// initialize jwplayer var playerInstance = jwplayer('player');// player dom elements var playerContainerEl = document.querySelector('.player-container');// returns video player position from top of document function getElementOffsetTop(el) { var boundingClientRect = el.getBoundingClientRect(); var bodyEl = document.body; var docEl = document.documentElement; var scrollTop = window.pageYOffset || docEl.scrollTop || bodyEl.scrollTop; var clientTop = docEl.clientTop || bodyEl.clientTop || 0; return Math.round(boundingClientRect.top + scrollTop - clientTop); }// returns the current y scroll position function getScrollTop() { var docEl = document.documentElement; return (window.pageYOffset || docEl.scrollTop) - (docEl.clientTop || 0); }// configure jwplayer instance playerInstance.setup({ autostart: true, playlist: 'https://cdn.jwplayer.com/v2/playlists/mYdavspX', primary: 'html5', setFullscreen: true, width: '100%' });// when jwplayer instance is ready playerInstance.on('ready', function() { var config = playerInstance.getConfig(); var utils = playerInstance.utils; // get height of player element var playerHeight = config.containerHeight; // flag determining whether close has been clicked var closed = true; // CHANGED // flag determing whether player is playing var playing = false; // ADDED // eventhandler for when close button is being pressed document.getElementsByClassName('icon-close')[0].addEventListener('click', () => { closed = true; onScrollViewHandler(); }); playerInstance.on('play', function() { closed = false; playing = true; // ADDED }).on('pause', function () { playing = false; // ADDED }).on('adPlay', function() { closed = false; // ADDED playing = true; // ADDED }).on('adPause', function() { playing = false; // ADDED });// get player element position from top of document var playerOffsetTop = getElementOffsetTop(playerContainerEl);// set player container to match height of actual video element playerContainerEl.style.height = playerHeight + 'px';// below we handle window scroll event without killing performance function onScrollViewHandler() { var minimized = getScrollTop() >= playerOffsetTop;if (closed && minimized) { minimized = false; jwplayer().pause(); playing = false; // ADDED } else if (!minimized && !playing) { closed = true; // ADDED } utils.toggleClass(playerContainerEl, 'player-minimize', minimized); // update the player's size so the controls are adjusted playerInstance.resize(); }// namespace for whether or not we are waiting for setTimeout() to finish var isScrollTimeout = false;// window onscroll event handler window.onscroll = function() { // skip if we're waiting on a scroll update timeout to finish if (isScrollTimeout) return; // flag that a new timeout will begin isScrollTimeout = true; // otherwise, call scroll event view handler onScrollViewHandler(); // set new timeout setTimeout(function() { // reset timeout flag to false (no longer waiting) isScrollTimeout = false; }, 80); };});

Payload is one of the most popular maps in rotation in Black Ops 4 Multiplayer, so it’d help to know the in’s and out’s before jumping in.

According to our own polling, Payload happens to be the least liked map out of Black Ops 4’s initial offering. However, that doesn’t hold back Call of Duty expert, ‘TheXclusiveAce‘, from breaking down the map and delivering us some sweet tips on how to up our game on Payload.

Hotspots

For team based modes, Ace highlights the hotspots on the map in red. Around the B domination flag at both entrances to the main room as well as the elevated positions surrounding them. When one team starts pushing towards the other team, expect to see those hotspots grow in size.

In general, this is where the action goes down on Payload. The bottom half and middle of the map are all essentially flanking routes for the main hotspots.

Crucial Positioning

Peak out from this corner when your team only have the C point. (via TheXclusiveAce)

In terms of good lines of sight, there are several key spots you should worry about. By the C domination point there is a great corner that is often guarded by enemy players who control B and A. To pick these foes off, just jump on the structure and peak around the corner as shown in the above picture.

Ace also suggests to avoid obvious spots like the area directly across the window on the A side of the B point. Instead, position yourself at an alternative angle so you can still see the enemy, but they can’t see you.

If the enemy controls B and C, then the best spot to shoot from on the A side would be this crate seen below. Rather than peak from the left or right, jump halfway onto this structure and you are well protected from enemy fire while still well situated.

Shoot behind these crates when the enemy team controls both B and C on Payload. (via TheXclusiveAce)

Spawn Points

Primary Spawns (Green) Secondary Spawns (Red)

Moving on to the spawn points for Payload, the primary spawns are where you would expect them behind the A and C points. As for the secondary spawns, they’re pretty deep into the map which is a little unusual.

Keep note, if you’re spawning in one of these secondary spawns, you most definitely have an enemy in your spawn area.

To watch the full video on Payload, check out TheXclusiveAce’s full video right here:

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