Two of Treyarch’s developers just posted a Q&A on CallofDuty.com to answer some questions on the first ever gun DLC for a Call of Duty game. Check out what they had to say!
From Call of Duty.com:
In anticipation of the upcoming Revolution DLC Map Pack for Call of Duty®: Black Ops II, sat down with Combat Designer Anthony Flame and Lead Artist Murad Ainuddin from Treyarch Studios to discuss the bonus Peacekeeper SMG.
There’s a lot of excitement around the Peacekeeper SMG, as it’s the first time Call of Duty has ever offered a bonus weapon with DLC. Why did you go with an SMG?
Anthony: First we began thinking, what will get the most people excited – what is something that people haven’t seen before? The conversation quickly gravitated to the fact that our two most popular weapon classes are SMGs and assault rifles, so we thought it would be cool to create a hybrid of those. Having a weapon in DLC is new, having this type of weapon is new and it speaks to the choices that players make – we loved the idea.
The Peacekeeper is an original design by Treyarch. What inspiration did the art team take for the weapon’s look?
Murad: Based on Anthony’s direction of creating a hybrid assault rife and SMG, we designed the Peacekeeper to have a compact rifle look. We also wanted to give a base white finish to provide a stark contrast from all the other weapons in Black Ops II, but also in Call of Duty history. We chose a lot of synthetic polymers and lightweight materials to make up the surface look to represent that near-future “hotness.” We want players to feel like this is a familiar weapon, but one they’ve never seen before.
We typically start out with some side profiles, not worrying about detail – getting the big ideas down first. After the profile is approved, that’s when we internally start breaking up components inside the silhouette.
How does balance factor into the Peacekeeper to ensure that it falls in line in terms of stats with other weapons?
Anthony: The Peacekeeper is a Submachine Gun-Assault Rifle Hybrid. It has the lightweight design of an SMG, but with better range and accuracy at the cost of close quarters firepower. It’s a great weapon for objective modes like Hardpoint, where you need to quickly get into position and cover objectives from a safe distance.
Is there any kind of backstory to the Peacekeeper? How does it fit into the lore you’ve created for Black Ops II?
Murad: The idea is, this is the weapon that is issued to special ops forces of the future to deal with counter-terrorist threats and for VIP protection. It reaches out far, yet compact enough for concealment, and easy to carry and operate in vehicles.
For our Diamond Camo fanatics, how will the Peacekeeper affect SMG Challenge progress?
Anthony: The Peacekeeper does not affect diamond progression for the 6 core submachine guns – they will function exactly as before. If you earn Diamond Camo on the core 6 SMG’s, when you earn gold for the Peacekeeper you will then get Diamond for it as well.
Any last words from the team in regard to its use?
Anthony: We’re very excited for the opportunity to give players a DLC weapon for the first time in a Call of Duty game. This has allowed us to evaluate how the fans are playing the game, and offer new content that improves the online experience. For the Peacekeeper, we wanted to give players a high mobility weapon that wasn’t just meant for close quarters, which will open up more medium and long range firefights. Internally, the team has been having a blast with the Peacekeeper on the new maps. We look forward to the community getting their hands on the Peacekeeper, and seeing how this affects the meta game of Pick 10 selection.
That concludes the interview. We’d like to thank Anthony Flame, Murad Ainuddin, Will Huang, Mark Manto and the rest of the design and development team at Treyarch for their work on the Peacekeeper and taking the time to walk us through its creation.
SOURCE: Call of Duty ELiTE Via @MrJon92
CouRage explains what “killed” his love for CoD Multiplayer
Popular Call of Duty content creator CouRage revealed the main reason his love for CoD Multiplayer was “killed.”
CouRage has given fans the reason why he has lost his love for the standard Call of Duty Multiplayer mode.
Call of Duty has always been praised for its Multiplayer mode, which became its most popular aspect ever since Call of Duty: Modern Warfare was released in 2007.
The Multiplayer mode spawned a massive community of players, some of which made a living through becoming professional players and content creators.
With the game developing so fast, many of these players have ultimately fallen out of love with the standard Multiplayer mode, with things like Warzone and other battle royale games becoming more appealing. With that being said, CouRage revealed why he no longer has the passion to play CoD Multiplayer.
Call of Duty: Vanguard is the latest installment in the franchise, which of course comes along with the classic Multiplayer mode that a lot of players look forward to every year.
Over the years, this mode has changed a lot, from Exo suits to the return of boots on the ground gameplay. As well as this, players began to realize that the game possessed a skill-based matchmaking system, which has since become a very controversial topic of conversation in recent years.
For those wondering why popular Call of Duty content creator CouRage isn’t grinding Vanguard’s Multiplayer mode, he revealed back in 2020 that “Skill based matchmaking” killed his love for Call of Duty’s Multiplayer mode, which is a system that pits similarly skilled players against each other.
In the tweet, CouRage explains that SBMM causes players to “sweat 100% of the time,” with no “pop off” games and “ability to use fun weapons,” asking Warzone to “save” him. This is very telling considering Warzone became his go-to game for quite some time.
- Read more: CoD: Vanguard’s 10 most popular weapons
A recent Reddit post brought this tweet back up for players to share their opinions on SBMM in Call of Duty. Some of the users are clearly in agreement with the streamer, with one comment saying:
“Matchmaking should not be skill based.. that why there is ranked mode to play on your own skills. Sadly they dont make competitive modes that rewards any way.”
Having said that, the community is definitely torn, as others feel as if SBMM is justified: “I feel like a lot of proficient COD players do not seem to understand that their “relaxed” games were built upon the backs of all of us who are mediocre to average players.”
Ultimately, SBMM was most likely introduced to make the game more accessible for new players, which may be a massive part of Call of Duty’s continued success. However, that clearly is alienating the more advanced and experienced players.
With CoD 2022 in the works, perhaps Activision will decide to switch it up, or players will be getting the same experience that may not be as appealing to the individuals who have been playing Call of Duty for years.
Image Credits: Activision
Clever CoD Zombies trick gives Chronicles players unlimited max ammo
CoD Zombies players have discovered a useful Black Ops 3 Zombies Chronicles trick that grants you unlimited max ammo drops.
Black Ops 3’s Zombies mode is popular among Call of Duty players, and now few of them have discovered a trick that grants you infinite max ammo drops in Zombies Chronicles.
Call of Duty players have been disappointed with Vanguard Zombies, and many of them have gone back to Black Ops 3. The game offers players 13 different maps after the release of Zombies Chronicles.
If you play enough times, you’re bound to pick up some useful tricks. Now one has been discovered that grants you infinite max ammo drops in the Zombies Chronicles Shangri-La map.
CoD Zombies trick for unlimited max ammo
Reddit user ‘I_Play_Zetsubou’ showcased this trick in the CoD Zombies subreddit. It requires you to drop into Shangri-La and acquire the Widow’s Wine Perk, which is located in the mines.
Zombie Monkeys will randomly appear whenever there’s a drop on the map. They attempt to steal the drop you need to kill them before you can collect it yourself. However, they can be helpful for this trick.
Here’s how you can get infinite ammo in CoD Zombies:
- Collect Widow’s Wine on Shangri-La
- Take out zombies until the Widow’s Wine grenade refill drop appears
- Let a Zombie Monkey steal the Widow’s Wine grenade drop
- Kill the Zombies Monkey after it cycles over the max ammo
This trick will keep filling up your max ammo, and you can repeat these steps to ensure that you never run out of rounds. While players have been able to visit this version of the map for a while, many of them were unaware of this tactic.
“I never would have noticed till you posted this,” commented one surprised user. So, if you find yourself running low on bullets when playing on the Shangri-La map, then this can save your life.
For more Call of Duty, check out this Bizarre Warzone glitch that breaks players’ audio after getting kills and how to fix Warzone Pacific & Modern Warfare’s Status Goldflake error.
Image credits: Treyarch
Call of Duty remains best-selling franchise in the US for 14th year in a row
After being released back in November, it has now been confirmed that Vanguard has continued Call of Duty’s long line of success.
Call of Duty continues to achieve success in the gaming industry year after year, as Vanguard continues its run of the best-selling game.
Official data and information regarding the United States Video Games Consumer Spread has revealed that Call of Duty has managed to continue its streak for the best-selling game within its release month for 14 years running.
Along with Warzone dominating the battle royale genre in gaming, Vanguard has also achieved success, keeping the franchise as prominent as ever.
The month of November 2021 saw various big-name games released, but one inevitably came out on top. In competition with Battlefield 2042 and even GTA the Definitive Edition, Call of Duty Vanguard managed to absolutely smash it once again by becoming the best-selling game of its release month.
Executive Director & Video Game Industry Advisor Mat Piscatella released the information via Twitter.
They Tweeted out the United States Video Games Consumer Spread for the month of November 2021, which showed Call of Duty top the charts yet again for the 14th year in a row.
They also revealed that Call of Duty: Vanguard is the “2nd best-selling game of 2021 to date [December 13, 2021].”
Behind Vanguard, Battlefield 2042 took the spot as the second best-selling game of November 2021, which isn’t much of a surprise as the two franchises stand as the most popular FPS games in the industry.
This is great news for the developer of Call of Duty Vanguard, as it wouldn’t be ideal if Vanguard became the installment that broke the franchise’s winning streak.
For more on Call of Duty news, stay tuned on CharlieINTEL.
Image Credits: Activision
Best Type 11 loadout for Warzone Pacific Season 1
Here are all of the attachments and Perks you need to build the best Type 11 loadout in Warzone Pacific...
How to complete FIFA 22 Player Moments Ilkay Gundogan SBC
Ilkay Gundogan is looking like a great option in the midfield, and FUT players are going to want to complete...
FIFA FUT 22 Team of the Year Warmup Series: Start date, TOTY leaks, more
Before FIFA 22's Ultimate Team TOTY event, EA Sports are dropping a special Warmup Series promo to build hype.