UPDATE: Activision sent us the following statment in regards to this new patent being revealed, stating that the matchmaking patent was an exploratory patent that is not implemented in any title.
“This was an exploratory patent filed in 2015 by an R&D team working independently from our game studios. It has not been implemented in-game.”
Rolling Stone magazine has uncovered a new patent from Activision that was filed in 2015 that talks about how the company wants to design their matchmaking systems in their titles. Activision was granted the patent earlier this month by the US Patent and Trademark Office.
This new patent appears to be about how Activision plans to use “tricks” in their matchmaking system to lure players to purchase more in-game items through the course of playing a game. Specifically (one aspect of the large patent), the patent mentions that high skilled players get paired with low-skilled players to purposefully encourage low-skilled players to spend more money to get better in-game items to match up against higher skilled players.
“For example, in one implementation, the system may include a microtransaction engine that arranges matches to influence game-related purchases. For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player.”
Furthermore, the patent describes that Activision could use the matchmaking data to encourage players to buy specific items they want, for example a sniper rifle.
“In a particular example, the junior player may wish to become an expert sniper in a game (e.g., as determined from the player profile). The microtransaction engine may match the junior player with a player that is a highly skilled sniper in the game. In this manner, the junior player may be encouraged to make game-related purchases such as a rifle or other item used by the marquee player.”
The patent also details that Activision may matchmake those who own a specific microtransaction item with those who do not, which could encourage the player who does not own the microtransaction item to purchase in-game credits to get it.
“Microtransaction engine 128 may analyze various items used by marquee players and, if at least one of the items is currently being offered for sale (with or without a promotion), match the marquee player with another player (e.g., a junior player) that does not use or own the item. Similarly, microtransaction engine 128 may identify items offered for sale, identify marquee players that use or possess those items, and match the marquee players with other players who do not use or possess those items. In this manner, microtransaction engine 128 may leverage the matchmaking abilities described herein to influence purchase decisions for game-related purchases.”
The patent also reveals how Activision could make players more encouraged to purchase additional in-game content after an initial purchase. The new engine they received a patent for would allow Activision to matchmake players with microtransaction items into games which highlight the power of the microtransaction item, leading players to feel satisfied with the purchase to buy additional content because of the gratification of the purchase.
“In an implementation, when a player makes a game-related purchase, microtransaction engine 128 may encourage future purchases by matching the player (e.g., using matchmaking described herein) in a gameplay session that will utilize the game-related purchase. Doing so may enhance a level of enjoyment by the player for the game-related purchase, which may encourage future purchases. For example, if the player purchased a particular weapon, microtransaction engine 128 may match the player in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase. This may encourage the player to make future purchases to achieve similar gameplay results.”
As part of the summary of the patent, Activision claims that in a certain implementation of a new microtransaction engine, the new system could “arrange matches to influence game-related purchases.”
Microtransactions first appeared in Call of Duty back in Call of Duty: Black Ops 2 with new ways to customize content. Since Call of Duty: Advanced Warfare, in 2014, Activision brought a Supply Drop system to Call of Duty where players can purchase loot boxes to attain random content. Call of Duty’s loot boxes have weapons in the game which do feature stat changes, like in Black Ops 3, Advanced Warfare, and some weapons in Infinite Warfare.
Activision has also come under fire recently for the Eververse implementation in Destiny 2, where some Shader’s could not be used multiple times in game. Bungie’s community director says the this matchmaking system is not implemented in Destiny.
We shared more information about the patent in this article here.
Activision files cease and desist letter against another cheat manufacturer
Activision Blizzard continues to take down cheat manufacturer sites to stop the spread of different cheats for Call of Duty: Modern Warfare and Warzone.
In August, the company filed a lawsuit against CXCheats for illegally creating cheats to be used in an IP owned by Activision Blizzard. CXCheats since deleted all cheats for Modern Warfare and Warzone in compliance with the lawsuit.
Now, in September, another large cheat manufacturer, GatorCheats, has said that Activision Blizzard has filed a cease and desist letter to stop them from making cheats for Call of Duty games.
The owner of GatorCheats said in their Discord that the first letter was filed by in May 2020, but they did not fully comply with that – opting to allow cheats to continue to be available.
In May 2020, Activision Blizzard’s attorneys contacted me via a Cease and Desist letter. Considering this event, I decided to act on my already pending decision to close all sales to new customers for my product relating to Modern Warfare and Warzone.
Activision has since escalated the requests. In Sept. 2020, the owner of GatorCheats claims that Activision Blizzard served another cease and desist letter. But, this time, a PI showed up at his residence with the letter and informed him of what Activision knows about their site and the owners behind it.
In September 2020, Activision Blizzard’s attorneys had another Cease and Desist letter hand delivered to me by who I assume was a PI, considering he knew my family members by name and made a point to showcase that he did. Also in September 2020, I received very clear communication in a follow up from Activision Blizzard’s attorneys communicating that they would litigate (file a law suit against me) if I didn’t comply with continuation of stopped sales as well as a complete stoppage of interaction with and updating of any products related to their client’s products.
The full letter from the owner states that he will “never make or create” a cheat for an Activision Blizzard product again after receiving the letters and a visit from them at his house.
Activision has not commented on their anti-cheat initiatives since June, where the company said they continue to ban players on a regular basis.
Activision files lawsuit against cheat manufacturer
Activision filed a lawsuit to sue a company responsible for creating hacks and exploits for Modern Warfare and Warzone.
Activision has sued CXCheats for illegally creating cheats to use in Call of Duty, the company announced.
CXCheats claims on their website that they are “dedicated to quality.”
This is a pathetic marketing line to convince users to buy cheats to use in Call of Duty.
As a result of our lawsuit with Activision, we have agreed to cease development and support for all Call of Duty related products or services sold through the site. These products will not be returning to CXCheats in any form. You also should be aware that using third-party tools in Call of Duty may result in the suspension or banning of your account by Activision Publishing, Inc. or the game’s developers. We apologize for any pain we’ve caused to players of Call of Duty.
Call of Duty: Warzone has been experiencing an intense amount of hackers since the game’s launch on March 13 on the PC platform.
With cross play, the hacks impacted the console players as well. PS4 players have opted to disable cross play to avoid them. Xbox players currently cannot disable cross play for unknown reasons.
CXCheats said on Discord that any user found using their software in Warzone will be banned, permanently.
Any user who utilizes unauthorized third-party software to gain an unfair advantage, manipulate stats, and/or manipulate game data is subject to penalty. Unauthorized third-party software includes, but is not limited to, aimbots, wallhacks, trainers, stats hacks, texture hacks, leaderboard hacks, injectors, or any other software used to deliberately modify game data on disk or in memory.
As of now, Activision has not commented on the lawsuit.
Former MLB executive joins Activision Blizzard to lead Sports & Entertainment
Activision Blizzard announced this week that former MLB executive will be joining the company starting August 17 in a newly formed position of President of Sports & Entertainment.
Petitti was the Deputy Commissioner and COO of MLB for years.
“Tony is one of the most highly regarded executives in sports and entertainment,” said Bobby Kotick, Chief Executive Officer of Activision Blizzard. “His success in media and as Deputy Commissioner and Chief Operating Officer of Major League Baseball is the perfect blend of skills to help us realize our aspirations for esports and our related businesses. He is admired by owners, media executives, players and fans.”
“Bobby Kotick has been translating his vision into opportunity at Activision Blizzard for 30 years. I couldn’t be more excited to use my own 30 years of sports and entertainment experience to help Activision Blizzard realize its ambitions,” said Petitti. “It’s clear to me the company has an incredible opportunity to connect players and fans in new and innovative ways, and I’m excited to be joining the company at such an important moment in its history. The last 12 years in baseball have been extraordinary for me and I am especially grateful for the leadership and mentorship that Commissioner Manfred provided to me and the League.”
Tony Petitti will join on to be in charge of the company’s esports businesses, which include Overwatch League and Call of Duty League, consumer products division, and films & television division.
Petitti will report directly to Activision Blizzard CEO Bobby Kotick.
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