// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

The updates for Call of a Duty: Modern Warfare continue to roll out. Infinity Ward has released Patch Update 1.06 for the game on November 2 across all platforms.

The patch is 1.8 GB on PS4, 2.4GB on Xbox One, and 7.5GB on PC.

Infinity Ward has shared patch notes yet, and the studio has been mentioning that they’ve been working to deploy updates to help reduce the crashing across all platforms, alongside bug fixes.

The new update did change the playlists — a NVG playlist was added alongside the return of Kill Confirmed to public matches.

  • More fixes to prevent crashes and improve stability across all platforms
  • Battlechatter has been removed from tactical, one-life modes
  • APCs and Tanks in Ground War no longer award points towards a nuke
  • Fix for charms affecting weapon performance when firing from the hip
  • Claymores: Stun grenades can now force claymores into a disabled state for 3 seconds
  • Footsteps: Adjustments to tame the 3rd person footsteps. They will now filter out based on occlusion more.
  • Fix to an issue where Tac Inserts could cause players to spawn out of bounds
  • Fix for the gold camo not unlocking on the .357 
  • Playlist Update
    • NVG Realism (TDM only)
    • Ground War
    • Gunfight
    • Kill Confirmed
    • FFA

We will update this post as Infinity Ward shares new details.

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