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Call of Duty: Black Ops 4

Patch Update 1.08 for Call of Duty: Black Ops 4 live now (Dec 3)

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Treyarch has released the latest patch update for Call of Duty: Black Ops 4. The patch is live now on PlayStation 4 and Xbox One, with release on PC to follow. The patch update is version 1.08 and is 14GB on PS4 and 22GB on Xbox One.

The new patch update brings Safeguard to Xbox One, which debuted on PS4 last week. In addition, many players are now once again able to access Theater Mode in Call of Duty: Black Ops 4 following a glitch that caused the mode to be unavailable.

Treyarch has released the patch notes, providing a detailed look at what changed with today’s update, including gameplay improvements across modes and a preview of what’s coming next week.

From Treyarch: 

Today’s 1.08 title update is all about gameplay and stability improvements across all three modes, as we set the stage for an even bigger update next week. Stay tuned for the intel on everything new coming soon to Multiplayer, Zombies, and Blackout.

In Multiplayer, we’ve implemented a round of stability updates for a smoother online experience, including fixes for crashes related to specific modes, Scorestreaks, and Specialists that could affect players at various points in MP matches. We’ve also adjusted Hardpoint spawns, tweaked the Care Package and Hellstorm Scorestreaks, updated CWL Custom Game rules, addressed various Challenge issues, and more. See below for the full patch notes for all the new details.

We’ve added a host of stability improvements in Zombies to prepare for next week’s big update, including new crash fixes specific to each map and additional fixes across the board. Stay tuned for more information on what’s in store for the Black Ops 4 Zombies experience starting next week.

For our Blackout players: prepare for big changes coming to the game starting next week. We’ve got an extensive set of features, events, and more surprises planned for the future of Blackout, and we’re excited to share more details on everything coming in our next update in a dedicated post later this week. In the meantime, we’ve added enemy Calling Card, Emblem, and Echelon information to the player HUD and Killcams in today’s update, and we’re bringing the Zombies Origins Character Missions and the Blightfather event to our Xbox One and PC players tomorrow!

1.08 Update Patch Notes:

SUMMARY

  • Multiplayer
    • Stability improvements
    • Hardpoint Spawn adjustments
    • Care Package and Hellstorm adjustments
    • Player identity HUD updates
    • Challenge fixes
    • CWL Custom Game updates
    • Misc. gameplay fixes
  • Zombies
    • Stability improvements across all maps
    • Dark Ops Challenge adjustment
  • Blackout
    • Killcam and HUD identity updates

PS4 AND XBOX ONE

We’ve made the following updates to the game on PS4 and Xbox One, with PC to follow tomorrow with PC-exclusive changes:

MULTIPLAYER

  • Spawns
    • Spawn adjustments made for Hardpoint.
  • Gameplay
    • Added Calling Card and Emblem for killed enemies to the player HUD.
  • Stability – Fixed crashes that could occur:
    • When a UAV was active while another player was joining the match.
    • When a player disconnected during a Hellstorm strike.
    • When a Seeker attacked a player in certain situations.
    • When Firebreak’s Reactor Core killed a player that was disconnecting.
    • In Kill Confirmed when collecting the tag of a disconnected player.
    • In Safeguard when the Robot was shut down in certain situations.
    • During the Specialist Draft when another player disconnected.
  • Scorestreaks
    • Care Package
      • Improved Care Package landing physics.
      • Addressed issues with the Care Package getting stuck and being flung off the map.
    • Hellstorm
      • Addressed an issue that would allow the Hellstorm to lock onto targets that were under roofs and not reachable by the missile.
  • Challenges
    • 100 Percenter
      • 100 Percenter Calling Card now properly unlocks in the Calling Cards menu once earned.
    • Bring the Pain
      • Kills with the Dual Wield Saug 9mm now properly track toward this Challenge.
    • Got Rocks
      • Vehicle destructions now properly track toward this Challenge.
  • CWL Custom Games
    • Sensor Dart is no longer restricted.
    • Hellion Salvo launcher is no longer restricted.
    • Torque is no longer restricted.
    • Select Spawn is now disabled.
    • Players will now spectate other players instead of their own death position in CWL Hardpoint.
  • Gear
    • Stim Shot will now be fully charged on respawn.
  • Miscellaneous
    • Addressed an issue where the player’s class could change mid-game if the Create-a-Class menu was not closed prior to spawning.
    • Addressed an issue where Gestures would get stuck in a loop and could not be interrupted by the player.

ZOMBIES

  • Stability
    • General – Fixed crashes that could occur:
      • In multiple situations when a player disconnected from the game.
      • Occasionally when calculating stats at the end of a round.
      • When disconnecting the controller during the loading screen could lead to multiple “reconnect controller” messages.
      • When using Deadshot Dealer.
      • In rare instances when triggering Winter’s Wail.
      • In rare instances when triggering alternative ammo type FX.
      • In rare instances when hint text displayed in Rush.
      • In rare instances when a Stoker died.
      • In rare instances while disconnecting while downed.
      • In rare instances when a player disconnected while using the Viper and Dragon or Ragnarok DG-5.
    • Voyage of Despair – Fixed crashes that could occur:
      • When the Blightfather used his tongue attack.
      • While activating the Sentinel Artifact.
      • While using fast travel.
      • During the Wonder Weapon quest.
    • Blood of the Dead – Fixed crashes that could occur:
      • During the third step of the Main Quest.
      • When a Hellhound died after falling too far outside the map.
      • In rare instances while running the unfinished Magmagat across the map.
      • In rare instances when a Hellhound was killed.
    • Classified – Fixed crashes that could occur:
      • When a player disconnected while interacting with the door to the room containing McNamara in the Main Offices.
      • When triggering Nova Crawler spawn FX.
      • When Nova Crawlers used the teleporter.
      • In rare instances when a player disconnected while teleporting.
    • IX
      • Fixed a crash that could occur when the Blightfather’s projectiles fired.
  • Miscellaneous
    • Moved one of the Dark Ops Master Calling Cards to the correct tab.

BLACKOUT

  • Gameplay
    • Added Calling Card, Emblem, and Echelon for killed enemies to the player HUD.
    • Added enemy Calling Card, Emblem, and Echelon to Killcam.

GENERAL

  • Stability
    • Fixed a crash that could occur during Torque’s Combat Training in Specialist HQ when an enemy was entangled in the Razor Wire.
    • Fixed a crash that could occur during Ajax’s Combat Training in Specialist HQ when killing an enemy in certain situations.

SOURCE: Reddit

Call of Duty: Black Ops Cold War

Black Ops 4 assets appear in Black Ops Cold War

Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

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Weapon icons and symbols from Black Ops 4 have been appearing in Black Ops Cold War.

Black Ops Cold War has had a rough launch, as is somewhat expected with a major new release, with widespread crashes and game-breaking bugs being reported.

While a game is in the development process, developers often use assets from previous games as placeholder images. Until the game has been fully developed, they’ll add images from previous games to take up space until the new image can be inserted.

Some of these placeholder images have been appearing in Black Ops Cold War.

Reused assets

The Dual Wield attachment icon in Cold War appears as the Saug’s dual wield icon from Black Ops 4.

While hovering over weapons, the game can show weapons from Black Ops 4 instead. When u/Metoaga hovered over an M82 Sniper Rifle in the campaign, the image for it displayed BO4’s SDM Sniper Rifle. Also, while in Zombies, u/IronClooch69‘s RPD was displayed as the Hades Light Machine Gun from Black Ops 4.

Reddit user u/Lorenso0 reported getting Black Ops 4’s Prestige Master screen after completing a match of Free for All in Cold War. Other players confirmed they were also receiving the Prestige Master screen at around level 94.

Black Ops Cold War has seen multiple game-breaking bugs and crashes, such as the PlayStation 4 controller disconnecting. With those bugs, it’s likely that fixing reused assets appearing in Cold War will be far down on Treyarch’s agenda.

We will probably have to wait for the launch of Season 1 on December 10, where a large patch will be available to download.

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Call of Duty: Black Ops Cold War

How Nuketown has changed over the years

We take a look at Nuketown throughout the years.

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Call of Duty revealed that classic map Nuketown will be coming to Black Ops Cold War on November 24.

Nuketown has been in every iteration of the Black Ops franchise and Cold War will be no different. It will feature a brand new version of Nuketown called Nuketown ’84. We’re taking a look at how the classic map has evolved throughout the years.

Call of Duty: Black Ops (2010)

Nuketown

Where it started. This small map started as a project by level designer Adam Hoggatt. It wasn’t intended to be in the full game but after playtests, it quickly became a favorite among the developers.

Inspired by the 2008 movie Indiana Jones and the Crystal Skull, the map is designed to be a nuclear testing facility modeled after 1950s suburban America.

Nuketown is a small map, capitalizing on the popularity of Shipment in CoD 4: Modern Warfare (2007) and Rust in Modern Warfare 2 (2009). With its yellow school bus in the center and picket-fenced gardens, it instantly became one of CoD’s most memorable maps.

Call of Duty: Black Ops 2 (2012)

Nuketown 2025

Nuketown returned in the next installment of the Black Ops franchise. With the exact same layout, this updated version brought Nuketown to the 21st century.

Nuketown 2025 came as a pre-order bonus with Black Ops 2 but could also be purchased as DLC. This version of Nuketown swapped the classic 1950s look for a blend of retro 60s with Black Ops 2’s futuristic aesthetic.

This updated version fixed the spawn issues from the original Nuketown, leading to many believing this to be the best iteration.

Nuketown Zombies

Nuketown was also included in Black Ops 2’s Zombies mode. It was basically the original Nuketown map designed for Zombies.

This version of Nuketown is the aftermath of the nuclear bomb that goes off at the end of every Nuketown round.

In this version, the map has been damaged by the Nuclear Bomb and smoke and ash blotting out the sun. Zombies spawn in all the usual ways but the Pack-A-Punch and Perk-A-Cola machines spawn after killing certain numbers of zombies.

Call of Duty: Black Ops Declassified (2012)

Nukehouse

This is a version of Nuketown most will be unfamiliar with. Activision released a stripped-back version of Black Ops for the PS Vita called Black Ops Declassified. The single-player took place between the original Black Ops and Black Ops 2 and also included multiplayer.

A smaller version of Nuketown which only featured the yellow house and the truck on the street was included. This map was extremely small with players often spawning right next to each other.

Call of Duty: Black Ops 3 (2015)

Nuk3town

Black Ops 3 recreated Nuketown in a science-fiction style. With bright colors, futuristic cars, and digital confetti rising from the buses, this was a very different looking Nuketown. The layout of the map stayed much the same, however.

Read more: Verdansk map to remain in Warzone after Black Ops Cold War launch

This map wasn’t available for the Xbox 360 or Playstation 3 as this game released during the transition between console generation.

Apart from the aesthetic changes, this version also had high walls to take advantage of ‘wall-running’ which was part of Call of Duty’s movement system at the time.

There were also Easter Eggs included in Nuk3town such as shooting mannequins in a certain sequence which would start a zombie-esque outbreak.

Call of Duty: Black Ops 4 (2018)

Nuketown 2018

Nuketown 2018 received a mixed reception. This version took on a Soviet aesthetic, being set in the winter with a muted color palette. Although less of a change compared to Nuk3town, players were underwhelmed by the map’s design.

The specialist abilities such as the Grapple Gun drastically altered the flow of the map. Players felt that Nuketown 2018 played too differently to the original.

An addition some liked was the RC-XD tunnel system, in which the remote car could be driven beneath the map past missile silos, and come out the other side.

Nuketown Island (Blackout)

Black Ops 4’s battle royale mode Blackout featured many classic Black Ops maps. Nuketown was included in a location of the map called Nuketown Island.

Nuketown Island includes the whole town that Nuketown is part of, taking heavy inspiration from the classic Nuketown map as well as Nuketown Zombies. The area is heavily damaged similar to how it is in Nuketown Zombies and contains the original cul-de-sac from Nuketown.

Brand new to Nuketown, the area has a nuclear bunker and tunnel system underneath that players can access.

Call of Duty Mobile (2019)

Call of Duty Mobile contains classic maps from both the Black Ops and Modern Warfare franchises and Nuketown is no exception.

This brought it back to the very original Nuketown map we had in Call of Duty Black Ops. Although played on mobile devices, the map plays much the same as it did in the very first Black Ops.

With Nuketown returning in Black Ops Cold War, expect it to have a 1980s theme.

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Call of Duty: Black Ops Cold War

COD 2020 Teasers: Black Ops 4 Summit map, Treyarch social profile

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As we opened our new crates that Activision sent through, Black Ops 4’s Summit map got an update.

The screens in the center of the map in Black Ops 4 turned on which seem to match to what some of our slides show:

There’s also a look at clocks of 4 out of the 5 locations that some of us got as part of the slides to see:

These changes do appear to be new, especially the screens with the targets on them. Analyzing older images of the maps showcase that the screens were not showing the same thing.

In addition, Treyarch has updated their cover photo on social channels.

It’s getting cold out there…

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