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Call of Duty: Black Ops 4

Patch Update 1.13 (February 19) for Call of Duty: Black Ops 4 now live – Patch Notes Released

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The latest patch update for Call of Duty: Black Ops 4 is now live on PS4 and Xbox One. PC Update is coming February 21.

The new update is version 1.13 and is 11.1GB on PS4 and 11.6GB on Xbox One.

Update 1.13 brings the brand new Operation Grand Heist content to Call of Duty: Black Ops 4 on PS4 (Xbox One and PC to get the Operation on Feb. 26). Learn more about what’s new with the Operation here.

Beyond the new content, this new patch update brings the MP weapon balancing updates, new Blackout balancing updates, and more across all platforms.

From Treyarch:

Operation Grand Heist has begun today on PS4, and with it, we’re kicking off an entire season of content and events throughout February, March, and April. We’ve got something new to celebrate the event every day this week, and this is only the beginning. Check out our Operation roadmap detailing what’s on the horizon over the next couple of months:

Yesterday, we covered everything we’re bringing to Black Ops 4 this season in our Operation Grand Heist overview blog, which you can read here. And in case you haven’t seen the new Gameplay Trailer… buckle up. Watch the Operation Grand Heist Gameplay Trailer

Operation Grand Heist delivers new ways to play in every mode. In Multiplayer, Outrider joins the party as our newest Specialist, plus three new weapons for players to unlock, two new Black Ops Pass maps to run wild in, the return of Party Games with One in the Chamber, a massive gameplay tuning update across every weapon class. We’ve also made tuning updates to several Scorestreaks, Specialists, Perks, Gear, and Equipment to ensure a fresh new Multiplayer meta to enjoy all season long… and of course, League Play begins this Thursday with the launch of the World League Hub!

Zombies fans can take on the new “Death-Con Five” Gauntlet on “Classified” with the help of the new Ethereal Razor Perk and Signature Weapons, now supported in the Zombies Armory. Players can also now earn a second Tier Skip each day for completing Daily Callings, and we’ve greatly improved the overall Zombies experience with a huge round of stability fixes and gameplay improvements. Our next new Zombies experience for Black Ops Pass holders, “Ancient Evil”, arrives in March during this Operation, with more new features and content planned for Zombies throughout the season.

And in Blackout, drop into two new locations based on “Buried” and “Outlaw” in the southeast desert’s new Ghost Town destination, and rise through the ranks of Blackout’s new Prestige system with 10 Prestige levels and 1,000 Echelons. We’ve retooled Armor, made tuning passes on nearly every weapon class to shake up the meta, reworked the scoring system to create more opportunities to earn Merits, and added new quality-of-life improvements like the ability to instantly swap weapon attachments onto a gun on pickup. And on Friday, put the pedal to the metal in Hot Pursuit, our all-new respawn mode featuring a new fleet of police vehicles and Muscle Cars.

Patch Notes:

  • Multiplayer
    • New Specialist: Outrider (PS4)
    • 3 new weapons earnable in the Black Market (PS4)
    • 2 new Multiplayer maps for Black Ops Pass holders: Lockup and Casino (PS4)
    • New Featured Playlist: One in the Chamber (PS4)
    • Map Pack Moshpit added to Featured category (PS4)
    • Arms Race Team Deathmatch added as Featured Playlist (Xbox One/PC)
    • Hardcore Endurance Moshpit, Pro Series Moshpit, and Mercenary Deathmatch Moshpit added to Featured category
    • Major gameplay tuning update (PS4/Xbox One)
  • Blackout
    • New destination: Ghost Town (PS4)
      • Two new locations inspired by fan-favorite maps, “Buried” and “Outlaw” (PS4)
    • Prestige System with 10 Prestige levels and 1,000 Echelons (PS4)
    • Dozens of additional supporting structures throughout the map (PS4)
    • New Specialist: Outrider (PS4)
    • Cosmic Silverback character for Black Ops Pass holders (PS4)
    • Gameplay and Armor tuning (PS4/Xbox One)
  • Zombies
    • New “Death-Con Five” Gauntlet on “Classified” (PS4)
    • New Ethereal Razor Perk (PS4)
    • “Classified” available for standalone purchase (PS4)
    • Additional Tier Skip for completing Daily Callings
    • Signature Weapon support
    • Stability improvements and bug fixes
  • Black Market
    • New 100-Tier Contraband stream (PS4)
    • Revamped Black Market featuring the return of Blackjack (PS4)

The following updates are live today on PS4, with other platforms to follow:

Multiplayer

  • New Specialist
    • Outrider playable in Multiplayer after unlocking Tier 1 in the Black Market.
    • Special Issue Weapon: Sparrow
      • Fire explosive-tipped arrows with deadly accuracy.
    • Special Issue Equipment: Hawk
      • Pilotable drone that can be parked at strategic overwatch positions. Automatically tags enemies in its view.
  • New Weapons
    • Three new weapons now earnable in the Black Market to use in Multiplayer:
      • Switchblade X9 folding SMG
      • Rampage full-auto shotgun
      • Cha-Ching! money bag melee weapon
  • New Multiplayer Maps
    • Lockup and Casino maps now available for Black Ops Pass holders.
    • Available in standard map rotation (Core and Hardcore) and in the new Map Pack Moshpit playlist.
  • Featured Playlists
    • One in the Chamber added as Featured Playlist.
      • Players are given three lives and a pistol with one bullet.
      • Land a shot or melee enemies to gain another bullet and 100 points.
      • Keep an eye on the UAV sweep and earn the most points to win.
    • Map Pack Moshpit added to Featured category.
      • Moshpit playlist featuring Lockup and Casino.
    • Hardcore Endurance Moshpit, Pro Series Moshpit, and Mercenary Deathmatch Moshpit added to Featured category.

Blackout

  • New Destination: Ghost Town
    • Drop into a new Western-themed destination in the southeast desert featuring two new locations inspired by fan-favorite maps: “Outlaw” above ground and “Buried” below.
  • Prestige System
    • Prestige up to 10 times and conquer 1,000 Echelons on your way to Prestige Master.
    • Unlock unique Prestige icons, Calling Cards, Victory Coins, and Echelon Characters as you rise through the ranks.
  • New Structures
    • Dozens of new and supporting structures added throughout the map, including additional buildings and entirely new locations for more looting options.
  • New Characters
    • Outrider playable in Blackout after unlocking Tier 1 in the Black Market.
    • Cosmic Silverback now available for Black Ops Pass holders.

Zombies

  • New Gauntlet: “Death-Con Five”
    • 30 rounds of challenges on “Classified” with unique rules for each round.
    • Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round.
    • Players are issued a Strike by failing a round, with the game ending after three Strikes.
    • All matches are timed for competitive speed-run support.
  • New Perk: Ethereal Razor
    • Provides health gain and greatly increased damage to melee attacks.

General

  • Black Market
    • New 100-Tier Contraband stream including:
      • 3 new earnable weapons
      • New Blackout character
      • New Mastercraft Weapon
      • New Reactive Camos
      • New Epic Outfits
      • New cosmetic Jump Pack item type + more
    • Newly revamped Black Market featuring the return of Blackjack

The following updates are live today on consoles, with PC to follow with additional platform-exclusive updates:

Multiplayer

Weapon Tuning

  • Assault Rifles
    • Rampart 17
      • Increased max damage range from 37.6 yards to 41.6 yards.
    • KN-57
      • Increased max damage range from 15.2 yards to 17.3.
    • VAPR-XKG
      • Increased 5-hit kill range from 34.7 yards to 50 yards.
      • Improved ADS idle to sway less.
    • Maddox RFB
      • Reduced recoil stability in first 5 shots in bullet pattern.
      • Echo Fire Operator Mod: Improved recoil stability.
      • Quickdraw: Reduced ADS-in speed.
      • Quickdraw II: Reduced ADS-in speed.
      • Stock: Reduced ADS move speed.
      • ELO: Reduced recoil stability.
      • [Console only] Reduced max damage range from 23.6 yards to 20.8 yards.
  • Submachine Guns
    • MX9
      • Increased 5-hit kill range from 5.5 yards to 7.6 yards.
      • Improved ADS-in speed.
    • GKS
      • Increased 5-hit kill range from 2.7 yards to 5.5 yards.
    • Spitfire
      • Reduced max damage range from 9.7 yards to 7.6 yards.
      • Stock: Reduced ADS move speed.
      • Extended Mags: Reduced magazine size.
      • Fast Mags: Reduced reload speed enhancement.
    • Cordite
      • Belt-Fed: Reduced overheat cooldown speed.
      • Grip: Reduced recoil stability.
    • Saug 9mm
      • Reduced sprint-out speed (now the same as most other SMGs).
      • Reduced base move speed (now the same as other SMGs).
      • Stock: Reduced ADS move speed.
      • Stock II: Reduced ADS move speed.
      • Grip: Reduced recoil stability.
      • [Console only] Dual Wield: Reduced hip-fire accuracy.
      • [Console only] Dual Wield: Reduced max damage range from 11.1 yards to 8.3 yards.
    • Daemon 3XB
      • Increased max damage range from 6.9 yards to 9 yards.
  • Tactical Rifles
    • Auger DMR
      • Increased ADS move speed.
      • Increased firing speed.
      • Double Tap Operator Mod: Improved firing time between shots.
    • ABR 223
      • Increased ADS move speed.
      • Improved sprint-out speed.
    • Swordfish
      • Increased ADS move speed.
      • Quickdraw II: Improved ADS-in speed.
  • Light Machine Guns
    • Titan
      • Reduced max damage from 46 to 38.
      • Reduced flinch resistance when being hit.
      • Stock: Reduced ADS move speed.
  • Sniper Rifles
    • Outlaw
      • [Console only] Increased firing speed.
    • Koshka
      • Reduced ADS sway.
      • [Console only] Quickdraw 2: Improved ADS-in speed.
  • Pistols
    • RK 7 Garrison
      • Increased all damage ranges.
  • Shotguns
    • MOG 12
      • Dragon’s Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases its one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.
      • Increased max damage Range from 3.75 yards to 4.1 yards.
      • Quickdraw: Improved ADS-in speed.
      • [Console only] Barrel Choke: Improved accuracy, pellet damage, and max damage range.
    • SG12
      • Strobe Light Operator Mod: Reduced luminosity on visual light effect.

Specialists

  • Prophet
    • Seeker
      • Greatly reduced Seeker’s hitpoints so it can be destroyed with 1 bullet.
      • Reduced detection range against enemies with Cold Blooded.
  • Ajax
    • 9-Bang
      • Reduced visual opacity of screen flash when hit by 9-Bang.
      • Players will no longer raise their hand when flashed if they have Tactical Mask.
      • Players can now change stances while flashed.
  • General
    • Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously).

Equipment

  • Frag Grenade
    • Increased damage.
  • Concussion Grenade
    • Players can now stun themselves with their own Concussion Grenade.
    • Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask.

Gear

  • Acoustic Sensor
    • Reduced the ranges at which Acoustic Sensor can detect enemies.
    • Reduced the ranges at which enemies with Dead Silence are detected.

Perks

  • Tactical Mask
    • Players equipped with Tactical Mask now recover faster after being hit by the Tempest.
    • Players will no longer raise their hand when flashed or concussed with Tactical Mask equipped.
    • No longer provides fire or radiation resistance.
  • Flak Jacket
    • Fire and radiation resistance moved from Tactical Mask to Flak Jacket.
    • Improved Flak Jacket resistance to radiation and burn.
  • Cold Blooded
    • Reduced the range at which an enemy Seeker can detect the player with this Perk.

Scorestreaks

  • Lightning Strike
    • Reduced the delay between targeting locations and the jets arriving.
  • Sentry
    • Increased damage.
    • Increased the time that the Sentry will remember a target after losing line of sight.
    • Increased the range at which the Sentry will detect an enemy within a 360-degree radius.
  • Drone Squad
    • Increased damage.
  • Sniper’s Nest
    • Increased number of rockets required to destroy the Sniper’s Nest by 1.
  • Mantis
    • Increased explosive damage radius.
  • Thresher
    • Increased chain gun explosive radius and damage.
    • Increased health of vehicle to balance damage dealt from an enemy with FMJ II.
  • Strike Team
    • Increased awareness radius.
    • Increased health regeneration rate of Strike Team members.
  • General
    • Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled.

Miscellaneous

  • General
    • Players can now change stances when flashed or concussed.
    • Fixed an issue that would restart a rechamber on some weapons when using a piece of Equipment.
    • Fixed an issue where first-person screen effects would not stop after the player died.
    • Fixed an issue that would let player names show through the Ice Pick when active.
    • Fixed an issue where hacked Equipment would sometimes not show the hacked effect.
    • Fixed an issue where Create-a-Class slots unlocked through Prestiging would have non-functional Equipment slots.
    • Fixed an exploit allowing players to throw multiple Seekers when interacting with a Care Package.
  • Weapon Customization
    • Fixed an issue where Reactive Camos could unwrap to a stage other than the starting stage.
    • Fixed an issue where the Clan Tag and Kill Counter could reset when restarting the game.
    • Fixed an issue with displaying Reactive Camo and Mastercrafts on secondary weapons during the Specialist Draft.
  • Game Modes
    • Heist
      • Fixed an issue where buying max ammo for the Hellion Salvo launcher would not fill the player’s ammo.
  • Custom Games
    • Fixed an issue where players were able to enter a match with another player’s Specialist Weapon and Equipment if Specialist Draft was disabled.

Blackout

Merit System Update

  • Merit scoring has increased x10 from the previous model (for example, kills now award 100 Merits instead of 10), with progression also scaling x10 to match.
  • Merits are now awarded for a wider range of situations and final match placements, particularly in Solo and Duo matches.
  • This means that while players won’t necessarily rank up faster than before, there are now more opportunities to earn Merits without placing in the top 15 in Solos or top 10 in Duos.

Armor Tuning

  • Increased Level 1 Armor damage mitigation to 25%.
  • Increased Level 2 Armor damage mitigation to 35%.
  • Increased Level 3 Armor melee damage mitigation to 50%.
  • Reduced number of Armor Plates to fully repair Level 3 Armor from 10 to 5.

Weapon Tuning

  • Assault Rifles
    • Maddox RFB
      • Reduced idle sway.
    • VAPR-XKG
      • Reduced 1st and 2nd shot recoil.
      • Reduced idle sway.
    • SWAT RFT
      • Increased idle sway.
      • Reduced damage.
      • Increased 1st and 2nd shot recoil.
  • Submachine Guns
    • Spitfire
      • Reduced 6-hit kill range.
    • Saug 9mm
      • Reduced re-center speed.
      • Increased sprint-out time.
      • Reduced move speed (now the same as other SMGs).
    • Daemon 3XB
      • Increased idle sway.
      • Reduced 2-burst kill range.
    • Cordite
      • Reduced hip spread.
    • GKS
      • Reduced idle sway.
    • MX9
      • Reduced ADS in time.
  • Tactical Rifles
    • Auger DMR
      • Increased re-center speed.
      • Reduced 1st shot recoil.
      • Slightly increased ADS move speed.
    • ABR 223
      • Increased time between bursts.
      • Reduced re-center speed.
      • Slightly Increased ADS move speed.
    • Swordfish
      • Reduced recoil of 2nd, 3rd, and 4th shots.
      • Slightly Increased ADS move speed.
    • Essex
      • Increased rate of fire.
      • Increased re-center speed.
  • Sniper Rifles
    • Koshka
      • Reduced idle sway.
    • SDM
      • Increased re-center speed.
      • Reduced re-center radius.
    • Outlaw
      • Increased idle sway.
      • Reduced ADS in and out times.
  • Light Machine Guns
    • General
      • All LMGs now deal increased damage against vehicles and Equipment.
    • Titan
      • Increased re-center speed.
      • Reduced re-center radius.
      • Increased flinch when being hit.
    • Hades
      • Reduced idle sway.
      • Reduced hip spread.
      • Increased re-center speed.
      • Reduced re-center radius.
    • VKM 750
      • Reduced re-center radius.
    • Zweihander
      • Reduced hip spread.
      • Reduced re-center radius.

Equipment

  • Frag Grenade
    • Increased damage.

Gameplay

  • Players can now swap weapons and attach all compatible weapon attachments on pickup with the “Swap and Attach” option.
  • Added the ability to immediately equip health/Equipment upon pickup.
  • Added the ability to swap health items and Equipment from the ground if the player’s inventory is full.
  • Duplicate items no longer show up in the Quick Equip menu. Instead, the total number of identical items is now displayed. Updated HUD to show total number of items equipped in that slot.
  • Added empty Armor Plate and Paint Can item representations to the player’s inventory to function more similarly to ammo.
  • Ammo will show up as grayed out in Stashes if the player has max ammo.
  • Reworked killed/downed UI elements.

Miscellaneous

  • Fixed an issue where a player’s health and Equipment would not be updated when splitting items within inventory slots.
  • Fixed an issue where quickly equipping attachments could place attachments in the player’s inventory.
  • Fixed an issue where the bleed-out countdown would not stop when a player was being revived.
  • Fixed an issue that would prevent a player from being able to pick up an item from a Stash that they selected.
  • Armory’s Blackout tab now correctly shows when a player has the maximum number of Paint Cans.
  • Fixed an issue where the final stage of a Reactive Camo would be shown on the weapon on the ground, regardless of the stage it was actually on.
  • Fixed an issue where weapons with unwrapped Reactive Camos would show as wrapped on the ground.
  • Fixed an issue where Mastercrafts would always display the first visual stage, regardless of what stage it was on.
  • Fixed an issue where picking up a weapon with an unwrapped Reactive Camo out of a Death Stash would wrap the weapon again.

General

  • 9mm ammo item amount increased to 50 on pickup.
  • 45 cal ammo item amount increased to 50 on pickup.

Zombies

  • Additional Tier Skip
    • Additional Tier Skip added as new reward for completing Daily Callings.
    • Players can now earn up to two Skips per day in Zombies.
  • Signature Weapon Support
    • Signature Weapons now available for customization in the Zombies Armory.
  • Stability
    • Global
      • Addressed several high-round stability issues that could occur when playing with bots.
      • Fixed a crash that could occur when fast-forwarding a clip in Theater mode.
      • Fixed a crash that could occur when a player picked up a Nuke while having an active Special Weapon.
      • Addressed several stability issues that could occur when a player was spectating.
      • Fixed a UI error that could occur when sending an invitation from the social menu while in a match.
    • Gauntlets
      • Addressed an issue in “Veni, Vidi, Zombie!” that would cause framerate hitching during Round 10.
      • Addressed an error that could occur when a player viewed a Gauntlet in Theater mode.
      • Addressed an error that could occur when a player accepted an invite out of a Gauntlet match.
  • Miscellaneous
    • Global – Addressed issues where:
      • Players were not able to see Elixir animations after using a level 3 Special Weapon.
      • The XP amount would be missing from the pause menu when a player reached max rank.
      • A Catalyst Zombie’s FX would trail to their new spawn location upon de-spawning.
      • The Blightfather’s weak points did not properly show their destroyed state when hit with a melee attack.
      • The Dying Wish cooldown meter would not be visible if the player acquired the Perk again with Perk Up or Secret Sauce.
      • The MX9 and VAPR-XKG would still play normal firing SFX after Pack-a-Punching the weapon.
      • The default weapon reticle would show instead of the one the player had selected.
      • Reactive Camos in Custom Mutations would still appear in their unwrapped state even after the unwrapping challenge was completed.
      • Attaching the Compact Scope on the Daemon 3XB would change the player’s ammo count.
      • Certain Special Weapon kills could award more points than intended.
      • The screen would flash and stay white for the entirety of the match for all players after collecting a Nuke in 4-player splitscreen Rush.
    • Gauntlets (General)
      • Addressed an issue in Gauntlets where the player would be unable to reload or swap weapons during rounds that restricted usage of bullet weapons.
      • Addressed an issue in Gauntlets where the player could lose all weapons and points if they acquired Mule Kick from the Perk Up Elixir.
    • Gauntlets: “Veni, Vidi, Zombie!”
      • Addressed an issue where players that were respawned by the Join the Party Elixir during the “…In The Room” round were not transported back to the Boss Arena.
      • Addressed an issue that could occur where the player would lose weapon functionality when using the Brazen Bull Firestorm as Round 7 transitioned.
      • Addressed an issue where players were able to hold Equipment between Rounds 2 and 3.
      • Addressed an issue where very few Tigers would spawn during “Easy, Tiger”, which was inconsistent with similar special enemy rounds.
      • Addressed an issue where the player was able to use Electric Burst on Round 8 without crouching.
      • Addressed a rare issue where players spawned on top of each other at the beginning of the match.
      • Closed an exploit where players could complete the “Perk-O-Late” round without all four base Perks active if the player was using Perk Up.
    • IX
      • Addressed an issue where the Stiletto & Bayonet attachments did not count toward knife kills for the banner challenges.
    • Blood of the Dead
      • Addressed a performance issue where the framerate would drop when players took the fast travel connecting the Warden’s House with the Showers.
    • Classified
      • Addressed an issue where the player could see their hand or gun while traveling through the teleporter.
      • Closed an exploit where players could use the Ragnarok DG-5 to jump up onto the table in the Panic Room.
    • Dead of the Night
      • Addressed an issue where subtitles were shown multiple times during the ending cinematic.
      • Addressed some streaming issues when creating the Prima Materia in the Greenhouse Laboratory.
      • Addressed an issue in Theater mode where a black screen could appear when attempting to spectate other players as they gazed into the crystal.

The following updates are live today on Xbox One and PC, with PC to follow with additional platform-exclusive updates:

Multiplayer

  • Featured Playlists
    • Arms Race Team Deathmatch added as Featured Playlist.
      • Score per EKIA increased from 100 to 150.
    • Hardcore Endurance Moshpit, Pro Series Moshpit, Mercenary Deathmatch Moshpit, and Chaos Domination added to Featured category.

SOURCE: Treyarch

Call of Duty: Black Ops Cold War

Black Ops 4 assets appear in Black Ops Cold War

Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

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Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

Black Ops Cold War has had a rough launch, as is somewhat expected with a major new release, with widespread crashes and game-breaking bugs being reported.

While a game is in the development process, developers often use assets from previous games as placeholder images. Until the game has been fully developed, they’ll add images from previous games to take up space until the new image can be inserted.

Some of these placeholder images have been appearing in Black Ops Cold War.

Reused assets

The Dual Wield attachment icon in Cold War appears as the Saug’s dual wield icon from Black Ops 4.

While hovering over weapons, the game can show weapons from Black Ops 4 instead. When u/Metoaga hovered over an M82 Sniper Rifle in the campaign, the image for it displayed BO4’s SDM Sniper Rifle. Also, while in Zombies, u/IronClooch69‘s RPD was displayed as the Hades Light Machine Gun from Black Ops 4.

Reddit user u/Lorenso0 reported getting Black Ops 4’s Prestige Master screen after completing a match of Free for All in Cold War. Other players confirmed they were also receiving the Prestige Master screen at around level 94.

Black Ops Cold War has seen multiple game-breaking bugs and crashes, such as the PlayStation 4 controller disconnecting. With those bugs, it’s likely that fixing reused assets appearing in Cold War will be far down on Treyarch’s agenda.

We will probably have to wait for the launch of Season 1 on December 10, where a large patch will be available to download.

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Call of Duty: Black Ops Cold War

How Nuketown has changed over the years

We take a look at Nuketown throughout the years.

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Call of Duty revealed that classic map Nuketown will be coming to Black Ops Cold War on November 24.

Nuketown has been in every iteration of the Black Ops franchise and Cold War will be no different. It will feature a brand new version of Nuketown called Nuketown ’84. We’re taking a look at how the classic map has evolved throughout the years.

Call of Duty: Black Ops (2010)

Nuketown

Where it started. This small map started as a project by level designer Adam Hoggatt. It wasn’t intended to be in the full game but after playtests, it quickly became a favorite among the developers.

Inspired by the 2008 movie Indiana Jones and the Crystal Skull, the map is designed to be a nuclear testing facility modeled after 1950s suburban America.

Nuketown is a small map, capitalizing on the popularity of Shipment in CoD 4: Modern Warfare (2007) and Rust in Modern Warfare 2 (2009). With its yellow school bus in the center and picket-fenced gardens, it instantly became one of CoD’s most memorable maps.

Call of Duty: Black Ops 2 (2012)

Nuketown 2025

Nuketown returned in the next installment of the Black Ops franchise. With the exact same layout, this updated version brought Nuketown to the 21st century.

Nuketown 2025 came as a pre-order bonus with Black Ops 2 but could also be purchased as DLC. This version of Nuketown swapped the classic 1950s look for a blend of retro 60s with Black Ops 2’s futuristic aesthetic.

This updated version fixed the spawn issues from the original Nuketown, leading to many believing this to be the best iteration.

Nuketown Zombies

Nuketown was also included in Black Ops 2’s Zombies mode. It was basically the original Nuketown map designed for Zombies.

This version of Nuketown is the aftermath of the nuclear bomb that goes off at the end of every Nuketown round.

In this version, the map has been damaged by the Nuclear Bomb and smoke and ash blotting out the sun. Zombies spawn in all the usual ways but the Pack-A-Punch and Perk-A-Cola machines spawn after killing certain numbers of zombies.

Call of Duty: Black Ops Declassified (2012)

Nukehouse

This is a version of Nuketown most will be unfamiliar with. Activision released a stripped-back version of Black Ops for the PS Vita called Black Ops Declassified. The single-player took place between the original Black Ops and Black Ops 2 and also included multiplayer.

A smaller version of Nuketown which only featured the yellow house and the truck on the street was included. This map was extremely small with players often spawning right next to each other.

Call of Duty: Black Ops 3 (2015)

Nuk3town

Black Ops 3 recreated Nuketown in a science-fiction style. With bright colors, futuristic cars, and digital confetti rising from the buses, this was a very different looking Nuketown. The layout of the map stayed much the same, however.

Read more: Verdansk map to remain in Warzone after Black Ops Cold War launch

This map wasn’t available for the Xbox 360 or Playstation 3 as this game released during the transition between console generation.

Apart from the aesthetic changes, this version also had high walls to take advantage of ‘wall-running’ which was part of Call of Duty’s movement system at the time.

There were also Easter Eggs included in Nuk3town such as shooting mannequins in a certain sequence which would start a zombie-esque outbreak.

Call of Duty: Black Ops 4 (2018)

Nuketown 2018

Nuketown 2018 received a mixed reception. This version took on a Soviet aesthetic, being set in the winter with a muted color palette. Although less of a change compared to Nuk3town, players were underwhelmed by the map’s design.

The specialist abilities such as the Grapple Gun drastically altered the flow of the map. Players felt that Nuketown 2018 played too differently to the original.

An addition some liked was the RC-XD tunnel system, in which the remote car could be driven beneath the map past missile silos, and come out the other side.

Nuketown Island (Blackout)

Black Ops 4’s battle royale mode Blackout featured many classic Black Ops maps. Nuketown was included in a location of the map called Nuketown Island.

Nuketown Island includes the whole town that Nuketown is part of, taking heavy inspiration from the classic Nuketown map as well as Nuketown Zombies. The area is heavily damaged similar to how it is in Nuketown Zombies and contains the original cul-de-sac from Nuketown.

Brand new to Nuketown, the area has a nuclear bunker and tunnel system underneath that players can access.

Call of Duty Mobile (2019)

Call of Duty Mobile contains classic maps from both the Black Ops and Modern Warfare franchises and Nuketown is no exception.

This brought it back to the very original Nuketown map we had in Call of Duty Black Ops. Although played on mobile devices, the map plays much the same as it did in the very first Black Ops.

With Nuketown returning in Black Ops Cold War, expect it to have a 1980s theme.

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Call of Duty: Black Ops Cold War

COD 2020 Teasers: Black Ops 4 Summit map, Treyarch social profile

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As we opened our new crates that Activision sent through, Black Ops 4’s Summit map got an update.

The screens in the center of the map in Black Ops 4 turned on which seem to match to what some of our slides show:

There’s also a look at clocks of 4 out of the 5 locations that some of us got as part of the slides to see:

These changes do appear to be new, especially the screens with the targets on them. Analyzing older images of the maps showcase that the screens were not showing the same thing.

In addition, Treyarch has updated their cover photo on social channels.

It’s getting cold out there…

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