// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

A new patch update for Call of Duty: Infinite Warfare, version 1.17, is now live on PlayStation 4, Xbox One, and PC! The new update activates the new Days of Summer content for the game, alongside many new Quartermaster updates and more.

PATCH NOTES:

Featured Content and What’s New:

  • •Days of Summer Event!
  • Bounties in Zombies
  • Grandma Knows Best Announcer Pack
  • Hero Rigs
    • Warfighter – Omar
    • Merc – Reyes
    • Synaptic – Ethan
    • FTL – Salter
    • Stryker – Price
    • Phantom – Ghost
  • Weapons
    • Trek-50 (single fire ballistic sniper rifle)
    • Proteus (sniper/shotgun combo)
    • M.127 (lever-action shotgun)
  • Gold, Diamond, Solar, Black Sky (non-loot) Progression Body and Heads for All Rigs

General Fixes

  • Fix for a bug where the R-C8 may use an incorrect primary weapon while the player has an empty P-LAW equipped
  • Fix for the progress bar not appearing for some Soul Challenges in zombies
  • Fix for a bug where a player using the Cold Blooded perk would see allied Wardens highlighted red when looking through a thermal scope, using the T.H.O.R.’s thermal vision, or using the Synaptic’s Reaper mode
  • Increased strength of emissive camos (including Black Sky)
  • ‘Recently Collected’ added to the QM screen displaying recent items
  • Fix for weapon challenges not showing any progress for weapons unlocked via challenges while in splitscreen

SOURCE: Reddit

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