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Call of Duty

Patch Update 1.15 for Call of Duty: WWII now live

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A new patch update, version 1.15, for Call of Duty: WWII is now live on PlayStation 4, Xbox One, and PC. The update is 5GB across platforms.

It brings the new Attack of the Undead event, alongside a new Quartermaster. Learn more about Attack of the Undead here. This update also brings Face Camo Options.

This update also increased the Pay Roll for Master Prestige players, giving 300 every four hours.

PATCH NOTES: 

FEATURE UPDATES

  • Attack of the Undead Community Event is live!
  • New Community Challenge is now live! Get 3 BILLION Zombie Kills! (Blog with more info coming soon. Kills in both Nazi Zombies and MP count towards community total)
  • Zombies HQ is live
  • Infected mode is live! (Hordepoint and Relic of the Undead coming soon)
  • Call of Duty Endowment ‘Fear Not’ Pack now live in US and UK
  • New Community Event MP map: Gröesten Haus (live for Infected mode, Hordepoint and Relic of the Undead coming soon)
  • 7 new weapons (Blunderbuss, Nambu Type 2, Lever Action, PTRS 41, M1919, Fire Axe, Claymore)
  • New Supply Drop content
  • Master Prestige players now receive 300 AC log in bonus (more rewards are still in the works)
  • New item type: Face Camos (located in the Customize Division menu)
  • Ranked Play Season 4 is now live!

MULTIPLAYER

Connectivity/Spawns/Performance/Split Screen/Mechanics

  • Fixed issue where players were losing tokens after Prestiging
  • Fixed rare issue where players would crash after disconnecting their controller while accepting a party invite
  • Fixed rare issue where third card in supply drops would not flip over
  • Fixed issue where Paintjobs were disappearing and turning black
  • Fixed issue where players lost functionality and received error message during the After Action Report
  • Fixed issue where error message prevented players from accessing Local Play
  • Fixed issue where players receive error message when selecting attachment slots for the Type 38
  • Fixed rare issue with splitscreen crashes on Gustav Cannon
  • Fixed functionality loss issue when players attempt to collect AC from the Mail Vendor
  • Fixed functionality loss issue when players are pulled into a lobby while viewing Emblems
  • Fixed issue where players in Emblem Editor are joined by their party leader and then are booted with no saved progress on their Emblem
  • Fixed splitscreen issues in S&D
  • Fixed issue where splitscreen players lost functionality when simultaneously pressing Back and Select
  • Fixed issue where green star notification and AC were not appearing after opening supply drops until the Call of Duty: WWII app was restarted

Maps

  • Fixed issue on Egypt where Glide Bomb was not reaching the far corners of the map
  • Fixed map exploit on Dunkirk
  • Fixed issue on Operation Husky where players were unable to earn certain Scorestreaks during the dogfighting sequence

Modes

  • Fixed issue in Gun Game where players would not progress to the next weapon after gaining a kill with a mounted LMG

HQ

  • Fixed issue where some players’ Paintjobs were appearing on other players’ weapons in the Firing Range
  • Fixed rare issue where players were unable to navigate menus after sitting in Firing Range for extended period of time
  • Fixed functionality loss issue when pressing Options after loading into HQ
  • Fixed issue where players lose functionality after leaving the Theater
  • Fixed issue where players go into Firing Range with incorrect loadout

UI/Art

  • Fixed UI issue with opening supply drops after being pulled into the 1v1 pit
  • Fixed UI issues with the Dynamo variant in Multiplayer
  • Various UI and art fixes and improvements (menu navigation, select functionality, text prompts, typos, weapon display, Paintjob display and controls, Reticle display, floating Lens Sights inspect animations, clipping issues, Daily Order descriptions, Find Match menu, Soldier menu, incorrect error messages, supply drop cards, Firing Range, 1v1 pit, green star notification issues)
  • Fixed various issues with Orders not appearing to track properly
  • Added expiration message in the Orders menu for non-Community Event Contracts

Audio

  • Fixed issue where VO announcer audio was missing for Scorestreaks
  • Fixed issues with missing audio for various weapon actions and motions

WEAPONS

  • Fixed fire rate issues experienced when player has Combat Shotgun equipped with Incendiary Shells and Rapid Fire

DIVISIONS/BASIC TRAINING/ATTACHMENTS TUNING

Airborne: Buffed “Sprint faster over time”

  • Old: 4% faster and increase to 10%
  • New: 7% faster and increase to 10%
  • Explanation: The Energetic Basic Training is a flat 7% faster, so this change puts Airborne back on the map as the movement Division.

Saboteur Basic Training: Nerfed effectiveness of Satchel and S-Mine when using Saboteur Basic Training

  • Old: 0.0 sec fuse for Satchel and 0.1 sec delay for S-Mine detonation
  • New: 0.5 sec fuse for Satchel and 0.2 sec delay for S-Mine detonation
  • Explanation: We’ve heard your feedback about Saboteur and so we added a small delay before Satchel and S-Mines detonate to reduce strength. We’ve adjusted how Saboteur interacts with the Flanker Basic Training so that it no longer cancels it out and has its own detonation time.

Rifle Grenade Attachment: Buffed explosive min and max damage

  • Old: 25 min damage and 120 max damage
  • New: 35 min damage and 125 max damage
  • Explanation: The Rifle Grenade was relatively weak and wasn’t as useful as we intended it to be, so this buff should make it a more viable option.

Launched Basic Training: Buffed by increasing launcher damage when using Launched Basic Training

  • New: Launchers now deal 30% more damage with Launched Basic Training than before
  • Explanation: When we rolled out our Divisions Overhaul in April, we nerfed the strength of launchers to ensure that they wouldn’t dominate the play space and would rather be used primarily to take out Scorestreaks. This change makes this Basic Training and the use of launches a better option for a wider variety of playstyles.

Bayonet Charge/Attachment: Added a sprint speed increase while charging

  • New: +4% sprint speed
  • Explanation: With the addition of unlimited sprint for all, the Bayonet Charge lost its movement advantage, so we added a speed increase while charging that makes it more viable for closing space between you and an enemy.

Tactical Knife Attachment: Buffed by adding a melee speed increase when you have Tactical Knife Attachment equipped

  • New: 15% quicker than standard melee speed
  • Explanation: Now that Tactical Knife fills an Attachment slot, there is less of a reason to use it over a melee weapon. This small buff makes it more usable.

Shifty Basic Training: Buffed by increasing number of additional Pistol Attachments

  • Old: 1 additional pistol attachment
  • New: 2 additional pistol attachments
  • Explanation: Shifty Basic Training is currently on the low-end of Basic Training usage. This change should make using pistols more viable outside of the Infantry Division.

GAMEBATTLES/CoDCASTER/ESPORTS MODE

  • Fixed issue in GameBattles where Restricted Items were displaying in default loadouts
  • Fixed issue where when spectating in CoDCaster mode, players with Infantry Division equipped will not appear to have a Division patch in the Division info display

ZOMBIES

  • Fixed UI issues with the Dynamo variant for Nazi Zombies
  • Fixed functionality and UI issues with post-match lobbies
  • Fixed UI issue where notifications where not populating properly
  • Fixed issue in The Shadowed Throne where ammo was not able to be replenished for the Ripsaw
  • Fixed issue in The Shadowed Throne where players were able to kill to kill the human, as well as the zombie, in vignettes
  • Fixed various map exploits on The Shadowed Throne
  • Fixed issue where splitscreen players lost functionality when simultaneously pressing Back and Select
  • Fixed issues with completing certain quests in The Shadowed Throne
  • Fixed UI issue where incorrect rarities were displaying for Supply Drop item cards

 

SOURCE: SHG

Call of Duty

Video shows off drastic evolution of Call of Duty Zombies from World at War to Cold War

This one is for the dedicated Zombies fans who have been around since Nacht der Untoten, as this video celebrates the evolution of Call of Duty Zombies.

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Call of duty zombies evolution

For those Zombies fans who have been there from the start, here’s a great way to reminisce and relive the Call of Duty Zombies experience we all hold so dearly.

Call of Duty Zombies is still around in today’s Call of Duty, surviving ever since the 2008 classic World at War that started that fan-favorite game mode.

Although a lot has changed since then, players still love the mode, and what better way to bring back good old memories than this video showing the evolution of Zombies.

Call of Duty Zombies Evoltuion List

The video is by Evolution List on YouTube, a channel dedicated to showing the evolution of various games that have stood the test of time.

In the video, fans are given a walkthrough of Zombies from 2008 all the way to 2021, with Call of Duty: Black Ops Cold War being the latest entry in the high-profile Call of Duty franchise to feature a Zombies game mode that recently saw its newest map, Mauer der Toten, added in the Season 4 Reloaded update.

Although the video is fairly short, spanning only 5 minutes, viewers are given one classic Zombies map from each Call of Duty game that possessed Zombies.

Evolution of Zombies video

Call of Duty Zombies

Although the mode was mostly in Treyarch-developed Call of Duty games, there have been many variations of the mode, with the video also including WWII’s Zombies, Advanced Warfare’s Exo Zombies, CoD Mobile’s Zombies, and Infinite Warfare’s Zombies.

Some of the classic maps showcased include:

  • World at War’s Nacht der Untoten
  • Black Ops’ Five
  • Black Ops 3’s Shadows of Evil
  • Black Ops 4’s IX

Of course, there are many other maps shown in the video, but we don’t want to spoil it all!

If you’re a fan of Zombies, this is a great watch so make sure to check out the video below.

For more on Zombies, especially the latest Black Ops Cold War map, Mauer der Toten, be sure to stay tuned on Charlie INTEL.

Image Credits: Treyarch / Activision / Evolution List

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Battlefield

Call of Duty players want a Battlefield Portal inspired mode in the future

After FPS fans were blown away by Battlefield Portal’s reveal, Call of Duty fans want to see a similar mode in the future.

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Battlefield Portal and Modern Warfare 2

Battlefield 2042’s REDACTED mode was finally announced at EA Play: Battlefield Portal. This is a hub for content from previous Battlefield games, and Call of Duty players want to see a similar mode in the future.

Like Battlefield, Call of Duty has depicted various theatres of war over the years, both real and fictional. Although Battlefield 2042 is set in the near future, as a throwback for long-time fans of the franchise, they’ve included Battlefield Portal.

This brings weapons, maps, vehicles, and more from Battlefield 1942, Bad Company 2, and Battlefield 3 into one, ultimate sandbox experience. Impressed with the new mode, Call of Duty fans have been asking for a similar experience.

Battlefield Portal vehicles

Call of Duty fans have been desperate for remasters of their favorite games from the franchise, with Modern Warfare 2’s multiplayer being the most prominent. Black Ops Cold War is chock-full of maps from Black Ops 2, but players still want to see more content from the games they grew up with.

Battlefield 2042 found the solution to this with their new Portal mode. With access to a ton of content from previous Battlefield games, players can create almost any custom game mode they can dream up.

“And that’s how you incorporate remastered content into your game,” said renowned industry insider Tom Henderson after seeing the reveal. He followed this by theorizing that Call of Duty will create something similar in the “next 5 years.”

His theory was met with resounding excitement, with many Call of Duty players wanting to see their favorite multiplayer and Zombies experiences return in the same way.

Battlefield Portal “truly could be the next BIG THING for creators,” said popular YouTuber Chaosxsilencer. “Imagine a Call of Duty Portal with BO2, BO3, WaW, MW2, MW3 assets all usable and customizable.”

“The custom game options available with #BATTLEFIELD2042 and the Battlefield Portal are amazing. So many options and ways to be creative and have fun,” said Call of Duty news account ModernWarzone. “@RavenSoftware we need things like this in Warzone, especially with Battlefield announcing this today.”

With how extensive of a backlog Call of Duty has, it’s very likely that Activision will take inspiration from Battlefield’s exciting new mode – and the demand for it is certainly there.

If you can’t wait to play Battlefield 2042, you can check out how to get access to the Open Beta in September.

Image Credit: Activision / EA

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Call of Duty

Zombies World Record beaten after nearly 300 hours of Call of Duty: Black Ops 3

It took one Twitch streamer nearly 300 hours of gameplay to beat the World Record for Black Ops 3’s Nacht Der Untoten Zombies.

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black ops 3 nacht der untoten

One player has done the unthinkable and beaten the Call of Duty: Black Ops 3 Nacht Der Untoten Zombies World Record by reaching round 255.

Zombies has a storied history dating all the way back to 2008 when Call of Duty: World at War came bundled with a bonus mini-game called ‘Nacht der Untoten.’ The legendary Nazi Zombies mode would go on to reach ridiculous levels of popularity to the point that Treyarch had to make extra Zombies maps.

Since then, virtually every single CoD title has included new versions and variations of the Zombies formula. Black Ops Cold War is currently enjoying the launch of Mauer Der Toten, the freshest Zombies experience.

However, one Twitch streamer has overlooked modern Zombies in favor of a previous game – Black Ops 3. After 20 days of playing the same game of Nacht Der Untoten on and off, a new World Record was set.

The feat was accomplished by CoD Zombies Twitch streamer TomPhantasy as he smashed the previous record by a staggering 40 rounds to reach Round 255.

Beginning his run on July 2, he spent the next 20 days clocking up nearly 300 hours of game time to obliterate the previous Nacht Der Untoten record.

Remarkably, he was only downed twice, and they both came once he’d surpassed the record figure anyway.

The final seconds of the footage are of the streamer clearing up the last few dregs of Zombies until the round icon in the bottom-left changes to 255.

This absolutely smashes the previous record of 216 rounds set by user Chihiro-516, and may never be beaten.

Dexerto was even able to secure an exclusive word with the streamer to get more reaction to his feat: “The Zombies community has been supporting me for months when I have been attempting this record through the highs and lows,” he said.

He continued: “I knew I had to keep going, because after 24.8 days the game freezes, This meant I had to play 13+ hours per day for those 25 days.”

Massive congratulations need to go to the player who was able to gut his way through an arduous three weeks of Zombies. With Mauer Der Toten very much the new Zombies craze, we wonder if he will one day attempt to set the record for it.

Also, for some more incredible accomplishments, check out the Cold War player who reached 10th Prestige without killing a single player.

Image Credit: Activision / TomPhantasy

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