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Patch version 1.08 for Infinite Warfare now live on PS4/XB1: New MT ranks, and more

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A new patch update (version 1.08) for Call of Duty: Infinite Warfare is now live on PlayStation 4 and Xbox One. The patch is around a 2GB update. Size may wary by platform.

PATCH NOTES:

Mission Team Ranks:

  • Each Mission Team now goes up to Rank 100! Once you hit that level 50 rank, you’ll go on to chase after a Commander rank until you reach Mission Team Commander Rank 100!
  • New ranks better rewards, so Commander Ranks will reward you MKII versions of Mission Team-only Prototype weapons once achieved. You can also craft more! Commander Ranks reward salvage every level you rank up as long as that level isn’t giving you a MKII Prototype reward.

Features Update:

  • Leaderboards – Before 1/31
  • Combat Record – Late February
  • Emblem Editor – Late February

Featured Content and What’s New:

General Fixes:

  • Added ability for both splitscreen players to change their own Missions in the lobby before a match starts
  • Safeguard against jitter mod exploits
  • Defender: Fix for exploit that could occur if a player using Rewind spawns on a newly spawned Defender drone, allowing the player to carry their gun as they carry the drone
  • Adjusted Taunt menu to wrap to the bottom of the list
  • During the final killcam, the team emblem shown was the emblem of the user who died rather than the player who got the kill. This has been fixed.
  • Hardcore Search and Destroy: Fix for “Friendly Fire is not Tolerated” displaying after every round for the remainder of the game
  • Added ability to equip Calling Card and emblem after acquiring them from a Supply Drop
  • Camo challenges involving Direct Impact kills with the Howitzer were not tracking. This has been fixed.
  • Various updates to weapon camos
  • Fix for players SPM not being calculated correctly in some instances
  • Camo adjustment for the MK2 R3k not covering the right side of the weapon
  • Allow players to skip Mission Team videos even if it’s their first time seeing them
  • Fix for the KBS Harbinger reload animation playing twice while holding down both triggers
  • Fixed an issue where the Jammer Grenade was not damaging scorestreaks correctly
  • Fixed an error a player would receive when attempting to edit a class with the OSA
  • Fix for an issue where players with akimbo weapons were immune to the Steel Dragon

CWL/CODCASTER:

  • Fix for team colors not appearing the proper shade
  • Added CWL specific game mode icons
  • Fix for Cold Blooded not affecting Thermal Scope for Casters (Xbox)
  • Adjusted the position of the gamemode icon so the Uplink image does not stretch
  • Removing the required number of players for CWL matches
  • Allow for multiple casters in the same lobby

SOURCE: Infinity Ward

Call of Duty

Call of Duty dev finally confirms that games have had SBMM all along

A former Call of Duty developer has confirmed that the series has used skill-based matching since 2007’s Modern Warfare.

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Helicopter flying in Call of Duty

Skill-based matchmaking has been a hugely controversial issue among Call of Duty fans for years, and former developer Josh Menke has finally confirmed that CoD titles have had SBMM as far back as 2007’s Modern Warfare.

In the early days of online multiplayer gaming, players would have to select a server to join by themselves. As time went on, developers started to automate that process, eventually introducing skill-based matchmaking in an attempt to keep matches competitive.

While this seems logical, it’s been a highly contentious issue among gamers who claim it has ruined games and made them less fun.

Games like Black Ops Cold War and Warzone have been criticized for using skill-based matchmaking too much, with players comparing them to older Call of Duty titles. However, former Activision Senior Systems Designer Josh Menke has revealed that SBMM has been in CoD games since 2007.

vanguard operators in combat in warzone pacific

The idea behind skill-based matchmaking is to place you in lobbies with players of a similar skill level. While many believe that older Call of Duty titles didn’t do this, Menke states it’s been used as far back as the original Modern Warfare.

“[Call of Duty 4] did have some skill-based match-making, all of them always have,” he told GDC. “It’s just the math and science have gotten better over the years. If you grew up on it back then, your expectations are very different than if you have it now.”

“The same thing happens in Fortnite, even today. When the game first started, I believe they had very little skill-based matchmaking, then over the years they’ve experimented with different levels of SBMM and using bots.”

“You’ll have players who play Call of Duty that will be like, ‘I don’t like skill-based matchmaking,’ but then they go play Valorant and it’s fine.”

A sniper in Modern Warfare Remastered

One of the biggest complaints about skill-based matchmaking is that while it should be used in ranked modes, public or casual matches have become too difficult because of the system.

Menke does feel that developers are making one major error with current matchmaking systems, saying that when a game can’t find a good match for a player, it just “settles” for a bad one. Instead, he suggests using “real-time stats” on the player base to create the best games possible.

Whether you like SBMM or not, the system isn’t going anywhere. At least the long-running debate over CoD’s historical matchmaking system can finally be put to rest.

For more Call of Duty, check out everything you need to know about Warzone’s new Pacific Caldera map.

Image Credits: Activision

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Top 5 hardest Call of Duty campaigns of all time

Call of Duty has produced some of the most memorable campaigns in FPS history, but we’re counting down the top 5 hardest ever.

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world at war's heart of the reich level with CI logo

As well as delivering epic narratives and creating iconic characters, plenty of CoD campaigns have also offered a nice challenge down the years. So we’ve picked out the top 5 hardest CoD campaigns ever, and ranked them.

Whilst it’s Call of Duty’s multiplayer that understandably gets all the plaudits, the franchise has produced some incredibly good single-player experiences too – with Vanguard being the latest one. After all, before online gaming really got going in the mid-late 2000s, campaigns were the main selling point of FPS games.

Many games have since overlooked this aspect in favor of keeping players hooked to live service models. However, barring Call of Duty: Black Ops IIII, every major CoD title has had a campaign, and we’ve sifted through them all to rank the top five hardest of all time.

Hardest CoD campaigns ever ranked

player fighting through Paris in MW3

We can confirm that we’ve played and beaten all these campaigns on the Veteran difficulty setting – apart from BLOPS III which we did on its debuting Realistic difficulty.

As most players will know, Veteran can turn a simple corridor into a test of patience that can take a long time. This separates the weak from the strong and is a perfect way to differentiate campaigns.

Recent years have phased out repsawning enemies and grenade spam, and as a result, have been a lot easier. But a trip down memory lane will dig up some of the most frustrating levels and sections in the series.

5. Call of Duty: Modern Warfare 2

soap looking at gulag in MW2

Definitely not as tough as the later entries on our list, but Infinity Ward’s second installment of the Modern Warfare saga had the odd mean level that will bring out the veins in your head.

The game actually starts out fairly generously for the first few levels, and then dumps a harsh one-two punch of Takedown on you, a nerve-inducing push through the Favela, and the extremely open nature of Wolverines.

You’re allowed your breath back for a bit, and then you’re plunged into the infested depths of the Gulag that has some positively vile checkpoints to clear. Through Whiskey Hotel and Loose Ends you have a ton of enemies to contend with and these are the levels that test your Veteran instincts, especially the survive and escape formula of Loose Ends.

Modern Warfare 2 doesn’t have a defining level or section that stands out, it’s just packed with lots of solid fights that will test your mettle.

4. Call of Duty 2

player fighting across bridge in COD2

The early Call of Duty games set the standard for some of the difficulty that was going to be featured down the line.

CoD2 feels a bit more streamlined and thought-out compared to the first game, but it’s still rife with grenades flying in from every angle and Germans that have had their skills honed by the Matrix.

There’s definitely a sense that the levels get harder towards the end, as a natural difficulty curve should do. The German respawn factory never ceases production, even until the very end. The only thing that lessens the difficulty a tad is the fact that Call of Duty 2 introduced regenerating health for the first time, meaning players had time to recover.

3. Call of Duty 4: Modern Warfare

player looking at chernobyl wheel in cod4

We consider CoD4 to be the best Call of Duty game, and its characters, set-pieces, that nuclear explosion scene, and so much more make this campaign memorable, not least the punishing difficulty.

But it’s a handful of missions and sections that will get you used to the death screen. Charlie Don’t Surf’s push through the Broadcast area is painful, the Hunted is littered with large space and tight areas packed with enemies, and even scaling the hill in Safehouse can take a while.

But it’s some of the game’s final missions where things are turned up to 100. The iconic One Shot, One Kill mission is a supreme test of skill, patience, and luck on Veteran, No Fighting in the War Room is a timed slog through steam, claustrophobic corridors teeming with foes, and of course – Mile High Club.

A one-minute sprint through about 50 enemies in the tightest fighting area yet, going up a floor, demanding absolute precision and excellence on your part. You’ll find that if you check many gamer’s Trophies and Achievements for CoD4, they’ll be missing this one on Veteran.

2. Call of Duty: World at War

a squad advancing in world at war mission

Call of Duty: Grenade would’ve been a more apt title for Treyarch’s 2008 World War II shooter and many players to this day still see grenade indicators appearing in their vision.

Every mission is an exercise in patience and bravery thanks to unlimited enemy respawns and the germans owning every grenade in existence.

The game is a brutal journey for its first 14 missions on Veteran, and then you get to what is probably the most difficult FPS mission ever created – Heart of the Reich. The act of taking down four AA guns can take literally hours as you have little cover, enemies are attacking (infinitely) from all sides, and you’re having to constantly retreat from grenades every two seconds.

World at War is one of the last true tests of outrageous CoD difficulty.

1. Call of Duty 1 (Call of Duty: Classic)

player making their way to eder dam in cod 1

Anyone who thinks World at War or CoD4 are the hardest campaigns only say that because they haven’t the arduous task of completing the first-ever Call of Duty campaign on Veteran.

Why’s it the hardest? It’s very simple. No health regeneration, no health packs, the checkpoints are utterly unforgiving as you need to have a certain amount of health to trigger them, otherwise, you get diddly squat, checkpoints can be awarded as you’re getting shot, enemies can regularly appear behind you, and they have an immaculate aim.

Then when you start to factor in Chateau, POW Camp, Eder Dam, Truck Ride, Battleship Tirpitz, and the absolutely mind-bogglingly difficult Pavlov’s House, then it’s easy to see why Call of Duty 1 has the hardest campaign ever.

Don’t believe us? Go and play it on Veteran, then get back to us.


So that’s our top 5 list of the hardest Call of Duty campaigns of all time. Even if your list has one or two slightly different entries, we can all agree that Call of Duty has done a great job of serving up some fiendishly tough treats.

If you enjoyed our list and want more original content, then check out the best CoD Zombies maps ranked, every gun in Vanguard ranked, or even the 10 best FPS weapons of all time!

Image Credit: Activision

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Leaker claims Activision is considering changing Call of Duty’s annual release schedule

A leaker has suggested that Activision’s annual CoD release may be coming to an end with extended cycles being considered.

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lucas riggs and other characters with activision logo over them

A new Call of Duty title is released every year, with multiple studios taking it in turns to bring out a new game. A new leak however has made the bold claim that Activision may be thinking about changing its release schedule and model.

It’s become a given that a new CoD game will be released in November of each year, with the likes of Treyarch, Sledgehammer Games, and Infinity Ward all taking it in turns to develop a new game.

2019 saw the release of IW’s Modern Warfare reboot, 2020 was Treyarch’s Black Ops Cold War, and this year has seen the release of Sledgehammer Games’ Vanguard.

It’s already rumored that Modern Warfare 2 is in the works for 2022, but depending on Activision’s approach, they may opt to change their release policy, starting with MW2.

player sniping in modern warfare 2019

Leaks seem to happen left, right, and center these days, with people able to learn a great deal of information about projects and plans, many of which turn out to be true.

The new Call of Duty rumor comes from leaker Ralph, who recently claimed that the reported Modern Warfare 2 Multiplayer remaster has been canceled, and thinks that annual releases are being reconsidered.

A recent Tweet from them quite simply said: “Activision are reportedly in discussion for extending Call of Duty’s annual releases.”

As with any leak, this should be taken with a major pinch of salt. RalphsValve has recently come under scrutiny from fellow leakers regarding the accuracy of his claims.

With the rumored 2022 Call of Duty: Modern Warfare 2 title still potentially a year out, maybe two now, things can always change, and we’d recommend taking these claims with a pinch of salt.

Furthermore, given how much this could change the Call of Duty landscape going forward, we’d also strongly recommend waiting for official confirmation from Activision before assuming this is the direction CoD will be going in the future.


For more Call of Duty news, take a look at when Vanguard and Warzone Season 1 starts.

Image Credit: Activision / Infinity Ward / Sledgehammer Games

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