camos would overlap weapon Optics.
    • Resolved multiple issues with Paintjobs not showing up in-game.
    • Resolved an issue where your Gun Rack would show up when inspecting other players.
    • Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu.
    • General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies.

SOURCE: Reddit

Call of Duty

CoD Points price: How to buy, spend & do they carry over

CoD Points are the official currency of Call of Duty. Check out CoD Point prices, where to buy them, and whether they transfer between games.

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Activision’s in-game currency lets players purchase cosmetics for their characters, and we’ve got everything you need to know about CoD Points prices, how to buy them, and all the items you can spend them on.

Call of Duty offers a huge palette of extra goodies you can add to your game, requiring players to spend their own currency named CoD Points to acquire them.

CoD Points can be purchased using the menu systems in games like Vanguard or Warzone or through console marketplaces like the PS Store or Xbox Marketplace.

The gaming landscape has changed over the years with the incorporation of microtransactions and live-gaming services. Many games offer extra content – with cosmetics being a big proponent of this. With Vanguard and Warzone offering special Attack on Titan and Snoop Dogg skins as well as unique weapon Blueprints for popular weapons, it becomes easy to see why players would want to spend CoD Points.

CoD points stacked up

CoD Points prices

There are different amounts and bundles you can opt for when buying CoD Points that are tailored to different needs.

Some players just need to top up their account with a few hundred points to get the latest bundle. Whereas others need a big restock with the intention of spending many points. The more points you want, the bigger the discounts grow.

Here are the different prices for the various CoD Points bundles:

  • 200 CoD Points: $1.99 / £1.79
  • 500 CoD Points: $4.99 / £4.31
  • 1,000 (+100 Bonus) CoD Points: $9.99 / £8.49
  • 2,000 (+400 Bonus) CoD Points: $19.99 / £16.79
  • 4,000 (+1,000 Bonus) CoD Points: $39.99 / £34.99
  • 7,000 (+2,500 Bonus) CoD Points: $74.99 / £69.99
  • 10,000 (+3,000 Bonus) CoD Points: $99.99 / £84.99
  • 15,000 (+6,000 Bonus) CoD Points: $149.99 / £123.99
cod points coins

How to buy COD Points

You can be very flexible with how you buy COD Points as there are a few different ways to do so. To make sure you’re buying them for the right platform, just double-check with our guide on transferring COD Points across platforms.

There are four ways you can buy COD Points:

  • PC players can purchase CoD Points on the Battle.net website
  • PS4 & PS5 players can purchase CoD Points in the PS Store on their console, or on the PlayStation website
  • Xbox Series X, Series S, or One players can buy CoD Points on the Xbox Marketplace on their console, or the official Microsoft Store website
  • Select physical retailer’s stock vouchers and gift cards with a code that players can redeem for CoD Points.

Where to spend CoD Points

Spending your CoD Points is incredibly easy, with players able to purchase cosmetic bundles and Blueprints in the in-game store.

The stores are available in Vanguard, Warzone, Black Ops Cold War, and Modern Warfare, so you can kit out your Operator regardless of your preferred title.

Snoop Dogg bundle

Do CoD Points carry over across games?

The good news is that your CoD Points will transfer across your Call of Duty games, as they are linked to your Activision account.

Players who will still have CoD Points in their account from Vanguard don’t need to worry, as they will automatically be in your account when Modern Warfare 2 releases.

What can I buy with COD Points?

Call of Duty’s currency is used to primarily buy two things: the Battle Pass for the current season and Bundles containing a variety of items.

Battle Pass

Vanguard Season 1 Battle Pass

A Battle Pass is a paid Tier system that allows regular players to earn dozens of extra rewards and cosmetics for essentially playing the game.

Vanguard and Warzone Pacific are approaching Season 3 at the moment. Both titles are currently running in tandem with each other and share the same Battle Pass.

It features 100 Tiers for players to smash their way through the course of a season, and if players are committed enough, they can actually earn enough CoD Points, through leveling up the pass, to get the next one for free.

You’ll be able to buy the Vanguard & Warzone Season 3 Battle Pass via a couple of different methods on April 27, 2022:

Bundles

Attack on Titan bundle CoD

The other main content you can buy is a wide range of Bundles and Operator Bundles. These special bundles vary in price, and each comes with its own unique items.

The collectibles you can expect to find are Calling Cards, Emblems, Operator Skins, Weapon Blueprints, Weapon Charms, and more.


Also, check out how Vanguard is officially getting a round-based Zombies map after Season 3 or how Warzone players are begging for Godzilla & King Kong Operator skins.

Image credits: Activision / Sledgehammer Games / Raven Software

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Call of Duty

JGOD reveals their favorite Call of Duty Perk of all time

Call of Duty content creator JGOD recently revealed their favorite Multiplayer Perk of all time, a pick that many may have forgotten about.

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JGOD let the community know his favorite Call of Duty Perk of all time, which many new players may not even have used before, especially as it’s not available in Warzone.

JGOD is known for their in-depth content for Call of Duty games, especially Warzone. The Youtuber often looks into the stats and details for weapons and loadouts, figuring out the best attachments,Perks, and equipment to use.

With that being said, it’s often great to hear JGOD’s personal opinions on their favorite things to use in Call of Duty, which is exactly what he gave when our Twitter page asked the community what the best CoD Perk of all time is.

vanguard perks

Our CharlieINTEL Twitter page asked the CoD community what the best Call of Duty Perk of all time is.

For those in the community who have been following the franchise since the CoD 4 days, this question is much harder to answer simply because there have been so many great Perks over the years that haven’t returned or just aren’t in Warzone.

JGOD is one of those players who has been in the community for a long time, so their pick might have some of the modern players slightly bemused.

The content creator’s pick for their favorite CoD Perk of all time is Stalker from Modern Warfare 3, which was released back in 2011. This Perk got rid of all movement penalties while aiming down sights.

This allowed players to strafe effectively while using an LMG, Sniper Rifle, and any other weapon with poor mobility, which was very effective in MW3.

The Perk basically turned Assault Rifles into SMGs, meaning they were effective at close and long ranges.

call of duty modern warfare 3

Further, if players unlocked the Pro version of the Perk, it also delayed Bouncing Betty, Claymore, and IMS detection, which were very strong equipment in MW3.

Although Stalker returned in Call of Duty: Ghosts, the description was slightly different from the MW3 version, and clearly, JGOD’s post is the Perk image from MW3.

Other popular Call of Duty players also weighed in on the debate, with Optic Hitch also sharing their opinion in the comments, stating that MW2’s Ninja Pro was the best Perk of all time: “Ninja Pro MW2. Not close.”


Everyone will have their preference as the best Call of Duty Perk of all time comes down to personal opinion, but Stalker is definitely not a bad shout.

For more on Call of Duty, check out everything we currently know about Modern Warfare II.

Image Credits: Activision / JGOD

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Call of Duty

Biggest AAA video games coming in 2022: PS5, Xbox Series X, Switch, PC, Stadia & Steam

2022 is a huge year for video games and here’s all the biggest titles coming to PlayStation, Xbox, Switch, and more – with release dates.

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2022 continues to be a massive year for video games. Between franchises such as God of War, Pokemon, and Harry Potter, the PS5, Xbox Series X, Switch, PC, and Stadia have some mammoth titles to host. Here’s a look into the biggest games and potential release dates.

The beginning of 2022 will signal over a year since the PS5, and Xbox Series X took video games to the ninth generation of consoles. Developers have had plenty of time to chew the fat and harness the power of the consoles to create immense AAA experiences.

There’s also plenty of mileage left for the Nintendo Switch, and of course, PC, Stadia, and Steam are always pushing the envelope.

With 2022 already delivering Horizon Forbidden West, Elden Ring, Pokemon Legends: Arceus, Rainbow Six Extraction, and Gran Turismo 7, the remainder of the year is also looking to bring the heat. Here’s a look at the top AAA video games coming in 2022.

PS5, Xbox, Switch, PC, Steam & Stadia video games in 2022

Call of Duty Modern Warfare 2 release date: Fall 2022

For the first in almost 20 years, the Call of Duty franchise will be breaking its annual release schedule in 2023. This means that players will be stuck with CoD’s 2022 title, Modern Warfare 2 for two years.

The 2022 iteration of the iconic franchise is set to be a direct sequel to 2019’s Modern Warfare. The game will be built on a brand-new engine, and the development of the game is being led by Infinity Ward.

Gotham Knights release date: October 25, 2022

main characters walking in gotham knights

A Gotham City without the caped crusader is a strange thought, but that’s the threat that faces it as Bruce Wayne is dead.

In Batman’s place, his former proteges need to step up and protect Gotham, batting away any threats of crime perpetrated by some of its most evil supervillains. Featuring co-operative mode, players can take control of these plucky heroes and hopefully do Batman proud.

Hogwarts Legacy release date: Holiday 2022

a young wizard using a wand in harry potter hogwarts legacy

There have been many Harry Potter movie tie-in games, but there still hasn’t been an authentic RPG experience that lets you become your own wizard – until now.

Hogwarts Legacy will let fans worldwide finally live out their dream of attending Hogwarts, and the game allows players to select their House, the classes they do, and customize their character, all the while fighting monsters and completing quests.

God of War: Ragnarok release date: 2022

kratos and tyr staring at each other in god of war ragnarok

Players got a juicy look at the next epic adventure in Santa Monica’s God of War franchise during the 2021 PlayStation Experience. Kratos and Atreus are set to battle with Freya, possibly Thor, and their own demons.

God of War Ragnarok looks like it’s expanded upon the reboot to incorporate more NPCs, more spectacular gameplay, and a gripping narrative that will test the bond between father and son.

Final Fantasy XVI release date: late 2022

Final Fantasy XVI protagonist

The hype surrounding Final Fantasy XVI is beginning to mount as we get deeper into 2022. It’s the collaboration between Square Enix and the combat designer of Devil May Cry 5, Ryota Suzuki that has fans of the franchise excited.

The developers have confirmed that they would release additional information about the sixteenth game in the mainline Final Fantasy franchise around Spring 2022. Hopefully, this will include a release date giving RPG fanatics something to look forward to.

Pokémon Scarlet and Violet release date: late 2022

Pokemon Scarlet and Violet starter town

2022 is a great year to be a Pokemon fan. Shortly after the release of Pokemon Legends: Arceus, Nintendo wasted no time announcing their newest mainline titles. Pokemon Violet and Pokemon Scarlet will introduce players to the ninth generation of Pokemon games.

Nintendo has already shared details about the game including the implementation of open-world areas as well as the three starter Pokémon: Sprigatito, Fuecoco, and Quaxly.

Zelda: Breath of the Wild 2 release date: delayed to 2023

link running in breath of the wild 2

It wouldn’t be a stretch to say that Zelda: Breath of the Wild 2 could easily be one of the most anticipated games of all time.

Breath of the Wild took the world by storm in 2017 with its rich, expressive world that deviated from the conventions of traditional Zelda games. Many millions of copies sold later, and fans everywhere are desperate for the next chapter for Link in this gorgeous, sprawling version of Hyrule.

Unfortunately on March 29, 2022, Nintendo announced that Zelda: Breath of the Wild 2 would be pushed back to a 2023 release date.


That completes our guide to the biggest and most anticipated video games that are due to arrive in 2022. For all the latest news and guides on these games and more, stay tuned to Charlie INTEL!

Image Credit: Avalanche Software / WB Games Montreal / Nintendo / Game Freak / Square Enix / Santa Monica Studios / Ubisoft / Activision

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