A new patch update for Call of Duty: WWII is now live on PlayStation 4 and Xbox One (PC update goes live December 8 at 10AM PT). The version number is 1.07, and the update is a 2.3GB patch update.
WINTER SIEGE (Live Dec 8 – Jan 2):
- Winter Carentan added
- Winter Siege Gear and Weapons added
- Winter Siege Game Modes added
- Fixed issues relating to disconnect
- Improvements to partying up in custom match
- Fixed various party issues related to crashes and long load screens
- Fixed issue where party members bypass AAR
- Fixed issue where players cannot edit “Force Respawn” game option
- Fixed issue where players first entering MP are unable to select a Division
- Fixed issue where players who assign themselves to spectate in FFA actually load in as a normal player
- Fixed Prestige exploits
- Fixed map exploits on Gibraltar, USS Texas, Pointe du Hoc, Aachen, Sainte Marie du Mont
- Fixed issue allowing players to “frog jump”
- Various splitscreen improvements
- AI behavior improvements in War Mode
- Fixed issue causing error messages when loading out of War Mode matches
- War Mode Operation Neptune in-game UI improvements
- Fixed War Mode issue allowing players to build and destroy buildables outside of the objective zone
- Fixed issue in HC where players are able to steal Care Packages from teammates they kill
- Implemented “3 team kills and you’re kicked” rule in HC
- Fixed issue in HC where team kill deaths count towards KDR
- Fixed UI issue where XP earned from medals was not displaying, leading players to think they were not getting XP
- Fixed UI inaccuracies and general improvements to Divisions menu
- CTF minimap improvements
- Gridiron in-game UI improvements
- Added weapon base name and Division to supply drop cards
- Fixed new item UI
- Added progress bar for “Downloading updates”
- General UI and art fixes and improvements
- Added Mute All and Toggle Mute options in HQ
- Fixed issue where players died instantly after respawning in 1v1 pit
- Fixed issue where players can be killed and/or crash while exiting and entering HQ Firing Range
- Fixed out of world exploits in HQ
- Fixed issue where Orders and Challenges are not tracking properly
- Fixed Contract exploits in HQ
- Fixed issue where players received an incorrect error message when attempting to play a public match for a party larger than six players
- Fixed issue where in public FFA matches where players are kicked for inactivity, no forfeit timer appears for remaining players
- Fixed issue where players who should receive post-match bonuses do not receive them
- Fixed infinite Scorestreak exploit
- Fixed issue where progress for Weekly Orders not tracking
- Fixed audio looping issues after AAR
- Fixed issue where opening supply drops after selecting “Inspect Soldier” or after entering Theater causes loss in functionality
- Fixed issue where M1A1 reticle unlocked at 50 kills, instead of 500 – becomes parity with all other weapons
WEAPON AND SCORESTREAK FIXES:
- Fixed issue with fire path of Panzerschreck when aiming for Scorestreaks
- Fixed iron sight alignment on weapon variant for SVT and 1911
- Decreased amount of glare when using heroic shotguns
- Fixed issue with MG-42 VFX
- Fixed ADS fire for MG-42 reticle
- Fixed hip-fire inconsistencies on STG-44 (crouching vs. standing)
- Fixed suppressor VFX
- Fixed issue where Waffe 28 Variant “Soggy” wasn’t attaching sight attachments correctly
- Fixed issues when inspecting weapon and sprinting
- Fixed issue where equipping High Caliber on a rifle blocks player from equipping Steady Aim and Grip
- Improved visibility on Throwing Knife path
- General Ranked Play UI fixes
- Ranked Play UI issues with tracking wins and losses
- General connectivity issues finding Ranked Play matches
- Ranked Play counting towards global stats
- Fixed issue where player loses partial functionality when highlighting player in lobby and then selecting “Find Ranked Game”
- Fixed issue where players are not equipped with the default Scorestreak loadout
- Fixed issue where weapons are able to be leveled up
- Team killing no longer possible
- Explosive delay changed to be 7.5 across all competitive modes
- Implemented Leaderboards
- Fixed MMR discrepancies shown in AAR
- Fixed issue where players are able to start matches with fewer than 8 players
- Fixed issue where players are placed in non-functional lobby
- Fixed issue where players who leave match early do not receive lockout message
- Further optimized matchmaking based on MMR
- Fixed issue where players kicked to HQ from Ranked Play
- Fixed issue preventing players from changing their Basic Training
- Fixed issue where Division loadout does not auto-equip a Lethal/Tactical
- Fixed issue of false “Bronze Star” icon after player backs out of Ranked Play lobby and enters private match
- Added indicators for restricted items
- Fixed issue where lockout times not displaying
- General UI fixes and improvements
- General improvements to player banning in Ranked Play
- Fixed issue that allows players to search for new match while still in one, leading to games loading with less than required number of players
- Fixed issue where players can join lobby of a game that just ended, before every player has been kicked
- Fixed post-match disband issues
- Fixed MMR displaying inaccurately for new players
- Fixed issue where players’ customized loadouts are not populating correctly if weapons or gear were not unlocked in regular MP
- General CODcaster UI and functionality improvements
- Implemented all GameBattles modes and maps in Ranked Play
- Fixed issue where winner’s circle was not populating after matches
- Fixed freezing in menus
- Implemented Leaderboards
- Fixed issue where players lose all XP upon leaving match
- Fixed issue where players cannot open supply drops after Prestiging
- Fixed error received when joining Zombies through HQ
- Fixed issue where players joining Zombies from MP are sent to empty test space
- Fixed issue where players can create custom Prologue match
- Fixed issue where team-based trophies / achievements now granted to players who joined in progress before the fifth wave
- Improved splitscreen functionality post-match when message “Host Migration Aborted” is displayed
- Fixed general issues with XP gains
- Added progress bar for “Downloading updates”
- General UI fixes and improvements
- General splitscreen fixes and improvements
- Fixed an issue where players could interact with objects when dying as last standing survivor
SOURCE: Sledgehammer Games (Image via @LegendOfAK)
CoD dev responds to calls for Zombies Chronicles 2 release
Black Ops 3’s Zombies Chronicles DLC was a huge success, and now a Treyarch dev has finally responded to community support for its return.
Zombies Chronicles first released all the way back in 2017 and fans have been begging for its return ever since. Finally, a Call of Duty developer has responded to the community support for its return.
It’s been four years since Treyarch introduced fans to Chronicles, a fan-favorite DLC that offered eight maps from previous titles.
Unsurprisingly, it was an instant hit with the die-hard community around the mode, letting them play their favorite maps from the Black Ops series on newer, more powerful hardware.
The mode was so popular, that players have been begging for Treyarch to bring it back, however, the developers have never publicly commented on that matter until December 4, 2021.
Treyarch Lead Game Designer Kevin Drew finally broke the silence around Zombies Chronicles 2 with a new tweet about the DLC, and the possibility of a second offering down the road.
While he didn’t confirm its return, Drew thanked the community for their love for Chronicles, and said that their support helped keep the idea alive.
“Let me be clear, keep asking for [Zombies Chronicles 2],” he tweeted. “That passion and demand is what keeps the door open to the possibility of it!”
While this doesn’t offer any clear pathway to a second DLC pack, it at least confirms that there is a possibility of a second iteration of Zombies Chronicles, as Drew didn’t move to completely shut down the idea of its return.
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Unfortunately, Treyarch are not due to launch a CoD title until 2023, so even if this idea came to fruition, fans would have to wait two full years to get their hands on it.
Zombies has returned in Vanguard, but some players have not been impressed with the “embarrassing lack of content” the mode launched with. If you have been enjoying the mode though, check out our best weapons and whether there is a Wonder Weapon or not.
Image Credits: Treyarch / Activision
Call of Duty dev finally confirms that games have had SBMM all along
A former Call of Duty developer has confirmed that the series has used skill-based matching since 2007’s Modern Warfare.
Skill-based matchmaking has been a hugely controversial issue among Call of Duty fans for years, and former developer Josh Menke has finally confirmed that CoD titles have had SBMM as far back as 2007’s Modern Warfare.
In the early days of online multiplayer gaming, players would have to select a server to join by themselves. As time went on, developers started to automate that process, eventually introducing skill-based matchmaking in an attempt to keep matches competitive.
While this seems logical, it’s been a highly contentious issue among gamers who claim it has ruined games and made them less fun.
Games like Black Ops Cold War and Warzone have been criticized for using skill-based matchmaking too much, with players comparing them to older Call of Duty titles. However, former Activision Senior Systems Designer Josh Menke has revealed that SBMM has been in CoD games since 2007.
The idea behind skill-based matchmaking is to place you in lobbies with players of a similar skill level. While many believe that older Call of Duty titles didn’t do this, Menke states it’s been used as far back as the original Modern Warfare.
“[Call of Duty 4] did have some skill-based match-making, all of them always have,” he told GDC. “It’s just the math and science have gotten better over the years. If you grew up on it back then, your expectations are very different than if you have it now.”
“The same thing happens in Fortnite, even today. When the game first started, I believe they had very little skill-based matchmaking, then over the years they’ve experimented with different levels of SBMM and using bots.”
“You’ll have players who play Call of Duty that will be like, ‘I don’t like skill-based matchmaking,’ but then they go play Valorant and it’s fine.”
One of the biggest complaints about skill-based matchmaking is that while it should be used in ranked modes, public or casual matches have become too difficult because of the system.
Menke does feel that developers are making one major error with current matchmaking systems, saying that when a game can’t find a good match for a player, it just “settles” for a bad one. Instead, he suggests using “real-time stats” on the player base to create the best games possible.
Whether you like SBMM or not, the system isn’t going anywhere. At least the long-running debate over CoD’s historical matchmaking system can finally be put to rest.
For more Call of Duty, check out everything you need to know about Warzone’s new Pacific Caldera map.
Image Credits: Activision
Top 5 hardest Call of Duty campaigns of all time
Call of Duty has produced some of the most memorable campaigns in FPS history, but we’re counting down the top 5 hardest ever.
As well as delivering epic narratives and creating iconic characters, plenty of CoD campaigns have also offered a nice challenge down the years. So we’ve picked out the top 5 hardest CoD campaigns ever, and ranked them.
Whilst it’s Call of Duty’s multiplayer that understandably gets all the plaudits, the franchise has produced some incredibly good single-player experiences too – with Vanguard being the latest one. After all, before online gaming really got going in the mid-late 2000s, campaigns were the main selling point of FPS games.
Many games have since overlooked this aspect in favor of keeping players hooked to live service models. However, barring Call of Duty: Black Ops IIII, every major CoD title has had a campaign, and we’ve sifted through them all to rank the top five hardest of all time.
Hardest CoD campaigns ever ranked
We can confirm that we’ve played and beaten all these campaigns on the Veteran difficulty setting – apart from BLOPS III which we did on its debuting Realistic difficulty.
As most players will know, Veteran can turn a simple corridor into a test of patience that can take a long time. This separates the weak from the strong and is a perfect way to differentiate campaigns.
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Recent years have phased out repsawning enemies and grenade spam, and as a result, have been a lot easier. But a trip down memory lane will dig up some of the most frustrating levels and sections in the series.
5. Call of Duty: Modern Warfare 2
Definitely not as tough as the later entries on our list, but Infinity Ward’s second installment of the Modern Warfare saga had the odd mean level that will bring out the veins in your head.
The game actually starts out fairly generously for the first few levels, and then dumps a harsh one-two punch of Takedown on you, a nerve-inducing push through the Favela, and the extremely open nature of Wolverines.
You’re allowed your breath back for a bit, and then you’re plunged into the infested depths of the Gulag that has some positively vile checkpoints to clear. Through Whiskey Hotel and Loose Ends you have a ton of enemies to contend with and these are the levels that test your Veteran instincts, especially the survive and escape formula of Loose Ends.
Modern Warfare 2 doesn’t have a defining level or section that stands out, it’s just packed with lots of solid fights that will test your mettle.
4. Call of Duty 2
The early Call of Duty games set the standard for some of the difficulty that was going to be featured down the line.
CoD2 feels a bit more streamlined and thought-out compared to the first game, but it’s still rife with grenades flying in from every angle and Germans that have had their skills honed by the Matrix.
There’s definitely a sense that the levels get harder towards the end, as a natural difficulty curve should do. The German respawn factory never ceases production, even until the very end. The only thing that lessens the difficulty a tad is the fact that Call of Duty 2 introduced regenerating health for the first time, meaning players had time to recover.
3. Call of Duty 4: Modern Warfare
We consider CoD4 to be the best Call of Duty game, and its characters, set-pieces, that nuclear explosion scene, and so much more make this campaign memorable, not least the punishing difficulty.
But it’s a handful of missions and sections that will get you used to the death screen. Charlie Don’t Surf’s push through the Broadcast area is painful, the Hunted is littered with large space and tight areas packed with enemies, and even scaling the hill in Safehouse can take a while.
But it’s some of the game’s final missions where things are turned up to 100. The iconic One Shot, One Kill mission is a supreme test of skill, patience, and luck on Veteran, No Fighting in the War Room is a timed slog through steam, claustrophobic corridors teeming with foes, and of course – Mile High Club.
A one-minute sprint through about 50 enemies in the tightest fighting area yet, going up a floor, demanding absolute precision and excellence on your part. You’ll find that if you check many gamer’s Trophies and Achievements for CoD4, they’ll be missing this one on Veteran.
2. Call of Duty: World at War
Call of Duty: Grenade would’ve been a more apt title for Treyarch’s 2008 World War II shooter and many players to this day still see grenade indicators appearing in their vision.
Every mission is an exercise in patience and bravery thanks to unlimited enemy respawns and the germans owning every grenade in existence.
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The game is a brutal journey for its first 14 missions on Veteran, and then you get to what is probably the most difficult FPS mission ever created – Heart of the Reich. The act of taking down four AA guns can take literally hours as you have little cover, enemies are attacking (infinitely) from all sides, and you’re having to constantly retreat from grenades every two seconds.
World at War is one of the last true tests of outrageous CoD difficulty.
1. Call of Duty 1 (Call of Duty: Classic)
Anyone who thinks World at War or CoD4 are the hardest campaigns only say that because they haven’t the arduous task of completing the first-ever Call of Duty campaign on Veteran.
Why’s it the hardest? It’s very simple. No health regeneration, no health packs, the checkpoints are utterly unforgiving as you need to have a certain amount of health to trigger them, otherwise, you get diddly squat, checkpoints can be awarded as you’re getting shot, enemies can regularly appear behind you, and they have an immaculate aim.
Then when you start to factor in Chateau, POW Camp, Eder Dam, Truck Ride, Battleship Tirpitz, and the absolutely mind-bogglingly difficult Pavlov’s House, then it’s easy to see why Call of Duty 1 has the hardest campaign ever.
Don’t believe us? Go and play it on Veteran, then get back to us.
So that’s our top 5 list of the hardest Call of Duty campaigns of all time. Even if your list has one or two slightly different entries, we can all agree that Call of Duty has done a great job of serving up some fiendishly tough treats.
Image Credit: Activision
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