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Call of Duty: Black Ops 4

Patch Update 1.09 for Call of Duty: Black Ops 4 now live

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Treyarch has released the latest patch update for Call of Duty: Black Ops 4 on PlayStation 4 and Xbox One, with PC to follow. The update is version 1.09 and is 15.3GB on PS4 and 26GB on Xbox One.

This is a massive update for Call of Duty: Black Ops 4. This update includes Operation Absolute Zero, which is available now on PS4 and coming December 18 to Xbox One and PC.

This latest update brings some big changes to Blackout, with new seasonal updates to the map, new vehicle, new weapon availability, audio changes, and more; in MP, Nuketown comes to Custom Games, along with general balancing and updates; and in Zombies, new features debut alongside more stability updates.

From Treyarch:

On December 11, Operation Absolute Zero launches for free on PS4, including a new Specialist and weapons in MP and Blackout, the debut of Hijacked and the ARAV vehicle in Blackout, all-new features in Zombies, our revamped Black Market, and much more! To set the stage, we’ve begun rolling out our new 1.09 title update a little early this week starting on PS4, with other platforms to follow.

First up, Multiplayer: We’ve added Nuketown Custom Games, improved melee and Purifier reliability, reduced Titan effectiveness, updated transition stages for Diamond and Dark Matter camos, improved stability, and made several other quality-of-life updates to the game. Read on below for the full list.

We’ve also made fundamental design changes to the map, audio, and Armor in Blackout with this update, including adjustments to the SDM and Spitfire to better balance out the weapon classes, environmental changes to key destinations around the map, and more. See the Blackout section of our patch notes below and jump into the game to find out what’s new across the entire Blackout map, just in time for the holidays.

Our 1.09 update marks the launch of the first of this week’s three new Zombies features with the addition of Daily Tier Skip credit for Zombies! With this update, Zombies players can now earn a bonus Black Market Tier skip by completing 15 rounds in one match of Classic Zombies. We’ve also implemented new high-round fixes in Zombies as we gear up for more new content coming this week, as well as fixes for specific crashes that could occur across each of our four current maps. This is our initial wave of fixes targeted at high-round play, and should result in a smoother Zombies experience for all players.

Finally, a follow-up for our Blackout players in lower-population regions, including parts of South America, South Africa, and the Middle East: we’re currently directing players in these regions into rotating Featured playlists to optimize matchmaking and reduce time in lobbies. We’ve heard your feedback, and we’re continually evaluating performance closely to provide the best possible play experience in all regions.

SUMMARY

  • Blackout map visual and environmental updates
  • Blackout audio and Armor design updates
  • Blackout weapon balancing (SDM and Spitfire)
  • Improved MP melee reliability
  • Updates to Prophet, Firebreak, and Seraph
  • Nuketown, Gun Game, and Safeguard added to Custom Games
  • Various MP Challenge fixes
  • Daily Tier Skips and high-round fixes in Zombies
  • Stability improvements in MP and Zombies
  • Character customization improvements
  • Options added: Global ADS sensitivity, tap to reload in Blackout

PS4 and Xbox One

PC update to release soon.

Multiplayer
  • Weapons
    • Melee
      • Increased melee detection range for melee weapons, including the Bayonet and Stiletto Knife Operator Mods.
    • Titan
      • Reduced ADS flinch mitigation (also applies in Blackout and Zombies).
  • Specialists
    • Prophet
      • Reduced Tempest ammo count from 14 to 10.
      • Additional tuning to Tempest accuracy incoming soon.
    • Firebreak
      • Purifier now more reliably connects with enemies.
    • Seraph
      • Increased Annihilator earn rate.
  • Gameplay
    • EKIA credit can now carry over after respawn when a player damages an enemy and dies before their teammate finishes that enemy off.
    • EKIA credit will now clear after 5 seconds from last damage dealt.
  • Custom Games
    • Added Nuketown to the Custom Games map list.
    • Added Gun Game to the Custom Games mode list.
    • Added Safeguard to the Custom Games mode list.
    • Addressed an issue in Search & Destroy Custom Games with higher round limits ending after the 4th round.
  • Scorestreaks
    • RC-XD
      • Addressed an issue that prevented activating a second RC-XD after one was already used.
    • Drone Squadron
      • Start-of-round restriction timer is now applied to the Drone Squadron.
    • Gunship
      • Resolved an issue where some Gunship shots could impact the Gunship aircraft.
  • Challenges
    • Not Outgunned
      • Not Outgunned Challenge now properly tracks progress in Heist and Control.
    • Ninja
      • Ninja Challenge now properly tracks progress in Heist.
    • Surf’s Up
      • Surf’s Up Challenge now properly tracks progress in Domination around contested points.
    • Threat Neutralized
      • Threat Neutralized Challenge now properly tracks Lightning Strike kills in Domination.
      • Threat Neutralized Challenge now properly tracks progress in Control.
  • Weapon Camos
    • Modified requirements for Diamond and Dark Matter active visual stages to transition every 5 kills (not only kills without dying) and not reset on death.
    • Modified Killathon Reactive Camo to activate visual stages every 5 kills (not only kills without dying) and not reset on death.
  • Stability – Fixed crashes that could occur:
    • When launching Custom Games with Custom Classes or Specialist Draft disabled.
    • When a player disconnected while escorting the Robot in Safeguard.
    • When attempting to attribute score to players that disconnected.
    • When a disconnected enemy caused damage to a player’s equipment in certain circumstances.
    • When the player’s Attack Helicopter was destroyed.
    • When attempting to destroy a vehicle when out of bounds.
  • Miscellaneous
    • Addressed an issue where players with Diamond Camo equipped could face a different direction in third person.
    • Addressed an issue where attempting to fire an empty weapon could leave the shot count at 1, preventing the use of the Mesh Mine.
    • Addressed an issue where the NVIR Optic could cause the Engineer Perk to malfunction if the player switched between classes.
    • Secondary weapons now show in the Specialist Draft if no primary weapon is equipped.
Blackout

Audio

We’ve made the changes below with the goal of creating more predictability around when a player can hear another player’s footsteps, as well as a pass on unrelated game audio that could significantly impact footsteps. We intend to perform additional tuning on unrelated gameplay audio that egregiously impacts the player’s ability to hear other players moving in the world. Details include:

  • Occlusion
    • When players don’t have line of sight to another player, some of the sounds those players make are occluded using an audio filter. This filter subtracts some of the lower frequencies (AKA “bass”) to help to create a distinction between players who are in very close proximity to other players, but not necessarily in the same structure.
      • Changed occlusion levels to prevent situations that could make footsteps nearly inaudible.
      • Refactored occlusion code to properly occlude specific materials and buildings that were missing occlusion.
      • Terrain now occludes properly.
      • Fixed issues with garage doors that kept them from occluding properly when opening and closing them.
  • Distances
    • Rebalanced the distances at which players can hear first hear someone approaching.
    • Unified distances related to certain movement types – for example, sliding should now be heard about the same distance as other player movement sounds.
  • Gameplay Modifiers
    • Awareness and Dead Silence Perks have been changed accordingly with the new distance settings for footstep audio.
  • Directionality
    • Lowered the reverb on third-person footsteps, which helps with the player’s understanding of the overall location those footsteps are coming from. This is especially true when wearing headphones/playing in stereo and not in 5.1.
  • First and Third Person
    • Further lowered the first-person footstep volume that players hear themselves make.
    • Further lowered volume of teammates’ footsteps.
    • Decreased first-person weapon audio slightly to balance with third-person weapons heard by others.
    • Addressed an issue with first-person splash audio where jumping into water sounded louder than it should.
  • Environment
    • Lowered volume on the main ambient blend track (the overall sound made by the environment that players always hear, varying by map location and elevation), allowing subtler gameplay cues to be more audible more often, including footsteps.
    • Reduced volume and distance that garage doors can be heard from.
    • Modified the volume and distances that opening Stashes can be heard from.

Armor Redesign

Armor has been completely overhauled in Blackout. Our goals for these changes are to allow Armor to survive multiple engagements, and to reward players for taking out an enemy and destroying the enemy’s Armor in the process. While coming out of an engagement on the winning side feels good, it doesn’t feel good to have your Armor destroyed with each engagement you find yourself in. As such, players can find and use Armor Plates to repair damaged Armor, which are applied from your Inventory on all platforms, and from both the Inventory or the Quick Equip menu on consoles.

It takes approximately two seconds to use an Armor Plate to repair a segment of damaged Armor. One Armor Plate will repair a single Armor pip, regardless of Armor level. We will closely monitor the amount of available Armor Plates in the world and make adjustments quickly as needed. Details include:

  • Armor Plate Locations
    • In enemy Death Stashes after destroying the Armor of an opponent.
    • In Equipment Stashes.
    • More rarely, on the ground as a lootable item.
  • Durability
    • Armor durability has been increased, allowing Armor to last longer through an engagement.
    • Armor durability indicators have been updated to display individual pips of Armor.
  • Damage Mitigation
    • The percentage of damage that Armor mitigates has not been changed. As we monitor how these changes to Armor affect gameplay in Blackout, we will continue to evaluate damage mitigation values.

Map Changes

  • Overall
    • Added seasonal changes to foliage and softer winter lighting across the entire map.
  • Hydro Dam
    • Added elevators to allow players to get up and down in alternative ways.
    • Provided additional cover on the rooftops of both major buildings.
    • Opened additional rooms between the generator buildings.
  • Factory
    • Opened 3 previously sealed buildings to offer additional looting opportunities.
    • Added 2 new pipes to allow players to navigate between structures in alternative ways.
    • 2 previously closed train cars are now accessible.
    • 13 containers are now accessible.
  • Nuketown Island
    • Opened up 4 previously closed garages throughout Nuketown Island.
  • Map Boundaries
    • Expanded and improved upon boundaries on all sides of the map to be more consistent with the physical indicator of those boundaries seen inside the map, including:
      • Fence along the northern boundary of the map.
      • Power lines along the eastern side of the map.
      • Pipeline along the southern border of the map.
    • The mini-map now reflects the location of these boundaries.

Weapon Balance

  • SDM
    • Reduced damage.
    • Increased ADS time in and out.
    • Increased recoil.
  • Spitfire
    • Reduced damage.
    • Increased recoil.

General

  • Smoke Trails
    • Added Smoke Trails to wingsuits during initial infiltration to give players a better sense of how many people are dropping near their location.
  • Reloading
    • Added a new option in the Blackout Options menu to enable reloading by tapping the reload button, rather than releasing the reload button.
  • Zombies in Blackout
    • Zombies will now have a chance to drop ammo when killed.
Zombies:
  • Tier Progression
    • Added Daily Tier Skip credit for completing 15 rounds in a game of Classic Zombies each day.
  • Stability
    • High Rounds
      • Fixes for multiple memory leaks and other issues that could lead to crashes at high rounds in all maps.
    • General – Fixed crashes that could occur:
      • During respawn after the Join The Party Elixir or Charm of Impatience Talisman was used.
      • When every player disconnected before the match started.
      • When the player disconnected while certain audio played.
      • When sharing a Mystery Box weapon.
      • In rare cases when using the Scepter of Ra.
      • In rare cases when enemies transformed into Catalysts or Blightfathers.
      • In rare cases when taking damage to Armor.
      • In rare cases when a player disconnected after using a trap.
    • Voyage of Despair – Fixed crashes that could occur:
      • During steps 4 or 7 of the Main Quest.
      • When the player disconnected while using the Kraken.
      • When shocking a zombie with Kill-O-Watt while it was transforming into a Catalyst.
      • When a player disconnected while reviving another player.
      • In rare cases when using the Sentry or Ragnarok DG-5.
    • IX – Fixed crashes that could occur:
      • In rare cases while Perk statues randomly cycled.
      • In rare cases while using the Hammer of Valhalla.
      • In rare cases during special rounds in IX.
      • In rare cases when using Serpent’s Kiss on large group of Zombies.
    • Blood of the Dead – Fixed crashes that could occur:
      • When killing the Warden during the Michigan Avenue ghost escort due to a memory leak that could occur.
      • In certain cases during step 3 of Main Quest.
      • In rare cases when throwing the Hell’s Retriever at the bird during step 2 of the Main Quest.
      • In rare cases when using the Acid Trap in the Cafeteria.
      • In rare cases during the prison breakout step in the Main Quest.
      • In rare sound-related cases tied to the Spectral Shield.
      • In Theater Mode while spectating Richtofen when initiating the Magmagat quest.
    • Classified – Fixed crashes that could occur:
      • When entering codes during the Classified Wonder Weapon quest.
      • In rare cases when using teleporters.
General:
  • Character Customization
    • Warpaints can now be equipped with outfits across different Themes on the same Specialist without having to own a corresponding outfit.
    • Character Personalization menu updated to separate Outfits from Warpaints, with larger display of items.
  • Weapon Camos
    • Camos (Multiplayer & Zombies) and Reactive Camos (Multiplayer) obtained through the Black Market can now be equipped in the Weapon Personalization menu via the Black Market tab.
  • Weapon Reticles
    • Reticles obtained through the Black Market can now be equipped in the Reticle Personalization menu via the Black Market tab.
  • Options (Global)
    • Added ADS Sensitivity Options for both high zoom optics and regular weapons.
  • Specialist HQ
    • Improved stability with Ajax’s Combat Training mission.

SOURCE: Reddit

Call of Duty: Black Ops 4

Cold War leak suggests ‘Barebones’ mode from BO4 will return

A new Black Ops Cold War leak is pointing to the return of Barebones mode from the last game. Here’s what we know.

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Black Ops Cold War is slowly filling up with new content as its first season draws near. A new leak has hinted that some of that content is from Black Ops 4. The Barebones mode might be coming back, and here’s what we know so far.

Season 1 of Black Ops Cold War is just around the corner. When it arrives on December 10, we’re going to see some brand new maps, weapons, and other content. It seems that some of that new Call of Duty content will be Black Ops 4 related.

Some recent tweets from Call of Duty Leaks hinted that we’d see the return of fan-favorite multiplayer mode from Black Ops 4 as part of the post-launch update. This is referring to the Barebones mode that gained immense popularity among COD fans back in the day.

What is Barebones mode?

In normal Black Ops 4 multiplayer matches, you’d have to pick between Specialists and standard gear. Specialist soldiers had unique abilities that would make them powerhouses in battle. This would make the match feel unbalanced, so it didn’t go over well with fans.

The Barebones mode would even the game out by placing class restrictions on Specialists’ abilities. It would also remove gear, body armor and operator mods, and gear. Equipment would be limited to one use per life and no recharge. Manual healing and fog of war would be in place as well.

This mode was widely praised for making the matches feel like classic Call of Duty, so its potential return is bound to excite many Black Ops fans.

Is Barebones going to be in BOCW?

The leaker was rummaging through the BOCW’s game files and found a few references to Barebones there. Mainly, some audio files of the announcer speaking the mode’s name. You can hear it for yourself below:

If this mode made its return in Cold War Season 1, these restrictions would adapt to the new game. The changes would be minimal, and the Barebones experience would be similar to how it was in the last Black Ops game.

We haven’t heard about any other Black Ops 4 content making their return BOCW Season 1, but we might soon. Such news would ease the minds of fans who complained about the low number of multiplayer maps that were available at launch.

Since these are just leaks, it’s worth considering that the files might be leftover from when Specialists were in Black Ops Cold War. At this time, we haven’t heard anything official from Treyarch or Activision that confirms this information. Once we do, we’ll be sure to update you.

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Call of Duty: Black Ops Cold War

Black Ops 4 assets appear in Black Ops Cold War

Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

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Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

Black Ops Cold War has had a rough launch, as is somewhat expected with a major new release, with widespread crashes and game-breaking bugs being reported.

While a game is in the development process, developers often use assets from previous games as placeholder images. Until the game has been fully developed, they’ll add images from previous games to take up space until the new image can be inserted.

Some of these placeholder images have been appearing in Black Ops Cold War.

Reused assets

The Dual Wield attachment icon in Cold War appears as the Saug’s dual wield icon from Black Ops 4.

While hovering over weapons, the game can show weapons from Black Ops 4 instead. When u/Metoaga hovered over an M82 Sniper Rifle in the campaign, the image for it displayed BO4’s SDM Sniper Rifle. Also, while in Zombies, u/IronClooch69‘s RPD was displayed as the Hades Light Machine Gun from Black Ops 4.

Reddit user u/Lorenso0 reported getting Black Ops 4’s Prestige Master screen after completing a match of Free for All in Cold War. Other players confirmed they were also receiving the Prestige Master screen at around level 94.

Black Ops Cold War has seen multiple game-breaking bugs and crashes, such as the PlayStation 4 controller disconnecting. With those bugs, it’s likely that fixing reused assets appearing in Cold War will be far down on Treyarch’s agenda.

We will probably have to wait for the launch of Season 1 on December 10, where a large patch will be available to download.

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Call of Duty: Black Ops Cold War

How Nuketown has changed over the years

We take a look at Nuketown throughout the years.

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Call of Duty revealed that classic map Nuketown will be coming to Black Ops Cold War on November 24.

Nuketown has been in every iteration of the Black Ops franchise and Cold War will be no different. It will feature a brand new version of Nuketown called Nuketown ’84. We’re taking a look at how the classic map has evolved throughout the years.

Call of Duty: Black Ops (2010)

Nuketown

Where it started. This small map started as a project by level designer Adam Hoggatt. It wasn’t intended to be in the full game but after playtests, it quickly became a favorite among the developers.

Inspired by the 2008 movie Indiana Jones and the Crystal Skull, the map is designed to be a nuclear testing facility modeled after 1950s suburban America.

Nuketown is a small map, capitalizing on the popularity of Shipment in CoD 4: Modern Warfare (2007) and Rust in Modern Warfare 2 (2009). With its yellow school bus in the center and picket-fenced gardens, it instantly became one of CoD’s most memorable maps.

Call of Duty: Black Ops 2 (2012)

Nuketown 2025

Nuketown returned in the next installment of the Black Ops franchise. With the exact same layout, this updated version brought Nuketown to the 21st century.

Nuketown 2025 came as a pre-order bonus with Black Ops 2 but could also be purchased as DLC. This version of Nuketown swapped the classic 1950s look for a blend of retro 60s with Black Ops 2’s futuristic aesthetic.

This updated version fixed the spawn issues from the original Nuketown, leading to many believing this to be the best iteration.

Nuketown Zombies

Nuketown was also included in Black Ops 2’s Zombies mode. It was basically the original Nuketown map designed for Zombies.

This version of Nuketown is the aftermath of the nuclear bomb that goes off at the end of every Nuketown round.

In this version, the map has been damaged by the Nuclear Bomb and smoke and ash blotting out the sun. Zombies spawn in all the usual ways but the Pack-A-Punch and Perk-A-Cola machines spawn after killing certain numbers of zombies.

Call of Duty: Black Ops Declassified (2012)

Nukehouse

This is a version of Nuketown most will be unfamiliar with. Activision released a stripped-back version of Black Ops for the PS Vita called Black Ops Declassified. The single-player took place between the original Black Ops and Black Ops 2 and also included multiplayer.

A smaller version of Nuketown which only featured the yellow house and the truck on the street was included. This map was extremely small with players often spawning right next to each other.

Call of Duty: Black Ops 3 (2015)

Nuk3town

Black Ops 3 recreated Nuketown in a science-fiction style. With bright colors, futuristic cars, and digital confetti rising from the buses, this was a very different looking Nuketown. The layout of the map stayed much the same, however.

Read more: Verdansk map to remain in Warzone after Black Ops Cold War launch

This map wasn’t available for the Xbox 360 or Playstation 3 as this game released during the transition between console generation.

Apart from the aesthetic changes, this version also had high walls to take advantage of ‘wall-running’ which was part of Call of Duty’s movement system at the time.

There were also Easter Eggs included in Nuk3town such as shooting mannequins in a certain sequence which would start a zombie-esque outbreak.

Call of Duty: Black Ops 4 (2018)

Nuketown 2018

Nuketown 2018 received a mixed reception. This version took on a Soviet aesthetic, being set in the winter with a muted color palette. Although less of a change compared to Nuk3town, players were underwhelmed by the map’s design.

The specialist abilities such as the Grapple Gun drastically altered the flow of the map. Players felt that Nuketown 2018 played too differently to the original.

An addition some liked was the RC-XD tunnel system, in which the remote car could be driven beneath the map past missile silos, and come out the other side.

Nuketown Island (Blackout)

Black Ops 4’s battle royale mode Blackout featured many classic Black Ops maps. Nuketown was included in a location of the map called Nuketown Island.

Nuketown Island includes the whole town that Nuketown is part of, taking heavy inspiration from the classic Nuketown map as well as Nuketown Zombies. The area is heavily damaged similar to how it is in Nuketown Zombies and contains the original cul-de-sac from Nuketown.

Brand new to Nuketown, the area has a nuclear bunker and tunnel system underneath that players can access.

Call of Duty Mobile (2019)

Call of Duty Mobile contains classic maps from both the Black Ops and Modern Warfare franchises and Nuketown is no exception.

This brought it back to the very original Nuketown map we had in Call of Duty Black Ops. Although played on mobile devices, the map plays much the same as it did in the very first Black Ops.

With Nuketown returning in Black Ops Cold War, expect it to have a 1980s theme.

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