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Patch Update 1.07 for Call of Duty: Black Ops 4 now live – TDM 100, Zombies Stability, + More

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Treyarch has released the latest patch update for Call of Duty: Black Ops 4 on PS4, Xbox One, and PC. The patch update is version 1.07. The update is 9GB on PS4, 10.95GB on Xbox One, and 5.65GB on PC.

Treyarch has stated that this update brings gameplay improvements across all modes, Zombies stability fixes, and Nuketown comes to Xbox One and PC. Alongside Nuketown, Blackjack’s Shop debuts on Xbox One and PC providing players additional ways to unlock customization content to use in MP and Blackout.

In addition, Quad Feed goes live in Call of Duty: Black Ops 4 across all platforms starting at 10AM PT on Nov. 21 and ending Nov. 26. Quad Feed allows players to get 2XP in MP and Zombies, 2X Tier Boost, 2X Merits, and 2X Nebulium Plasma.

Treyarch has shared the patch notes for the latest update, providing details on TDM 100 playlist, the latest Scorestreak changes, weapon updates, Zombies stability fixes, and more.

From Treyarch:

Big improvements to Multiplayer are here with today’s update! We’ve fixed several MP-specific crashes, increased the delivery speed of Care Packages, updated several modes and Challenges, enabled Mastercraft camos instantly on Signature Weapons, updated the visibility of Clan Tags and Kill Counters, adjusted the costs of several Scorestreaks based on current performance to ensure players are getting the most bang for their buck, and more. Remember to visit the Scorestreaks selection menu to adjust your equipped Scorestreaks accordingly after downloading today’s update.

We’ve also added TDM 100 as our latest Featured playlist on all platforms, bumping up the score limit for Team Deathmatch to 100 by popular demand. Hardcore Mercenary Moshpit, Mercenary Moshpit, and Gun Game round out the Featured category for the week. Jump into this week’s Featured playlists today and get those wins.

For our Zombies players, we’re delivering 70+ crash fixes and gameplay improvements today, making this stability pass even bigger than last week’s major update. See below for the full list, including fixes for crashes and bugs across all four maps, UI improvements, and more. As we continue to identify and address more specific Zombies gameplay scenarios that could cause the game to crash, our primary focus is now on taking care of the remaining stability issues in high-round play. We have bolstered our ability to research and investigate these issues, and have several fixes in the works that will be rolled out in the near future.

In Blackout, we’ve addressed issues with screen jittering when moving and changing attachments or healing, and made the Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4, with other platforms to follow.

Finally, our PC update is coming later today, including its own set of unique changes in addition to the ones listed below. In this update, we’ve decided to roll back the SMG balance changes from last week’s update that did not translate as well to the PC meta. 

Patch Notes: 

XBOX ONE / PC:

The following updates are now live on Xbox One, with PC to follow shortly:

Multiplayer

  • Nuketown added to rotation in MP playlists.
  • Nuketown Featured Playlist added (6v6 Team Deathmatch, Kill Confirmed, Domination, Hardpoint).

Blackout

  • To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Stash spawn location behind the Nuketown sign for a limited time.

Black Market

  • Blackjack’s Shop added to the Black Market.

ALL PLATFORMS:

Multiplayer
  • General
    • Nuketown added to rotation in MP playlists.
    • Updated Clan Tag and Kill Counter Weapon Prestige rewards to use an LED display for higher visibility on weapons.
    • Players can now equip Mastercraft camos on their Signature Weapon as soon as they acquire the Signature Weapon.
  • Playlist Updates
    • TDM 100 added to Featured Category (Team Deathmatch with a score limit of 100).
    • Mercenary Moshpit added to Featured Category (Team Deathmatch, Kill Confirmed, Hardpoint, and Domination, no parties allowed).
    • Hardcore Mercenary Moshpit added to Featured Category (Hardcore Team Deathmatch, Kill Confirmed, and Domination, no parties allowed).
    • Gun Game remains in Featured Category.
    • Endurance Chaos Moshpit remains in Featured Category (PS4).
  • Stability
    • Fixed crashes that could occur:
      • When using the Reactor Core.
      • When a Firebreak player left the game after using their Reactor Core.
      • When a Nomad player left the game after using their Mesh Mines.
      • While freezing in the water in Icebreaker.
      • When piloting the Hellstorm.
      • When selecting a Specialist in the Specialist Draft.
      • When the player picked up a weapon in Multiplayer.
      • If the Transport Helicopter was destroyed while delivering a Care Package or Mantis.
      • Related to the Drone Squad’s wing-drone turrets animating incorrectly.
      • When failing to play a sound when picking up dog tags in Kill Confirmed.
      • When a player left a match while being shocked by the Tempest.
  • Scorestreaks
    • Care Package
      • Adjusted delivery chopper entry and exit points across all maps to reduce delivery times.
      • Increased the entry and exit speeds for the delivery chopper.
      • Reduced how often high-end Scorestreaks can be received in Care Packages.
      • Reduced the amount of roll on the smoke marker to ensure that the end position is a more accurate representation of where the Care Package will drop.
    • Score Adjustments
      • Dart reduced from 500 default to 450 / 350 with COMSEC Device.
      • RC-XD increased from 450 to 500 default / 400 with COMSEC Device.
      • Lightning Strike reduced from 900 to 850 default / 600 with COMSEC Device.
      • Sentry reduced from 950 to 900 default / 700 with COMSEC Device.
      • Hellstorm increased from 850 to 950 default / 750 with COMSEC Device.
      • Sniper’s Nest reduced from 1100 to 1050 default / 850 with COMSEC Device.
      • Mantis increased to 1100 default / 900 with COMSEC Device.
      • Thresher reduced from 1250 to 1200 default / 950 with COMSEC Device.
      • Attack Chopper increased from 1200 to 1300 default / 1000 with COMSEC Device.
      • Reduced score given for all Scorestreak kills from +25 to +10.
  • Game Modes
    • Hardcore
      • Resolved an issue where teammate names were not displaying properly in Hardcore Search & Destroy.
      • Teammates that die to a friendly bombsite explosion will no longer count toward the teamkill kick limit.
      • Care Package team kills will no longer count towards the teamkill kick limit.
    • Hardpoint
      • Reduced the score given for Hardpoint Secured to +50.
      • Resolved an issue that would prevent players from owning the Hardpoint while using the Lightning Strike tablet.
    • Search & Destroy
      • Silent Plant setting in Custom Games should now make planting and defusing the bomb completely silent.
    • CWL Custom Games
      • Addressed an issue where Specialist Weapons and Equipment would not update when players switched Specialists.
  • Specialists
    • Seraph’s Tac Deploy will now only allow 1 respawn per use in Free For All.
  • Challenges
    • Atomic Drop
      • The player’s death by their own Reactor Core will no longer track toward this Challenge.
    • Spotter
      • Kills in Free For All will no longer track toward this Challenge.
    • Air Cover
      • Resolved an issue where progress was not awarded in Hardpoint or Control.
  • Miscellaneous
    • Manually destroying the Tac-Deploy now gives Score.

Weapon Balance (MP Only):

Burst Tactical Rifles have been adjusted slightly to better define their role as ranged power-position weapons. With these changes in place, weapon balance on consoles is where we want it to be after the first month of changes, and we’ll allow the meta to stabilize before making additional balance passes.

  • Tactical Rifles
    • Swordfish
      • Reduced upward recoil to achieve a more accurate burst.
    • ABR 223
      • Slightly reduced upward recoil.
      • Extended 4-hit kill range from 25m to 32m.
Zombies
  • Stability
    • Global – Fixed crashes that could occur:
      • While Zombies spawned into the map.
      • While the Mystery Box loaded into the map.
      • When interacting a second time with an object that should only be used or interacted with once.
      • When an enemy climbed or mantled over railing or terrain in order to spawn into the playable space.
      • When updating player stats in the After Action Report screen.
      • When disconnecting and reconnecting the controller during a match, leaving the player stuck on the “Please reconnect controller” message.
      • After disconnects while one player was reviving another.
      • When triggering the Winter’s Wail explosion FX.
      • When a player disconnected within a certain time after joining the game.
      • When Zombies were moving away from downed players.
      • When a player was downed while using the Ragnarok DG-5.
      • When a Bot decided to kill the last enemy in the round.
      • When the player disconnected after using Point Drops and before they were picked up.
      • When a player disconnected as the Hellfire’s Infernal Tempest disappeared.
      • When a player used the Burned Out Elixir.
      • When the inventory updated while picking up an item.
      • When a player’s grenades were restored as the next round started.
      • When a player disconnected while a power-up dropped.
      • When the player disconnected from their party while in the Custom Games screen.
      • When calculating the player’s final score at the Game Over screen.
      • When interacting with the crafting table to craft any item for the first time.
      • When Dying Wish and Winter’s Wail cooldown UI elements were on-screen.
      • When updating the player’s stats and score when tracking Rush multipliers.
      • When the player disconnected while opening a door.
      • When killing Zombies with the Ragnarok DG-5.
      • When triggering Kill-O-Watt’s FX.
      • When triggering Frostbite’s FX.
    • Blood of the Dead – Fixed crashes that could occur:
      • When a player disconnected as the next Hellhound round was being determined.
      • Related to the UI at high rounds.
      • While following the Warden from the cellblock during the Main Quest.
      • When a player disconnected while looking at the bird during the Main Quest.
      • When killing Zombies during the banjo ghost event in the Main Quest.
      • When the player disconnected while following the ghost dog during the Main Quest.
      • When the player disconnected while riding the gondola.
      • When player was downed as they grabbed the Magmagat from the fireplace.
      • While running the unfinished Magmagat across the map.
      • When the furthest player in the catwalk during the gauntlet event disconnected.
      • For the host during the final boss battle.
      • When a power-up was dropped.
      • When loading into Blood of the Dead.
    • Classified – Fixed crashes that could occur:
      • Related to the UI at high rounds.
      • When the metal detector sounds played as the player walked through them.
      • When the player exited a teleporter.
      • When a player disconnected after being the first one to teleport into the Panic Room.
      • When a player disconnected while in a metal detector.
      • During a match of Classified Rush.
      • While the Mystery Box moved.
      • When placing the teleporter modifier while playing splitscreen with 3 or 4 players.
    • Voyage of Despair – Fixed crashes that could occur:
      • When spawning enemies in the first round of the boss battle.
      • When reaching the first Stoker-spawning round with the Wonder Weapon quest disabled in Custom Mutations.
      • When using the Kraken upgrade table.
      • When the Flying Car takes damage during the Upgraded Shield Quest.
    • IX – Fixed crashes that could occur:
      • When special enemies spawned during certain parts of the Main Quest.
      • When helping other players complete their challenges.
      • When a player disconnected and their Blade Trap became deactivated.
    • Tutorial
      • Fixed a crash that could occur with Bots in the tutorial.
  • Gameplay
    • Global – Resolved issues where:
      • Text for XP earned from each challenge tier was missing from the After Action Report.
      • The player could be permanently stuck when grabbed by the Blightfather’s tongue.
      • Concoctions UI remained on screen when switching from the Laboratory to the Identity screen.
      • UI incorrectly indicated to the player that Prestige unlock tokens could be spent on permanently unlocking Custom Class slots.
      • If a Prestige Master player did not gain any XP during a match (by launching the game and immediately quitting, for example), the displayed ranks would be incorrect, the XP bar would be completely filled, and there would be no indication of how much XP was required until the next level.
    • Blood of the Dead
      • Resolved an issue where the Hell’s Retriever could not pick up a power-up when thrown at certain angles.
      • Fixed incorrect subtitles stating that the voice for obtaining power-ups is the Warden.
      • Closed an exploit in Michigan Avenue that allowed players to use the Ragnarok DG-5 to jump on the railing on the top floor.
      • Resolved a rare issue where players were unable to progress the New Industries Portal in the Main Quest, despite having a fully-drained ghost killed in the Blade Trap.
    • Classified
      • Closed an exploit in the War Room that allowed players to use the Ragnarok DG-5 to jump on a terminal.
Blackout
  • Gameplay
    • Resolved an issue causing screen jittering when moving and changing attachments, or when moving and healing.
    • Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4.

PC SPECIFIC:

Weapon Balance (Multiple Modes)

We strive to provide a similar experience between PC and console whenever possible, making platform specific changes when appropriate. In our last weapon balancing pass, we made critical SMG balance changes that were needed on console. These changes did not translate as well to PC, where mouse-and-keyboard players already saw success with SMG weapons. We’re rolling these changes back to best suit the needs of our PC community, and taking it a step even further for the Spitfire. The above changes to the Swordfish and ABR 223 also apply to PC.

  • Submachine Guns
    • Spitfire
      • Reduced damage within 9m range. (MP only)
      • Restored previous ADS move speed.
    • Cordite
      • Reduced damage within 3m range. (MP only)
      • Restored previous ADS move speed.
    • MX9
      • Reduced damage within 6m range. (MP only)
      • Restored previous ADS move speed.
    • GKS
      • Reduced damage within 3m range. (MP only)
      • Restored previous ADS move speed.
General
  • Gameplay
    • Tilde key (~) can now be assigned in the keybinds menu.
    • Removed the slight camera roll from head bobbing when sprinting.
    • Resolved multiple issues with the Gesture Wheel.
    • Updated the recommended NVIDIA driver version to 416.81.
  • Stability
    • Fixed a source of hitching when video memory is full.
    • Fixed a rare crash during the first seconds after the game window appears.
Multiplayer
  • Resolved an issue where spawn selection would not be set to the Tac-Deploy by default when available.
Blackout
  • Added an in-game UI indicator for when a Perk is being activated.
  • Resolved an issue where a Stash would close when dropping a weapon.

SOURCE: Reddit

Call of Duty

Ranking the 10 best Call of Duty maps ever

In nearly 20 years of Call of Duty games, which maps do we consider to be the absolute best? Find out as we rank the top 10 CoD maps ever.

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best cod maps ever

After playing Call of Duty games for so many years, it’s often crossed our mind, which is the best CoD map of all time? So we’ve gone through them all, and come up with what we believe to be the 10 best ever, and ranked them.

Between Infinity Ward, Treyarch, Sledgehammer Games, and Raven Software, the franchise’s main developers have created some astonishingly good maps over the years. Some have stood the test of time, with some becoming recurring features in multiple CoD games.

We decided to take the unenviable task of going through every single Call of Duty online multiplayer map and trying to pick the top 10 ever. Some CoD games don’t feature at all, and that doesn’t necessarily mean they were bad games, it’s just that some did it better.

Here is our official ranking of Call of Duty’s 10 best maps ever.

10. The Pines

cod map the pines

Black Ops Cold War probably won’t go down in the annals as an all-time great, but it’s had plenty of highspots, including The Pines.

A throwback to a certain, classic 1980s film, The Pines has a great environment to explore with frantic battles in shops, lots of verticality, several perch-type spots, and the middle of the map is very accessible thanks to walls and its fountain.

Also, see where it ranked on our list of the best Black Ops Cold War maps!

9. Highrise

cod map highrise

Modern Warfare 2 gave birth to the craziness of 360 no-scoping, quickscoping, and various other ridiculous sniping tricks that would become permanently etched in the early days of YouTube.

Lots of players we know now got their start using Highrise to climb to fame, and that’s also because it’s a great map. You can always use either building to become engaged in heated battles and use them for range before inevitably flying down to the rooftop below for even more conflict.

8. Bloc

cod map bloc

On the other hand, Call of Duty 4: Modern Warfare’s Bloc is probably the finest example of a sniping map in the series’ storied history.

Its predominant feature is the two opposing, war-torn apartment blocs that are quite literally set up for a battle of Sniper Rifles. It’s always great fun moving from window to window and changing floors to vary your attack. If that wasn’t your thing, then Bloc has plenty of avenues to storm both buildings and move around the edges of the map to ambush.

7. Rust

cod map rust

Before “1v1 me in the Gulag“, there was Rust. Taking the idea of a small map from CoD4’s Shipment, Rust still manages to create a small playground but added so many possibilities.

From its stairs-esque shaft to the ladder taking you to the top, there are so many ways you could get the jump on your opponent. Rust also has a myriad of crevices to move around in, making this tiny map feel massive.

6. Rammaza

cod map rammaza

Rammaza is not only a bright spot in an otherwise divisive 2019 Modern Warfare reboot, it’s also just a classic Call of Duty map.

With three different levels of fighting possible, a multitude of different ladders and stairs to allow fluid traversal, Rammaza is just big enough and has all its obstacles in the right place. It’s a great map on any game mode and one that we’d definitely like to see return.

5. Strike

cod map strike

There isn’t a wasted space in quite a sizable Strike map. The spawn points are well-hidden and it doesn’t feel bare in any parts.

It has several key spots such as the iconic middle building, the kitchen area, the houses near each spawn, and there are genuinely so many different ways to play it. Search & Destroy was a particular delight to play on Strike, and it’s aged very well.

4. Raid

cod map raid

Raid might be the most scenic and stunning map on this list with this luxurious hollywood home boasting incredible architecture, mega-expensive sports cars, and even its own basketball court.

The map just feels unique and underlines this by allowing you to swim under its pool. It’s well-connected by the middle’s garden area and again, firefights can literally take place anywhere on the map. It was one of Black Ops Cold War’s first classic maps to be added to the game, and that’s because it’s still incredibly popular to do this day.

3. Firing Range

cod map firing range

Another smaller map that manages to cram so much into it that it’s hard not to love. The concept is great as we’ve found ourselves on these practice ranges in multiple CoD games, so now actually trying to kill people on it feels apt.

Firing Range is a hotbed for high-scoring games, but unlike a map such as Nuketown, Firing Range feels fair and doesn’t feel like you’ll be spawn-trapped for multiple deaths in a row. It’s definitely the best “small” map in Call of Duty history and we’re sure we’ll be seeing it for multiple games to come.

2. Terminal

cod map terminal

To many, the top spot is always going to boil down between one of two maps, and our number two spot goes to Terminal. If the action had perhaps been locked down to only the outside or inside, then Terminal wouldn’t fair so well.

But thankfully it doesn’t, and it leads to lots of crazy matches with close-range combat, long-range sniping, and everything in-between. Terminal perfectly manages to capture the balance of gameplay, whilst providing a cool backdrop at the same time.

1. Crash

cod map crash

The best map honor goes to Crash. If the sight of that destroyed helicopter doesn’t make you feel nostalgic then you probably never played Call of Duty 4. Infinity Ward’s take on modern warfare changed first-person shooters forever, and Crash is symbolic of this.

Gone were the days of the arena shooter, Crash represented a new era of detailed, intricate, multi-channeled maps with new ways to play each time. Whether you stayed at the top of the street to snipe down a lane, or headed to the bottom to ascend the three-story building, Crash had everything and more to make a map you wanted to play time and time again.

Which is why we believe it’s the best map in Call of Duty history.

Also, check out our 5 best Call of Duty games ever ranked: Full tier list too.


Do you disagree with any of our selections? Be sure to let us know on our Charlie INTEL Facebook Page and Charlie INTEL Twitter Page!

Image credits: Activision / Infinity Ward / Treyarch / Sledgehammer Games

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CoD leaker claims Modern Warfare 3 Campaign Remastered coming in 2021

Call of Duty fans could be set for huge nostalgia in 2021 with a remaster of the Modern Warfare 3 campaign expected to drop.

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cod modern warfare 3 remastered

Modern Warfare 3 looks set to follow in the footsteps of Modern Warfare 2 by releasing a remastered version of its campaign component. A leak has suggested that the Call of Duty content is scheduled for 2021.

There’s absolutely no doubting the impact that the Modern Warfare games have had on the video game industry. At the time, CoD’s 2011 launch made Modern Warfare 3 the most successful entertainment launch of all-time by grossing over $400 million in 24 hours.

The continued exploits of Captain Price, Soap, and the gang were massively sought after and people flocked to it in droves. Now, players will apparently get to revisit this classic campaign in 2021 with a leak hinting that Modern Warfare 3 Remastered is on the way.

call of duty modern warfare 3 gameplay

According to the MW2Ghost, “I was told that MW3 Campaign Remastered is definitely coming this year, and should be coming Q2 which is the original plan, one month exclusive to PlayStation.”

If true, this would follow a similar model to other previous Call of Duty content by declaring PlayStation to be its exclusive home for a while.

Black Ops Cold War has been an example of this with PlayStation users being treated exclusively to the game’s Onslaught mode. Modern Warfare 2 Remastered also released first on PlayStation.

MW2Ghost also followed this message up by saying, “Worded this a bit weird, so, it was originally set for Q2 of this year under a deal with PlayStation, but not sure if that’s still the case (date). Apparently, it’s definitely still coming at some point this year.”

Modern Warfare 2 remastered proved to be a financial victory for Activision, as people clamored for the epic campaign that helped to kickstart a generation.

With the extraordinary success of Warzone potentially affecting Call of Duty 2021, a remastered version of the Modern Warfare 3 campaign may have to keep fans ticking over until Call of Duty 2021 is announced.

Image credits: Activision

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How to play Rebirth Island in private matches

Season 3 of Black Ops Cold War has arrived in Warzone, and it has delivered the ability to play Rebirth Island in private matches.

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Rebirth Island Private Matches

Season 3 has officially arrived in Call of Duty: Warzone. It has brought plenty of changes, with one of the most notable is the ability to play private matches on Rebirth Island.

The first season of Black Ops Cold War content for Warzone saw Rebirth Island become the second map that players could battle on in the popular Call of Duty battle royale. The much smaller map and lower player count resulted in players being able to have quicker and even more intense matches than Verdansk.

While the community has been able to play private matches on Verdansk for some time now, the same has not been true for Rebirth Island, until now thanks to the Season 3 update for Warzone.

Rebirth Island Private Matches

How to Play Rebirth Island in Private Matches

Players looking to customize their experience on the smaller Warzone map and host their own exclusive matches now can, thanks to the addition of private matches to the Black Ops Cold War map for Warzone.

Individuals who would like to set up these kinds of games on this particular map will need to head into Warzone and click on the tab at the very bottom of the Warzone playlist where you find all of the different game modes that you can play currently.

You will then need to select which game mode you would like to play. Once you have selected the game mode, you will be sent to the lobby screen, where you will be able to go to the bottom of the screen and switch the map from Verdansk to Rebirth Island.

Make sure you have enough players in the lobby to start a match, and then press start match.

There is no doubt that the addition of this feature to Verdansk was a hit amongst the community and will likely be used a great deal by players throughout Season 3 who prefer to get their victories and highlights on the smaller Warzone map instead of its larger predecessor.

The addition of this feature is just one of the many changes that have arrived in Warzone by way of the Season 3 update. From new weapons like the PPSH and Swiss K31 to the Hunt for Adler event, community members will have plenty to enjoy for the foreseeable future.

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