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Patch Update 1.17 for Call of Duty: Black Ops 4 now live

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Treyarch has released the latest patch update for Call of Duty: Black Ops 4. Patch Version 1.17 is now live on PlayStation 4 and Xbox One with PC release to come on May 2. The patch is 11.4GB on PS4 and 12.49GB on Xbox One.

This patch brings the new Operation Spectre Rising content to Call of Duty: Black Ops 4 on PlayStation 4, including new Black Ops Pass MP Maps, new Specialist, new Blackout update, and more. The Operation is live on May 7 on Xbox One and PC.

For all platforms, this update also brings some weapon tuning, League Play updates, and other changes across all modes.

PATCH NOTES:

There’s plenty of content scheduled throughout the Operation, with the following coming to Black Ops 4 during launch week on PS4:

Multiplayer

  • New Specialist: Spectre
  • Black Ops Pass Multiplayer maps:
  • Masquerade
  • Artifact
  • WMD
  • New Game Mode: Prop Hunt (arriving Friday, May 5th)
  • Tuning changes for SMGs, Specialist, and Scorestreaks.

Blackout

  • New Map Updates:
  • Wetworks: Hydro Dam has been sabotaged and the map has flooded
  • Alcatraz: Improvements to gameplay flow and layout
  • New Game Mode:
  • Bounty Hunter
  • New Equipment: DART

Zombies

  • New Gauntlet: “Super Blood Wolf Moon”
  • New Mystery Box Weapon: Tigershark LMG
  • New Feature: Classic Elixir Restock

Global

  • New Customization Items:
  • Death Effects
  • Weapon Charms
  • New Weapons:
  • Tigershark LMG
  • Nifo’Oti Melee Weapon
  • New Mastercrafts, MKIIs & Camos
  • New Specialist Outfits, War Paints, Gestures & Jump Packs

Here’s the full list of what’s new this week in Operation Spectre Rising:

  • Multiplayer
    • Spectre playable in MP and Blackout after unlocking Tier 1 in the Black Market (PS4).
    • 3 Black Ops Pass Multiplayer maps: Masquerade, Artifact, and WMD (PS4).
    • Tuning changes for SMGs, Specialist, and Scorestreaks.
    • Search & Destroy bug fixes.
  • World League Hub
    • Players who leave matches are now temporarily banned for a brief amount of time. The more suspensions a player accrues, the longer their ban will be.
    • Players now lose more points when they leave a League Play match.
  • Blackout
    • “Wetworks” map update now live in Blackout, flooding several areas of the map (PS4).
    • Bounty Hunter mode now live in Blackout (PS4).
    • DART now available to find and equip in Blackout (PS4).
    • Uncle Frank character now playable for Black Ops Pass holders (PS4)
    • Weapon tuning and Mesh Mine updates.
    • Alcatraz map improvements to gameplay flow and layout now live in Blackout.
  • Zombies
    • New “Super Blood Wolf Moon” Gauntlet (PS4).
    • New Tigershark LMG added to Mystery Box (PS4).
    • Classic Elixir Restock feature now places a Classic Elixir into an empty Elixir slot.
    • Improvements to the Winter’s Wail Perk.
    • Halved Camo kill requirements for weapons only obtainable through the Mystery Box.
    • Gameplay improvements for “Dead of the Night” and Mystery Box.
    • Various gameplay and stability improvements.
  • Black Market
    • 50 Tiers with new Contraband items to earn.
    • New Death Effects and Weapon Charm item types added to Contraband.
    • New weapons in the Contraband stream: Tigershark LMG and Nifo’Oti melee weapon.

The following is now live on PS4, with other platforms to follow.

MULTIPLAYER

  • Specialists
    • Spectre
      • Unlocked at Tier 1 in the Black Market during Operation Spectre Rising.
      • Specialist Weapon: Shadow Blade.
      • Special Issue Equipment: Smoke.
  • Black Ops Pass Maps
    • Masquerade, Artifact, and WMD added to rotation in Core and Hardcore playlists for Black Ops Pass holders.

BLACKOUT

  • Wetworks Map Update
    • An explosion at Hydro Dam has flooded the map, affecting several areas in Blackout.
    • Hydro Dam, Factory, Cargo Docks, Hijacked, and the farm near Firing Range have been transformed, allowing for new types of engagements and new avenues for water-based vehicles to turn the tides of battle.
  • Bounty Hunter Mode
    • Drop in and find the beacons of light that indicate new Spectre Stashes, which contain the Shadow Blade and other valuable items, including Level 3 Armor, Smoke, stealth-related Perks, and Trauma Kits.
    • Equipping the Shadow Blade transforms the player into Spectre, giving them unique skills including increased movement speed, the ability to see digital footprints of nearby enemies, and full third-person camera perspective.
    • Spectre can carry both the Shadow Blade and a normal weapon. When the normal weapon is equipped, Spectre will return to first-person view.
    • With each new Collapse, players with the most kills will be marked as Bounty targets that only Spectre can see.
    • Eliminate the target or survive the Bounty attack to be rewarded with a Supply Drop on your position.
    • Unique to Bounty Hunter, players can also perform Humiliations on downed enemies. These are fatal finishing moves to end an opponent in dramatic fashion.
    • Last team standing wins the game.
  • Equipment
    • DART
      • DART now available to find and equip in Blackout.
      • Use for a bird’s-eye view of your opponents and detonate the DART on command or when it hits its target.
  • Black Ops Pass Content
    • Uncle Frank character now playable for Black Ops Pass holders.

ZOMBIES

  • Gauntlets
    • Super Blood Wolf Moon
      • New Gauntlet now available for “Dead of the Night” featuring 30 unique challenges.
  • Weapons
    • Tigershark LMG added to the Mystery Box.

GLOBAL

  • Black Market
    • Weapon Charms are now available in Blackjack’s Reserves and can be equipped on weapons through the Weapon Personalization menu.
    • Death Effects are available in Blackjack’s Reserves and can be equipped on weapons through the Weapon Personalization menu. Death Effects play when shooting an enemy and are only visible during first-person, Best Play, and Killcam.

MULTIPLAYER

  • Weapons
    • GKS
      • Increased 5-shot range from 5 meters to 7.5 meters.
    • MX-9
      • Increased 5-shot range from 7 meters to 7.5 meters.
      • Slightly increased 5-shot range damage.
    • Daemon 3XB
      • Created a 5-shot range out to 7.5 meters.
      • Increased 6-shot range from 11.5 meters to 19 meters.
      • Increased 7-shot range from 19 meters to 25 meters.
      • Increased 8-shot range from 25 meters to 32 meters.
    • Switchblade X9
      • Increased 5-shot range from 2.5 meters to 7.5 meters.
      • Increased 6-shot range from 16.5 meters to 19 meters.
      • Increased 7-shot range from 19 meters to 25 meters.
      • Increased 8-shot range from 24 meters to 32 meters.
    • Saug 9mm
      • Stock II: Slightly reduced move speed during ADS.
    • Cordite (consoles only)
      • Increased 5-shot range from 4 meters to 7.5 meters.
      • Increased 6-shot range from 16.5 meters to 19 meters.
      • Increased 7-shot range from 22 meters to 25 meters.
      • Increased 8-shot range from 26.5 meters to 32 meters.
    • Spitfire (consoles only)
      • Increased 6-shot range from 7.5 meters to 8 meters.
    • Miscellaneous
      • Closed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.
  • Specialists
    • Nomad
      • Increased cooldown time for Mesh Mine.
    • Ajax
      • Increased cooldown time for 9-Bang.
    • Torque
      • Increased cooldown time for Razor Wire.
    • Ruin
      • Grav Slam’s kills no longer feed its ability meter to be consistent with other Specialist Weapons.
    • Firebreak
      • Reactor Core kill notifications now take up less screen space.
  • Scorestreaks
    • UAV
      • Duration increased to 30 seconds.
    • Counter-UAV
      • Duration increased to 30 seconds.
    • Drone Squad
      • Damage increased for lead and buddy drones.
      • Minimum and maximum burst fire times increased for lead and buddy drones.
      • Drone clip size increased.
    • Mantis
      • Reduced the amount of time the Mantis can be temporarily disabled.
      • Increased the damage threshold for temporarily disabling the Mantis.
  • Game Modes
    • Search & Destroy
      • Addressed an issue where players would see teammates as enemies if the last player died to a bomb detonation.
      • Addressed an issue where the briefcase bomb could reduce bullet damage.

WORLD LEAGUE HUB

  • Match Leave Penalties
    • Players will now be banned for a brief amount of time after leaving a League Play match. The more suspensions a player accrues, the longer their ban will be.
    • Players will also now lose more points when they quit League Play matches.
  • Weapons
    • Melee weapons have been restricted.
  • Scorestreaks
    • Attack Chopper
      • Rockets required to destroy the Attack Chopper reduced to 2 including the flare.
    • Gunship
      • Rockets required to destroy the Gunship reduced to 2 including the flare.
  • Miscellaneous
    • Addressed an issue that allowed 6 players in a 5-player party.
    • Addressed an issue in the Event End notification that displayed Top 10 when players finished in the Top 5.

BLACKOUT

  • Alcatraz
    • Various environmental updates and mantling improvements added to aid player traversal.
    • Lighthouse foghorn sound effect added at the end of each wave spawn delay timer.
    • Addressed an exploitable area in the Alcatraz map.
  • Weapons
    • Mozu
      • Increased close range damage.
      • Increased headshot multiplier.
    • VKM 750
      • Reduced recoil.
      • Additional recoil reduction during the first 4 shots.
    • Hades (Gold)
      • Reduced hits to kill from 6 to 5.
      • Increased maximum damage range.
      • Replaced 4x Scope with 2x Scope.
  • Equipment
    • Mesh Mines
      • Increased visibility of visual FX to make Mesh Mines easier to spot.
  • Personalization
    • Character personalization and selection will now be shared between Blackout lobby and Blackout Custom Games.

ZOMBIES

  • Classic Elixir Restock
    • Empty Elixir slots will now be filled with a randomly-chosen Classic Elixir during a match.
    • Classic Elixirs will be placed into any empty slots at the start of a match.
    • Team-friendly Elixirs like “Nowhere But There!” have a greater chance of being chosen when playing in co-op matches.
  • Gameplay
    • Dead of the Night
      • Werewolves now spawn less frequently and take more damage when weak points are hit.
      • Adjusted the base health of the Nosferatu and reduced the maximum and minimum number of Nosferatu spawns per round.
      • The Crimson Nosferatu now spawns less frequently, summons reinforcements less frequently, and has lower base health.
      • Removed zombie speed increase that occurs when the Sentinel Key is acquired.
    • Mystery Box
      • Removed some of the Wall Buy weapons from the Mystery Box.
      • Prevented duplicates occurring in consecutive Mystery Box weapon pulls.
      • Reorganized Mystery Box probabilities by weapon tier.
  • Perks
    • Winter’s Wail
      • Now fully recharges with Max Ammo and at every round completion.
      • Will only proc if the player is not at full health in order to reduce the number of times it activates.
      • On Realistic difficulty, Winter’s Wail will still activate on contact since players will rarely survive more than one hit.
      • Players will now gain one charge every 60 seconds.
      • Increased base maximum charges to 3. Modifier charges increased to 4.
  • Camo Requirements
    • Halved Camo kill requirements for weapons only obtainable through the Mystery Box to make them more attainable.
  • Server Pause
    • Addressed an issue where, if a player left a match during a Server Pause, their character model would remain in-game for an extended time.
    • Addressed an issue where players could move during a Server Pause.
    • Addressed an issue where initiating Server Pause could cause players to lose connections to the host.
  • Host Migration
    • Addressed an issue where, if a Host Migration occurred at the beginning of a public match, the wave would unintentionally proceed after the migration ended.
    • Addressed an issue where, if the host used Quacknarok and left, the effect would remain after the Host Migration.
  • After Action Report
    • Addressed an issue where the Rewards section of the Custom Mutations After Action Report would show rewards earned from the previous public or private match.
    • Addressed an issue where incorrect information could display in the After Action Report after a player left after a Host Migration.
  • Visuals
    • Ancient Evil
      • Addressed various visual issues that could occur during natural gameplay, the Main Quest, and the Outro Cutscene.
      • Pack-a-Punch Runes are now correctly aligned for the Wonder Weapon Pack-a-Punch Quest.
      • Addressed an issue where the Pegasus Strike did not appear correctly in third-person when the player was holding the Equipment button.
  • Custom Mutations
    • Global
      • Fixed multiple issues related to the Enhanced Only setting in Custom Mutations.
    • Ancient Evil
      • Addressed an issue where players could be prevented from progressing past the first round in Custom Mutations.
      • Addressed multiple issues related to the Equipment and Regen Speed settings in Custom Mutations.
  • Weapons
    • Saug 9mm
      • Stock II: Slightly reduced move speed during ADS.
  • Stability
    • Ancient Evil
      • Fixed a crash that could occur if players killed a Blightfather during the initiation for a Wonder Weapon.
      • Fixed a crash that could occur after players destroyed the final statue while inside the Charon Charge Attack during the Main Quest.
      • Fixed a crash that could occur after players shoot all Chaos Crystals off of a tree during the Gaia Wonder Weapon Quest.
    • Blood of the Dead
      • Fixed a crash that could occur when firing the Spectral Key and changing targets.
  • Miscellaneous
    • Global
      • Addressed an issue where power-ups and special round Max Ammo could drop outside of the playable area.
      • Addressed an issue where using an Elixir while shooting the Shield’s Pistol could result in the Elixir’s ability not activating.
      • Addressed an issue that prevented Shields from receiving ammo from Max Ammo power-ups.
      • Addressed an issue where, if a player had Mule Kick from the Secret Sauce Perk and lost it, they could not get Mule Kick again unless it was in that same slot.
      • Addressed an issue where Perk descriptions would not update when hovering over Perks equipped to Altars in the Create-a-Class menu.
    • Ancient Evil
      • A prompt now lets the player know they are unable to pick up a Dormant Hand when already holding a Wonder Weapon.
      • Players can no longer accidentally cancel the Pegasus Strike when repeatedly pressing the Equipment button.
      • When fast-travelling with Bots, the Bots will no longer disrupt player movement.
      • Addressed various issues relating to voiceover being interrupted and incorrect subtitles being played.
      • Addressed an issue where, if a player died and entered spectate with a Tribute reward available, their progress could be reset upon returning.
      • Addressed an issue where, if a player used the charge attack with the Hand of Ouranos or Hand of Hemera, the channeling animation would play but nothing would happen.
      • Addressed an issue where a player could be in the Shadow’s Bank and get stuck by receiving help from other players.
    • Classified
      • Addressed an issue where zombies could get stuck pathing in Groom Lake.

GLOBAL

  • Weapons
    • Bullets that travel underwater will now inflict reduced damage.
    • Fixed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.
    • Selecting a weapon that has a Signature Weapon available will now display both the base and Signature Weapon to choose from.
  • Black Market
    • Gestures and Tags are no longer character-specific, and the UI has been updated to start with the Slot assignment.
    • Gestures, Tags and Jump Packs in Blackout can be now be accessed from the Extras menu in the Lobby.
  • Personalization
    • Gestures and Tags can be played in the Lobby in Multiplayer, World League Hub, and Blackout.
    • Outfit personalization can now be accessed from the Specialist button in the lobby in Multiplayer and World League Hub.
    • Outfit personalization will now be shared between Multiplayer and World League Hub in Custom Games in each mode.
  • UI
    • “Clear All Markers” has been moved to the right stick button on consoles.
    • Player Prestige Master level number is now Gold.
    • Tier Reward animations are faster in the After Action Report.

SOURCE: Treyarch

Call of Duty

CoD dev responds to calls for Zombies Chronicles 2 release

Black Ops 3’s Zombies Chronicles DLC was a huge success, and now a Treyarch dev has finally responded to community support for its return.

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Zombies Chronicles logo and a Zombie

Zombies Chronicles first released all the way back in 2017 and fans have been begging for its return ever since. Finally, a Call of Duty developer has responded to the community support for its return.

It’s been four years since Treyarch introduced fans to Chronicles, a fan-favorite DLC that offered eight maps from previous titles.

Unsurprisingly, it was an instant hit with the die-hard community around the mode, letting them play their favorite maps from the Black Ops series on newer, more powerful hardware.

The mode was so popular, that players have been begging for Treyarch to bring it back, however, the developers have never publicly commented on that matter until December 4, 2021.

Black Ops 2 Origin Zombies map

Treyarch Lead Game Designer Kevin Drew finally broke the silence around Zombies Chronicles 2 with a new tweet about the DLC, and the possibility of a second offering down the road.

While he didn’t confirm its return, Drew thanked the community for their love for Chronicles, and said that their support helped keep the idea alive.

“Let me be clear, keep asking for [Zombies Chronicles 2],” he tweeted. “That passion and demand is what keeps the door open to the possibility of it!”

While this doesn’t offer any clear pathway to a second DLC pack, it at least confirms that there is a possibility of a second iteration of Zombies Chronicles, as Drew didn’t move to completely shut down the idea of its return.

Unfortunately, Treyarch are not due to launch a CoD title until 2023, so even if this idea came to fruition, fans would have to wait two full years to get their hands on it.

Zombies has returned in Vanguard, but some players have not been impressed with the “embarrassing lack of content” the mode launched with. If you have been enjoying the mode though, check out our best weapons and whether there is a Wonder Weapon or not.

Image Credits: Treyarch / Activision

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Call of Duty dev finally confirms that games have had SBMM all along

A former Call of Duty developer has confirmed that the series has used skill-based matching since 2007’s Modern Warfare.

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Helicopter flying in Call of Duty

Skill-based matchmaking has been a hugely controversial issue among Call of Duty fans for years, and former developer Josh Menke has finally confirmed that CoD titles have had SBMM as far back as 2007’s Modern Warfare.

In the early days of online multiplayer gaming, players would have to select a server to join by themselves. As time went on, developers started to automate that process, eventually introducing skill-based matchmaking in an attempt to keep matches competitive.

While this seems logical, it’s been a highly contentious issue among gamers who claim it has ruined games and made them less fun.

Games like Black Ops Cold War and Warzone have been criticized for using skill-based matchmaking too much, with players comparing them to older Call of Duty titles. However, former Activision Senior Systems Designer Josh Menke has revealed that SBMM has been in CoD games since 2007.

vanguard operators in combat in warzone pacific

The idea behind skill-based matchmaking is to place you in lobbies with players of a similar skill level. While many believe that older Call of Duty titles didn’t do this, Menke states it’s been used as far back as the original Modern Warfare.

“[Call of Duty 4] did have some skill-based match-making, all of them always have,” he told GDC. “It’s just the math and science have gotten better over the years. If you grew up on it back then, your expectations are very different than if you have it now.”

“The same thing happens in Fortnite, even today. When the game first started, I believe they had very little skill-based matchmaking, then over the years they’ve experimented with different levels of SBMM and using bots.”

“You’ll have players who play Call of Duty that will be like, ‘I don’t like skill-based matchmaking,’ but then they go play Valorant and it’s fine.”

A sniper in Modern Warfare Remastered

One of the biggest complaints about skill-based matchmaking is that while it should be used in ranked modes, public or casual matches have become too difficult because of the system.

Menke does feel that developers are making one major error with current matchmaking systems, saying that when a game can’t find a good match for a player, it just “settles” for a bad one. Instead, he suggests using “real-time stats” on the player base to create the best games possible.

Whether you like SBMM or not, the system isn’t going anywhere. At least the long-running debate over CoD’s historical matchmaking system can finally be put to rest.

For more Call of Duty, check out everything you need to know about Warzone’s new Pacific Caldera map.

Image Credits: Activision

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Top 5 hardest Call of Duty campaigns of all time

Call of Duty has produced some of the most memorable campaigns in FPS history, but we’re counting down the top 5 hardest ever.

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world at war's heart of the reich level with CI logo

As well as delivering epic narratives and creating iconic characters, plenty of CoD campaigns have also offered a nice challenge down the years. So we’ve picked out the top 5 hardest CoD campaigns ever, and ranked them.

Whilst it’s Call of Duty’s multiplayer that understandably gets all the plaudits, the franchise has produced some incredibly good single-player experiences too – with Vanguard being the latest one. After all, before online gaming really got going in the mid-late 2000s, campaigns were the main selling point of FPS games.

Many games have since overlooked this aspect in favor of keeping players hooked to live service models. However, barring Call of Duty: Black Ops IIII, every major CoD title has had a campaign, and we’ve sifted through them all to rank the top five hardest of all time.

Hardest CoD campaigns ever ranked

player fighting through Paris in MW3

We can confirm that we’ve played and beaten all these campaigns on the Veteran difficulty setting – apart from BLOPS III which we did on its debuting Realistic difficulty.

As most players will know, Veteran can turn a simple corridor into a test of patience that can take a long time. This separates the weak from the strong and is a perfect way to differentiate campaigns.

Recent years have phased out repsawning enemies and grenade spam, and as a result, have been a lot easier. But a trip down memory lane will dig up some of the most frustrating levels and sections in the series.

5. Call of Duty: Modern Warfare 2

soap looking at gulag in MW2

Definitely not as tough as the later entries on our list, but Infinity Ward’s second installment of the Modern Warfare saga had the odd mean level that will bring out the veins in your head.

The game actually starts out fairly generously for the first few levels, and then dumps a harsh one-two punch of Takedown on you, a nerve-inducing push through the Favela, and the extremely open nature of Wolverines.

You’re allowed your breath back for a bit, and then you’re plunged into the infested depths of the Gulag that has some positively vile checkpoints to clear. Through Whiskey Hotel and Loose Ends you have a ton of enemies to contend with and these are the levels that test your Veteran instincts, especially the survive and escape formula of Loose Ends.

Modern Warfare 2 doesn’t have a defining level or section that stands out, it’s just packed with lots of solid fights that will test your mettle.

4. Call of Duty 2

player fighting across bridge in COD2

The early Call of Duty games set the standard for some of the difficulty that was going to be featured down the line.

CoD2 feels a bit more streamlined and thought-out compared to the first game, but it’s still rife with grenades flying in from every angle and Germans that have had their skills honed by the Matrix.

There’s definitely a sense that the levels get harder towards the end, as a natural difficulty curve should do. The German respawn factory never ceases production, even until the very end. The only thing that lessens the difficulty a tad is the fact that Call of Duty 2 introduced regenerating health for the first time, meaning players had time to recover.

3. Call of Duty 4: Modern Warfare

player looking at chernobyl wheel in cod4

We consider CoD4 to be the best Call of Duty game, and its characters, set-pieces, that nuclear explosion scene, and so much more make this campaign memorable, not least the punishing difficulty.

But it’s a handful of missions and sections that will get you used to the death screen. Charlie Don’t Surf’s push through the Broadcast area is painful, the Hunted is littered with large space and tight areas packed with enemies, and even scaling the hill in Safehouse can take a while.

But it’s some of the game’s final missions where things are turned up to 100. The iconic One Shot, One Kill mission is a supreme test of skill, patience, and luck on Veteran, No Fighting in the War Room is a timed slog through steam, claustrophobic corridors teeming with foes, and of course – Mile High Club.

A one-minute sprint through about 50 enemies in the tightest fighting area yet, going up a floor, demanding absolute precision and excellence on your part. You’ll find that if you check many gamer’s Trophies and Achievements for CoD4, they’ll be missing this one on Veteran.

2. Call of Duty: World at War

a squad advancing in world at war mission

Call of Duty: Grenade would’ve been a more apt title for Treyarch’s 2008 World War II shooter and many players to this day still see grenade indicators appearing in their vision.

Every mission is an exercise in patience and bravery thanks to unlimited enemy respawns and the germans owning every grenade in existence.

The game is a brutal journey for its first 14 missions on Veteran, and then you get to what is probably the most difficult FPS mission ever created – Heart of the Reich. The act of taking down four AA guns can take literally hours as you have little cover, enemies are attacking (infinitely) from all sides, and you’re having to constantly retreat from grenades every two seconds.

World at War is one of the last true tests of outrageous CoD difficulty.

1. Call of Duty 1 (Call of Duty: Classic)

player making their way to eder dam in cod 1

Anyone who thinks World at War or CoD4 are the hardest campaigns only say that because they haven’t the arduous task of completing the first-ever Call of Duty campaign on Veteran.

Why’s it the hardest? It’s very simple. No health regeneration, no health packs, the checkpoints are utterly unforgiving as you need to have a certain amount of health to trigger them, otherwise, you get diddly squat, checkpoints can be awarded as you’re getting shot, enemies can regularly appear behind you, and they have an immaculate aim.

Then when you start to factor in Chateau, POW Camp, Eder Dam, Truck Ride, Battleship Tirpitz, and the absolutely mind-bogglingly difficult Pavlov’s House, then it’s easy to see why Call of Duty 1 has the hardest campaign ever.

Don’t believe us? Go and play it on Veteran, then get back to us.


So that’s our top 5 list of the hardest Call of Duty campaigns of all time. Even if your list has one or two slightly different entries, we can all agree that Call of Duty has done a great job of serving up some fiendishly tough treats.

If you enjoyed our list and want more original content, then check out the best CoD Zombies maps ranked, every gun in Vanguard ranked, or even the 10 best FPS weapons of all time!

Image Credit: Activision

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