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Patch Update v1.10 for Call of Duty: Black Ops 4 now live

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Treyarch has released the latest patch update for Call of Duty: Black Ops 4 on PlayStation 4 and Xbox One, with PC to follow. The update is version 1.10 and is 10.9GB on PS4 and 14.3GB on Xbox One.

This update brings Operation Absolute Zero to Xbox One and PC, a Holiday Event in Blackout, Winter Callings in Zombies, and more.

Over the weekend Treyarch teased what’s to come in the next game update and over this week leading up to the Holidays. Check out the full Patch Notes below.

  • Balance tuning for Zero
  • Custom Games in Blackout
  • Half Off Heist Featured Playlist
  • Operation Absolute Zero (Xbox One/PC)
  • Holiday Event in Blackout (Xbox One/PC)
  • Winter Calling in Zombies (Xbox One/PC)

Operation Absolute Zero has arrived on Xbox One and PC, granting all players free access to a huge new season of content:

  • Multiplayer: Zero, Black Ops 4’s new Specialist armed with the EMP Disruptor grenade and Ice Pick hacking tool.
  • Blackout: The debut of Hijacked, the new ARAV armored vehicle, and new IX Zombies Character Missions.
  • Black Market: 100 new Tiers of earnable loot, including new MP weapons, Blackout characters, Mastercrafts, Epic Outfits, Reactive Camos, Weapon Camos, and more.

And for Black Ops Pass holders on Xbox One and PC, we’ve got exciting new game content in all three modes:

  • Two new Multiplayer maps: Elevation and Madagascar.
  • Dead of the Night, an all-new Zombies experience starring Kiefer Sutherland, Helena Bonham Carter, Brian Blessed, and Charles Dance.
  • Black Ops 3 fan-favorite Reaper joins the cast of Blackout.

In today’s update to Multiplayer, we’ve implemented our first balancing pass on Zero, our new Specialist. As with all new features in Black Ops 4, we’ve been paying close attention to how Zero plays into the overall Multiplayer experience and have tuned some of her abilities accordingly. This includes an increase in the time it takes to earn her Ice Pick, varying increases to the time it takes her to hack Scorestreaks and Torque’s Barricade, preventing her hacks from freezing enemy healing cooldowns, and more. Take a look at the full patch notes below for the full list and let us know what you think.

We’ve also updated our MP Featured playlists, including the new Half-Off Heist on all platforms, Map Pack Moshpit for Black Ops Pass holders, and Mercenary Objective Moshpit for our lone wolves.

This week also brings new updates to Blackout, including…

Blackout Custom Games

In Blackout Custom Games, players can start a private match to explore the map at their own pace and practice Blackout with teams of friends. As we mentioned in last Friday’s update, Custom Games in Blackout will initially support a max player count of 12 – this is planned to grow over time as we evaluate player engagement, and we’re already planning expanded feature support over time.

Blackout Custom Games will support private matches in Solos, Duos, and Quads, as well as full character customization and Weapon Camo support (coming tomorrow!). Blackout Custom Games will be online-only to ensure all matches are always up-to-date.

Audio Improvements

Today’s new audio improvements in Blackout are focused on vehicles. We’ve lowered the volume of the Supply Drop plane to ensure players can hear more of the in-game action while the plane is overhead, and vehicle engines can now be heard more reliably when several other sounds are playing. The ARAV can also now be heard from farther away to help prevent surprise ambushes. Yes, we’ve seen the footage.

Specialist Unlocks and Outfit Rewards

Starting today on PS4, we’ve unlocked all Specialist characters in Blackout without requiring players to track down and complete their Character Missions, to ensure all players can play as the Specialist of their choice. For those players who’ve already put in the time to unlock their Specialists the old-fashioned way, we’ve got a special new Blackout-exclusive outfit reward for you called “The Numbers”, which we think you’re going to love. Players can also earn this outfit for each character by finding and completing these missions, which are now called Outfit Unlocks, after today’s update. And of course, more new characters are on their way to Blackout in the near future.

Contraband Stashes

Contraband Stashes are also new today in Blackout on PS4. These are new types of Supply Stashes that you’ll find throughout the world, which can contain the new Secret Santa and Slay Bell melee weapons from the Black Market. Ho ho hooooly sh\t*, they’re deadly!

Weapon Camos and Armor Tuning This Week

We’ve got more Blackout updates planned for this week, including Weapon Camo support and tuning to Armor durability and Armor Plates (currently in playtesting). Keep an eye on the subreddit for more details soon.

In Zombies, we’ve implemented a new round of gameplay improvements across all maps and a handful of stability fixes to help smooth out some of the remaining bumpiness players might have experienced. While we believe the vast majority of lingering Zombies stability issues have been eliminated with this update, we’re always investigating further ways to deliver an even smoother experience in future patches. If you’re still experiencing a crash in Zombies after this update, please let us know in the comments below with details on what was happening in-game at the time of the crash.

Finally, we’re happy to introduce an accessibility feature that we’ve been planning for a while: the new Auto Sprint option will allow players to double-click their controller’s left stick to automatically sprint in Multiplayer, Blackout, and Zombies. Players can enable this setting under Controls in the Options menu.

Here’s what’s new with today’s update:

SUMMARY:

  • Now available on all platforms with Operation Absolute Zero:
    • Zero unlocked at Tier 1 in the Black Market for use in MP and Blackout
    • Hijacked, ARAV, new weapons, and IX Zombies Character Missions in Blackout
    • Revamped Black Market with 100 Tiers
  • Balance tuning for Zero in MP.
  • Half-Off Heist Featured Playlist in MP.
  • Reactive Camo requirement tuning in MP.
  • Stability fixes related to Zero in MP.
  • Vehicle audio improvements in Blackout.
  • Map improvements in Blackout.
  • Gameplay and stability improvements in Zombies.
  • Global Auto Sprint option added (all modes).
  • All Specialists unlocked and “The Numbers” outfit reward added in Blackout (PS4).
  • Limited-time Contraband Stashes added to Blackout (PS4).
  • Daemon 3XB weapon balancing (PC).
  • Custom Emblem fix (PC).
  • Improved Auto Mantle (PC).
  • Black Ops Pass content this week (Xbox One and PC):
    • 2 new MP Maps: Elevation and Madagascar
    • New Zombies experience: Dead of the Night
    • New Blackout character: Reaper

The following updates are now available on PS4, with other platforms to follow:

Blackout

  • Character Unlocks
    • All Specialist characters unlocked in Blackout.
    • Character Missions are now Outfit Unlocks, which reward “The Numbers” outfits for each Specialist when completed (and automatically reward the outfit for Character Missions that were already completed).
  • Contraband Stash
    • Added limited-time Contraband Stashes, which give access to the Slay Bell and Secret Santa melee weapons.

The following updates are included in the 1.10 title update on all platforms:

Multiplayer

  • Featured Playlists
    • Half-Off Heist added to Featured category.
      • Half-priced items in the Buy menu (Scorestreaks excluded).
  • Blackjack’s Gun Game added to Featured category.
    • Gun Game with 3 new Operation Absolute Zero weapons added to rotation.
  • Map Pack Moshpit added to Featured category for Black Ops Pass holders.
    • Team Deathmatch, Domination, Kill Confirmed, and Hardpoint on Elevation and Madagascar maps only.
  • Mercenary Deathmatch Moshpit added to Featured category.
    • 6v6 Team Deathmatch and Kill Confirmed, no parties allowed.
  • Mercenary Objective Moshpit added to Featured category.
    • Control, Search and Destroy, Heist, and Domination, no parties allowed.
  • Specialists
    • Zero
      • Increased amount of time it takes to earn the Ice Pick.
      • Increased time required to hack UAV, Care Package, and Counter UAV.
      • Greatly increased time required to hack Sentry, Drone Squad, Sniper’s Nest, Mantis, Thresher, Attack Chopper, and Gunship.
      • Increased time required to hack Torque’s Barricade.
      • Hacking an enemy no longer prevents their healing cooldown.
      • Hacking an enemy Assault Pack now causes it to expire.
  • Crash
    • Closed an exploit that would allow the TAK-5 to boost players to higher health levels than intended.
  • Modes
    • Heist
      • Addressed an issue that would allow cash to be deposited after the round ended.
      • Cash deposit can now continue while the player controls a Scorestreak.
      • Cooking a Frag Grenade until it detonates and kills the player now correctly removes the Frag Grenade from the player’s inventory.
      • Addressed an issue with Best Play including kills from other players not featured.
  • Equipment
    • Score is now rewarded for manually destroying a Trophy System.
  • Reactive Camos
    • Unwrapped Reactive Camos can now be equipped on any weapon that has the Gold Camo unlocked.
    • Killathon Reactive Camo now progresses with kills instead of kills without dying.
    • Rampage Reactive Camo now progresses by achieving rapid kills or better instead of escalating killstreaks.
    • Vanguard Reactive Camo now progresses by achieving rapid objective kills instead of objective kills within 5 seconds.
  • Challenges
    • Living On Edge
      • Addressed an issue where this Challenge was progressing on every kill in Hardcore.
  • Custom Games
    • Addressed an issue where Bots would not capture zones in Madagascar or Elevation.
  • Stability – Fixed crashes that could occur:
    • When a Zero player attempted to hack multiple enemy items.
    • When a Zero player hacked a Barricade that was about to expire.
    • When viewing a Hellstorm strike through CODCaster.
  • Miscellaneous
    • Addressed an issue with Kill Counters on picked-up weapons advancing when the original owner gained kills.
    • Addressed an issue where hacking a Care Package and then booby-trapping it would not leave a booby-trapped Care Package.
    • Addressed an issue where hacking Mesh Mines multiple times could result in their team colors not changing.

Blackout

  • Custom Games
    • Custom Game support added to Blackout.
      • Maximum of 12 players per match.
      • Play in Solos, Duos, or Quads.
      • Includes full character customization support.
      • Online only to ensure each Custom Game is up-to-date.
  • Audio Improvements
    • Lowered the volume of the Supply Drop plane.
    • Players will now hear the ARAV’s engine from farther away.
    • Vehicle engine sounds can now be heard more reliably when several other sounds are playing simultaneously.
  • Map Improvements
    • Improved mantling points at Hijacked to make it easier to enter from the water.
    • Improved door placements at Hijacked.
    • Improved interactivity with new elevator buttons at Hydro Dam.
    • Improved some interior lighting for better visibility.
    • Addressed clipping at Snowball spawn points.
    • ARAV should no longer explode when riding it down the elevator at Construction Site.

Zombies

  • Gameplay
    • Global – Addressed issues:
      • That allowed players to access and use custom rules in an online private match.
      • Where the explosion from Victorious Tortoise could result in Zombies no longer attacking the player.
      • Where players that stood under the effect of the Scepter of Ra’s Level 3 ability could have increased health regeneration for the rest of the match.
      • Where Equip Mint would not restore equipment past 1 equipment charge.
      • In the Armory where the Clan Tag and Kill Counter were not visible after attaching.
      • Where the Laser Sight attachment on the Hades would pulse colors when Pack-a-Punched.
    • Dead of the Night
      • Closed a number of exploits where players could jump on objects near the Forest Entrance and the East Stairway.
      • Addressed several art issues with the Pack-a-Punch Camo on weapon attachments for certain weapons.
      • Addressed an issue with endless spawning of the Werewolf with certain Custom Mutations settings set.
      • Addressed an animation issue with the Crimson Nosferatu when using the Scepter of Ra as it spawned.
      • Addressed a rare issue that caused player animations to get stuck as if bitten by the Crimson Nosferatu after killing one at the start of its bite attack with Alistair’s Annihilator.
    • IX – Addressed issues:
      • Where some of the shields in IX appeared smaller than usual.
      • Where kills with a charged shot from a Serket’s Kiss did not count as Pack-A-Punched weapon kills toward challenges or Callings.
      • Where flame FX persisted after the Brazen Bull exploded from using Victorious Tortoise.
    • Voyage of Despair – Addressed issues:
      • Where zombie pathing stopped working properly in the Galley / Promenade Starboard Deck.
      • Causing the Pack-a-Punch paintings to be fully revealed in Custom Mutations when using certain settings.
    • Classified
      • Closed multiple exploits where the player could use the Ragnarok DG-5 to jump onto various objects.
      • Addressed a visual issue with character and enemy shadows when electric traps were active.
  • Stability
    • Global – Fixed crashes that could occur:
      • When using Electric Cherry with certain weapons.
      • If a player disconnected while taking Shield damage.
      • When a Water Catalyst zombie respawned.
      • When several enemies would “ragdoll” upon death at the same time.
    • Dead of the Night – Fixed crashes that could occur:
      • When playing in splitscreen during the Main Quest.
      • When Pack-a-Punching a customized ICR-7.
    • Blood of the Dead – Fixed crashes that could occur:
      • During the escort step in the Main Quest.
      • When The Warden spawned on the roof.

General

  • Auto Sprint
    • Auto Sprint added to Options under Controls (applies to all modes). When enabled, double-click the left stick to automatically sprint throughout all actions. Pull back on the stick to cancel.

In addition to the items included under All Platforms above, the following updates are available this week on Xbox One and PC with Operation Absolute Zero:

Multiplayer

  • Specialists
    • Zero added as a playable character unlocked at Tier 1 in the Black Market.
  • Black Ops Pass Content
    • Madagascar and Elevation available to download for Black Ops Pass holders.

Blackout

  • ARAV Vehicle
    • Driver Position
      • The ARAV is the second-fastest land vehicle behind the ATV in pure speed, and is the 2nd-toughest vehicle after the Cargo Truck. While it can shrug off a few bullets, ARAV drivers still need to be mindful of explosives and rockets headed their direction.
    • Passenger
      • Passengers have the option of staying seated within the safety of the cabin, or leaning out the window to initiate combat with weapons and equipment.
      • Players can heal from the passenger seat without transitioning to leaning out. While leaning out, players still have full use of their weapons and equipment.
    • Turret Gunner
      • Players are placed on a mounted machine gun with 360-degree aim, perfect for providing suppressing fire or firing on enemy vehicles.
      • Overheat: Extended firing will cause the turret to overheat and be temporarily disabled. The turret will be usable again after it has cooled down.
      • Durability: The turret will become permanently disabled over time. Keep an eye on the turret itself, as it will begin to smoke and catch fire when its durability is reduced to zero and can no longer be used.
  • Hijacked
    • Hijacked has been added to the map, docked just outside of the Construction Site.
    • This “well-known” luxury yacht includes a helipad as a possible helicopter spawn point, as well as a possible vehicle spawn.
  • Characters
    • Zero added as a playable character once unlocked at Tier 1 in the Black Market (no Character Mission required).
    • IX Zombies Character Missions now available to find and complete to play as Gladiator versions of Scarlett, Diego, Bruno, and Shaw.
  • New Weapons
    • Daemon 3XB SMG, SWAT RFT Assault Rifle, and Secret Santa melee weapon added.
    • New ranged weapons also come in “gold” variants, fully loaded with attachments.
  • Black Ops Pass Content
    • Reaper added as a playable character for Black Ops Pass holders.

Zombies

  • Black Ops Pass Content
    • Dead of the Night available to download for Black Ops Pass holders.

Black Market

  • Black Market Revamp
    • 100 clearly-defined Tiers for streamlined progression.
    • New item categories and more diverse content, including new weapons, Reactive Camos, Weapon Camos, Reticles, Mastercrafts, and more.
    • Reserves now start at Tier 101.
    • New shared Warpaints that can be equipped with different outfits across different Themes on the same Specialist.
    • New Zero Specialist unlocked at Tier 1.
  • New Weapons
    • Daemon 3XB
      • 3-round burst, 0.45 cal. submachine gun.
      • Fast cyclical rate of fire with improved hip fire accuracy.
    • SWAT RFT
      • 5.56 assault rifle.
      • Moderate recoil and a fast rate of fire.
    • Secret Santa
      • A festive melee weapon for the holiday season.

In addition to the items included under All Platforms and Xbox One and PC above, the following PC-specific changes are coming to the PC 1.10 title update:

General

  • Weapon Balance
    • Daemon 3XB
      • Increased hip-fire spread in each stance (Multiplayer and Blackout only).
      • Increased hip-fire spread increase per bullet fired (Multiplayer and Blackout only).
  • Emblems
    • Custom Emblems are now visible to all players.
  • Gameplay
    • Auto Mantle
      • Changed the behavior of Auto Mantle to react even if the player didn’t jump.
      • Auto Mantle will remain turned off by default.
    • Auto Sprint
      • Added Auto Sprint option for gamepads.
    • ADS Sensitivity
      • Added a Gamepad ADS Sensitivity setting in Options.
  • Weapon Camos
    • Weapon Camos can now always be removed through the Personalization menu.
  • Black Market
    • Resolved an issue where the wrong prompts were displayed in the Black Market.

Multiplayer

  • Gameplay
    • Added a Default Spawn Selection option to select either Seraph’s Tac-Deploy or Auto-Spawn by default.
    • Added a Toggle/Hold option for Zero’s EMP Disruptor grenade.

 

SOURCE: Reddit

Call of Duty

How to get a free CDL sticker in Warzone & Black Ops Cold War

Here’s how you can get a free Call of Duty League themed sticker in Call of Duty: Black Ops Cold War and Warzone.

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Activision is offering players an exclusive Call of Duty League Sticker for Black Ops Cold War and Warzone.

The Call of Duty League 2021 kickoff starts this month, which means Activision is looking to expand marketing for the league.

The first marketing effort consists of a limited-edition “Squad Wipe” weapon sticker for players that will be useable in both Call of Duty: Warzone and Black Ops Cold War.

Note: The sticker will not be available in Call of Duty: Modern Warfare’s Multiplayer.

Call of Duty League - Free Sticker

Here’s how you can get the sticker for yourself.

  • 1: Have an Activision account in good standing (no bans).
  • 2: Sign up for Call of Duty League email updates before February 4, 2021.
  • 3: Enter name, email, birthday, country, and favorite teams on the sign-up website to be eligible.
  • 4: Redeem the code emailed to you by January 21, 2022.

Expect the email to come shortly after the February 4, 2021, sign-up deadline. You can register for emails by using this link.

Image Credits: Activision

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Call of Duty tier list – the best & worst games

All of the best and worst Call of Duty titles, ranked.

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Call of Duty is a long-standing franchise spanning 18 different main entry releases. Let’s review the best & worst games yet.

The Call of Duty franchise has changed drastically over the past 17 years. We’ve seen the series reimagined with the release of Call of Duty 4: Modern Warfare, then the jetpack era with the launch of Advanced Warfare.

Fast forward to the present, Infinity Ward redefined Call of Duty yet again with 2019’s Modern Warfare, launching the series to record sales.

Below you’ll find our tiered ratings for the best & worst Call of Duty games yet.

Note: We’ve excluded the classic Call of Duty games (1-3). After the launch of Call of Duty 4, the franchise hit large new audiences and improved drastically on the classic formula. Comparing those titles to the modern games just isn’t a fair comparison.

S Tier – The Legends

These games are the tip of the spear, the most iconic Call of Duty games yet. Many of these games put Call of Duty on the map and are still spoken as the “golden” games.

Call of Duty: Black Ops 2

After visiting Vietnam and the Cold War with the original Black Ops, Treyarch set their sights on the future. Black Ops 2 gave players an unforgettable multiplayer experience with futuristic weaponry, scorestreaks, and settings. Included with the base package was the first Call of Duty campaign to have multiple endings, and a zombies experience.

The DLC brought players some of the greatest Call of Duty experiences to date, with zombie maps such as Mob Of The Dead and Origins.

Call of Duty 4: Modern Warfare

The game that put Call of Duty on an upwards trend to become the #1 first person shooter franchise ever created. Infinity Ward recreated the core Call of Duty experience, creating a fast paced and polished shooter.

The multiplayer experience brought iconic maps such as Shipment, Killhouse, Vacant, Crash & Broadcast. Additionally, the cinematic Campaign raised the bar for single-player experiences in shooters as well.

Releasing during the hayday of the Xbox 360 and PlayStation 3, this was the “must get” game of 2007.

Call of Duty: Black Ops

After the release of Call of Duty: World At War, Treyarch knew they could step out of their comfort zone and bring the franchise past the second World War.

In order to bring a unique experience, Treyarch opted to set their first Black Ops game during the Vietnam/Cold War era. In the Campaign, players would be part of an elite squad working alongside the CIA in covert operations around the globe.

Black Ops set new highs for Treyarch’s titles, becoming an instant success. Zombies mode was redefined, becoming a rich, story focused experience for fans. Multiplayer introduced new gadgets and movement mechanics, such as the dolphin dive.

Iconic multiplayer and zombies maps were also introduced, like Summit, Nuketown, Kino Der Toten & Moon.

Call of Duty: Modern Warfare 2

Following the success of Call of Duty 4: Modern Warfare, Infinity Ward set their sights to improve upon the mechanics of the original Modern Warfare game with the sequel.

The campaign is a direct sequel to Modern Warfare and puts players in the shoes of several military factions as a war breaks out between the United States and Russia. Iconic figures like Captain Price, Commander Shepard, and Ghost all appear within the game. For the first time, players get to see the face of the main protagonist from Call of Duty 4, Soap.

For Multiplayer, a brand new set of 15 selectable killstreak rewards were introduced, evolving the killstreak system introduced in Call of Duty 4. The create-a-class system offered a new set of complex and unique perks for players, and many fell in love with maps like Terminal & Rust.

Modern Warfare 2 also launched with a “Special Ops” co-op mode, where players could play split-screen or online with a friend in a set of mission scenarios.

A-Tier – Overachievers

Lowering down a bit from nostalgic favorites, here’s some of the heavy-hitting Call of Duty games that deserve praise.

Call of Duty: Modern Warfare 2019

While controversial across the hardcore community, Modern Warfare yet again redefined the Call of Duty franchise, giving players one of the most polished and detailed Call of Duty titles ever created.

The campaign reintroduces classic characters with a fresh storyline, apart from the events of the classic Modern Warfare franchise. Each campaign mission introduces a tense, unique experience across the UK, Russia and the Middle East. It’s a must-play campaign experience for any Call of Duty player.

For multiplayer, animations were fine-tuned and weapons were overhauled to feel powerful in the hands of every player. The game opts for a classic Call of Duty loadout style with a twist – each weapon can have up to 5 attachments via the new gunsmith system, where players can change weapon barrels, stocks, grips and more to turn their gun into one that fits their specific playstyle.

In March of 2020, Infinity Ward released Modern Warfare’s Warzone mode, a 150 player battle royale – which was an instant hit. It quickly amassed over 75 million players after its first five months of release.

Call of Duty: World At War

With the evolution of the Call of Duty engine during the development of Call of Duty 4: Modern Warfare, Treyarch had the opportunity make the most detailed World War 2 shooter experience yet.

World At War delivered just that, giving players a chilling ride across the Pacific Theatre and Russian front. Gore mechanics were introduced, making the experience much more intense and realistic. By far, World at War is one of the best campaigns in Call of Duty history.

For multiplayer, players had the opportunity to experience gameplay eerie to Call of Duty 4 with World War 2 era weaponry. The game launched with a killstreak similar to Call of Duty 4 as well, giving players a recon plane, artillery strike, and attack dogs at three, five, and seven kills respectively. Popular maps included were Dome, Castle & Asylum.

Zombies were also introduced for the first time in the franchise, with the addition of Nacht Der Untoten. At launch, it was unlocked after completing the main campaign but was later unlocked by default for all players after the mode received high praise from fans. The mode received three more maps through DLC and has been continued in every Treyarch Call of Duty since.

Call of Duty: Modern Warfare 3

Modern Warfare 3 was the final classic Modern Warfare game, and the finale to the story of Task Force 141 and their battle against Valdmir Makarov.

The campaign brings us front and center to a full scale “what if” scenario for a third World War. Players visit landmarks across the world including Big Ben, the Eiffel Tower and New York City. The campaign is a bit lackluster when compared to the first two games, but there are enough exciting locales for the game to hold up.

For Multiplayer, Modern Warfare 3 attempted to change up the create-a-class system with weapon proficiencies, a new perk system applied specifically to weapons. These perks would give weapons less flinch, more damage through walls, or even a second attachment.

Alongside these changes, a new “Strike Package” system was introduced to allow all players to have the chance to achieve killstreaks. Assault streaks reset upon death, granting lethal rewards for players who could reach high streaks in a single life. Support streaks did not reset upon death, but often required more kills and only rewarded less-lethal streaks to support the team. Lastly, we have the specialists streaks, which would reward perks instead of killstreaks. When a player hit 8 kills, they would be rewarded every perk in the game.

Overall, Modern Warfare 3’s Multiplayer felt like a celebration of all the series had achieved so far. It was a fun and exciting experience. The Special Ops mode from Modern Warfare 2 was also re-introduced, with new combat scenarios.

Call of Duty: Black Ops 3

Black Ops 3 was an interesting year for Call of Duty. We debated putting this at B tier due to some of the game’s issues (supply drops, weak campaign), but the gameplay ultimately pulled it higher on the list.

For a jetpack Call of Duty game, Black Ops 3 found a perfect balance for the movement system. Wall running felt smooth, and combat was fun. Advanced Warfare’s boost jetpack system didn’t allow for wall running or controlled movement, which led to frustrating engagements. Black Ops 3 remedied these issues.

In combination with map design that complemented the movement system, a well-tuned specialist system and a well-balanced group of futuristic weapons, multiplayer was a treat for fans of the new jetpack movement.

Overall, the multiplayer experience was an entertaining one, mostly set back by the supply drop system that made the game feel pay to win. Players would often have to pour hundreds of dollars into a loot crate system to get the best weapons in the game.

In terms of the Zombies mode, it was the most evolved version yet, with brand new boss zombies, and even gave PC players a mod tools client to create their own maps. Towards the end of the game’s lifecycle, Zombies Chronicles was introduced, which brought several fan-favorite zombies map remasters to the game.

B- Tier – Average

These games showed much promise, but fell a bit short.

Call of Duty: Black Ops 4

Black Ops 4 was a return to a “boots on the ground” experience, following Black Ops 3. Many mechanics from Black Ops 3 came over, including specialist characters and abilities. It was also the first and only Call of Duty game to not release with a proper Campaign.

While a fun installment, Black Ops 4 didn’t feel like a truly new Call of Duty experience, launching with four remade maps. The multiplayer felt just as smooth as a Call of Duty game should, but ultimately was set back by the annoyingly overpowered specialist abilities players would get throughout the game. These abilities were easy to use, awarding players with bonus XP for kills, which resulted in easier than normal to achieve scorestreaks.

The gameplay loop of multiplayer which originally fell on skilled gunfights, felt all but absent with regularly spammed equipment, specialist weapons, and streaks. It’s quite the shame, because a very well polished and fun multiplayer experience was hidden behind these mechanics.

Zombies was also a hit and miss experience, resulting in a divided Zombies community that criticized the mode for being shallow and oversimplified.

The main shining star of Black Ops 4 though, was the Blackout battle royale mode. This was Call of Duty’s first try at a modern battle royale, and Treyarch delivered an entertaining experience that gave Battle Royale a true Call of Duty spin.

Call of Duty: Black Ops Cold War

While it may not be fair to judge Black Ops Cold War just two months after its release, we decided to put it on the B-tier due to the launch issues. While the Treyarch team had less time than expected, they still managed to fully develop a game during a worldwide pandemic.

The game offers quite an entertaining campaign with all the exciting twists you’d expect from a Black Ops title, albeit a bit short. Multiplayer is what you’d expect as well, with fast-paced, heart-pumping combat. Also as a first to the Black Ops series, we now have 12v12 modes called “Combined Arms”. There’s also a Blackout-esque mode called “Fireteam” that takes place on large maps.

Zombies is the real star of the show though, being completely reworked into a more casual experience overall, while also offering a challenge to players who seek it. New currencies have been implemented into the mode for weapon upgrades, and those weapon upgrade systems have evolved past just the pack-a-punch system. You can even survive Zombies now, through the evac system.

As for the B rating, Black Ops Cold War’s launch just hasn’t impressed us when compared to Modern Warfare and Black Ops 4. The game only launched with eight 6v6 maps, and two 12v12 maps. Fireteam received two maps, but the core multiplayer experience felt lackluster for the games first month.

Luckily, Treyarch added Nuketown post launch, and Season 1 brought us 2 more multiplayer maps, with four 2v2 gunfight maps. Another Fireteam map is expected to launch midseason.

If the next few months go well for Black Ops Cold War, it very well could land higher on the list.

C- Tier

Passable, yet not stellar.

Call of Duty: Advanced Warfare

Sledgehammer Game’s first standalone installment in the Call of Duty universe was a beautiful game, with plenty of brand new mechanics. It was a solid game that should be commended for taking chances.

The game sought to capture the excitement of the Call of Duty formula, while also introducing jetpack mechanics. These mechanics allowed players to double jump and quickly evade from side to side. The jetpacks did not allow for much control mid air, which often led to clunky player movement. The sound of players double jumping around the map also created confusing audio queues for players trying to grasp situations around them.

While the core gameplay had its issues, the map design was well catered around the new gameplay design, resulting in relatively decent map flow on most maps.

This game was also the first Call of Duty to be built around the controversial Supply Drop system, that was later removed in Modern Warfare 2019.

Aside from Multiplayer, the game also brought a cinematic Campaign experience, with a relatively sub-par narrative. Exo-Zombies was also later introduced with the first DLC pack.

D-Tier

These games simply missed the mark.

Call of Duty: Ghosts

Ghosts is well regarded as one of the weakest franchise entries by fans, and for good reason. This game was a frustrating experience for players, with many complaining about visability on Multiplayer maps.

Deaths felt nearly instant, and many gunfights felt inconsistent due to the state of the servers. Infinity Ward also had to release the game on six different platforms, and across two console generations, which did not help.

The multiplayer was slow, punishing and overall tough to play as an aggressive player. Enemies blended in well with their surroundings, and killstreaks were lackluster. Competitive play was heavily weighed on host connection, so many online games felt unfair.

This was not helped by the Campaign, which had a confusing and hard to believe narrative, where South America defects against North America. To top it all off, the ending was even more impossible to believe. If you ignore the plot holes, the Campaign does have a few fun moments.

Ghosts is also the first Call of Duty where Infinity Ward attempted a third main game mode, this time in the mode Extinction. In this mode, you fight off waves of Aliens in an attempt to escape multiple scenarios.

Overall, it just felt Ghosts lacked direction. Much of the game went off in different directions. With a hard to digest storyline, subpar multiplayer and an aliens mode, it was tough to feel like this game knew what it wanted to be.

Call of Duty: Infinite Warfare

Following the launch of Call of Duty Ghosts, Infinity Ward set their sights on a futuristic sci-fi shooter set in space. After many years of jetpack Call of Duty games, fans were outraged by the decision for yet another year of jetpacks.

Infinite Warfare started off launch looking grim, amassing millions of dislikes on its YouTube trailer, becoming one of the most disliked YouTube videos ever.

Come launch, the multiplayer experience felt like an overall disappointment. The movement mechanics were fun and well-polished, but the Infinity Ward signature gunplay did not translate well into a jetpack title. Hitting targets at range felt unsatisfying, and the chaos of players darting around through the sky led to another year of frustrating gameplay. Since multiplayer is the main component of Call of Duty, much of the player base had a strong dislike for the game without giving Zombies or the Campaign a chance.

Speaking of those modes, Infinite Warfare actually does offer one of the greatest campaign experiences in the history of the franchise. It’s fun, unique and well designed. If you haven’t tried it yet, it’s well worth going back for. The character cast is full of personality, and the unique side-missions are a treat.

Zombies also explores a fun twist between the future and the 1980’s, which makes for interesting crossovers between the future and the past.

While Infinite Warfare was negatively received for its multiplayer, its hard to not wonder if things would have went differently had it come out another year, when players weren’t burnt out of the jetpack gameplay.

Call of Duty: World War 2

Sledgehammer Game’s second attempt at a Call of Duty game, World War 2 was met with mixed fan reception. Some were excited to go back to World War 2, while others wanted a modern setting to return.

World War 2 was a solid Call of Duty experience, but that’s just about it. It didn’t introduce many new mechanics to the franchise, something that Sledgehammer previously did with Advanced Warfare. If anything, it felt safe…. too safe.

The multiplayer got stale quite fast after the initial launch of the game, resulting in repetitive matches with little to no variation. Killstreaks felt underwhelming to use and earn, which further resulted in burnout. Players were also initially punished for rushing for the first few months after release, with weapons having aim-down-sight delays after sprinting for several months until player backlash resulted in Sledgehammer Games overhauling the game.

As for the Campaign, it was surprisingly unmemorable for a game that takes place during World War 2. It has a very strong opening, but then quickly turns into a Hollywood blockbuster movie. Many scenes are either exaggerated or plain hard to believe. There are a few unique stealth missions, but no mission ever tops the intensity and beauty of the strong D-Day landing mission the game opens with.

Zombies also makes an appearance in World War 2, but fails to have any flair much like Treyarch’s zombies. Most environments are dull and depressing, and the mode gets repetitive fast. All of the DLC maps also suffer from this exact same issue, which is a shame.

Ultimately, World War 2 just seemed like an uninspiring “play it safe” addition to the franchise. It failed to interest us much after the launch, and since then we’ve yet to go back and replay it.

That’s it for our Call of Duty tier list. Be sure to tweet us @CharlieIntel and let us know your picks!

Image Credits: Activision

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Call of Duty

Captain Soap’s top 5 Call of Duty moments of all-time

To celebrate the new Operator bundle coming to Warzone, we commemorate Captain Soap with his top 5 Call of Duty moments of all-time.

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One of Call of Duty’s greatest ever characters and the man who truly began the Call of Duty that we know today. Here are 5 of his most impactful moments that still resonate in the CoD community to this day.

People always identify Captain Price as Call of Duty’s most iconic figure, and yet it was Soap who paved the way for much of the historic franchise’s success. His no-nonsense badass approach to everything made him a memorable and endearing figure, particularly once he became a Captain in Modern Warfare 2.

John “Soap” MacTavish’s accomplishments and legacy have been honored with a new Soap Operator Bundle in Warzone. But we thought we’d take it one step further and pay tribute to one of the best first-person shooter protagonists in recent memory.

“What the hell kind of name is Soap?”

Call of Duty 4: Modern Warfare is now very much a seminal piece of craftmanship that paved the way for the future of FPS games. But before CoD descended into a game of one-upmanship on the multiplayer front, the game’s campaign used to be a must-play component.

The game’s first mission was the famous assault course where Price first laid eyes on Soap. As a lowly recruit, you had to run the course in the quickest time possible and people are still trying to perfect it to this very day. It was an introduction to the game’s mechanics, a solid time to be had, and Soap was officially on his way.

ssdd training mission in cod 4

The student becomes the teacher

Fast-forward a few years for Soap and he’s no longer a newbie finding his feet, he’s a Captain of the SAS and a true leader. The snowy “Cliffhanger” mission reintroduces us to an old flame and it’s now Soap leading the player in a mission.

It’s a terrific juxtaposition with COD4 and a sign of how far Soap has come along from knifing fruit in a training course and being ridiculed.

soap guiding roach in modern warfare 2 cliffhanger

Never forget your roots

Soap may be a teacher in MW2, but a student doesn’t forget the person who taught them. This leads to a rather brief but touching moment in a suicidal Gulag rescue operation.

The team is tasked with freeing a prisoner, but not knowing the identity of the person. It turns out to be Captain Price and those one or two seconds when Captain MacTavish is taken aback by seeing his old mentor is about as emotional as Call of Duty storytelling gets. The moment is also enhanced by Worm asking “Who’s Soap?”.

soap rescues captain price in modern warfare 2

Soap kills Shepherd to save Price

In the scintillating climax to Modern Warfare 2, the traitorous General Shepherd has severely wounded Soap with a military knife and is now pummeling Captain Price to death.

Soap seems to be on the brink of death when his instincts and adrenaline kicks in and he performs the most incredible knife throw imaginable. It kills Shepherd, he saves Price, who then saves him by getting Soap extracted.

price rescuing soap in modern warfare 2

Captain “Soap” MacTavish’s final hour

A truly tragic and somber moment that still ranks as one of Call of Duty’s most emotive and impactful to this day. Soap is fatally wounded from a combination of an explosion and falling several stories through a host of metal and construction.

Given that several of the moments on this list basically document the father/son relationship between Captain Price and Soap, it’s only fitting its ends with this. Soap, a soldier at heart, even manages to divulge major information with his final words which sets up a fascinating premise in Modern Warfare 3.

soap dying in cod modern warfare 3

That concludes our list of Soap’s 5 greatest and finest moments in CoD history. It’s a testament to the makers of the game that they keep bringing him back because he’s been such a vital part of the Call of Duty franchise.

Did we miss any out? Be sure to let us know.

Image credits: Infinity Ward, Sledgehammer Games

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