// initialize jwplayer var playerInstance = jwplayer('player'); // player dom elements var playerContainerEl = document.querySelector('.player-container'); // returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); } // returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); } // configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' }); // when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED }); // get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl); // set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px'; // below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop; if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); } // namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false; // window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); }; });

Treyarch has released the latest patch update for Call of Duty: Black Ops 4 on PlayStation 4, Xbox One, and PC. The patch update is version 1.25 and is 4.7GB.

This new update was mentioned by Treyarch during a community update last week bringing new content for Zombies on PS4, including a Gauntlet, with other platforms to follow.

Treyarch also noted that there will be big Black Market Updates coming to the game on November 12 on all platforms.

Here’s the early patch notes for today’s update:

Today, our new major game update kicks off our ongoing game support across Multiplayer, Blackout, and Zombies in Black Ops 4, and brings new rewards and Zombies Gauntlet content to PS4. Let’s get into what’s new:

MULTIPLAYER: Permanent Nuketown, Echohawk Dual Bore and AN-94 Weapon Tuning, Scythe Tuning, Upcoming Weekly 2XP Playlists

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It’s here! Starting today, Nuketown is now a permanent 24/7 playlist in the Featured Playlist category… all the Nuketown you ever wanted, whenever you want it. Good luck, have fun, and go nuts.

Shortly after today’s update, we’ll also be adding weekly 2XP to our showcased Featured Playlists going forward, so you’ll be able to rank up twice as fast whenever you’d like. We’ve got a long list of 2XP Featured Playlists scheduled throughout the year including 2XP Stockpile, 2XP Capture the Flag, and 2XP Prop Hunt, so you’ll always have something new to play while you rank up even faster. Check in every Tuesday to see what’s in the spotlight each week.

In the weapon tuning department, we’ve got good news for assault rifle users. We’ve increased the maximum damage and burst fire speed for the Echohawk Dual Bore, in addition to improving its recoil pattern for better control. The AN-94 also gets a boost to its maximum damage today, making both weapons more competitive in Core and Hardcore game types.

Lastly, we agree Reaper has probably had it a little too good for too long, so we’ve made some important tuning adjustments to the Scythe. While we’re keeping its damage output in place, we’ve reduced its duration by 25% (from 40 to 30 seconds) and greatly reduced its ammo count from 150 to 100 rounds to make sure rampages are hard-earned. Jump into a match and let us know what you think.

BLACKOUT: New LTM Moshpits and Streamlined Playlist Interface

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Starting today, we’re taking a new approach to Blackout matchmaking with LTM Moshpits to give everyone the opportunity to play a wider variety of Blackout modes while also keeping wait times low. This rotating playlist offers up to four limited-time modes each week, with a five-week schedule including two Quads Moshpits, a Solo Moshpit, Duos Moshpit, and Redeploy Moshpit.

For example, this week’s Quads Moshpit features the following Quads LTMs:

  • Heavy Metal Heroes
  • Ground War
  • Ambush
  • Down But Not Out

LTM Moshpits will serve as a Quickplay playlist on all platforms, placing players into the lobby closest to starting a match. These Moshpits also introduce several new LTM variants for the first time on all platforms, including Ambush Duos, Close Quarters Frenzy Duos, Hardcore Solo, and Pandemic Solo.

Because Blackout’s LTMs have historically proven more popular with players than any given core mode (Quads, Duos, or Solo), we’ve made the decision to shift the number of playlists on consoles from five to four, allowing for two Featured Playlists (LTM Moshpits and Alcatraz) plus a weekly selection of two core modes: Solo/Duos, Duos/Quads, or Solo/Quads.

We’re taking this streamlined approach to get more players into matches faster with more variety in gameplay, as adding more dedicated playlists would have the opposite effect. While we understand this isn’t the perfect model for players who only gravitate toward one Blackout mode exclusively, we’d like to ask everyone to spend some time with the new Moshpits, enjoy the all-new LTM variants, and let us know what you think once you’ve had time to check out the new format. We’ll see you out there!

ZOMBIES: “An Ice Day in Hell” Gauntlet on PS4, “Tag Der Toten” Cutscene Fix, Dark Matter Fix, Gameplay Improvements + More

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Today brings a long list of updates to Zombies with plenty of gameplay improvements and bug fixes across multiple maps, weapon tuning, Elixir adjustments, Perk fixes and more, as well as a chilling new Zombies Gauntlet to master on PS4 in “An Ice Day in Hell”.

This update fixes the dreaded “June 144 Major Overlord” outro cutscene error, properly unlocks Diamond Camo on the Hellion Salvo, activates Dying Wish upon death as intended, and much more. Read on below for the full patch notes, and go forth and claim your trophy for conquering the final Easter egg in “Tag der Toten” if you haven’t already.

BLACK MARKET: Hundreds of Rewards on PS4 With More Ways to Earn Them Coming Nov. 12th

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In addition to everything above, we’re introducing over 280 new Black Market rewards to earn for months to come, available today on PS4 with other platforms to follow. These new items include:

  • “MicroMG 9mm” SMG ranged weapon
  • “Eye of Apophis” amulet melee weapon
  • “Pentagon Thief” Blackout character
  • New Reactive Camos
  • New weapon camos
  • New Legendary and Rare outfits
  • New Death Effects
  • New Weapon Charms
  • New Blackout Jump Packs
  • New Gestures
  • + more

Once these rewards are live on all platforms on November 12th, we’ll be revamping the Black Market with new ways to earn weapons and Blackjack’s Shop content through the new Pick-a-Weapon Bribe bundle, Reserve Stack, and two new My Deals slots that always offer earnable items that you don’t currently own. Check out the Treyarch Blog for all the details.

GLOBAL: “The Numbers” Outfit Restored for Zero

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Today’s update also restores “The Numbers” for Zero players who’ve previously unlocked the outfit for use in Multiplayer and Blackout. And, while we originally believed we would have a fix in place for an issue that prevents certain Weapon Charms and Death Effects from staying equipped after a match, we’re still finalizing the solution for an upcoming update – thank you for your patience!

As always, thanks for your continued support, and we’ll see you online. Here’s what’s new today in today’s update:

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GLOBAL

  • Black Market
    • Over 280 new rewards now available to earn in Reserves.
    • New rewards include the MicroMG 9mm SMG, Eye of Apophis melee weapon, Pentagon Thief Blackout character, and new Reactive Camos, weapon camos, outfits, Death Effects, Weapon Charms, Jump Packs, Gestures, and more.

ZOMBIES

  • Gauntlets
    • “An Ice Day in Hell” Gauntlet now available for “Tag der Toten”.
    • Complete 30 rounds of new challenges for rewards at Tiers 10, 20, and 30.
    • Complete all 30 rounds without a single strike for an exclusive cosmetic reward.
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The following updates are now live on consoles, with PC to follow:MULTIPLAYER

  • Playlists
    • Permanent Nuketown
      • Nuketown playlist now permanently available in Featured Playlists.
    • Featured Playlists (PS4/Xbox One)
      • Nuketown
      • Blackjack’s Gun Game
      • Barebones Moshpit
      • Bolt-Action Barebones Moshpit
      • Mercenary Deathmatch Moshpit
  • Weapons
    • Echohawk Dual Bore
      • Increased maximum damage.
      • Increased burst fire speed.
      • Improved recoil pattern to be more controllable.
    • AN-94
      • Increased maximum damage.
  • Specialists
    • Reaper
      • Reduced Scythe duration from 40 to 30 seconds.
      • Reduced Scythe ammo count from 150 to 100 rounds.

BLACKOUT

  • LTM Moshpits
    • New weekly rotation of limited-time moshpits offers a wider variety of Blackout modes going forward.
    • LTM Moshpits serve as a Quickplay playlist, placing players into the lobby closest to starting a match to keep wait times low.
    • This week’s “Quads Moshpit” features the following Quads LTMs:
      • Heavy Metal Heroes
      • Ground War
      • Ambush Quads
      • Down But Not Out
  • Featured Playlists (PS4/Xbox One)
    • Quads Moshpit
    • Alcatraz Portal Quads
    • Duos
    • Solo

ZOMBIES

  • Maps: “Tag Der Toten”
    • Stability
      • Fixed the “June 144 Major Overlord” error that could occur during Side Quests and the Main Quest.
  • Weapons
    • Increased ammo reserves on the Tundragun.
    • Increased detonation time on the Matryoshka Doll to 10 seconds.
    • Matryoshka Doll now detonates manually after all mini grenades are spent.
    • Added the rest of the Primis crew versions of the Matryoshka Dolls.
  • AI Behavior
    • Addressed an issue where Zombies could become invisible when launched from a Flinger.
    • Addressed an issue where killing an Electrified Zombie in the water would not stun nearby zombies.
    • Zombies should no longer get stuck in Artifact Storage.
    • Zombies should no longer idle in place when players activate In Plain Sight or the Shadow of Death ability when on the iceberg.
    • Addressed an issue where zombies were not spawning during Samantha’s Music Box defend event when starting a special round.
    • Adjusted Hellhounds to prevent targeting players riding a zipline.
  • Environment
    • Removed zones that could unintentionally kill the player in Frozen Crevasse and Sunken Path.
    • Removed zones that would unintentionally kill the player when entering areas accessible with Dynamite while Power Doors were set to Open in Custom Mutations.
    • Dynamite can now only be crafted at the Gangway Table on the ship.
    • Adjusted out-of-bounds barriers for various Rush defend events across the map.
    • Addressed an issue where water could still inadvertently freeze players during the Main Quest.
    • Addressed an issue with lava not dealing damage in Artifact Storage during the Main Quest.
    • Moved the audio reel in Lighthouse Station from the filing cabinet to the table on the opposite wall to prevent interfering with crafting table interactions.
    • Closed exploitable areas accessible by using the Ragnarok DG-5.
  • Audio
    • Added sound FX when opening the crate for the Thundergun.
    • Addressed various issues with voiceover lines when interacting with the Hermit.
    • Addressed several text-to-speech voiceover issues throughout the map.
  • Miscellaneous
    • Added VFX to show the broken state of the Pack-a-Punch machine during late stages of the Main Quest.
    • Added text to the mountain Flinger indicating it cannot be activated before opening the Frozen Crevasse.
    • Added rumble and screen shake on exploding Dynamite objects.
    • Addressed an issue where players were unable to acquire Yellow Snowballs on Casual Difficulty or in Custom Mutations.
    • Added Electrified Zombie and Dynamite Zombie to the Enhanced section of the Special Zombies menu for Custom Mutations.
    • Adjusted the Heat Pack prompt to make it easier to interact with.
    • Addressed an issue that resulted in players being flung into the air after respawning when spectating a player taking the Flinger back from the iceberg.
  • Maps: “Alpha Omega”
    • Environment
      • Removed zones that would unintentionally kill the player in the Cul-de-Sac while Power Doors are set to Open at the start of the match in Custom Mutations.
    • Audio
      • Addressed various Rushmore voiceover issues.
    • Miscellaneous
      • Richtofen’s blood vials no longer improperly display in the lobby or in-game.
  • Maps: “Voyage of Despair”
    • Trophies
      • Addressed an issue where the “Kraken Unfettered” Trophy was not being awarded when killing multiple enemies with a single Air Kraken shot.
  • Weapons
    • Reaver C86
      • Increased reload speed on Pack-a-Punched Reaver C86.
      • Bolts fired from the Pack-a-Punched Reaver C86 can now be recovered.
    • Ballistic Knife
      • Knives fired from the Pack-a-Punched Ballistic Knife can now be recovered.
    • MOG 12
      • Adjusted the MOG 12 Barrel Choke description and stats UI in the Armory to better reflect its in-game behavior.
  • Customization
    • Mastery Camos
      • Addressed an issue where Diamond Camo was not properly unlocking for the Hellion Salvo and other secondary weapons.
    • Reactive Camos
      • Fixed in-game pop-ups for several Reactive Camos that were displaying incorrect text when unwrapping.
  • Perks
    • Dying Wish
      • Addressed an issue that resulted in Dying Wish not activating when players took fatal damage.
      • Addressed a visual issue that could occur when respawning after spectating a player.
    • Stone Cold Stronghold
      • Addressed a visual issue that could occur when respawning after spectating a player.
  • Elixirs and Talismans
    • Nowhere but There
      • Closed various exploits using Nowhere But There.
    • Secret Shopper
      • Fixed a rare crash that could occur when attempting to use wall buys with Secret Shopper.
    • Shopping Free
      • Addressed an issue where players were still refunded points when moving the Mystery Box with Shopping Free active.
    • Free Fire
      • Addressed an issue where Free Fire was not activating after switching to an empty weapon.
    • Suit Up
      • Addressed an issue where Suit Up could still be used when at full armor.
    • Frugal Fetish
      • Addressed an issue where the Frugal Fetish Talisman was not reducing first-time repair of the shield.

GLOBAL

  • Personalization
    • Restored “The Numbers” outfit for Zero for players who have previously earned the item.

SOURCE: Treyarch

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