Connect with us

Call of Duty: Black Ops 4

Patch Update 1.07 for Call of Duty: Black Ops 4 now live – TDM 100, Zombies Stability, + More

Published

on

Treyarch has released the latest patch update for Call of Duty: Black Ops 4 on PS4, Xbox One, and PC. The patch update is version 1.07. The update is 9GB on PS4, 10.95GB on Xbox One, and 5.65GB on PC.

Treyarch has stated that this update brings gameplay improvements across all modes, Zombies stability fixes, and Nuketown comes to Xbox One and PC. Alongside Nuketown, Blackjack’s Shop debuts on Xbox One and PC providing players additional ways to unlock customization content to use in MP and Blackout.

In addition, Quad Feed goes live in Call of Duty: Black Ops 4 across all platforms starting at 10AM PT on Nov. 21 and ending Nov. 26. Quad Feed allows players to get 2XP in MP and Zombies, 2X Tier Boost, 2X Merits, and 2X Nebulium Plasma.

Treyarch has shared the patch notes for the latest update, providing details on TDM 100 playlist, the latest Scorestreak changes, weapon updates, Zombies stability fixes, and more.

From Treyarch:

Big improvements to Multiplayer are here with today’s update! We’ve fixed several MP-specific crashes, increased the delivery speed of Care Packages, updated several modes and Challenges, enabled Mastercraft camos instantly on Signature Weapons, updated the visibility of Clan Tags and Kill Counters, adjusted the costs of several Scorestreaks based on current performance to ensure players are getting the most bang for their buck, and more. Remember to visit the Scorestreaks selection menu to adjust your equipped Scorestreaks accordingly after downloading today’s update.

We’ve also added TDM 100 as our latest Featured playlist on all platforms, bumping up the score limit for Team Deathmatch to 100 by popular demand. Hardcore Mercenary Moshpit, Mercenary Moshpit, and Gun Game round out the Featured category for the week. Jump into this week’s Featured playlists today and get those wins.

For our Zombies players, we’re delivering 70+ crash fixes and gameplay improvements today, making this stability pass even bigger than last week’s major update. See below for the full list, including fixes for crashes and bugs across all four maps, UI improvements, and more. As we continue to identify and address more specific Zombies gameplay scenarios that could cause the game to crash, our primary focus is now on taking care of the remaining stability issues in high-round play. We have bolstered our ability to research and investigate these issues, and have several fixes in the works that will be rolled out in the near future.

In Blackout, we’ve addressed issues with screen jittering when moving and changing attachments or healing, and made the Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4, with other platforms to follow.

Finally, our PC update is coming later today, including its own set of unique changes in addition to the ones listed below. In this update, we’ve decided to roll back the SMG balance changes from last week’s update that did not translate as well to the PC meta. 

Patch Notes: 

XBOX ONE / PC:

The following updates are now live on Xbox One, with PC to follow shortly:

Multiplayer

  • Nuketown added to rotation in MP playlists.
  • Nuketown Featured Playlist added (6v6 Team Deathmatch, Kill Confirmed, Domination, Hardpoint).

Blackout

  • To celebrate the launch of Nuketown, Zombies now spawn on Nuketown Island with a new Zombies Stash spawn location behind the Nuketown sign for a limited time.

Black Market

  • Blackjack’s Shop added to the Black Market.

ALL PLATFORMS:

Multiplayer
  • General
    • Nuketown added to rotation in MP playlists.
    • Updated Clan Tag and Kill Counter Weapon Prestige rewards to use an LED display for higher visibility on weapons.
    • Players can now equip Mastercraft camos on their Signature Weapon as soon as they acquire the Signature Weapon.
  • Playlist Updates
    • TDM 100 added to Featured Category (Team Deathmatch with a score limit of 100).
    • Mercenary Moshpit added to Featured Category (Team Deathmatch, Kill Confirmed, Hardpoint, and Domination, no parties allowed).
    • Hardcore Mercenary Moshpit added to Featured Category (Hardcore Team Deathmatch, Kill Confirmed, and Domination, no parties allowed).
    • Gun Game remains in Featured Category.
    • Endurance Chaos Moshpit remains in Featured Category (PS4).
  • Stability
    • Fixed crashes that could occur:
      • When using the Reactor Core.
      • When a Firebreak player left the game after using their Reactor Core.
      • When a Nomad player left the game after using their Mesh Mines.
      • While freezing in the water in Icebreaker.
      • When piloting the Hellstorm.
      • When selecting a Specialist in the Specialist Draft.
      • When the player picked up a weapon in Multiplayer.
      • If the Transport Helicopter was destroyed while delivering a Care Package or Mantis.
      • Related to the Drone Squad’s wing-drone turrets animating incorrectly.
      • When failing to play a sound when picking up dog tags in Kill Confirmed.
      • When a player left a match while being shocked by the Tempest.
  • Scorestreaks
    • Care Package
      • Adjusted delivery chopper entry and exit points across all maps to reduce delivery times.
      • Increased the entry and exit speeds for the delivery chopper.
      • Reduced how often high-end Scorestreaks can be received in Care Packages.
      • Reduced the amount of roll on the smoke marker to ensure that the end position is a more accurate representation of where the Care Package will drop.
    • Score Adjustments
      • Dart reduced from 500 default to 450 / 350 with COMSEC Device.
      • RC-XD increased from 450 to 500 default / 400 with COMSEC Device.
      • Lightning Strike reduced from 900 to 850 default / 600 with COMSEC Device.
      • Sentry reduced from 950 to 900 default / 700 with COMSEC Device.
      • Hellstorm increased from 850 to 950 default / 750 with COMSEC Device.
      • Sniper’s Nest reduced from 1100 to 1050 default / 850 with COMSEC Device.
      • Mantis increased to 1100 default / 900 with COMSEC Device.
      • Thresher reduced from 1250 to 1200 default / 950 with COMSEC Device.
      • Attack Chopper increased from 1200 to 1300 default / 1000 with COMSEC Device.
      • Reduced score given for all Scorestreak kills from +25 to +10.
  • Game Modes
    • Hardcore
      • Resolved an issue where teammate names were not displaying properly in Hardcore Search & Destroy.
      • Teammates that die to a friendly bombsite explosion will no longer count toward the teamkill kick limit.
      • Care Package team kills will no longer count towards the teamkill kick limit.
    • Hardpoint
      • Reduced the score given for Hardpoint Secured to +50.
      • Resolved an issue that would prevent players from owning the Hardpoint while using the Lightning Strike tablet.
    • Search & Destroy
      • Silent Plant setting in Custom Games should now make planting and defusing the bomb completely silent.
    • CWL Custom Games
      • Addressed an issue where Specialist Weapons and Equipment would not update when players switched Specialists.
  • Specialists
    • Seraph’s Tac Deploy will now only allow 1 respawn per use in Free For All.
  • Challenges
    • Atomic Drop
      • The player’s death by their own Reactor Core will no longer track toward this Challenge.
    • Spotter
      • Kills in Free For All will no longer track toward this Challenge.
    • Air Cover
      • Resolved an issue where progress was not awarded in Hardpoint or Control.
  • Miscellaneous
    • Manually destroying the Tac-Deploy now gives Score.

Weapon Balance (MP Only):

Burst Tactical Rifles have been adjusted slightly to better define their role as ranged power-position weapons. With these changes in place, weapon balance on consoles is where we want it to be after the first month of changes, and we’ll allow the meta to stabilize before making additional balance passes.

  • Tactical Rifles
    • Swordfish
      • Reduced upward recoil to achieve a more accurate burst.
    • ABR 223
      • Slightly reduced upward recoil.
      • Extended 4-hit kill range from 25m to 32m.
Zombies
  • Stability
    • Global – Fixed crashes that could occur:
      • While Zombies spawned into the map.
      • While the Mystery Box loaded into the map.
      • When interacting a second time with an object that should only be used or interacted with once.
      • When an enemy climbed or mantled over railing or terrain in order to spawn into the playable space.
      • When updating player stats in the After Action Report screen.
      • When disconnecting and reconnecting the controller during a match, leaving the player stuck on the “Please reconnect controller” message.
      • After disconnects while one player was reviving another.
      • When triggering the Winter’s Wail explosion FX.
      • When a player disconnected within a certain time after joining the game.
      • When Zombies were moving away from downed players.
      • When a player was downed while using the Ragnarok DG-5.
      • When a Bot decided to kill the last enemy in the round.
      • When the player disconnected after using Point Drops and before they were picked up.
      • When a player disconnected as the Hellfire’s Infernal Tempest disappeared.
      • When a player used the Burned Out Elixir.
      • When the inventory updated while picking up an item.
      • When a player’s grenades were restored as the next round started.
      • When a player disconnected while a power-up dropped.
      • When the player disconnected from their party while in the Custom Games screen.
      • When calculating the player’s final score at the Game Over screen.
      • When interacting with the crafting table to craft any item for the first time.
      • When Dying Wish and Winter’s Wail cooldown UI elements were on-screen.
      • When updating the player’s stats and score when tracking Rush multipliers.
      • When the player disconnected while opening a door.
      • When killing Zombies with the Ragnarok DG-5.
      • When triggering Kill-O-Watt’s FX.
      • When triggering Frostbite’s FX.
    • Blood of the Dead – Fixed crashes that could occur:
      • When a player disconnected as the next Hellhound round was being determined.
      • Related to the UI at high rounds.
      • While following the Warden from the cellblock during the Main Quest.
      • When a player disconnected while looking at the bird during the Main Quest.
      • When killing Zombies during the banjo ghost event in the Main Quest.
      • When the player disconnected while following the ghost dog during the Main Quest.
      • When the player disconnected while riding the gondola.
      • When player was downed as they grabbed the Magmagat from the fireplace.
      • While running the unfinished Magmagat across the map.
      • When the furthest player in the catwalk during the gauntlet event disconnected.
      • For the host during the final boss battle.
      • When a power-up was dropped.
      • When loading into Blood of the Dead.
    • Classified – Fixed crashes that could occur:
      • Related to the UI at high rounds.
      • When the metal detector sounds played as the player walked through them.
      • When the player exited a teleporter.
      • When a player disconnected after being the first one to teleport into the Panic Room.
      • When a player disconnected while in a metal detector.
      • During a match of Classified Rush.
      • While the Mystery Box moved.
      • When placing the teleporter modifier while playing splitscreen with 3 or 4 players.
    • Voyage of Despair – Fixed crashes that could occur:
      • When spawning enemies in the first round of the boss battle.
      • When reaching the first Stoker-spawning round with the Wonder Weapon quest disabled in Custom Mutations.
      • When using the Kraken upgrade table.
      • When the Flying Car takes damage during the Upgraded Shield Quest.
    • IX – Fixed crashes that could occur:
      • When special enemies spawned during certain parts of the Main Quest.
      • When helping other players complete their challenges.
      • When a player disconnected and their Blade Trap became deactivated.
    • Tutorial
      • Fixed a crash that could occur with Bots in the tutorial.
  • Gameplay
    • Global – Resolved issues where:
      • Text for XP earned from each challenge tier was missing from the After Action Report.
      • The player could be permanently stuck when grabbed by the Blightfather’s tongue.
      • Concoctions UI remained on screen when switching from the Laboratory to the Identity screen.
      • UI incorrectly indicated to the player that Prestige unlock tokens could be spent on permanently unlocking Custom Class slots.
      • If a Prestige Master player did not gain any XP during a match (by launching the game and immediately quitting, for example), the displayed ranks would be incorrect, the XP bar would be completely filled, and there would be no indication of how much XP was required until the next level.
    • Blood of the Dead
      • Resolved an issue where the Hell’s Retriever could not pick up a power-up when thrown at certain angles.
      • Fixed incorrect subtitles stating that the voice for obtaining power-ups is the Warden.
      • Closed an exploit in Michigan Avenue that allowed players to use the Ragnarok DG-5 to jump on the railing on the top floor.
      • Resolved a rare issue where players were unable to progress the New Industries Portal in the Main Quest, despite having a fully-drained ghost killed in the Blade Trap.
    • Classified
      • Closed an exploit in the War Room that allowed players to use the Ragnarok DG-5 to jump on a terminal.
Blackout
  • Gameplay
    • Resolved an issue causing screen jittering when moving and changing attachments, or when moving and healing.
    • Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on PS4.

PC SPECIFIC:

Weapon Balance (Multiple Modes)

We strive to provide a similar experience between PC and console whenever possible, making platform specific changes when appropriate. In our last weapon balancing pass, we made critical SMG balance changes that were needed on console. These changes did not translate as well to PC, where mouse-and-keyboard players already saw success with SMG weapons. We’re rolling these changes back to best suit the needs of our PC community, and taking it a step even further for the Spitfire. The above changes to the Swordfish and ABR 223 also apply to PC.

  • Submachine Guns
    • Spitfire
      • Reduced damage within 9m range. (MP only)
      • Restored previous ADS move speed.
    • Cordite
      • Reduced damage within 3m range. (MP only)
      • Restored previous ADS move speed.
    • MX9
      • Reduced damage within 6m range. (MP only)
      • Restored previous ADS move speed.
    • GKS
      • Reduced damage within 3m range. (MP only)
      • Restored previous ADS move speed.
General
  • Gameplay
    • Tilde key (~) can now be assigned in the keybinds menu.
    • Removed the slight camera roll from head bobbing when sprinting.
    • Resolved multiple issues with the Gesture Wheel.
    • Updated the recommended NVIDIA driver version to 416.81.
  • Stability
    • Fixed a source of hitching when video memory is full.
    • Fixed a rare crash during the first seconds after the game window appears.
Multiplayer
  • Resolved an issue where spawn selection would not be set to the Tac-Deploy by default when available.
Blackout
  • Added an in-game UI indicator for when a Perk is being activated.
  • Resolved an issue where a Stash would close when dropping a weapon.

SOURCE: Reddit

Call of Duty: Black Ops Cold War

Black Ops 4 assets appear in Black Ops Cold War

Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

Published

on

Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

Black Ops Cold War has had a rough launch, as is somewhat expected with a major new release, with widespread crashes and game-breaking bugs being reported.

While a game is in the development process, developers often use assets from previous games as placeholder images. Until the game has been fully developed, they’ll add images from previous games to take up space until the new image can be inserted.

Some of these placeholder images have been appearing in Black Ops Cold War.

Reused assets

The Dual Wield attachment icon in Cold War appears as the Saug’s dual wield icon from Black Ops 4.

While hovering over weapons, the game can show weapons from Black Ops 4 instead. When u/Metoaga hovered over an M82 Sniper Rifle in the campaign, the image for it displayed BO4’s SDM Sniper Rifle. Also, while in Zombies, u/IronClooch69‘s RPD was displayed as the Hades Light Machine Gun from Black Ops 4.

Reddit user u/Lorenso0 reported getting Black Ops 4’s Prestige Master screen after completing a match of Free for All in Cold War. Other players confirmed they were also receiving the Prestige Master screen at around level 94.

Black Ops Cold War has seen multiple game-breaking bugs and crashes, such as the PlayStation 4 controller disconnecting. With those bugs, it’s likely that fixing reused assets appearing in Cold War will be far down on Treyarch’s agenda.

We will probably have to wait for the launch of Season 1 on December 10, where a large patch will be available to download.

Continue Reading

Call of Duty: Black Ops Cold War

How Nuketown has changed over the years

We take a look at Nuketown throughout the years.

Published

on

Call of Duty revealed that classic map Nuketown will be coming to Black Ops Cold War on November 24.

Nuketown has been in every iteration of the Black Ops franchise and Cold War will be no different. It will feature a brand new version of Nuketown called Nuketown ’84. We’re taking a look at how the classic map has evolved throughout the years.

Call of Duty: Black Ops (2010)

Nuketown

Where it started. This small map started as a project by level designer Adam Hoggatt. It wasn’t intended to be in the full game but after playtests, it quickly became a favorite among the developers.

Inspired by the 2008 movie Indiana Jones and the Crystal Skull, the map is designed to be a nuclear testing facility modeled after 1950s suburban America.

Nuketown is a small map, capitalizing on the popularity of Shipment in CoD 4: Modern Warfare (2007) and Rust in Modern Warfare 2 (2009). With its yellow school bus in the center and picket-fenced gardens, it instantly became one of CoD’s most memorable maps.

Call of Duty: Black Ops 2 (2012)

Nuketown 2025

Nuketown returned in the next installment of the Black Ops franchise. With the exact same layout, this updated version brought Nuketown to the 21st century.

Nuketown 2025 came as a pre-order bonus with Black Ops 2 but could also be purchased as DLC. This version of Nuketown swapped the classic 1950s look for a blend of retro 60s with Black Ops 2’s futuristic aesthetic.

This updated version fixed the spawn issues from the original Nuketown, leading to many believing this to be the best iteration.

Nuketown Zombies

Nuketown was also included in Black Ops 2’s Zombies mode. It was basically the original Nuketown map designed for Zombies.

This version of Nuketown is the aftermath of the nuclear bomb that goes off at the end of every Nuketown round.

In this version, the map has been damaged by the Nuclear Bomb and smoke and ash blotting out the sun. Zombies spawn in all the usual ways but the Pack-A-Punch and Perk-A-Cola machines spawn after killing certain numbers of zombies.

Call of Duty: Black Ops Declassified (2012)

Nukehouse

This is a version of Nuketown most will be unfamiliar with. Activision released a stripped-back version of Black Ops for the PS Vita called Black Ops Declassified. The single-player took place between the original Black Ops and Black Ops 2 and also included multiplayer.

A smaller version of Nuketown which only featured the yellow house and the truck on the street was included. This map was extremely small with players often spawning right next to each other.

Call of Duty: Black Ops 3 (2015)

Nuk3town

Black Ops 3 recreated Nuketown in a science-fiction style. With bright colors, futuristic cars, and digital confetti rising from the buses, this was a very different looking Nuketown. The layout of the map stayed much the same, however.

Read more: Verdansk map to remain in Warzone after Black Ops Cold War launch

This map wasn’t available for the Xbox 360 or Playstation 3 as this game released during the transition between console generation.

Apart from the aesthetic changes, this version also had high walls to take advantage of ‘wall-running’ which was part of Call of Duty’s movement system at the time.

There were also Easter Eggs included in Nuk3town such as shooting mannequins in a certain sequence which would start a zombie-esque outbreak.

Call of Duty: Black Ops 4 (2018)

Nuketown 2018

Nuketown 2018 received a mixed reception. This version took on a Soviet aesthetic, being set in the winter with a muted color palette. Although less of a change compared to Nuk3town, players were underwhelmed by the map’s design.

The specialist abilities such as the Grapple Gun drastically altered the flow of the map. Players felt that Nuketown 2018 played too differently to the original.

An addition some liked was the RC-XD tunnel system, in which the remote car could be driven beneath the map past missile silos, and come out the other side.

Nuketown Island (Blackout)

Black Ops 4’s battle royale mode Blackout featured many classic Black Ops maps. Nuketown was included in a location of the map called Nuketown Island.

Nuketown Island includes the whole town that Nuketown is part of, taking heavy inspiration from the classic Nuketown map as well as Nuketown Zombies. The area is heavily damaged similar to how it is in Nuketown Zombies and contains the original cul-de-sac from Nuketown.

Brand new to Nuketown, the area has a nuclear bunker and tunnel system underneath that players can access.

Call of Duty Mobile (2019)

Call of Duty Mobile contains classic maps from both the Black Ops and Modern Warfare franchises and Nuketown is no exception.

This brought it back to the very original Nuketown map we had in Call of Duty Black Ops. Although played on mobile devices, the map plays much the same as it did in the very first Black Ops.

With Nuketown returning in Black Ops Cold War, expect it to have a 1980s theme.

Continue Reading

Call of Duty: Black Ops Cold War

COD 2020 Teasers: Black Ops 4 Summit map, Treyarch social profile

Published

on

As we opened our new crates that Activision sent through, Black Ops 4’s Summit map got an update.

The screens in the center of the map in Black Ops 4 turned on which seem to match to what some of our slides show:

There’s also a look at clocks of 4 out of the 5 locations that some of us got as part of the slides to see:

These changes do appear to be new, especially the screens with the targets on them. Analyzing older images of the maps showcase that the screens were not showing the same thing.

In addition, Treyarch has updated their cover photo on social channels.

It’s getting cold out there…

Continue Reading