// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Treyarch has released the latest patch update for Call of Duty: Black Ops 4 on PlayStation 4 and Xbox One. The patch update is version 1.22 and is 11.4GB.

This update marks the release of the second half of Operation Apocalypse Z for Call of Duty: Black Ops 4, which began in early July on PlayStation 4. The new content will be available starting August 13 on Xbox One and PC.

The second half of this Operation brings a new Contraband stream, the Pandemic mode in Blackout, and more.

Operation Apocalypse Z: Survivors brings a new Contraband stream with 60 tiers, and the 60 tiers has an Ultra Weapon Bribe. There’s also two new weapons in the Black Market Cases, including the AA-50 Sniper and the M16.

PATCH NOTES

Operation Apocalypse Z: Survivors Now Live on PS4

Operation Apocalypse Z: Survivors kicks off today on PS4 with 60 new Tiers of Contraband rewards, new game content in all modes, weapon tuning, gameplay improvements, and more. Let’s get into everything included in our mid-season update:MULTIPLAYER – Infected: Final Stand, S6 Stingray Operator Mod Tuning, New Weapon Support, Daemon 3XB Mastercraft Fix, Featured Playlist Updates

Everyone’s favorite undead party game returns today on PS4 with an entirely new set of game-changing twists as the zombie apocalypse continues. In Infected: Final Stand, players start on designated teams of Survivors vs. Zombies. Survivors have one life but can be revived, while Zombies have a limited pool of lives as they hunt down the Survivors within the time limit.

Teams alternate each round, with victory going to the first team to win four rounds. Survivors win the round by surviving until the time limit, or by eliminating the Zombies team. Zombies win by eliminating all Survivors before the time limit. Work together, adopt new strategies, and keep moving if you want to win.

On the weapons front, we’ve added Create-a-Class support for the M16 tactical rifle and Havelina AA50 sniper rifle, made new tuning changes to the S6 Stingray’s Operator Mod, and addressed an issue where the Daemon 3XB “Imaginator” Mastercraft wasn’t leveling up properly – see the patch notes below for all the details. Featured Playlists also get an update today, bringing Infected: Final Stand and Endurance Moshpit to PS4, Chaos Domination and Endurance Moshpit to Xbox One, and Half-Off Heist and Endurance Moshpit to PC.BLACKOUT – Pandemic LTM, Tactical Bike, Ray Gun MKII Variants, New Wall Buys and Easter Eggs

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The infection spreads to Blackout in our new Pandemic limited-time mode, where up to 80 players compete to survive the apocalypse or join the ever-growing horde. At the start of the match, your squad will drop in and fight to stay alive against the competition… and if you’re eliminated, it’s time to get revenge as a flesh-eating zombie.

Zombie players have super speed, can jump higher, stay underwater longer, don’t take fall damage, track survivors’ footsteps, see pulses of enemies on the map, and hunt their prey with two Hell’s Retriever axes. Zombies respawn in waves every 15 seconds, and their ranks grow with every survivor eliminated. The result: an epic showdown in the final circle between the best-equipped survivors and dozens of super-charged zombies hunting them down at the end of the world.

The team has had an absolute blast designing and playtesting Pandemic, and we’re truly excited to bring the spirit of Infected to the biggest Call of Duty map in existence. Check it out this week on PS4 and let us know what you think.

The new Tactical Bike vehicle also makes its Blackout debut today, with support for a driver and an optional partner in the sidecar. Take one for a spin over to one of the Zombies-themed locations on the map, where we’ve added the chance to find three new Ray Gun MKII variants in Mystery Boxes, along with wall buy weapons in all Zombies locations to help you loot up. We’ve also created some new Zombies-inspired Easter Eggs on both Blackout maps… sorry, no spoilers.ZOMBIES – “Duck and Cover” Gauntlet, Weapon Tuning, Ray Gun MKII in Aether Mystery Boxes, Gameplay Improvements, New Weapon Support

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Take on 30 new rounds of challenges at Camp Edward in “Duck and Cover” on PS4, our new Zombies Gauntlet for “Alpha Omega” with new Nebulium Plasma and Calling Card rewards at rounds 10, 20, and 30. Think you can get a perfect run on your first try?

Aether story fans will now be able to find the Ray Gun MKII in Mystery Boxes on “Blood of the Dead” and “Classified”, and we’ve added penetration to standard Ray Gun MKII blasts to help you mow down the hordes more efficiently. This update also brings plenty of weapon tuning to Zombies, including significantly increased damage for the Reaver C86, Argus, and Locus, as well as a fix for a crash that could occur when Pack-a-Punching the Ballistic Knife with Dual Wield and either Clan Tag or Kill Counter equipped. We’ve also implemented gameplay improvements and fixes for “Alpha Omega”, “Blood of the Dead”, and the Blood Wolf Bite Perk. Read on below for the full list of patch notes to see what’s changed.GLOBAL – New Contraband Rewards, Ultra Weapon Bribe, M16 and Havelina AA50, Improved Contract Rewards

New Contraband rewards have arrived on PS4, including an Ultra Weapon Bribe, new Epic Outfits, Gestures, Reactive Camo, Jump Pack, Calling Cards, and more. The classic burst-fire M16 tactical rifle and new Havelina AA50 sniper rifleare also now earnable via Ultra Weapon Bribes and Reserves, with an additional earnable Ultra Weapon Bribe planned for a special event later in this Operation.

We’ve also increased the Contract reward rate by guaranteeing at least one normal Contract with a Reserve Case reward in addition to the two Hard Contracts in Multiplayer, World League, and Blackout. In Zombies, players will always earn bonus Nebulium Plasma and XP from completing any normal Contracts that don’t already offer a Reserve Case and XP.

Onto the full list of what’s new with today’s update:

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  • Multiplayer
    • Infected: Final Stand added to Featured Playlists (PS4).
    • Support added for M16 and Havelina AA50 weapons (PS4).
    • Weapon tuning for S6 Stingray Operator Mod.
    • Fix for Daemon 3XB Mastercraft leveling bug.
    • Featured Playlist updates on all platforms.
  • Blackout
    • Pandemic limited-time mode now live (PS4).
    • Tactical Bike vehicle added to main map (PS4).
    • Standard Alcatraz playlist replaces Alcatraz Horde (PS4).
    • Added three Ray Gun MKII variants to Mystery Boxes.
    • Wall buy weapons added to all Zombies-related locations.
    • Added new Zombies-inspired Easter Eggs to both Blackout maps.
    • Reduced the number of rockets required to destroy vehicles.
    • Featured Playlist updates on all platforms.
  • Zombies
    • “Duck and Cover” Gauntlet now live for “Alpha Omega” (PS4).
    • M16 and Havelina AA50 weapons added to Mystery Box (PS4).
    • Armory support added for M16, Havelina AA50, and new MKII Weapons (PS4).
    • Significantly improved damage for Reaver C86, Argus, and Locus.
    • Added Ray Gun MKII to the Mystery Box in “Blood of the Dead” and “Classified”.
    • Added penetration to standard Ray Gun MKII blasts.
    • Gameplay improvements and fixes for “Alpha Omega”, “Blood of the Dead”, Blood Wolf Bite, and Ballistic Knife.
  • Global
    • 60 new Tiers of Contraband rewards (PS4).
    • M16 and Havelina AA50 now available in Ultra Weapon Bribes and Reserves (PS4).
    • Improved normal Contract reward rate.
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BLACKOUT

  • Limited-Time Modes
    • Pandemic
      • New limited-time mode now live on PS4.
      • Up to 80 players compete for survival. Once killed, players spawn in as a zombie.
      • Zombies have super speed, can jump higher, track enemies, see pulses of survivors on the map, stay underwater longer, don’t take fall damage, and cannot heal.
      • Zombies get two Hell’s Retriever axes per spawn, and restock upon getting a kill.
      • Zombies respawn every 15 seconds.
      • Win by being the last remaining survivors, or by wiping out all survivors as a member of the zombie horde.
    • Alcatraz Portals
      • Alcatraz Horde playlist replaced by standard Alcatraz playlist.
  • Vehicles
    • Tactical Bike
      • New motorcycle with sidecar now available on the main map.
      • Supports one driver and one passenger in the sidecar.

MULTIPLAYER

  • Limited-Time Modes
    • Infected: Final Stand
      • New limited-time mode now live on PS4.
      • Players start on designated teams of Survivors vs. Zombies and switch teams each round.
      • Survivors have one life and can be revived. Zombies respawn using a limited pool of lives.
      • Survivors chose from pre-set classes. Zombies are equipped with Bowie Knives and Combat Axes.
      • Survivors win the round by surviving until the time limit, or by eliminating the Zombies team. Zombies win by eliminating all Survivors before the time limit.
      • First team to win four rounds wins the match.
  • Weapons
    • Added Create-a-Class support for M16 tactical rifle and Havelina AA50 sniper rifle.

ZOMBIES

  • Gauntlets
    • “Duck and Cover”
      • 30 rounds of new challenges with unique rules for each round.
      • Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round.
      • Players are issued a Strike by failing a round, with the game ending after three Strikes.
  • Weapon Support
    • Added M16 and Havelina AA50 to Mystery Boxes.
    • Added Armory support for M16 and Havelina AA50.
    • Added new MKII Weapon support.

GLOBAL

  • Black Market
    • 60 new Tiers in the Operation Apocalypse Z: Survivors Contraband stream, including an Ultra Weapon Bribe, new Epic Outfits, Gestures, Reactive Camo, Jump Pack, Calling Cards, and more.
    • M16 tactical rifle and Havelina AA50 sniper rifle now available in Ultra Weapon Bribes and Reserves.
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ZOMBIES

  • Weapons
    • Ray Gun MKII
      • Added the Ray Gun MKII to the Mystery Box in “Blood of the Dead” and “Classified”.
      • Added penetration to standard Ray Gun MKII blasts.
    • Reaver C86
      • Significantly increased damage.
      • Addressed an issue where the Compact Scope reticle could appear missing.
    • Argus
      • Significantly increased damage.
    • Locus
      • Significantly increased damage.
    • Ballistic Knife
      • Fixed a crash that could occur when Pack-a-Punching the Ballistic Knife with Dual Wield and either Clan Tag or Kill Counter equipped.
  • Perks
    • Blood Wolf Bite
      • Addressed an issue where picking up ammo drops from Luna would reduce Shield weapon ammo to zero.
  • Miscellaneous
    • “Alpha Omega”
      • Addressed an issue where players could get stuck between A.D.A.M. and a wall.
      • Addressed a rare progression break when a player disconnected while holding a Main Quest part.
      • Addressed a visual issue with the Primis Richtofen character model.
      • Closed an exploit where players were able to activate the generator event and leave the room before the doors dropped.
      • Closed an exploit spot in the Green House Backyard area.
  • “Blood of the Dead”
    • Addressed an issue where Hellhounds could flip upside down at the Docks.
    • Closed an exploit where players could get under the floor using a Special Weapon.

MULTIPLAYER

  • Weapons
    • S6 Stingray (Operator Mod)
      • Reduced 2-hit kill range from 32 meters to 22 meters.
      • Slightly reduced explosive damage.
      • Slowed fire rate.
    • Daemon 3XB (Mastercraft)
      • “Imaginator” Mastercraft now levels up properly.
  • Featured Playlists (August 6-13)
    • PS4
      • Infected: Final Stand
      • Endurance Moshpit
      • Barebones Moshpit
      • Mercenary Deathmatch Moshpit
      • Bolt-Action Barebones
    • Xbox One
      • Chaos Domination
      • Endurance Moshpit
      • Barebones Moshpit
      • Mercenary Deathmatch Moshpit
      • Bolt-Action Barebones

BLACKOUT

  • Weapons
    • Added Ray Gun MKII variants as potential drops in Mystery Boxes.
    • Added wall buy weapons to Zombies-related locations in the main map.
    • Reduced the number of rockets required to destroy vehicles.
  • Easter Eggs
    • Added new Zombies-inspired Easter Eggs to discover in both maps. Happy hunting!
  • Featured Playlists (August 6-13)
    • PS4
      • Pandemic
      • Alcatraz
      • Quads
      • Duos
      • Solo
    • Xbox One
      • Alcatraz Horde
      • Hardcore Quads
      • Quads
      • Duos
      • Solo

GLOBAL

  • Contracts
    • Normal Contracts will now include at least one Contract with a Reserve Case reward in Multiplayer, World League, and Blackout each day, in addition to Hard Contracts that reward Reserve Cases.
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MULTIPLAYER

  • Featured Playlists (August 6-13)
    • PC
      • Quickplay
      • Half-Off Heist
      • Barebones Deathmatch Moshpit
      • Endurance Moshpit

BLACKOUT

  • Featured Playlists (August 6-13)
    • PC
      • Quickplay
      • Alcatraz Horde
      • Hardcore Quads
      • Solo

SOURCE: Treyarch

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